Left 4 Dead: Little Known Cheat Codes

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September 15, 2020
12 minutes
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By Jonny Gamer

Left 4 Dead: Little Known Cheat Codes

Commands entered when cheat mode is on – sv_cheats 1

Left 4 Dead: Little Known Cheat Codes Free Download

vs_max_team_switches 100 – in L4d 1 and 2 you can jump from one team to another many times
mp_scrambleteams – Shuffle the lineups
mp_switchteams – teams switch sides
jointeam 1/2/3 – spectators / survivors / infected, ignores the limit on changing teams per map.
sb_takecontrol Bill / Francis / Zoey / Louis – transfers control to the desired bot. Can be used without an argument, then the control of the bot you are looking at is transferred (most often).
changelevel “map name” – only works for the hoster. Changes the card, keeping the current account.
ent_fire! self alpha 0 – makes you invisible to humans, bots will see you
ent_Fire! self addoutput “health 5000” – gives you 5000 hp, even for a fat man
ent_fire! self addoutput “gravity .10” – you jump high
respawn – brings a deceased survivor back to life.

host_timescale “number” – Change the game speed.

director_no_death_check 0/1 – does not end the map when all survivors are dead.
director_stop – disables the director, stops the autospawn of everything. But the infected can still be added using z_spawn. And you can go to ghosts if you get far enough from the survivors.
director_start – turns it back on.
director_no_specials 0/1 – director does not spawn special infected.
director_force_versus_start 1 – Bots go through versus themselves for survivors.

sb_all_bot_team 1 – survivors open the door themselves and go to the end of the level.
z_no_cull 0/1 – prevents the director from scooping meat for hordes of zombies at the level.
z_avoidteammates 0/1 – At 1 value, the Survivors move through the Survivors, and the Infected – through the Infected.
When set to 0, Special Infected and Survivors cannot move through each other and zombies.

god 1 – immortality
noclip – walking through walls
givecurrentammo – refills ammo
sv_infinite_ammo 1 – Infinite Ammo
director_panic_forever 1 – turns on an endless stream of zombies

give [weapon] – gives weapon

Name of things:

autoshotgun – autoshotgun
rifle – atomat
hunting_rifle – sniper
shotgun – pump action shotgun
smg – ultrasound
pipe_bomb – bomb
molotov – molotov
pistol – pistol
first_aid_kit – pharmacy
pain_pills – pills

boom – spawn activated bombs
fire – spawn fire below you

Spawn, create zombies:
z_spawn tank – spawn a tank
z_spawn witch – spawn a witch
z_spawn boomer – spawn a boomer
z_spawn smoker – spawn a smoker
z_spawn hunter – spawn a hunter
z_common_limit 250 – simultaneously existing mobs on the map

cam_command 0/1 – Allow camera control commands
cam_idealyaw – Rotate the camera around the model horizontally (0-360)
cam_idealpitch – Same vertically (0-360)
cam_idealdist – Camera distance to player (default = 64)

connect **** – connection to the server by its IP *

warp_to_start_area – teleportation (only you) to the beginning of the level
warp_far_survivor_here – teleport the farthest Survivor to your cursor
warp_all_survivors_here – teleport all Survivors to the specified point
warp_all_survivors_to_battlefield – teleport all Survivors to a dangerous point on the map
warp_all_survivors_to_checkpoint – teleport all survivors to the nearest checkpoint
warp_all_survivors_to_finale – teleport all survivors to the end

give health – restores your health
first_aid_heal_percent – health recovery by a first aid kit in percentage
first_aid_heal_duration – the time after which you will heal with a first aid kit
pain_pills_health_value – health restoration with pills
rescue_vs – allows you to rescue deceased Survivors in Versus mode
hurtme (qty) – to receive damage
survivor_incapacitated_accuracy_penalty -1 – When the heights are knocked down, the pistols will have a small sight
survivor_incapacitated_reload_multiplier 0.60 – reload speed when lying around
survivor_revive_duration 1 – help time after being pulled
survivor_revive_health 30 – injured player lives after being lifted
survivor_max_incapacitated_count 2 – number of failures

sb_add – add a bot
sb_stop 0/1 – bots do not move and do not shoot.
sb_move 0/1 – bots do not move
sb_dont_shoot 0/1 – bots do not shoot
sb_dont_bash 0/1 – do not use the butt
sb_open_fire 0 / 1- bots shoot continuously
sb_unstick 0/1 – for bots to stop teleporting.
sb_give health – give health bots

bot_mimic 0/1 – bots mirror your actions
nb_stop 0/1 – freezes all NPCs, animation does not play
nb_delete all – delete all bots
nb_blind 1 – the infected cannot see you

director_debug 1 – shows info about the gameplay (when the horde appears, etc.)

record; stop – demo recording; Stop
playdemo “name” – play the recorded demo
demoi (shift + F2) – demo menu
bind “x” “action” – bind a command to a key

hidehud (bitcode) – hides the interface piece by piece
values: 1 – choice of weapon; 2 – flashlight; 4 – everything; 8 – health; 128 – chat; 256 – sight

cl_drawhud 0 – remove panels
cl_glow_brightness 0 – remove the glow of people and objects
r_drawviewmodel 0 – Remove hands with weapons
mat_fullbright 0/1 – remove all shadows.

r_drawvgui 0/1 – hides the interface. All. Generally.
It will be returned back by a previously prepared bind or restarting the game.
The only tool to remove some interface elements, such as +1 + 1 + 1.
In the first part, they could be removed by setting mp_gamemode coop while watching the demo.

map tutorial_standarts – secret (training) map

prop_dynamic_create (object name) – create any object
Creates common kick objects, useful for tank training. You can play football with a ball…

cl_precacheinfo modelprecache – shows a list of items that can be called via the console

prop_dynamic_create # path_to_models_counting_from_models_folder
prop_physics_create # path_to_models_reading_from_models_folder

impulse 100 – on / off flashlight
impulse 102 – create a skull
impulse 201 – paint spray
impulse 203 – remove the spawned object

ent_create (entity name) – Creates an entity. What is an entity – ask the mappers.
ent_remove – removes entities by sight. Players should not be removed.
ent_remove_all (entity name) – removes all entities of this type from the map. Useful when someone “shit” too many pills or the serv is already falling from spammed guns / canisters, etc. If you often invite other players to your listen server, it is useful to have a bind that removes all these common entities at once. Entities are removed even from the hands of survivors. Survivors devoid of weapons look cool. The name of a cannon entity usually starts with the word weapon eg ent_create weapon_pistol; ent_create weapon_vomitjar. It is better to create oxygen / propane tanks not through ent_create, but with the help of give, so that they end up in your hands, otherwise physics will be disabled on them until you pick them up and they will not explode.

Only for the first left, in the second I have not yet looked for such things:

prop_physics_create props_unique \ airport \ atlas_break_ball.mdl
(globe)
prop_physics_create props_vehicles \ generatortrailer01.mdl (generator)
prop_physics_create props_vehicles \ airport_baggage_cart2.mdl
(cart)
prop_physics_create props_foliage \ tree_trunk_fallen.mdl (log)
prop_physics_create props_unique \ haybails_single.mdl (haystack)
prop_physics_create props_vehicles \ cara_95sedan.mdl (auto Sedan95)
prop_physics_create props / cs_assault / forklift.mdl (forklift)
prop_dynamic_create props_vehicles / c130.mdl (c130 airplane)
prop_physics_create props_junk / propanecanister001a.mdl
(propane tank)
prop_physics_create props_equipment / oxygentank01.mdl
(oxygen cylinder)
prop_physics_create props_junk / gascan001a.mdl (gas canister)
prop_physics_create props_debris / concrete_chunk01a.mdl
(tank stone)
prop_dynamic_create props_windows / window_industrial.mdl (window)
prop_dynamic_create props_interiors / table_motel.mdl (table)

prop_dynamic_create infected / witch.mdl [witch model]
prop_dynamic_create infected / common_male01.mdl [mob-husband1]
prop_dynamic_create infected / common_female01.mdl [mob-woman1]
prop_dynamic_create infected / common_police_male01.mdl [mob cop]
prop_dynamic_create infected / common_military_male01.mdl
[mob warrior]
prop_dynamic_create infected / common_worker_male01.mdl
[mob repairman]
prop_dynamic_create infected / common_male_suit.mdl [mob manager]
prop_dynamic_create survivors / survivor_namvet.mdl [Beale’s model]
prop_dynamic_create survivors / survivor_teenangst.mdl [Zoe’s model]
prop_dynamic_create survivors / survivor_biker.mdl [Francis model]
prop_dynamic_create survivors / survivor_manager.mdl [Louis model]
prop_dynamic_create v_infected / v_hulk.mdl [headless tank]
prop_dynamic_create v_infected / v_hunter.mdl [headless hunt]
prop_dynamic_create v_infected / v_smoker.mdl [headless chicken]
prop_dynamic_create infected / limbs / exploded_boomer.mdl
[blown up boomer carcass]
prop_dynamic_create infected / hunter.mdl [hunt model]
prop_dynamic_create infected / smoker.mdl [chicken model]
prop_dynamic_create infected / boomer.mdl [boomer model]
prop_dynamic_create infected / hulk.mdl [tank model]
prop_dynamic_create extras / info_speech.mdl [info panel = icon]
prop_dynamic_create editor / playerstart.mdl [Gordon Freeman?]
prop_dynamic_create Props_Doors / doormain01.mdl [door]
prop_dynamic_create props_doors / doormainmetal01.mdl [door]
prop_dynamic_create props_doors / checkpoint_door_-02.mdl
[metal door]
prop_dynamic_create props_street / trafficlight01.mdl [lamp post]
prop_dynamic_create props_unique / greenhouse_panel.mdl [glass]
prop_dynamic_create w_weapons / w_minigun.mdl [minigun]

Examining the map:

mat_fullbright 0/1 – removes shadows and uneven highlighting
fog_override 1 fog_enable 0 – removes fog, useful for removing overview
vcollide_wireframe 0/1 – Shows collision grid on entities. Useful for detecting real shapes of in-game objects.
r_drawclipbrushes 0/1/2 – Shows invisible walls (except skyboxes)
r_farz (range) – distance to draw objects. 10000 is not a bad value to see more. Mainly needed for overview.
director_debug_scavenge_items 0/1 – shows spawn locations on the map.
current_flow_distance – reports how far the survivor has gone from the safe room

So, regarding the overview…
cl_leveloverview (scale) – shows the map as an overview, the scale is usually needed within ten.

We study the infected:

z_tank_rock_debug 0/1 – draws the trajectory and the place of collision of a tank stone with an obstacle.
z_tank_throw_interval (sec) – tank throwing stone interval
z_frustration_lifetime (sec) – the time the tank lost control. -1 for infinity.
z_spit_interval (sec) – reload spit bowl
z_vomit – a series of vomit boomer commands, including z_vomit_debug and z_vomit_interval
z_show_swings 0/1 – renders claw strikes, tank strikes and buttstock
tongue_debug 0/1 – shows the trajectory and breakpoints of the smoker’s tongue, etc..
tongue_allow_voluntary_release 0/1 – Allow smoker to release their victims. Not the fact that it works…
tongue_force_break – break a smoker’s tongue
tongue_health – tongue health

We study the mechanics:

upgrade_show_explosive_ammo_radius 0/1 – show the explosion radius of explosive cartridges
inferno_debug 0/1 – shows the spread of fire / saliva
melee_show_swing 0/1 – visualizes melee strikes
sv_showhitboxes -1/0/1/2/3/4 / … target number – works only with the hoster. Shows HEATBOXES.

Who has a sound problem:

Enter snd_rebuildaudiocache into the console – it will load (it may take a few minutes) When the bar reaches the end, open the console again and type quit to exit. The next time you start everything should be fine.

If you do not want to enter all this, then create a text file in Cfg format and write all the commands there. Then in the game folder, drop it into the cfg folder. In the game console, write exec file name.

sv_password “x” – put the password on the server
sv_password “” – remove password from the server
sv_alltalk 1 – allows you to enable general voice chat
mp_gamemode versus – create a map in battle mode
hostname “xxxxx” – server name
z_difficulty “easy” – difficulty level * easy *
voice_loopback 0/1 – everything you say into the microphone will be heard by you too, as a result it will remain on the demo. Works without cheats.
exec “name” – runs cfg
find “command” – search for a substring among console commands and their descriptions
help “command” – search for a description of a console command
thirpdpersonshoulder – over the shoulder
firstperson – 1st person view
openserverbrowser – shows a list of available servers
pause – pauses the game

c_thirdpersonshoulderoffset 0;
c_thirdpersonshoulderaimdist 720;
c_thirdpersonshoulderheight 10;
cam_ideallag 0;
bind “z” “thirdpersonshoulder” – changes the view from the 3rd person (from the back) without codes.

crosshair 0/1 – off / on sight
cl_crosshair_dynamic 0/1 – off / on dynamic sight.
cl_crosshair_thickness – thickness of the lines that make up the sight
cl_crosshair_alpha – scope transparency
cl_crosshair_red, cl_crosshair_green, cl_crosshair_blue – crosshair color settings

cl_cmdrate +100 (enter 4 times) – reduces ping.
(masks ping up to 1, helps with auto-kick for large ping)
cl_timeout 90 – how long the timer will tick before disconnecting if the server is not responding.

mat_fullbright 1 and will be as light as day, only the sky will remain dark (if it is dark).

I’m a big fan of the original game. Compared to the 2nd part, it has a lot of +: originality. The torso is visible. There are no freaks (as in the 2nd part), well, you can enter commands without restrictions.

!spectate – go over spectators .

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