Last Half of Darkness: Shadows of the Servants: Game Walkthrough and Guide

Nonlinear Game.
ROLLERS CAN BE SKIPPED by clicking on the “Space”.
Interface: In The Upper Right Corner of The Screen – Access to the Menu, At The Bottom of the Screen – Inventory. Some Items Can Be Considered by Clicking On Them Right Mouse Button.
Interaction With The Subject – The Cursor Becomes Red.
View Closer – The Cursor Takes The Form of a Violet Eye.
One. Thrust and Predicttions
READ THE BOOK ON THE TABLE, TURN ON AND DOWNO. Turn Right and ENTER VOODOO STORE.
Go to The Table On The Left. HERE IS THE Board with Falling Tiles. The Instruction, How to Play, Lies Beside: You Need to Collect Three Tiles in a Horizontal or Vertical Row Until The Scale of the Left of the Board Is Filled with Red. IT IS BETTER TO Collect Violet Tiles – They Fill The Scale Faster. Win Win, A Hint Appears on The Board – Skull: One Eye Is Purple and The Other Is Red.
EXIT THE STORE AND GO TO THE RIGHT. There IS A Person in The Cylinder and Offers to Play in Thimble. HE SAYS THE FOLLOWING: “YOU NEED TO WIN Three Times, Return to the Store and Find a Fruit”. There IS No Passage Of this Rindle, IT IS Generated Randomly. After Your Victory In His Hand Will Appear An Apple. RETURN TO THE STORE, GO TO THE THE REGIMENT IN THE FAR RIGHT CORNER AND TAKE THE APPLE.
Exit The Store and Go Through The Right Of A Person In The Cylinder. Open The Door and Read a Note On The Wall of Faulty Prediction Machines. Open The Next Door, And You Will See The Car Itself. Open The Cover Covering The Panel and Look At The Fuses.
For Those Who Have A License Disk:
Look In The Inventory On A Sheet with Roman Numbers and On The Back Of the Box with the Game – Here The Order of Entering Numbers and Their Meaning Is Indicated. Match Them and Enter Into The Car.
For all others:
You need to install WITH THE HELP OF THE LEFT AND RIGHT MOUSE SUCH NUMBERS:
IN THE LOWER SLOT, INSTEAD OF “ERR” WILL LIGHT “SET”.
Click on the Button and Get Prediction:
“You Will Soon Get a Hand That Opens a Locked Door”.
GO OUT INTO THE STREET – THE SHADOW FLASHES IN FRONT OF YOU AND DISAPEARS IN THE ALLEY ON THE LEFT. Go That And Look To The Left – There Is A Bloody Boy WHO ASKS A DROP OF BLOOD (FRIGHTEN …).
RETURN TO THE FIRST LOCATION AND GO TO THE ESTATE.
2. WE Catch A Rat
In The Foyer, Go to the Right – This Is a Music Room. Open The Chair Near The Notes. Put Them On The Web and Try to Play – A Witch Will Appear In Front Of You, Which Will Explain What this Does Not Need. Left The Wall Has a Chessboard. Open a Secret Drawer and Get A Hint.
This Is A Poem of Five Pearls. FULLY TEXT I WILL NOT TRANSLATE HERE, JUST WRITE THE NUMBERS IN ORDER.
You Must Have Code 3 – 5 – 2 – 4 – 1.
GO FORWARD TO THE GREENHOUSE AND NOTE THAT THE LAND FROM ONE OF THE PLANTS IS VERY DRY – YOU NEED TO FIND A JUG WATH WATER AND POUR A FLOWER.
From The Musical Room, Go To the Passage to the Left, Go to the Hall with a Fireplace and Through It – In The Office.
Go to the Table, Open Its Boxes and Take The Light Bulb, A Magnifying Glass and A Fuse. Raise The Phone Phone – Works. ON TABLE THERE IS AN ENVELOPE ADDRESED TO MURETTE, AND SCRAPS OF PAPER THAT NEED TO BE FOLDED IN INVENTORY. IT SHOLD WORK LIKE THIS:
This Translation IS: “The Electronic Solution You Are Looking for, Lies in the Grave Mirror”.
EXIT THROUGH THE WORLDS WITH TIPS. These Are the Tasks You Have to Fulfill in the Near Future. Briefly Translate:
1) You Must Feed The Guard Of The Gate of the Symbolic Food of the Ancients. THE CYLINDER WILL BE THE KEY TO ENTER.
2) Eggs of Spiders Must Be Put in Three Skulls, Then The Door Will Open Under their Weight.
Words From the Scroll Stun the Ears of the Beast.
3) “Box with Eyes” Will Be a Labyrinth Guide, At The End of Which You Will Find A Surprise – Some Word.
Pass In the Lobby and Climb The Second Floor.
You Will See The Witch Again. She Will Give You A Strange Silver Casket With Three Eyes.
Before You, A Gloomy Corridor With Several Doors.
Go To The First Room to the Right – There Is A Staircase On The Attic. Take The Kerosene Lamp From The Chair and Inspect The Large Chest – IT IS Closed on the Key.
Inspect The Second Room On The Right – This Is A Bedroom. Raise The Carpet In The Middle of the Room – There Is Another Room Under the Floor. GO DOWN AND PAY AtTENTION TO THE RAT HOLE. To the Left of the Barrel to the wall Someone Leured the Picture. Inventory, Turn It to Consider The Rear Side – Here Is Very Small Inscription. Align The Picture and Magnifier and Read The Following: “The Mirror Shows What Others Hide. Need A Drop of Blood to Enter Inside.
The Third On The Right Room Is Also A Bedroom. AT THE ENTRANCE TO THE RIGHT ON CHEST OF DRAWERS IS A BOX. Open It and Get Scraps Of The Poem. You Should Work Like This:
The Following Sequence Can Be Distinguished from the Hint: “Black Star – Empty Heart – Bright Moon – Ice Jewelry – Black With Lacks. ALL This Will Help to Open Ancient Bones.
Go Forward – Before You Another Bathroom. And Here Is a Jug, But You Should Stretch Your Hand to Him, Cobra Crashes Out of IT and Will Not Let Him Pick It Up. Need to Distract IT – for example, Give a Bait. IT IS Known That Cobra Eating Mice and Rats. Nora You Have Already Seen, IT Remains to Find A MouseTrap and Catch a Rat.
Go Down, and Someone From Above Will Throw You Under The Feet Of Voodoo Doll. Pick It Up and Go to the Left In The Hall and In A Dark Pass – This Is a Dining Room, And There Is A A Kitchen Behind It.
Cut The Knife From The Table. Come to the Refrigerator, Get Cheese From It. Open The Shelf To The Left of the Sprayer from Spiders. Check If The Water From the Cranes Flows.
GO FURTHER INTO THE STORAGE ROOM – IT IS DARK AND NOTHING CAN BE SEEN. Turn The Switch On The Left Wall Under the Boxes and Turn on the Light.
Light Bulb Will Burst, But You Have A Spare. Screw IT and Turn On The Light Again. Take With You a MouseTrap and A Lighter from the chair, Check the door – Closed.
WHEN YOU GET OUT OF THE KITCHEN, IN FRONT OF YOU WILL APPEAR. She Will Tell That Muretta Isher Mother Who Killed The Whole Family, About Her Experiments and Records, As Well As His Passion for Voodoo Religion.
Climb On the Second Floor and Put a MouseTrap In Front Of The Rat Hole. While The Rat Is Caught, You Can Continue to Explore The House.
3. WE PASS THE LABYRINTH
Go Ahead on the Second Floor Before Development. If You Try to Open The Door To the Right, You Will Not Let Let Be Done. Start and Go to the Portrait on the Opposite Wall.
HERE IS Drawn Skeleton in A Necklace. REMEMBER THE CHESSBOARD HINT – THERE WAS ALSO A TALK ABOUT NECKLACE. Click on the pearls in the sequence 3 – 5 – 2 – 4 – 1. PORTRAIT WILL MOVE AWAY AND YOU WILL TAKE A BOTTLE WITH ELIXIR FROM THE CACHE.
Go To The Door To the Left – This Is A Studio. Take a Brush from The Jar In Front Of The Picture and Return to the Corridor. ENTER THE RIGHT PASS AND RAISE UPSTAIRS.
Looks Like This Is The World Room. In The Center of the Room is a Strange Altar and a Plate Full of Blood Crows. Taking Advantage Of The Tip On The Turn of the Picture, Go to the Blood. Put The Picture to the Easel and Spend on the Mirror with a brush.
You Will Fall Into The Labyrinth. Log in to it – use a brush on the mirror, go out – click on “Space”.
The World Wrote In The Diary That At The End of the Labyrinth You Will Find A Reward – The Word on the Wall. IT CAN BE IN ANY PLACE, T.then. The Labyrinth Is Generated Randomly. IN THE MAZE THERE ARE RISING DOORS ON Drawn. IT IS Necessary to Approach Such A Wall Close and Click On It – The Wall Will Rise, and You Will Enther The Secret Room Where The Word May Be Written.
The Corner of The Screen Shows A Labyrinth Plan with Multicolored Dots:
Green Is Your Location, Dark Green – You Have Already Passed, Red – Nightmares Worlds, Blue – Door, White – Wall.
INSIDE THE LABYRINTH CAN NOT SAVE THE GAME, SO IT IS BETTER TO DO IT NOW. Mirac Nightmares Can Kill You, So If You See A Skull, It Is Better to Jump to the Side.
AT The End of the Labyrinth, You Should See The Word “Planta”.
RETURN TO THE CORRIDOR AND INSPECT THE ROOMS ON THE LEFT.
The First Room Is Also A Bedroom. From the Drawer of the Tilet Table Take a Box with Ashes Muretta. Will Arise The Witch’s Ghost in A Rocking Chair with a Kolya Box and A Bloody Boy at The Door of The Room – This Is a Hint.
IN THE NEXT ROOM THERE IS NOTHING INTERESTING – THIS IS THE BATHROOM.
IT’s Time to Check the MouseTrap. RETURN TO THE SECRET RAT FLOOR AND TAKE THE RAT FROM THE MOUSETRAP, TAKE IT TO COBRA AND TAKE A JUG.
Go to the Kitchen for Water. Passing by The Cabinet, You Will Hear A Phone Call. Remove The Phone, and Someone Will Warn You Thate The Key Is Lying In The Box. How to Open It?
Pour Water, And On a Stylized Chalkboard Next To the Fridge You Will See A Handprint With the Inscription: “Hungry!”. Obviously, This is a hint – See What Lies in the Refrigerator, So Open Its Door.
Inside Is a Sliced Hand. Touch IT and You Will Find Yourself in a FRENCH HOTEL.
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