Planescape: TORMENT: Game Walkthrough and Guide
Full passage Planescape TORMENT.
Note: In the character generation menu and upon receipt of the nameless of each level, pay special attention to intelligence and wisdom, since these characteristics will be useful (very!) Subsequently.
The first: morgue.
In general, things are ..
You woke up in the morgue, you do not know who you are and what you do here, do not know anything about yourself; around only corpses and zombies – workers, immediately “flies” to you “a speaking skull named Morte (Morte) and begins with you a conversation, he will say that the doors are locked and get out of here it is impossible, talking to him, ask you for your tattoos on the body, this will clarify your future path, giving you a couple of quests (find the farmer’s scavenk, as he will help you explain the essence of what is happening and finding your diary, – it is written on your body), find out where to get a scalpel (it lies on one of shelves) and attack zombies number 782 (he is just the key from the entrance door in the north-west of the room, by the way to the conversation with the zombie it is useless to join, – you can’t really know anything anyway). Leaving the room, you will see more zombies, the most important thing at this level is the morgue, – find an old man named Dall, who records in the book of the dead everyone who entered the morgue.
Dalle Much can tell and tell you about false life, about true death, about what you came here many times …, and he will say that in the Morga Memorial there is a crypt for a woman who traveled with you sometime. After conversations, go to the first floor of the morgue (the staircase in the south-east of the card), on the way, shaking all the shelves and embodiments, on the ground floor, by the way, do not forget to “climb” along the North and South Storage Rooms, there you can find several garbered notesthat is just useful for general information about the world of PT, and also weapons and spells. As soon as descend on the first floor, the garbage truck is suitable for you, wondering what you are doing here. Answer that you have a meeting with Dalny here and he will stop (by the way, you can repeally close in this way). From the first floor you will need to get into the morgue memorial, and the key from it is near the entrance to there, in the closet. Entering there I advise you to immediately look at Dayurra (she traveled together with you once), she will shed light on some circumstances, telling you something and admits that he loves you and always loved, you can swear that you love and come forher, you will be with her together when everything is over. There (a little north) is a portal leading to a room with a sarcophagus, take things and go. If you are still in the morgue after the portal, then pass to the exit and talk to the guide (soory), if you persuade (depends on the indicators of intelligence, charisma, wisdom, although everything should persuade), he will miss to exit.
Act Second: Sigil, Flow Location (Hive).
The way out of all problems does not solve ..
You find yourself in the city, densely inhabited. Simple citizens, thieves, killers and others live here. I advise you not to be in the dark alleys next to the murderers of the hive, and then those to solve the attack, to kill them not a challenging lesson, but you are still “weak”, so leave them on-andve. It starts the most interesting … Quests, many quests. The first is quite an interesting place – the obelisk of the dead, where all the names of the dead are recorded;There is no you, so you have a lot of names, so your name is simply Unnamed (Nameless). In the north-western corner, meet Tifling Sev-Tai, which complains that XaosyTects (Xaositects, – one of the factions of Sigil) was killed by three her sisters, asking for a dormant and kill three of their fractions.
Return to her by completing the task. There you will find a person “Death of Names”, who knows written names in the place, but for now you do not need it. Near the taverns of the garbers (by the way, this is also a faction – Dustmen, engaged in the transfer of the dead in the morgue for money and in their convictions engaged in this) wanders the Messenger Baien, who also has a quest for you and Morta, you need to transfer Keddoku (market owner in the south of the hive) message what you do when we give it, I will complain that Jelai, – the best working market somewhere thumps somewhere, therefore you need to find Jelia and say that I am waiting for him, found Jelai spit wanted to market, told said that Nowhere he will go, go to Keddoku and help with the cargo for themselves (because if he does not deliver cargo in 3 days to the appointed point, he will be denied in further transactions), he will pay you for their help (by the way, in the market , you can buy weapons and medicines if you want).
Walking in different parts of the hive, you can find many quests. If you go to the house on the main street, you can meet there a family couple, worried about the fact that Angugar’s husband sold his body to the garbers and the contract has already been signed, offered his wife to understand this with your help and fulfill the request of the wife not to tell her husband about your conversation with her, then go to the bar of the garbers and talk to the Mortem Gravesand (Gravesand) by an ordinary problem, he will tell you that the contract has already been signed, then buy it from him or threaten the poor thing, soon the contract will be with you, take it back, tear it in Their presence to please the wife of Angiara and its in exchange for valuable information about the porode and his refuge. Go to Fella Tattoo Salon (He Dabus – a servant Lady Pain, but not like everyone else Dabusi), he will tell you that you are here “in the first and not for the first time!”(Maybe not the last?), will say what you know who you are and why come, but will not tell you anything about you, buy a tattoos from him if there is money (though, tattoo dear) and go. Meet the guy in one of the parts of the guy named the foul wind, he will say that it was imposed on him to curse and asked to find a person who did it and remove the curse (this man – in the Clerk District, and to go to him, so just take itQuest). Near the Bar “Glowing Corpse” stands Savar Ksaosaitex, they don’t really know how to speak, only growl and wait, like wolves and hungry dogs, but here he has a sharply, voice to the question about your diary and will tell you that your diaries are much, one of them – deep underground on the wall of the crypt, and the other in my room in the Hall of Sensual (Society of Sensation is also one of the Sigil factions) and there are still the rest you need to find.
In the Bar “Glowing Corpse”, talk to the ebb of creaking, he is a very good warrior and willingly tell about his adventures and will be happy to answer questions, meet Dakcon (Hitzer, – a creature from another plan, a very good warrior magician (dual-class)and will strongly help you later) and take it to your team. In front of the entrance you will see a flaming body above the roasting, it is Ignous – a powerful magician and, by the way, a potential satellite in your travels, but if you want him to join, then. Drusilla – his girl, can tell you about him (she stands near him) and confesses to you that he loves him (such a hot guy). Barman remembers you and will not forget you also remind you that when you were here for the last time (in your one of the past incarnations), then you defeated the whole bar, and he took your eye in return, and will offer to buy him for the amount of damage,Try (if charisma and intelligence allows you to throw the price of your eye and get it back.
Talk to other regulars of the bar and find out for yourself a lot of new and tricky. Go from the bar. I also meet a man, the great warrior, whom he robbed (or rather, he allowed him to be robbed, because I didn’t want to kill my offenders on the convictions of the Order), he would say that his necklace of the ITT-Erita was stolen from him and asked him to get it. Go to the northeast transition zone and find three thugs in red clothes there, or persuade them to give value, or kill, but still tell the owner of the necklace that you persuaded them the world, as it is his principle. Meet the Ess Annon Posterner, he will say that this is the fate of all the surviving destroyed city of Ess Annon constantly mourning him, remembering, thereby perpetuating his name, tell him, about the graves of the grave, as the path of the eternal memory of the city, so that the plastriders are no longer sufferingThen go to the obelisk of the dead and tell the “death of names” that you want to bury the name of Ess Annon, then return to the plasticist and tell me that the city will never be forgotten. In hotels (if you can call it), you can also dial experience glasses and some more. In the tavern Aro, the master (Arro himself) complains about the crazy frost, who does not want to leave the tavern, asking the Nestor himself, you will learn that I have stolen fork, without which he just can’t live, he also says that he bit off the Warear. Going out of the tavern, go to the north-west, meet (in the same part of the city) of the same bandit, – Talk, kill or steal the plug and carry it to Nermer, he will be revealed, running out of the tavern, and Arro will allow you to sleep for free in his hotel in anytime.
There is also one quest: Near the tavern is a man, his name is Mar (Lim Lima is still jumping nearby), he will ask you to convey the box to the Ku’atra’s warehouse and warn it that it is better not to endure it beyond the plan (Sigil, in particular) betterDo not agree, as Ku’atra will not take it, he will run away, saying that it should be attributed to Bricken, he will say that this box is damned and advises to deliver it to Hylandra (north-east), Shilandra licks you about the box thatIt is applied to spell and only the priest living on the hazardous corners alley can remove spells. Find a cathedral on Alley, there Priest Aoscar – Aola will remove the spell and you will get experience points. There are a few quests on the alley, there are two groups under the leadership of Kristell and rotten William, they, naturally, are trying to squeeze each other to completely take possession of the alley. Perform quests one of the groupings and get respect for. There is another quest Rauca (southeast awning), which is sorry to bring gold, silver and bronze ! Rings from his tent. Actually in the box – the demon, pretty strong, personally me and the morrt he first managed to kill than I am. Act Three: Spring Spring.
Rest only in our dreams…
Entering the area of the garbers, that on the south-west of the central street, except for the pair of three houses and garbage, nothing remarkable you will not see. In the center of the square, there is a very good grandmother (obevea grandma), which will cure your wounds, sell you medicines, allow you to relax in your hut and, in addition, tell you a lot of interesting things. In the East there is a residence of a local boss of garbagers – Shergray, he will give a quest to find out from Farior, where he takes so many corpses. The guard of the Boss (behind the doors of the residence) can be learn to the thieves (but about how to study and what is a separate topic). Meet the traffacer named Nodd, he will say that since childhood did not see his native sister Amaris and if I find it, I must notify Noddda about it. Amaris works a girl to call in another quarter of the hive, find it and tell me that her brother was found, she will be happy to tell his work and ask for a brother money, I advise you (since the character in the plot has a good character, which, by the way, is said incharacteristic) attribute money to NODDU and say that sister is in order.
You can not give money to money and not give, but I gave my honesty. There are two strange moments – peculiar sophistication of developers, the first of them is a portal near the house in the north of the card, when you enter it, you will find yourself in the house where there will be only one open box in which you can climb, it seems to be nothing interesting, but it Not so … it will pass a little time and three in the room will enter the room, one will offer you the key from the portal to go back to the square (on the other from there it is simply not to go out), of course, for money, that is, you just don’t have a way out, you will have to buy the key, You can, of course, kill them all that I do not advise “unreasonable” characters, as the leader uses magic in the attack. The second point is the garbagers (in the same place, wanders close to the house), which is always hungry. When talking, you will notice a finger hanging on his neck with a ring on a rope, you can handle or steal (probably it will be better) at the hungry finger, having examined the finger, you will notice that the ring is not removed from it, just insert your pali insteadAnd ! Ring “Fall” to you in the inventory. The ring is quite powerful (gives a lot of bonuses), but it is damned, that is, it is necessary to take it to the MAG, so that he removes it from him to curse, otherwise, if you wear it, it never gets off his finger! Remove the curse can an obeve grandmother, for example, who lives in the same area. Well, finally, the plot line of quests, which is part of it … On this area there is a portal in the buried village under Schigil, it is only necessary to find the key from the portal (each portal must have a key, so the world of Plane Scape Torment is arranged. In this case, the key is trash (mechanism), it can be found anywhere. In the dialogue mode, you open the portal and forward, to the new and unknown!
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