Jonny Gamer
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Assassin’s Creed Mirage: All 10 Mysterious Shard Locations

Complete guide to finding all 10 Mysterious Shards in Assassin's Creed Mirage across five territories. Includes exact NPC locations and tips for The Calling quest.

Assassin’s Creed Mirage: All 10 Mysterious Shard Locations
Assassin’s Creed Mirage: All 10 Mysterious Shard Locations

There are exactly 10 Mysterious Shards in Assassin’s Creed Mirage, and you need every single one to complete The Calling quest. Each shard is carried by a special Order member NPC — you either kill them or pickpocket them. These enemies patrol specific areas across all five territories: Wilderness, Harbiyah, Abbasiyah, Karkh, and Round City. Two shards per territory, no exceptions. The NPC holders appear as icons on your map and navigation bar once Basim gets close enough, so the real task is knowing which area to head to first.

Below is a full territory-by-territory breakdown with landmark references precise enough to get you there without circling the same block twice.

TerritoryShard #Key Landmark Reference
Wilderness1Southwest of Anbar’s outer wall
Wilderness2Outskirts of Jarjaraya village
Harbiyah1Triangle between Great Mosque, Damascus Gate Prison, Soap Boiler’s District
Harbiyah2Between Khurasan Gate Guardhouse and Prince’s Palace
Abbasiyah1Near the House of Wisdom
Abbasiyah2South of Scholar’s Estate
Karkh1Near Great Garrison and Confiscation Warehouse, southeast Karkh
Karkh2South of the House of Poulterers
Round City1Near Damascus Gate, north side
Round City2Between Harem and Basra Gate, southern Round City

How to Collect Mysterious Shards and What The Calling Quest Actually Requires

Before covering exact locations, it’s worth understanding what you’re actually doing — because the shard system has a few properties that catch people off-guard.

Every Mysterious Shard is held by a named Order member who functions differently from standard enemies. They don’t guard a specific building or stand at a post. They patrol a zone — sometimes a fairly wide one spanning a few hundred meters. That patrol behavior is why so many players find one or two shards almost accidentally during normal play, then spend another hour hunting the remaining eight.

Here’s the key mechanic: these Order members show up as distinct markers on your compass and minimap, but only when Basim is within detection range. This means the reliable approach is to reach the correct zone, use Enkidu to scout ahead, then wait for the marker to appear on your navigation bar. If you’re standing in the right area and nothing’s appearing, try moving to the perimeter of the zone — patrol routes sometimes push these NPCs to the edges of their designated area.

You have two options when you find them: kill outright or pickpocket. Pickpocketing keeps your notoriety lower and avoids triggering nearby guard responses, which makes it the smarter play in densely populated zones like Harbiyah and Round City. In open areas like the Wilderness, it matters less — assassination from a haystack or rooftop is faster.

Once you’ve collected all 10, The Calling quest unlocks a specific reward tied to the Hidden Ones lore. The quest itself doesn’t require any particular order of collection — shards accumulate in your inventory as you find them, and the trigger fires automatically when the counter hits 10.

One more thing worth knowing: if you’ve already killed a territory’s Order members during normal story progression, check your inventory before revisiting zones. It’s possible you already have one or two shards sitting there unnoticed.

Wilderness Territory Shard Locations

The Wilderness is the most spread-out territory, which means these two NPCs have large patrol zones and can feel harder to pin down than they actually are.

Wilderness Shard 1 — Southwest of Anbar’s Wall

Head to Anbar — Basim’s home base — and then move southwest, staying close to the outer wall. The Order member patrols along the exterior, often moving parallel to the wall itself. Use Enkidu while approaching and the marker should appear on your compass within a short distance. The terrain here is relatively open, so an air assassination from a ledge along the wall works cleanly if you want to avoid a fight.

Wilderness Shard 2 — Outskirts of Jarjaraya

Jarjaraya sits to the southeast of Anbar. The NPC patrols the outskirts of this village rather than inside it — so don’t waste time searching the settlement itself. Move around the village perimeter, particularly the eastern and southern edges, and watch your navigation bar. The terrain has enough foliage and elevation variance that approaching undetected is straightforward.

Harbiyah Territory Shard Locations

Harbiyah is one of the busier districts, with civilian traffic and guard presence making pickpocketing the preferable method here. Both NPCs are tucked into relatively tight urban corridors.

Harbiyah Shard 1 — Great Mosque / Damascus Gate Prison / Soap Boiler’s District Triangle

Think of this one as occupying the space where these three landmarks roughly converge. The NPC moves through the streets in this cluster — it won’t be on the grounds of any single location, but circulating the connecting roads between them. Start at the Great Mosque and work outward. Given the notoriety risk in this zone, pickpocketing is the cleaner approach unless you can isolate them in an alley.

Harbiyah Shard 2 — Khurasan Gate Guardhouse to Prince’s Palace Corridor

This NPC patrols the stretch of road and surrounding area between the Khurasan Gate Guardhouse and Prince’s Palace. The patrol route here is notably linear — if you position yourself midway between the two landmarks and wait, the NPC will move through your position. Rooftop observation makes tracking the patrol pattern easy before committing to an approach.

Abbasiyah Territory Shard Locations

Abbasiyah is the scholarly district, which means tight streets near important buildings and a guard presence worth respecting. Both shards here are near landmarks you’ll visit during the main story.

Abbasiyah Shard 1 — Near the House of Wisdom

The House of Wisdom is one of the most prominent structures in Abbasiyah, making this NPC relatively easy to locate once you’re in the right district. The Order member patrols the surrounding streets — not inside the building, but in the immediate exterior area. Approach from the rooftops to get a visual on the patrol pattern before dropping down.

Abbasiyah Shard 2 — South of Scholar’s Estate

Move south of the Scholar’s Estate and look for the NPC in the streets and open courtyards below. This patrol zone is slightly more open than the House of Wisdom location, giving you more options for a clean approach. Pickpocketing works well here if the surrounding area has civilians, since a body causes significantly more disruption than a successful steal.

Karkh Territory Shard Locations

Karkh straddles commercial and residential Baghdad, and its two shard carriers are in distinctly different parts of the district — one near a major military presence, one near a market zone.

Karkh Shard 1 — Great Garrison and Confiscation Warehouse, Southeast Karkh

The southeastern corner of Karkh puts you near both the Great Garrison and the Confiscation Warehouse. The Order member here patrols this cluster, which carries a naturally higher guard density than most zones. Plan your approach accordingly — either come in from an adjacent rooftop with a drop assassination ready, or wait for the NPC to move toward a quieter stretch of the patrol route before pickpocketing.

Karkh Shard 2 — South of House of Poulterers

This one is in a more commercial, market-adjacent area south of the House of Poulterers. The NPC’s patrol here tends to cover a moderate area. Less military presence than the Garrison zone, which makes a clean pickpocket easier to execute without needing to neutralize nearby witnesses first.

Round City Territory Shard Locations

Round City is the most distinctive territory — the concentric layout means navigation references work differently than in the open districts. Both shards sit along different sections of the outer ring, which helps orient you.

Round City Shard 1 — Near Damascus Gate, North Side

Stay on the northern arc of Round City near the Damascus Gate. The NPC patrols this section of the outer ring. Because the circular layout compresses patrol routes compared to open districts, this carrier tends to loop more tightly. Give Enkidu a sweep of the Damascus Gate area and the marker should appear quickly once you’re in range.

Round City Shard 2 — Between Harem and Basra Gate, South Side

The final shard — and if you’re hunting this one last, the sense of closure is real — sits in the southern portion of Round City between the Harem and Basra Gate. The patrol zone here is compact compared to Wilderness carriers, but the density of structures means line-of-sight can be tricky. Use rooftops to spot the NPC first, then decide between a rooftop drop or ground-level pickpocket based on nearby guard positioning.

Tips for Efficient Collection and Common Questions

A few things that save real time, especially if you’re doing a dedicated shard run rather than picking them up passively.

Use Enkidu before entering each zone. The eagle scout doesn’t directly tag shard carriers from a distance, but getting airborne while approaching an area often pulls the map marker into view sooner than ground-level navigation. It takes 30 seconds and saves you from walking past the NPC’s patrol boundary entirely.

Don’t overthink the kill-vs-pickpocket decision. Both methods yield the shard. Pickpocketing is quieter in urban areas. Assassination is faster in open terrain. Pick based on context, not habit.

Check your inventory before hunting. Players who’ve completed a decent chunk of main story content sometimes already have three or four shards from incidental Order member encounters. The inventory screen tracks your current count clearly — start your dedicated run from there.

Patrol timing isn’t fixed. These NPCs don’t operate on a strict clock. If you’ve been waiting in a zone for more than two or three minutes without a marker appearing on your compass, try repositioning to a different edge of the patrol area. Patrol AI in Mirage occasionally stalls near obstacles or gets disrupted by player proximity.

Can you miss Mysterious Shards permanently? No. The shard-holding Order members are not tied to main quest progression in a way that locks them out. You can collect all 10 at any point after reaching the relevant territory, including post-game.

Do you have to fight to get the shard? Not if you pickpocket successfully. A failed pickpocket attempt does turn the NPC hostile, so make sure Basim’s pickpocket skill is upgraded before attempting it on a high-difficulty patrol zone.

Does shard order matter? No. The Calling quest tracks total count, not sequence. Collect them in whatever order fits your natural exploration path through Baghdad.

If you’re doing a full completionist run, routing through the Wilderness first — since you’re likely near Anbar for story reasons — and then working Harbiyah, Abbasiyah, Karkh, and Round City in sequence roughly follows the game’s natural district unlock order. That approach minimizes fast travel and turns the shard hunt into a tour of Baghdad rather than a chore.

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