Unreal Tournament 2003: Cheat Codes (English)

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Press [`] in game to bring down the console, or press TAB for the quick console.

Unreal Tournament 2003: Cheat Codes (English) Free Download

Then type one of the following commands:

Cycle the camera through the viewable bots

Code: Result:
AllAmmo Full ammo on all possessed weapons
Allweapons Give all weapons
Amphibious Underwater breathing
Avatar Possess a pawn of the given class
CauseEvent Trigger the given event
Changesize Change the player size by factor # (i.e. 0.25 or 2.0)
CheatView Toggle to view to the given actor
Fly Fly mode
FreeCamera Delink the camera rotation from the actor
FreezeFrame Pause the game for the given duration
Ghost Walk through walls
God Toggle God Mode
Invisible Turn inivisibility on or off (true / false)
JumpMatch Jump to a specific match on the ladder, where is a number. For example 43 for ladder 4, rung 3
KillAll Kill everything of the given class, i.e. KillAll Pawn
KillAllPawns Kill all pawns of the given class
KillPawns Kill all actor pawns except the player
KillViewedActor Kill the actor the camera is currently viewing. Do NOT kill yourself! (Game will get stuck)
ListDynamicActors Output all dynamic actors to the log file
Loaded Give all weapons and full amo on them (combo of allammo and allweapons)
LockCamera Toggle locking the camera in its current position
LogSciptedSequences Toggle logging for all scripted sequences
PlayersOnly Toggle the level to a players only level
ReviewJumpSpots Test jumping, the parameter can be ‘Transloc’, ‘Jump’, ‘Combo’ or ‘LowGrav’.
SetCameraDist Set the distance the camera has from its target
SetFlash Set the duration a screen flash takes to fade away
SetFogB Set blue color component of fog
SetFogG Set green color component of fog
SetFogR Set red color component of fog
SetGravity Change gravitional pull
SetJumpZ Change jump height
SetSpeed Mutiply the Player water and ground speed with the given value
SkipMatch Win the current match and advance on the ladder
Summon Summon the given object
Teleport Teleport to where your crosshair is pointing
ViewActor Change the camera view to the given actor
ViewClass Change the camera view to the given class
ViewFlag View the actor current carrying the flag
ViewPlayer Change the camera view to the given player
ViewSelf Reset the camera to view the player (true to be quiet, false to have sound)
Walk Return walking to normal
WriteToLog Write the string ‘NOW!’ to the game log
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