Evening on the farm near Dikanka: Game Walkthrough and Guide

Home » Game Guides » Evening on the farm near Dikanka: Game Walkthrough and Guide
February 24, 2022
9 minutes
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By Jonny Gamer

Evening on the Farm Near Dikanka: Passage
Evening on the farm near Dikanka: Game Walkthrough and Guide
ALL CONTROL – MOUSE. Remove / Show Inventory – Mouse in The Bottom Edge of the Screen. Saving / Download / Setup / Exit – Mouse in the Left Top Corner Screen. Wide Arrow – EXIT TO ANOTHER SCREEN, EYE – INSPECT THE OBJECT, SCROLL – TALK. Right Mouse Button – Brief Description of the Item / Output / Object.

One. Dikanka.

THE GAME BEGINS NEAR THE HUT VACUOLES. To Begin With, Let’s Talk With Oksana and Find Out That The Vacuum Promised to Give Her A Chest. We Go to the Forge. We Collect A Blank for Loops, Mites, Hammer, Nail and Chest Lid. SLIGHT THE FIRE FOR BLACKSMITHS. WE TAKE A BLANK FOR LOOPS WITH TICKS AND STUFF INTO THE FIRE. Hammering A Blank – Loops. We Set The Cover Is Attached to the Cext – The Chest Is Ready, take it and carry it to oksana. But Oksana – The Girl Is Picky and Wants The Chest to Be Painted. GO TO THE THE THE THE HOUSE VACULES, THERE A CAT SITS ON CHEST, Which Prevents IT from Opening IT. Take A Brush (Standing in A Pot Near The Chest), a Bucket with Water and An AX. Water from a Bucket Splash On The Cat, She Runs Away. From the Chest We Take A Jar With Paint, Sketching The Chest. NOW THE CHEST IS EXACTLY READY, CARRYING IT TO OKSANA, AFTER WHICH IT GOES TO BOLY. Go to Church. From The Conversation with the Father of Harlamp, We Learn That Until We Finish The Painting, The Father Will Not Give The Cross, But to Finish The Painting Need Silver Paint. Go to the Hut Chuba, Next To Which The Chumak Petro. His Cart Broke The Wheel and He Promises to Repair The Wheels to Give Tobacco. Take The Wheel, Go To the Hut of the Boy, The Local Badge. Passing by, Pay Attention to the Talking Gate, Who Wants Her to Smear IT. We Go To the The Forge, WHELP OF A HAMMER WHEEL OF THE CHUMAK, IT GIVES TOBACCO. We Go to the Hut Vacules, Go Into The Room Where The Mother’s Vacuum Sits – Solok. We Check The Nearest Bag From Which The Chub Gets Out, The Second Bag Is Sprinkled with Tobacco, The Village Head Appears from It. Take a Small Bag and Gingerbread Bag. GO DOWN TO THE SUBFIELD WHERE WE TAKE THE SAUSAGE AND DRIED THE GRASS. GO TO THE RINK. WE SPEAK WITH GIRLS, GIVE THEM GINGERBREAD. Oksana Says That If The Vacuum Will Bring To Her The Immigrants ItSelf Itself, Then She Will Marry Him, Take Note and Go to Busbars. Schinkard Complains ABOUT THE HOUSE AND SAYS THAT THERE IS NO SALT TO BACK UP. We Take A Loaf of Bread From the Table and Pick Up A Cat, Savoring IT WT. SPEAK WITH YOUR HEAD ABOUT SILVER PAINT AND WING. We Find Out That The Paint Can Be Taken from His Home From His Chest, Only He Lost The Key In The Pigsty. We Leave From Shinka. You Can Immediately Go to the Cemetery and Take a Handful of Grave Land and You Can Go Later. We Go to the Head of the Head, Go In The Barn (Entrance in the Courtyard on the right). From the Shelves Take a Bag With Bran, Pour It Out in a Trough. Pig IS Suitable For a Trough, You Can Raise The Key. We Go to the House, On the Chest Plant A Cat. WHEN THE MOUSE RANS ON THE MIDDLE OF THE ROOM, COVER IT WITH A BUCKET. From the Cext, We Take The Paint, Take The Door To the door, Natalka As a Gift for the next Bloodthirsty Mouse Gives Silk Tape. We Go to the Church, Come in and The Tassel End Painting on the Wall. Take A Cross. We Go To the Boy, On the Way, Let’s Talk to the Chumac about Salt. HE ASKS FOR A BAG OF SALT – SELF-BACON. WE GREASE THE GAUZE, But The Braid and Forks Do Not Let Let Into The House. Go to Solokh. She Says That The Boy Will Help to Find Cryvers and Makes a Powder from Breaking, to Pacify the PitchFork and Braid at the Entrance to the Box. RETURNING TO THE HUT OF THE BOX, WE SPRINKLE WITH A POWDER’S WHIPPED TOOL AND GO TO THE HUT. We Discover That In A Small Bag, The Vacuum Sits. HE CAN BRING TO ST. Petersburg in Exchange for a soul. The Boy Sends To The Mermaid (IT Will Help Curb Demon) And Says That He Needs Firewood. Take a Magic Bowl from the Sign. Further Go to the Forest, We Speak With the Leishers Who Lost Cards. Go to the Chumaku, Gie Him a Magical Bowl, Taking Salt. Next Destination – Busbars. Gustly Sprinkle Bread Taken from The Table, and Give Home (He Sits in The Cellar, in the Far Room). Take The Horin There. Schinkard in Gratitude Gives Silver Monisto. Chuba Take Magic Maps in Exchange for Tobacco. Further Go to Lesme and Give Him A Card – He Allows You to Cut Down A Tree. Deliver The Tree to One Hard, So We Ask for Help from Leshgo, He Agrees to Help in Exchange for the Horinet. Go to the Boy, Which Gives A Magic Tangler to Get To the Mermaid. Having a Ball with Me, We Go Through the Dodge and Get to the Mermaid. Mermaid Says That It Will Help to Curb The Demon, But Asks to Give It A Service – Find A Witch. She Gives The Curl of His Hair and Says That He Is Stll Useful. I Also Find Out That Solokh Will Help Find A Witch – Go to Her. Soloha Can Cook The Drug To Deprive The Witch of The Force Silk, Grave Land And Fang Of Gyro. SINCE IN THE VILLAGE THERE WAS NO GAUZE FOR A LONG TIME AND NOT TO GET A FANG, WHETHER THE CHECK THE THREE WITCH – SHINKARKA, NATALKA AND PANNACHKA. To Check IT IS NECESSARY TO BRING SOME PERSONAL ITEM. Let The Soloka of Monisto Shinkarks and The Rent Of Natalki – Find Out That The Are Not the Witch. Further Go to the Estate to Pannachka. There We Do Not Let Let Let The Gatekeeper – Show Him The Cross – He Hides in The Booth. IN THE HOUSE WE DO NOT LIONS ON THE DOORS. Seeing That Pannachka Is Interested in Mermaid. We Give Her Lion Curl and Pass To the House. Before Leaving The Curl, You Can Talk to the Lion, To Fight The Riddles, But It Does Not Affect The Passage. Go to Pannachka. Inher Room In The Book We Read About Katygoroska and a Silver Collar and In The Scrolls – That Witches Can Turn Around Animals, Most Often Cats or Forties. Pannachka Requires Her to Spend It To the Mermaid, Otherwise Bites. We Leave Home, You Can Immediately Go to The Park (Entrance to the Left in the Yard). There in the Gazebo from the Break in the Floor of the Nail. Further Go to the Forge, There From Monisto Schinka Make Silver Collar. Returning to Pannachka, It Bites a Vacuum – Raise Broken Fangs from The Floor. If You Did Not Go to the Cemetery Before, We Go There, WE Take A Handful of Grave Land. We Go to the Salt, Give Her A Fang, Then Give Her Tape and Earth, Taking the Drug. Go to Shinka. A Black Cat Sits On The Cart, Sprinkle Its Drug. CAT TURNS INTO A WITCH. Go to the Found a Witch GO TO THE FOUND A WITCH. She Gives A COLLAR, CLING TO HIM THE LOCK, FOUND IN THE PARK IN A GAZEBO. We Go To The Hut Vacules, Put The Collar and Fly On The Demon and Fly to Petersburg.

2. Petersburg.

Guardsmen Do Not Let Let Let The Palace. WE ASK THE FEATURE TO HELP. Let’s Notify The Feature on The Guards, They Are Passed Inside. WE SPEAK WITH THE OPERATION, FIND OUT WHAT HE LAID THE PALASH. Go On The Door To the Left. Take a Broken Saber and Broom, Speak With A Hungry Lacker. We Go to the Kitchen (Right-Ray Door), We Speak With The Cook. Cook a Porridge from The AX: Put the AX in the cloud, Talking to the Cook, Take the CROUP, Put It On to the Boiler, There Is a Raude Salt. Take the AX. Take a Bowl (Standing On The Edge of The Plate), We Type Porridge There, Attribute. Take It To the Palash, But He Gives Only To See. At The Broom with An Ax Cut Off The Handle, We Attach IT to a Broken Saber, Paint. THE RESULTING DUDGEMENT RETURNS THE LACQUER. REAL PALASH AND LIVE SUPERBAY. Watch Roller.

3. Manor Pannochk.

Move The Picture on the Wall in the Pannochka Room. GO TO THE LIBRARY, TAKE THE KEY AND A SCROLL WITH A SPELL. GO DOWN TO THE FIRST FLOOR, UNSCREW THE CHEST, PULL OUT THE TORCH. From the Library We Go Into a Dark Room and Use Torch. ON THE FAR WALL WE DISCOVER THE CLOSED ENTRANCE TO THE LABORTORY AND FOUR STONES NEAR THE WALL. Press The Stones SequentIally (From Top to Bottom): 1,2,4,3,3,3,3. Laboratory Entrance OpenS. We Go to the Side Room (Casemate). ON CASE OF CATS, WE USE THE MOUSE AND DESCEND FROM THE CHAIN OF THE WOLF. We Go To The Feline Wool Block (Near the Wolf). SPEAK WITH PANNOCHKA. In the Circle Put The Lump of the Vacuum Will Not Put), Give a Punch Scroll with a Spell. Watch The Video and Enjoy the Heppiend.

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