Photos Appeared On The Network That Used For Textures In The First Half-Life
One of the ways of production of textures is to ride thematically appropriate locations and photograph everything that will go for a video game. In the dashing 90s especially successful pictures, even post-processing is not much required! This method was used in the development of the first Half-Life. Now you can see from which photos some textures of the shooter are made.
It is said that the archive with the photo laid out Karen Laur (Karen Laur) – artist in textures that worked in Valve Since January 1997 to March 1999. How does the fan wiki, Laur gathered over 3,500 textures for all types of environment in Half-Life, Including doors, buttons, signs, panels, floors, concrete walls, stones and sand for the desert around the Black Mesa complex, as well as the world coatings Xen and some alien entities.
In the archive and really many pictures that fans Half-Life We will seem terribly familiar: the same desert, hefty iron doors, a board with ads, a side wall of the boxes that had to carry out angle of the corner, and so on. In a separate directory, there are snapshots of beetles – for guests from the world of Xen, not otherwise! Sometimes the WORKED folder is found – it seems, there are processed versions of photos, ready to import as textures.
You can download the archive on the The Whole Half-Life forum or through Mega and Yandex file sharing.Disk”.