Doom 3: Game Walkthrough and Guide

SO, We Land On Mars In Order to Strengthen The Security of A Certain Organization of UAC. Last Time There Is Something Happy Happening. Scientist and Head Of Studies, Berdorager, Conducts Experiences in Teleportation. THE REST WILL OPEN ALONG THE GAME. Together With US, A Certain CHANCELLOR Arrives and With Him More Soldiers. How Can You Guess, Our Goal Is To Report On Your Arrival. On the Way to the Command Center There Is A SCAN AND GET A PDA Card.
IT IS Worth Staying and Talking ABOUT This Device Separately. IT LOOKS LIKE A Pocket Computer, Contains Information about The Owner, Through IT You Can Read Letters (Mostly Strangers), Watch Video and Listen Audio. You can Activate IT with the tab button. On the Left Thera Is A List of People Starting With Person, That Is, The Owner. IN THE MIDDLE OF OUR CURRENT GOAL. From Above, Above The Purpose of Selecting Letters Or Video Files. On Top of the Left Two Or Three Bookmarks Dividing Information by Type: Audio, Video Or Text. In The Future, You Can Find Many Such Cards, The Data Will Be Downloaded from Them, The Names Of These Cards Will Appear in the List. IN THE E-MAIL SECTION YOU CAN READ THEIR MAIL. You can also listen to their audioologist.
All of this Will Have to Use – In PDA Cards Are Codes and Many Other Useful Information. AND IF MOST CODES FROM SECRET PLACES, THEN WITHOUT SOME JUST NOT TO GO THROUGH THE GAME.
In General, We Take The Map on the table, Apparently Wahtore, and Go to the Command Center. In The Course of Some Stands, You Can Have A Warehouse with Weapons, But It Simply Does Not Exist to IT, That Is Simply Necessary to Open It Yet, The Code Will Appear Later, But Plasmogan, That On the Table, Not Plasmogan,That IS, It Taken to Take Itbut He Does Not Appear in Weapons.
What I Really Liked It – The Implementation of Interaction with Various Consoles. After All, They Do Not Need To Shoot? Theraefore, WHEN YOU HIT SUCH A DISPLAY, IT IS MODIFIED INTO THE CURSOR. The Interaction Occurs As And When Shot – By The Left Mouse Button.
In GENERAL, WE COME TO THE COMMAND CENTER WHERE WE ARE SENT TO THE THE THE MISSING SCIENTIST TO FIND. CONDUCTS US TO THE NEXT LEVEL AN INTERESTING DEVICE SIMILAR TO A MECHANICAL SPIDER. He, by The Way, Is Not Immortal. And That He Will Not Break to The The Point of His Destination, Butt If It Is Information, Stops and Even Returns, Not to Mention The Fact That In The Future The Same Bots Will Defend US.
Mars City Underground
Go to the Next Level, Where We Give A GUN. From Now On, You Can Already Kill, for this this Need to Move Away From the Person. Serious, in My Opinion, Bug. Shorter Go and Go. COLLAPSE THERE REALY NO WHERE. In One Place, To the Left of Our Direction, There Will Be The First Cabinet With the Code, and Next to the map of some SCATTERED IDIOT WITH THIS VERY CODE – 531. Further AS If You Need to Go On The Bridge, But He Understands, So We Go To the Left. More Interesting In This Game – Walks in Open Space. ON MARS. IF Someone Does Not Know, Then There Is A Hundred Times Lessure Than On Earth, It Is Enough To Die On The Spot… ALTHOUGH 2145, Everything is possible. The Left Will Be a Exit, The Left Will Be a Balloon, Immediately After The Oxygen.
After Such A Walk There Will Be Another Elevator and Everything. Found a Scientist. Immediately After The Roller IT Must Be Soaked.
Battle Tactics With Zombies: Occur Unevenly, But Often In Large Quantities. PROS: Strong Damage In The Near Distance; Lack of Fear; Quiet; May Surround. Cons: Lack of Intelligence; Safe ON Distant Distances; Slowly Moves; WEAK (Health and Not Strength). From Here Must Be Killed From AFAR, OR RUN UP, QUICKLY STRIKE AND QUICKLY RUN. The Best and Most Beautiful Remedy – In The Focus from the chastgun in the chast or head – The Brains Will Fly Away and Fly.
One More From Behind With A Gun, Behind The Door, But First We Look At The Monitors – There Is A Lot of Interesting Things, Namely, You Can See The Main Portal, More Precisely, From Him Every Nasty Causing.
Scientist Found, and Killed, Now IT IS Necessary to Return Back. Which Is Especially Pleased – Radio Communications, In Which Death Cries and Screams Are Heard, As Well As Desperate Shooting and Broken Bones.
FURTHER WILL BEGIN TO MEET IMPRESSES AND MARINES. The First Meeting with the i impus is scripted in the form of a video, and behind the fire, in the place, first aid kit.
Battle Tactics with Imp: The Most Common Creature, So The Battle Tactics Need to Learn from the first meetings. PROS: Throws Fireballs;DARK (CAN HIDE);Teleport;Sharply Throws. Cons: EsceciLly Walking;Slowly Teleport;Fireballs Have A Small Speed. From This It Follows That It Is Necessary to Stay From Him If Possible, Evading The Fireballs, Or to Approach and Take A Shotgun, Where the Teleport-Which implies. You Can Evaporate From His Jump, For example, Crossed, But It Is Very Difficult. Still Important – The Fireball IS Not Annoying Immediately, But With A Delay, And Taking Into Account Our Move, So IT Is Necessary to Wait Until The Last, And Then Move Away. THERE ARE TWO MODFICATIONS OF THE IMPACT, THE SECOND IS EVEN CALLED DIFFERENTLY, BUT THEIR DIFFERENES ARE ONLY THAT ONE OF THEM CAN TELEPORT.
Boy Tactics WITH MORPE: ALSO OFTEN MEETS, ESPECIALLY AT FIRST. Pluses: USUALY GO THROUGH TWO;SHOOT FROM A MACHINE GUN, PISTOL OR SMALL;Great Accuracy AT Small Distances;Some Have A Shield. Cons: “Dumb Intellect”, That is, Almost Always Resorts, IF You Hide;Small Accuracy in Distant Distances. SO You Need To Either SHOOT From Afar, Or sitting in the “Ambush” Around The Corner and Wait for It, For example, with a Shotgun in the Emphasis.
Actually, The Path Ago Is Not a Particularly Ternist, Only In One Place There Will Be a Closed Door, But The Card Will Be Left on the Remote, Which Can Be Used to Use The Door Panel. We Still Have To Go Through The Most DisaSsembled Bridge, Pre-Collecting Its Remote Control on the Left. There Will Still Be a Room with Open Floors. In This Floor, Some Mechanism, The Duck Will Be The Right To the Right Will Be a Shotgun, Immediately After That Falling Under the Floor to the Zombies… For Pipes (PRICKLING) – A First-Aid Kit and Armor. Move ON.
We Get Up To A Dead End, Dead End, Because The Door IS closed, But The Door Is Slightly Closer. For Her You Use The Computer and Go to the Previously Closed Door. Soon We Will Write That The Goal Is Made. How to Write It, So to the Left, In The Next Level.
Mars City
IT Seems to Be Returned to the Previous Level, But This Is Another Level. Where We Were Before, Do Not Jump There, So We Go to the Left and On The Wall Stairs, Which The Surviving Employee Comes Down. We Climb On Squatting Over The Ceiling, Jump. Further In One Place The Door to the Left Will Be Closed, for its Opening You Need a Map That Lies in the Office Next Door.
By The Way, There Is An Explanation Here, from Where The Chainsaws on The Basis – The Were Sent by Mistake Instad Of Jackhammers, But The Will Not MEET Soon.
ON AGAIN TURNS NO SPECIAL, BUT WE GO SLOWLY, IT’S HARD TO GET LOST. In honey. Laboratories Wardrobe With Ammunition, Code – 347 CAN BE OBTAINED From The Audioologist of the Card, Lying Here Table. The Following Compartment Lies With A Syringe – Heartbeat Heard From It. Fishka in Beardlessness WHEN RUNNING, ALTHOUGH IT IS WHY IS IN NARROW CORRIDORS OF THE MARTIN BASE? AT The Exit to the Left (Under the Fire) There IS A Map with a Code from the Weapon Warehouse – 584. Next Right, There On The Right IS Closed, And Our Boss Speaks Directly With US, Which Gives Access From A Closed Door. Warehouse Near. This Is The Most Warehouse That Previously Did Not Have a Fundamentally Opened. While We Were Not, Plasmogan Went Somewhere: (.
A Little Further We Will Help The Bot. I Recommend Not to Break for Him – He Will Still Return and Wait – and To Explore Not Without His Help from the Neighborhood for the first Aid Kits and Cartridges. With a Bot, It’s Just Not Possible. IT Will Lead US Directly To The Wall from the Level, But in the the the thewall on the right of the it can.
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