Darksiders III – Probably one of the most controversial major games of this year. Its ratings differ from “Morally obsoletelessness, suffering from the crisis of self-identification” to “a chic gift for all fans of the series” and “Magnificent Slasher with elements Dark Souls“. Metacritic estimates (I’m talking about the PS4 version) – from 20 to 90 points, players there also put from 3 to 10 points. Yes, you yourself know everything perfectly – the network is already filled with reviews.
Therefore, I do not see the point of repeating and make a captain an obviousness, longingly telling that this long-awaited revival was a series of pathetic and brutal adventure action about how the riders of the apocalypse are fighting for the equilibrium on the land covered with this very apocalypse. That this is the same mixture of Slasher, mysteries, acrobatics and role elements with a collapse of “Metriculia”. And so on and so forth. Instead, as a lawyer, the devil immediately spoke in defense Darksiders III.
Physics or Lyrics?
The main claims for the game are known. Firstly, Darksiders III From a technical point of view really nondeal. Especially on PlayStation 4, which in itself is already surprising – usually this kind of claims are presented to the computer version, and here it is just more or less normal. “Friezes” are found on the “CLOCK”, someone has a game crashes or hanging all the sound in the system, graphic artifacts are noticeable. Well, in general, the picture is “not ice”.
After that, it may be the impression that here we have almost a horror in the spirit of the starting PC version Batman: Arkham Knight. But actually it is not – Darksiders III even on PS4 more than playable. I just passed the game on this platform (on the usual, and not on Pro) and never thought about throwing everything because of some technical problems. I did not have a single departure, and the sound did not “hang out”.
Yes, in one place, where much is a lot of fire and hot, as in hell, there was a “frieze”, met and starting the environment. Graphic artifacts, or rather, exactly one, in the form of a bluish strip, when run out of the corner, I noticed only after reading this in the article on one of the sites. That is, it is not visible in the dynamics, if only you are not an employee of some Digital Foundry. All this, of course, does not justify the authors who had to really better polish the game, but also to say that Darksiders III Straight suffers from technical problems and non-challenge, it is impossible.This is what is called “Rage and Gye”!
Picture B Darksiders III, maybe not the best in the industry, but in general, juicy and expressive. The rollers are still full of chic angles, branded for the series of pathos, brutality and giantia in the spirit of Warhammer (if a sword, then in the hero’s genle). Some say that the locations turned out gray, monotonous and too modern – some dilapidated urban streets, where many runs for narrow premises and corridors.
But here I do not agree. I played B Darksiders III much more than two starting hours and saw completely different locations, and not just corridors and places of dilapidated buildings. These are huge underground tunnels, and seized by greens of caves, and shrouded foggy swamps, trimmed by giant bones of some kind of monster, and huge (again) Museum, in the middle of a skeleton of a tyrannosaurusion size with a three-storey house.
Running on the same seemed to be filled with broken cars to the streets of the city, you can go to the shining gothic beauty of the church, where, destroying the floor of a huge chandelier, get into the gloomy crypt, and from there – in the caves, tunnels and damn know where else. Or chose to the outgoing swelling trunk of a huge tree, where you want to stop, look down, feeling how the spirit captures, and make another pack of screenshots, which and so nowhere to give. IN Darksiders III A large and diverse world, which gradually opens up all new and new locations, and each of them has its own highlight, its designer or architectural chic.The rider of the apocalypse, angels and a police car – a completely ordinary situation for this setting.
And again Dark Souls
Keeping the gameplay basis of the series, the authors added to her Dark Souls. The battles were more difficult, with a bid for evasion, and collected from the enemies of the soul (they are here and the currency, and the experience points) after death remain on the site of the death of rage – while she, killing all the same enemies, will not compete them.
Here, it would seem, she, that new (for the series), the idea that is so lacking. But for it Darksiders III immediately got along the header. Although no one is indignant when the authors do Nioh, The Surge or every second two-dimensional indie action.
Too unusual for “Oldskul” Slasher? It can be called a new look and trend. Too hardcore for a series of fights, where even low difficulty can kill with a pair of blows? Yes, especially at first. The game from the start is spending a shock therapy and after five minutes after the start faces the rage with the first “boss”, envy, – one of the seven mortal sins that she to defend. Go through this fight from the first or second once oh how difficult it is – here I just got the idea to throw passage to hell.
But in fact, as soon as you understand, how and with what timings attacks the “boss”, which principles work local acrobatics, everything becomes much easier. Yes, in the combat system, not everything is perfect – the complexity is largely screwed due to the inability to cancel the already launched animation and too short “time of invulnerability” when leaving the attack. Therefore, deviations need to be jewelry accurately, memorizing timings. There are enough epic species here.
About the benefits of right-growing hands
I agree, the flaws in the “Botout” have. But see how some streamers are famously and beautifully fight on the “hard” (I first played on a “balanced” difficulty), and you will understand that this is not the game in which you constantly suffer and die. On the contrary, fights look very impressive. It is necessary to adapt, act exactly and relying not only for evasion – there are enough tools and besides them. Competently use shards with different useful effects, spend a combo (which is there a lot), fold into the air, turn on the “chaos” and special skills when anger is accumulated.
That is, there is a lot depends on the straightforward hands. This is true for acrobatics. At first, I also suffered during the difficult gymnastic exercises of the heroine, without understanding, for example, how to make a double jump in the “fiery” form of rage (and there are many such forms – they give different opportunities and weapons). But as soon as I understood, all the problems immediately disappeared, and acrobatics, how the lighter curses on his whip through the abyss, it became even to bring aesthetic pleasure. That’s except for the camera and here, and in battles does not always behave adequately.
Others, without understanding, begin to blame the game in what no. For example, long sign, what a bad acrobatics here on the example of the fact that, they say, we need to jump around the bones of the Tyrannosaurus in the aforementioned museum. In fact, to jump on it at all in a completely different way – sweeping into the air on the whip. And this example is very indicative for “criticism” Darksiders III.
Overcome and defeat!
And even for survival, it is necessary to pump your rage. The fact that “Checkpoints” are very often located too far from each other (although it is not always the case, especially at the later stages), is a gift at the same time, and a curse Darksiders III. Yes, again and again run through the crowd of reborn enemies to the place of their death or Randevo with the “boss” – nervously. On the other hand, it allows you to save even more souls and invest them in pumping the characteristics of the main character – health, as well as the level of physical and magical attacks. Sometimes even rage falls.
And do not believe if they say it is a useless thing. Plus 10-15% of the damage for one point skill – it is useless, yes? I personally made sure about the level of stage from the 20th began to fight on the “hard”.
Still say that pumping is primitive. There is an opportunity to develop not only characteristics, but also weapons, and in two parameters – just increase the number of damage, as well as insert special stones, and then improve their angelic or demonic artifacts that symbolize alternative branches of development and give quite different effects. Considering that the types of weapons in the game are not one and not two, but the number of slots, as well as artifacts for pumping, is limited, it’s not at all primitive.
Actually, Darksiders III – The game is a rash, complicated, it makes itching, thinking, how and what to improve and use, save the souls (there are always it to spend on something), collect or buy fragments and artifacts, to study spectacularly and effectively fight, even over some ries forcing thinking. In short, play and overcome, and not to look out for graphic artifacts or non-existent problems in acrobatics. Overcome to then get sincere pleasure when you are aware that you really became stronger than. Or when you get new weapons and new opportunities to get into previously inaccessible places. After all, there are new epic locations, plot turns, funny barriers with an observer, strong enemies and cool “bosses”.And at the “bosses”, and the rage is perfectly pumped sarcasm!***
As you already understood, I sincerely recommend Darksiders III. Just here it depends on how, who and under what angle it perceives it. If you are a fan of the series and in general the connoisseur of complex slashers, then, most likely, love this action and sincerely rejoice that the series was still revived. If there was some fierce breakthrough, revolution, trendy trends or accent on a complex plot, then you just mistaken the game. Just do not say that she has a crisis of self-determination. Everything is in order with the orientation in the game space: it’s all the same Darksiders, which has always been a collection of different ideas filed under the sauce of corporate identity. Only this time they added Dark Souls. And it is generally good. Although certain edits in the combat system and the layout of the “Checkpoints” would prevent ..
Pros: charismatic heroine;cool “bosses”;fascinating, complex battles;An interesting world that I want to study;Miscellaneous weapons and forms of the main character, which are needed to solve puzzles and passing into new places;the plot with his intrigue;chic rollers;Expressive music and voicing.
Minuses: There are technical flaws;The combat system and the camera are imperfect;”Checkpoints” are often located too far from each other.