Two Worlds 2: Call Of The Tenebrae: Video Review Games
By itself, the fact of the exit of a large-scale addition to the game of seven years old – an extraordinary event. And here again Two Worlds II – Call Of The Tenebrae It was positioned almost like a HD-remorse: the addition, they say, in addition to the new story, will bring updated graphics and interface, gameplay features and will make the game more modern. Agree to pass by this was difficult. Although, as it turned out, it would be better to go through – quickly and past ..What are their eggs?
Two Worlds without Balance
What’s happened Two Worlds II, You can learn from our review. Well, if briefly, this is a fairly typical European RPG, which at one time was considered one of the most notes in the genre – with its advantages and minuses, but in general, quite fascinating, with a relatively open world, an extensive plot, mass of quests, opportunities andjogging on horses. And with problems in balance – which, unfortunately, only aggravated in a new addition.
Start passing Call of the Tenebrae Allow a new character or imported from previous preservations – if they are, of course, you have left. In any case, you will immediately give out enough characteristics and skills, so that you will scatter them and “pumped” the hero to about 60 levels – the addition is designed for high-level content.
We also give us many types of weapons and armor, materials and ingredients for “craft” and alchemy. “Well, it means, they prepare for serious tests,” I thought, prepared and … As a result, the entire plot passed, dies only once, and then rather in the overlooking. The game, contrary to promises, does not challenge you. And even “bosses”, including the final, where one time you need to apply trick, pass the first time.
Especially lucky those who chose the class of the Magician or Archer – they shoot numerous enemies at a distance, and they mostly die, and without rewarding. In addition, the opponents often get stormed in the objects of the environment or unsuccessfully storm some obstacle while you shoot them.
Accordingly, the kraft and alchemy with all its new recipes, and the “pumping” of equipment, and the collection of equipment, and hacking the chests scattered at every turn. There is no particular need for this – Known shoot, fucking yes potion in time. The benefit of the living flasks and money on them is always in excess (and coins except for it, and spend something not that).Final battle – he is not difficult and not the most!
Hello from the past!
Nevertheless, at first the game is able to intrigue. When we arrive at new lands in search of busty and familiar fans Two Worlds II Device Dar Fa, or killed, whether some wounded and abandoned in the dungeon, give us will. You can freely explore the environment, communicate with the inhabitants of the large settlement of Dorcad and perform side tasks. In addition to the banal “kill wolves”, “Protect us from wild bees”, “catch twelve butterflies” there is a full-fledged multi-step investigation into the murder of a local dancer, and even funny accompaniment of a drunken magician.
Generally, in the village, it is also neighboring – a serious and funny, tragedy and comedy. The traditional festival is held here, the musicians sing, the chicken are raised above human growth, but the mayor of the settlement itself is a frank racist, who in all the troubles blames alien and Migrants, who broke the camp nearby. After some time, the camp is burned, and people cut together.
It is clear that so developers wanted to give the game more modern taste, touched upon the current topic of tolerance. It is a pity that this is perhaps the only real sign of “modernity” in Call of the Tenebrae. The graphics changed little compared to the original, except that the “soap” became more. Animation is the same Topoon – Even the task is to jump over a low obstacle can turn into a separate quest. Interface and inventory – overloaded and not very comfortable.
Well, the plot about the next forbidden experiments, which led to an unbelievable consequences (and to the creation of the very races of rat joints), expected to fall into tedious and monotonous signs on the corridors of labyrinths, dungeons and gloomy land of cultists with a shooting of everything that moves – very “modern”, Yes. And all this is accompanied by pathetic, but weakly delivered according to the current standards by rollers, periodically disappearing sound and not to the end of the voiced dialogues.The Russian game is not translated.***
It seems that the authors did Two Worlds II – Call Of The Tenebrae According to the principle of “Total and more” – quests, enemies, chests, things, materials, herbs, “Blur” and half-breast sample. But at the same time, they forgot to update the balance, mechanics and everything else, tied all this in a really interesting adventure, – and in the end the game still looks like a morally outdated European RPG for a decade ago, interesting only to loyal fans. In general, not the most successful attempt to remind itself in anticipation of an announced a year ago a full-fledged third part. It remains to hope that the developers will make the right conclusions, the benefit of time is still in bulk, and go out Two Worlds III Should only in 2019.