Myst 4: Revelation: Game Walkthrough and Guide
By Tradition, Sevel Tips. FIRST OF ALL, DO NOT FORGET THAT YOU A CAMERA THAT YOU CAN TAKE PICTURES OF TIPS ENCOUNTERED IN THE GAME. Secondly, There IS A Compass in the Current Right Corner of The Screen, Allowing You to Quickly Move at Different Places of the Era, Which Is Very Convenient, Especially When You Are A Little Glad In The World Of Games. Thirdly, The Game Has A Prompt System (Located in the Main Menu In The “Options” section). The Prompt System Consists of Three Levels – From a Simple Hint to the Decision. Finally, If You used All the Means and Still Feel DiffiCulties, Look for An Answer To Your Question Below. Good Luck!
The World Is The First – Tomahna – Tomakhna, The World of Athlete and His Family
WHEN MONORAILS, LED by The Items, Stopped Opposite The Waterfall, Click On the Right Button of the Mouse, And then Left to Select a Camera Outline At The Bottom of the Screen. Turn to the Waterfall and Take A Picture (Left Mouse Button). CONTINUE THE WAY, AND WHEN YIESHA LEAVES, GO TO THE PLATFORM. Look At The Symbol Depicted Under The Lever Causing Monorail.
REMEMBER HOW THE GIRL GOT INTO THE HOUSE? Repeat Her Movement, Go to the Lever and Pull for It (Not Just Click, And Pull, How Would You Do It in Real Life). Come to the House and Go to the Right. That’s The Way, The Atrum!
Talk To The Atrus, And He Will Ask You to Help Set Up Two Signals, With the Help of Which You Can See Two Worlds That Have Prisons for the Sons of the Inventor – Achenar and Sirrus.
ATRUS PUZZLE – ATTRACY RIDDLE – Signal Setup for Spayra and Haveiven
TURN TO THE CONTROL PANEL. Before You Two Screens, Like An Oscilloscope. The Screen On The Right Shows You A Signal That You Want To Get, The Screen Screen Shows The Current Signal. UNDER THE SCREENS THREE HANDLES. From Left To Right: Amplitude, Frequency and Phase. Left Runner That Allows You to Change The Current Signal.
You Need to Configure Two Signals. The Team Atrus Will Give You The Team, SO This Mystery Is Solved Quite Simply – Listen and Perform.
The First Signal Is Configured As Translated To The Left, Thenne Is Transled to the Right, The Frequency Knob (Central Handle) Is Also Rotated Until It Stops to the right. NOW MOVE THE RUNNER FROM LEFT TO RIGHT – A RED SIGNAL WILL APPEAR. Turn The Handle To the Right to the. If Everything is Right, Then You Will Pick A Signal for the World of Heyven.
Second Signal: Show The Runner Left – A Green Signal Will Appear. Turn The Left to Position 22:30 (If The Circle Is Taken for The Dial), The Frequency Handle Turn to the Right to position 13:30. Move The Slider Again to Get A Red Signal. Turn The Amplitude to Position 13:30, Also Do With A Phase. Frequency SHIFT A Bit to The Right (About 12:30) And Move The Slider Again. Recent Settings Do The Way Athrus Asks. If You Do Everything Right, You Will Receive A Signal for the World of Spire.
After An Unsuccessful Attempt to Contact The Worlds in Prisons, The Atrus Will Ask You to Repair The Generator, Look After the Iteze and Contact Him In The World of Raym, Where It Goes to Finish The Repair Just Exploding Equipment. Coordinates for Communication ARE in the atrus journal.
WHEN THE UTERUS IS FINALLY LEAVING, TURNING AND OPEN THE SEMICIRCULAR SHELF (PULL ONNSELF). Inside You Will Find The Inventor Magazine. Read it And When You Get to the Crystals for Communication With Raim, Take a Picture of IT. Then Go to Your Magazine, Admire The Photo and, IF The Snapshot – “Crystals for Communication with the Atrus” or Something Liketh Thatt.
But In Order to Contact The Atrus, You Need to Restore the Flow of Energy Ten We Now and do. Come to the Elevator in the center of the right and pulver to the right. WHEN THE ELEVATOR DOORS OPEN, GO INSIDE AND TRANSFER THE LEFT LEVER TO THE “SECOND LEVEL” POSITION.
WHEN THE ELEVATOR STOPS, OPEN THE DOOR WITH THE LEVER ON THE RIGHT. Go to the Bridge And Look At The Symbol Under the Elevator handle. Near the Handrail Will Sit The Bird…
Beautiful, Even Very, But We Are Doing So That You Move. Go On The Bridge Directly, Not Turning Anywhere, Go Into The Greenhouse and Go Down. Take a Picture of the Genealogical Tree On the Wall. SELECT TO THE SURFACE AND GO FURTHER, AHEAD OF YOU WILL APPEAR WITH A CONSPIRATORIAL EXPRESSION ON MY FACE. GO Beyond Her and She Will Show You A A A LIZARD, Passing About a Beautiful Medallion Hanging On Her Neck. He Allegedly Allows You to See Someone’s Memories – Well, Yes, I Also Have A Lot of Things for Ten Years.
Go On and On The InterSection of Two Bridgees, Turn Right. This Road Will Lead You to A Low Hydroelectric Turbine. Pull The Lever to Stop The Station, You Still Have No Sense From It Yet. Take a Picture of Two Symbols Above The Handle – These Are Conditional Designations of the Turbine.
Come Back And Look Around IShu, Which Is AMUSED by Something in a Greenhouse Adapted under the room for classes. The Girl Will Show You The Distribution Shield of the Spare Generator, But Since It Is Not Allowed to Touch It, You Will Have to Roll Up the Sleeves and Engage in this Case on Your Own.
Waterwheel / Power Puzzle – Riddle WITH A Distribution Shield
Go to the Shield and Open It. LOOK INSIDE – IT LOOKS LIKE A PRINTED MACHINE. The Principle of Operation of The Shield On A Button from A Long Row, You Choose The Energy Column From Which You Want to Take This Very Energy, and the Middle Agees, Youspecify A Column Where itSend this Energy. Then You Click on the Button At The Bottom Right and – Voila. The Lever At The Bottom of The Left Returns The Distribution of Energy At The Primordial View.
Now It Would Be Understood Where You Need to Send Energy. Call The Magazine And Look At The Symbols Located Under the Turbine. Now Look At The Screen – The Energy IS in Two Columns WITH THE CHARACTS THAT YOU HAVE SEEN Under The Levers of the Elevator and Monorans. Conclusion One – IT IS NECESSARY TO OVERTAKE THE ENERGY FROM THE FIRST AND FIFTH COLUMN IN THE THIRD AND FOURTH. You can do shortest folding: from the first column) We Translate Energy Into The Fourth Column (Press The Near Button Under the Fourth Column Plus to the Separate Buttonthe Right). NOW WE TRANSLATE THE ENERGY FROM THE FOURTH IN THE FIFTH COLUMN, FROM THE THRD – IN THE THRD, FROM THE THRD – IN THE SIXTH AND FROM THE THRD – AGAIN IN THE SIXTH. If Everything Is Correct, The Fourth and Fifth Columns Have Fun With Fun and You Can Come Back to the Turbine Overlooking The Debt and Click on the Button to Run It.
WHEN WHEN OF FALLING WATER, GO Back to the Bridge Back. Ahead You Will See A Fun Ishu and Thatn… Mommy!
When You Come to Yourself, Turn Left and, HeroCally Stroggling With A Circling Head, Climb The Bridge. Go to The Elevator and Climb Into The Room Where You First Met The Atrus. IT Would be Necessary to contact Him and Tell About What Happened, But at First to Put Forward The Antenna.
Go Left And Climb on the Ladder in the Corner, Which Is Displayed from the Surveillance Cameras Located Throughout Tomakh. TURN TO THE THE RIGHT AND LOOK AT THE PICTURE OF THE ANTENNA, WHERE IT IS CLEARLY INDICATED THAT YOU FIRST NEED TO OPEN THE ROOF. SOMEWHERE SHOLD BE THE CORRESPONDING LEVEL.
Turn Back and Take One Step to the standings of the stairs. Here Is Dark, But The Lever Is Still Visible. Pull Out for it. WHEN THE ROOF OPENS, CLIMB THE LADDER AND SIT IN THE CHAIR WITH A ARMREST. EXPAND THE CHAIR SO THAT YOU HAVE A TELESCOPE EYEPIECE. Click On The Red Button to Approach The Eyepiece. AT The EDGES OF THE EYEPIECE THERE ARE VALVES, ALLOWING TO MOVE THE LENS OF THE TELESCOPE, BUT YOU DO NOT NEED THEM, YOU NEED TO TURN ON ANTENNA, AND NOT ADMIRE THE MOON. To Turn On The Antenna, Click On The Button With The Image of the Upper Right Corner. Return On The Chair Back to the Stairs and Go Down. Apply To the Worlds Apply To the World. IT’s Time to Talk to the Atrus.
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