SPELLFORCE 3: Cheat Codes

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February 22, 2024
2 minutes
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By Jonny Gamer

SpellForce 3: Codes
SPELLFORCE 3: Cheat Codes
Go to the game Folder (\ bin_win32 \ configs \) and find the file named “Balance”.
Open This File With A Text Editor and Replace the Values ​​AS INDICATED IN THE EXAMPLE:

Attention! BEFORE Editing Files Backup!

God ‘Mode:
Find “Health” and replace
HealthpointValue Heroplayer Normal 100
HealthPointFactor Heroplayer Normal 100
Hero Player HP Regeneration
HealthRegValue Heroplayer Easy +90
HealthRegFactor Heroplayer Easy 100

God’s Mode (for the army):
// Unit Player Base HP
HealthpointValue UnitPlayer Easy +90
HealthPointFactor UnitPlayer Easy 100

HealthpointValue UnitPlayer Normal +90
HealthPointFactor UnitPlayer Normal 100

HealthpointValue UnitPlayer Hard +90
HealthPointFactor UnitPlayer Hard 100

HealthpointValue UnitPlayer Insane +90
HealthPointFactor UnitPlayer Insane 100

Maximum Concentration and Regeneration:
// Modifies The Base FP
FocusPointValue Heroplayer Easy +5000
FocusPointFactor Heroplayer Easy 1

// Modifies The FP Regeneration
FocusRegValue Heroplayer Easy +2000
FocusRegFactor Heroplayer Easy 1

Edit Health From Monsters and Units:
HealthpointValue UniteneMy Easy -200
HealthpointFactor Uniteenememy Easy 1

// Creep HP
HealthpointValue Creep Easy -200
HealthPointFactor Creep Easy 1

Edit The Damage Of The Main Character and His Team (Not Working On A Two-Handed):

// Factor for Damage Calculation Regarding Critical Hits
CriticalWeapondamagefactor 2.0
// Factor for Damage Calculation Regarding Offhand Weapons
OFFHANDWEAPONDAMAGEFACTOR 0.Thirty

Change to:

// Factor for Damage Calculation Regarding Critical Hits
CriticalWeapondamagefactor 12.0
// Factor for Damage Calculation Regarding Offhand Weapons
OFFHANDWEAPONDAMAGEFACTOR 10.Thirty

IMPROVE HELMET:
1) FIND THE “ITEM_CONDITIONS” FILE IN THE GAME FOLDER (\ CONFIGS \ CONDITIONS_CREATURES \)
2) Open it WITH A TEXT EDITOR
3) Add From One to Two Zeros at the End of “Modifier”.

Example: SUBSECTION “HELMETS”

Find:

Condition (7401, “20 HP”)
{
Modifier {Healthpoints, None, Value, +20}
Modifier {Sightrange, None, Factor, -20}

Change to:

Condition (7401, “20 HP”)
{
Modifier {Healthpoints, None, Value, +2000}
Modifier {Sightrange, None, Factor, +1000}

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