Dust: An Elysian Tail: Trainer (+9) {Artur}

Home » Video Game Trainers » Dust: An Elysian Tail: Trainer (+9) {Artur}
December 24, 2021
3 minutes
142

By Jonny Gamer

Dust: An Elysian Tail: Trainer (+9) {Artur}
Dust: An Elysian Tail: Trainer (+9) {Artur}

You must have .NET Framework 4.6 installed.

Functions:

  • Immortality
  • One Hit Kill
  • Spinning the sword endlessly
  • Endless Magic Fidget
  • All Immortals (Dust and Enemies) – useful for getting achievements related to the number of hits
  • Keys for chests – 100 after each open chest
  • Fast receipt of test scores (4096 added with each receipt)
  • Changing the amount of health (useful only if immortality is disabled – use in conjunction with “All immortals” to get the “Cutting It Close” achievement)
  • Change in the amount of money

Important information:

Dust: An Elysian Tail: Trainer (+9) {Artur} Free Download

For the functions to work, the trainer needs to find the code signatures in memory to modify them. The game is written in .NET and the executable code is generated on the fly only when the need arises for its execution for the first time. When you start the game, the functions that handle: blows (Dust and enemies), decreases the number of keys for the chests when the chest is opened, increases the test score – they are not loaded into memory and signals cannot be found. For these functions to work, you need to hit any enemy for the first time or take damage to Dust at least once, you need to try to open any chest (better unsuccessfully – after that you can activate the function and get keys directly from this chest if you successfully try), you need to start the test and increase the score once. If you run the trainer after that, then all functions will be available – they will be colored green. If you run the trainer before, then after completing the above steps, just try to enable the required function and the trainer will try to find the necessary signals, and if it finds it, the function will be enabled. Due to the fact that the generated code is scattered throughout the game process, the trainer needs to search almost all the memory of the game process. Therefore, he is slow to find signatures. It can take about one minute to find all signatures when starting the trainer. Enable functions only after the trainer writes that he found the game.

The trainer was tested on windows 10 with .net framework 4.6 installed. Due to the fact that the executable code is generated by the .net framework, it is possible that other versions of it will generate different code, and therefore the trainer may not work for them.

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