Bud Tucker in Double Trouble: Game Walkthrough and Guide

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March 11, 2022
9 minutes
319

By Jonny Gamer

Bud Tucker in Double Trouble: Passage
Bud Tucker in Double Trouble: Game Walkthrough and Guide
Initially:
F1 – Switching Commands Between Pictures and Verbs;
F2 – Enable Subtitles.
For Dialogues, The Bessard Options for Passing Are Indicated (However, You Can Also Try Out All Other Dialog Branches) And Only With the Necessary Characters (For the Sake Of Interest You Can Talk With Everyone).

Part I

Start. Inspect The Matches (Matches), Which Are in the Inventory. Open The Bedside Table (Next to the Bed) and take the book (Book). On the Washbasin, Take the Plaster (Band Aid), On the Shelf From Above – Soap (SOAP) and a pin (Safety Pin). Use the SOAP On the Window and Get Out (Open Window). SPEAK WITH A BAKER (Baker). Take The Discs (Records) Near The Wall and “Blue” (Blue Thing). We Go to the Seedy Street and Immediately Left. We Speak With The Bouncer (Boucer) [1,2,2,1]. We Go to the right and speak with shifty spiv [2,2,2,3]. We Go Into The Bakery And Use Matches On The Fire Alarm (Smoke Alarm). WE GO TO THE BACKYARD (The Place Where We Got Out of the Window), Go to the Kitchen and Take the Cake (Sticky Bar), Which Attribute Shifty SPIV. In Exchange, We Get A Tie (TIE), Which Belongs to the Bouncer. IN THE CLUB WE SPEAK WITH THE BARTENDER [3,1], and then with lola [2,2,1]. Oops, At The Exit, The Police Are Aready Waiting, We Say [4,2,2].
Find Out in Prison. Take the Bucket and Use It On a Holey Pipe (Leaking Pipe). After Some Time, The Bucket Will Be Filled With Water. Pour Into The Sleeping Prisoner, Talking to Him [1,3,3]. After That, Our Hero Turns Out to Be In The Mall (Mall). We Go to the Information Shop and Speak WITH THE BRAIN [4]. Then Look Into The Music Store (70’s Shop). Make Potes Music (USE Record Player) And Speak With The Seller [5,2,2], The Result – We Sell The Record.
WE GO TO THE STORE “PLUGS”. We Use A Coin On The Camera (Do Not Forget to Pick Up Photos!). We Go to the Dentist and Take Pliers (Pliers). We Go to the Seller [2,2,1,1,1], We Get A Net. We Go to the Dnish, We Use A Cincure to Catch a Hamburger (USE NET WITH BURGER). WE GO TO THE CARD (WITH THE HELP OF THE CARD). Left, Take The Newspaper, Read. SPEAK WITH THE POOR (ROYSTON) [2,3]. We Take a Box From Under Lobster [Lobster Pot], Bud Goes Outside. We Use A Plox On a Hole in the Hose (Use Band Aid With Hole in the House), Laying A Crane (USE Piers With Stand Pipe). SPEAK WITH THE WORM. Take T-Bag (Below The Statue).
We Go To the Museum (Through the Map). Take a Thread (String), Which Sticks Out From Under A Person Reading A Newspaper. The Rope ItSelf In The Inventory Needs To Be Used With A Needle. NOW GO TO THE MUSEUM. Near the Entrance Take Roller Skates (Rollers Skates). While The Administrator IS “Suffering,” We Take A Raincoat (Rain Coat). Now We Go to the Brain and Say Again [4]. The Map Moves To the Docks, Take a Fish In The Park You Need to Cut The Branch (Branch) on the Tree (Near the Worm), Do Not Forget to Pick Up. This Branch Must Be Used on The Thread + Needle In The Inventory, We Get A Fishing Rod. We Return To The Docks, Speak With The Guard [2], Go Down and Speak With the Sailor [4,1]. We Go to Seedy Street and Talk to the Malarier Near the Bar [5,2,1]. IN THE PARK WE SPEAK WITH THE WORM [I NEED A FAVOUR…SCH. Now After Conversation With the Sailor [2] We Have A Card Access to the Warehouse, Which We show the guard.

Part II

SPEAK WITH THE PROFESSOR [1,2,1,1]. Once in the Ventilation Mine, Crawl To the Left. We Fall Into The Abandoned Metro Mine. Right (On the Output). We Go to Docks Upstairs (Far Docs). We Use The Clock On The Key In The Water. Rates The Key Now You Can Open The Cabinet. Pick Up Duck (Dancing Duck) and Pink Balls (Pink Ni Object).
We Leave From The Location and Go to the Right to the Strange Door (Strange Door). In This Room, The Guards Are Sleeping, Take the Heating Ground (Hot Water Bottle). We Go and Go Right to the Command Center. WE RETURN TO THE VENTILATION SHAFT, ONLY NOW WE CAN GO RIGHT. INSPECT THE NOTE (Memo) on the Wall. We Go to the Left. We Use a Dancing Duck On Aunt (Beryl), Which Drops The Key From Amazment, Select It and Open The Door (There Is A Professor, It Is Not Necessary to Go). Go Down (Bottom of Corridor) And Go to the Kitchen (Left). Use Pink Balls in the Picture (Painting) Located on the Right of the Brick Wall. WHILE THE COOK IS DISTRACTED, QUICKLY USE THE HEIGHT OF THE JUG (JUG). We Return to the Kitchen, Taking the Radio, Immediately Pull Out The Batteries From It (Open Radio). We Go to the ROOM WHERE THERE WERE TECHNICIANS. Take A Cassette (Located to the right of the Central Equipment). Go to the left. Move The Picture (Open Picture), We UNCREW THE KEY WITH THE KEY AND TAKE THE INVOICE NOSE. We Go to the location with a submarine. We Use the Heating Floor First On The Cylinder with Oxygen and the. We Climb Into The Hatch and Immediately Left. Click On The Button (Use Button) And Take a Big Key. We Go Out, Go to the Offer Cabin. On the Bulletin Board, Read A Password Note (Post IT). Take The Audio Player, In The Inventory, Shove the Batteries in It, and then the Cassette. WE GO OUT AND GO TO THE RIGHT (CONTROL ROOM). We Use A Computer and Enter The Password: Big Yellow Pants. Leaving The Submarine and Go to the Room Where The Guards Are Sleeping. We Use On Sleeping Audio Player. Then We Go To The Kitchen, Where We Use A Large Wrench on the Washing Machine. The Resulting Key Must Be Used in the Subway On The Train Driver. On the Wall You Will See The Security Pass, Take It. RETURN TO THE ROOM WITH A PROFESSOR.

Part III

Raise The Box From Under Pizza and Bloated “Popping” (Deflated Hopper). Use The Clock On The Door To The Basement So That It Can Be Discovered. We Climb Into The Basement (Cellar). Take A Strip Under the Table Zhuma (Pink Jum), CROWN PEN (CRANK), COAT. We Leave, Use The Handle On The Platform. We Use the “Thrumboat” with a Chewing (in Inventory), and then on an Open Light Hatch (Skylight). We Take A Newspaper, Read and Go Out. We Go to the Central Tunnel and Find Ourselves on the Helicopter Platform. Take Oil (Oil Can Can Can Can) And Key (Wrench). We Use This Key With The Tail Rotor (Raise The Motor and Washer).
GO OUT, ON THE FORK, USE THE OIL ON THE AX AND TAKE IT. NOW GO TO THE LEFT TUNNEL. Take a Mobile Phone and Go to the Camera (Cells), Where We Speak With The Prisoners. ON THE RIGHT SIDE OF THE SCREEN), Viewed, We Gu Out and Go to the Waiting Room (Waiting Room) (Inlet On The Left On That Location, From Where We Come Out Of the Tunnel). Use TV, After Which: Turn ON (USE On / Off Switch) and Choose The Third Channel. Use Your Mobile Phone On The Host, Pick The Clock. We descend on the elevator to the basement, we return to the professional, Talking to Him [2,1]. We Go to the Waiting Room, We Speak Again WITH HIM [2,1]. Badu Issued A List of Things That Need To Be Found.
SO for business! We Go To The Seedy Street and Go Into The Bakery, Speak WITH A BUNCAKE [2,3,2,2], THEN [2,3,3,3]. WE RAISE A Frying Pan [Frying Pan]. GO TO THE BAR, ON RACK WE TAKE A MATCH, AND ON THE FLOOR – CHALK. We Speak WITH Firefighters [2,2]. We Select From The Floor Cue (Cue). We Go to the Girl (She Will Agree to Change their Ball on Sweetness). We Use Chalk On The Bar, Select a Bowling Ball (Here It Turns Out That The Athlete Raised) And The Bird That We Put in the Clock. We go to the store “plugs”. We Use The Washer (Washer) on a Candy Machine. We Speak With The Seller [1,2,1], After the Conversation After the Conversation, Quickly Take Traffic Jams from the table (Otherwise You Have to Talk Again). We Go To The Brain (UPS, NOW INSTEAD OF IT – EYE). We Say [2,3,4]. Bad Made A Mistake With The Answer. WE GO TO THE STORE “THAT’S HARDY”, WE USE THE COAT AND TAKE THE GLOVES FROM THE PUSH.
Go to Professor. WE SPEAK 2 Times With Him (Will Say the Answer to the Riddle). We Go To the Eye, Say and Get Glue As a reward. We Go to the Girl [1] and Beggar [3]. We Go to the Docks. Open The Box with The Inscription “Chickens” (Cardboard Box). We Use Cue On The Shirt, Raise It And The ClotheSpin (PEG). WE GO TO THE MALL, TO DENTISTIST. At the Entrance, IT Stops The Wounded, We Communicate [3,1,1]. We Go and Speak WITH Chicken [1,1]. Go to the Music Store. We Use Traffic Jams and Speak With The Seller [2]. USING THE BASE OF THE FAN BASE WITH TAIL ROTOR). We Go to Seedy Street. Opposite The Bar Has a Hatch (Manhole), We Use Fish On It. Use The ClotheSpin. Take a Road Cone (Traffic Cone) And Carry It To The Park to Give the Rest. NOW IT REMAINS TO VISIT THE MUSEUM. We Use the AX on The Door. We Select A Nail (On the Floor, Where Therefore Used to Be The Door). NOW COME IN, WE USE GLUE. Take A Roller Roller (The One That Is On The Leg Of The Administrator). Take a Female Costume with the Wall.
We Use Cue With Roller Skate. THEN USE A SHIRT ON THE RESULTING DEVICE. Now We Go to the Professor and Give Him All Things. NOW IT CAN Watch The Final, The Game Is Over!

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