Space Rangers: Cheat Codes
Codes Work Only in Version 1.1 AND ABOVE.
The Basic Rules That The Player SHOLD KNOW.
a) EveryOne HAS A COST. For Applications You Need to Type N Days-Glasses. Therefore, The More Days You Did Without Tricks, The More Severe Cheat You Can Use. WHEN USING CHITA ACCUMULATED DAYS ARE RESET!
B) If a Call Ruler Fails to Be Discussed, An Error IS Output, But The Challenge of Chud Is Not Counted and You Can Call The Following Cheat.
C) The Number Of Costs CauseD by Cheats. If It Exceeds The Established Norm (100 Points), Then the Ranger Will Fall On the Official Www Game Server.Elementalgames.COM, IN A SPECIAL LIST OF CHEATERS. This List Is Displayed in the Records Table Separately From The Records of Honest Players. On this List Only The Results of Players Exceeded Limit.
Name: Ranger Hatred
Action: All Pirates, Transports, Liners and Diplomatic Ships Are Beginning to Hate All Rangers, Including A Player.
Rules: Rangers Attitude to Each Other And The Attitude of the Planets and Warships to the Ranger Remains UnChanged.
Call: Dial in Shift + Ctrl + Hateragers
COST: 10
Title: Pirates Invasion
Action: Each System Belongs To The Coalition Forces IS Born by Pirate.
Rules:
Call: Dial On The Pirate Shift + Ctrl + Pirates Database
COST: 100
Title: Big Boom!
Action: In The Hyper, All Opponents Explode.
Rules: The Final Battle Does Not Apply
Call: Dial in Shift + Ctrl + Boom Hyper
COST: 30
Title: New Base
Action: A Random Base Appears In The Player’s System.
Action: Each Type of Base Should BE 1. More Than 3 Databases in One System Should Not Be.
Call: on the planet dial shift + ctrl + rndbase
COST: 30
Title: Bombing
Action: 10 QUARK BOMBS APPEAR Around The Player AT A Distance of 800-1500.
Action:
Call: In Space to Dial Shift + Ctrl + 10Bomb
COST: 140
Name: Clean Dozen
Action: Increases The Number of Clisan in Each of the Systems Controlled by Them Up to 12 PCS.
Action:
Call: SHIFT + Ctrl + Klissanmax
Cost: 20
Title: Steep Cannon
Action: A Cool Gun Appears in the Store
Action:
Call: Being On the Planet to Dial Shift + Ctrl + Coolweapon
COST: 100
Title: Random Artifact
Action: 1 Random Artifact Appears In The Trunk
Action: If in the Trim Less Than 10 Things Lies
Call: Being in A Hyper to Dial Shift + Ctrl + ArteFact
COST: 40
Title: Big Money
Action: Player GETS ADDITIONAL 100000 CR.
Action: If The Player Has Less Than 1 Million Credit Cards.
Call: Dial Shift + Ctrl + Hugemoney
COST: 300
Title: Sell Soul
Action: Pirates Enhance Themselves and Player Maximum Powder Power for 10-20 Units.
Action: The Global Attitude of Normal Planets and Ships (Not Pirates and Not Player Partners) to the Player Decreases by 60%. The Player Becomes a Pirate 100%.
Challenge: Being At The Pirate Station to Dial Shift + Ctrl + Weaponstrength
COST: 200
Title: Light Money
Action: The Player Has a Cash Amount Increases to 10,000 CR
Action:
Call: While in Space, on the planet, in the store to dial shift + Ctrl + Money
COST: 40 While Playing: Ctrl + Alt + Enter
And About You Will Appear Mahpell, Rachehan and 100 Pirates-Gallantspass: Undress
Action: The Ship’s Nearest to the Player Drops All Equipment,
NOT NEEDED FOR FLIGHT.
Rules: ON MAKHPELL, THE RULE Does Not Apply.
Call: While in Space, Dial [SHIFT] + [CTRL] + DROP
COST: 60
Title: Packaging
Action: On the Player’s Ship, All Equipment Becomes Less Than 2 Times.
Rules: Corps Remains UnChanged. LESS THAN 1 THING CAN NOT OCCUPY.
Call: While in Space, Dial [SHIFT] + [Ctrl] + Paking
COST: 300
Title: Scientific Gift
Action: Scientists Give Good Clisana Equipment.
Rules: ABSENT
Call: Being On a Scientific Database, Dial [SHIFT] + [Ctrl] + KlissanItem
COST: 160
Title: Sell Soul
Action: Pirates Enhance Themselves and Player Maximum Powder Strength
10 – 20 units.
Rules: The Global Attitude of Normal Planets and Ships To
The Player Decreases BY 60%. The Player Becomes a Pirate 100%.
Call: Being At The Pirate Station, Dial [SHIFT] + [Ctrl] + Weaponstrength
COST: 200
Title: Bombing
Action: 10 QUARK BOMBS APPEAR Around The Player At A Distance of 800 – 1500.