The Elder Scrolls 5: Skyrim: Cheat Codes and ID for enchanting items.

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June 8, 2020
5 minutes
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By Jonny Gamer

The Elder Scrolls 5: Skyrim: Cheat Codes and ID for enchanting items.

Note:

The Elder Scrolls 5: Skyrim: Cheat Codes and ID for enchanting items. Free Download

All item IDs can be found on this site or on the elderscrolls wikia

You can improve items intended for enchanting (standard armor, weapons, jewelry, etc.);
Each item can have no more than 2 enchantments (if the mod for increasing the number is not installed);
Enchant power depends on the Enchant skill

(if needed) Mod (to increase the number of enchant slots) can be found on nexsusmods called More Slots for Enchanting

Cheat Codes and Enchant ID:

PlayerEnchantObject Item_ID_ID_enchant_1 ID_enchant_2 – get an item with the specified enchantments.

Example:

PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject – get a Silver ring with a ruby ​​(000877B1) with enchantments: The time between shouts is reduced by 20% (0008850D) + Additional transformations for werewolf * units. (000F82FF).

IDs of enchantments (commonly used) for armor, boots, helmet, etc..

To improve skills

00109632 Enchanting skill is increased by * units.
0007A106 Increases attack with two-handed weapons
0007A104 More favorable prices
0007A103 Increases the skill of stealth%
0007A102 Skill improving weapons and armor +
0007A100 Pickpocketing Success
000D6933 By eloquence
0007A0FF Increases damage with one-handed weapons
0007A0FC Hacking made easier by%
0007A0FB Light Armor Wearing Skill +
0007A0F9 Heavy Armor Wearing Skill +
0007A0F3 Shield block%
000F6906 Eloquence success%
0007A0FE Bows Damage%
0008B65C Crafted potions are% stronger

0003EB29 Enchanted item is% more powerful

Health, magic, stamina + regen

00049507 Increased stamina
00049504 Increases magic
000493AA Increased health

00109630 Magic is restored by%
0007A105 Restoration of the reserve of forces by%
0007A0FD Magic is restored by%
0007A0F8 Health restored by%

000F81E5 + magic if the carrier is undead

resistance

00109638 Resistance to electricity
00109637 Magic Resistance
00109636 Cold resistance
00109635 Fire Resistance
00049295 Resistance to electricity
000FF15E Poison Resistance
000B7A35 Magic Resistance
00048F45 Cold resistance
00048C8B Fire Resistance
00100E60 Disease Resistance

000F81E2 + damage resistance if the wearer is undead

Spells consume less magic

00109634 Spell restoration expense –
00109633 Spells illusion expense –
00109631 Spells destruction expense –
0010962F Spells witchcraft expense –
0010962E Spells change consumption –
0007A101 Spell recovery expense –
0007A0FA Spell illusion consumption –
0007A0F6 Destruction spell consumption –
0007A0F5 Spells witchcraft expense –
0007A0F2 Spell change expense –

0010E809 All spells consume 3% less magic

miscellanea

0008850D Time between shouts is reduced by 20%
000EE5c4 Enchant Namira’s Ring
000F82FF Additional Werewolf Transforms * units.
000F8475 Ancient Mask
0010FC14 Mask – Heals or summons a priest
00092A57 The media moves silently
00092A48 You can swim underwater without choking
0007A0F4 Carry weight +
00017120 Increases armor class by * units..
000FF15C Hidden attacks with one-handed weapons deal x2 damage
000424E2 – Damage without weapons
00092A57 – +

Weapon Enchant ID

PlayerEnchantObject Item_ID_ID_enchant_1 ID_enchant_2 – get an item with the specified enchantments.

Example:

PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject – Get Steel Sword (00013989) Enchanted with Elemental Fury (0002C593) and Light of Meridia (000FEFBC).

To increase the charge, put on the necessary weapon, the charge of which you want to increase, and apply the following cheat codes:

player.setav LeftitemCharge N – load the weapon in the left hand for N charges
player.setav RightitemCharge N – load the weapon in the right hand for N charges

0004605A Deals fire damage. Ignited take extra damage.
0004605B Damage by cold and stamina
0004605C Electricity damage, magic drain
0010A273 Inflicts * damage to an enemy. Ignited take extra damage.

000AA157 Absorbs power reserve
000AA156 Absorbs Magic
000AA155 Absorbs Health

0005B44F Takes away magic
0005B450 Takes away power. strength

000FB409 Drain Health Witch’s Nest

miscellanea

0002C593 Elemental Rage (effect as after screaming – increases combat speed)
000FEFBC Light of Meridia – Damage to undead, chance of explosion, scare away
0010B116 Silver Damage (Silver Sword)
000F23F9 Elven Slayer
0010582E Additional damage to Nords
00105831 Extra damage to animals
0003B0B1 Under the moons deals extra damage
000ACBB5 Summoned Daedra are banished back to Oblivion
000ACBB6 Chance to paralyze an enemy
000F5D15 Extra damage to trolls
0005B46B Undead take flight
000F5D24 Fills the Soul Gem
000FB404 Capture the Souls of Holdar
0010FAF1 ?
0005B452 ?
00069CE6 + Bound sword FX
000C5BE1 + Bound bow fx
000C5BE0 + Bound ax fx
000BEE93 Creatures and people take flight
0005B451 Creatures and humans take flight
000BEE94 Creatures and people take flight
001019D6 – increases Blacksmithing and deals electricity damage

Dawnguard *

Weapon enchantments

020071E0 Undead takes extra solar damage
02016690 ?
02015719 + Sun Damage
02015711 Blessed Sun Damage
0201A187 ?
0201571B + solar damage. Triple damage to undead
02015710 A burst of sunlight deals extra damage at 15 ft. Away. For the rest, half damage.
0201A188 Undead takes + damage. The rest half
020142B2 Summon Sphere or Spider
020142AE ?
020142AB + bow speed (doesn’t seem to work)

If someone – some code from the Dawnguard add-on does not work, then:
Instead of the first two digits 02 of 020071E0 – Undead takes extra solar damage
put (your number * = 01 … 03..05 or whatever) for example 030071E0

* The fact is that the specific meaning of these two numbers depends on how the Dawnguard addon is installed.

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