New Bremen: Game Walkthrough and Guide

New Bremen Musicians.
Open The Second Below The Cabinet Box Near The Door and Read The Dossier to the Bank Bike Bakery.
Take A Rope From The Wall Near The Door, From the Cabinet – A Scroll with the posters; From the window We Take A Cactus, From the Target – A Handle; From the Shelves We Remove the Bubble and Lemon.
Call on the Phone.
Inventors, We Use a Lemon On The Bubble, The Resulting Combination IS Used on a Water Tap.
We Leave From The Office.
Sit Down On The Bench Near The Bank and Quickly Click On The Body Of The Machine That Appeared. The Detective Must Jump Into The Body and Hide in A Box From Pizza. Did Not Have Time – We Return to the Office, Again Call on the Phone and I Repeat Attempt to Jump.
Click on a Glass of Coffee, Which Drinks a Guard.
We Go to the Elevator.
Click On the Urn Near The Elevator – The Detective Takes Hours.
Hide The Clock In An Outdoor Bag With Gold. After The Robbers Run Away – Go to The Right, At the Cabinet of Atamani.
Going To The Office, Speak With Atamans and Get A Task.
We Leave and Go Back to the Detective Office.
Click On The Closet With A Dossier, Read The Data On The Stupid King.
WE GO OUTSIDE WITH THE BANK AND GO TO THE LEFT OF THE BANK BUILDING, PAST THE FOUNTAIN.
We Use A Rope On A Tree Growing Behind The Wall of the Royal Castle.
To Pass The Labyrinth, You Need to Choose The Right Moment for the Start to Stop After The Start Of The Movement. Several Attempts – And The Detective Will Succeed 🙂 The Beginning Of The Left Mouse Button Anywhere. ESC – Labyrinth Exit Back Under The Walls of the Palace.
Passing the Labyrinth, Get To the Royal Palace. Go to the door.
INSIDE THE PALACE TAKE THE ROLLED CARPET ROLLED CARPET NEAR THE RIGHT COLUMN.
Near The Left Door, Pull The Call Cord.
After The Servant Runs Away, We Take Brushes Left to Them and Go Back to a Room with A Sleeping Servant.
We Use Brushes To the Dwell, Near Which The King Bedroom.
In The Bedroom of the King, Click on the chair – The Decective Will Hide Behind Him. WAITING FOR THE CARE OF THE KING FROM THE ROOM.
Click Again in The Chair and Come Out Because Of It.
Take Near The Armchair Shell From The Egg.
Click On The Head Of A Bear Lying On The Floor and Take the Key.
Click On The Picture Hanging On The Wall Near The Chair. IT Turns Around and The Door Becomes Available.
We Use The Key On The Door.
Entering The Door, We Fall Into The Treasury. THERE IS NOTHING THERE, EXCEPT THE GOLDEN GOSHKA KING. We take it and go.
Return to the bank to atamanche. IN THE BANK THEY WILL NOW MISS WITHOUT ANY PROBLEMS.
Talking with Atamans, We Get Further Instructions and Come Out From The Bank.
We Go Up From The Bank, Under the Arch Between The Bank and the House. As Soon AS Location Changes, Quickly Choose in the Golden Pot in the innovation and use it on the cat. If You Did Not Have Time – We Return to the Jar and Repeat An ATTEMPT.
CREATE A KING TO THE BANK. King Capriznitsy – Apply A Carpet Pathway From Inventory.
We Are Trying to Enter The Cabinet Atamani – The King Leaves. We Enter The Office, Speak with Atamans, We Get A Further Task and Return to the Office of the Detective.
In The Office We Look Into The Archive and Read The Dossier About the Princess, The Troubadura and Their Son.
Go to the troubadour: We Go On The Road, Where The Left-Up to the Middle of the Road. There Is A Passage to the Left, At The Road Sign Level – We Are there.
In The House of Trubadura, We Use a Possession at the Princess.
We Use The Poster On The Pipeline That Appears.
In Response to Words ABOUT THE ABSENCE OF WRITING OBJECTS IN THE HOUSE, WE USE A HANDLE FROM INVENTORY ON TRUBADOUR.
After Leaving The Guitar From The Wall, The Flower of Lavender and Go Out.
We Go On The Road Up-Left.
Apply On The Donkey Guitar.
Entering The Academy, Quickly Click On The Piano – A Detective Will Hide In It. IF We Did Not Have Time And The Dog Notic – We Leave and Repeat The Attempt to Go.
After the Care of the Cat And The Rooster, Click on the Son Of Troubleour – The Detective Climbs and Speaks with Him.
Apply on the Son Guitar.
After Meeting The King and Grandson, We Take A Helmet and Skate.
Return to Atamanche.
WE SPEAK WITH ATAMANS, WE Get New Directions.
RETURN TO THE KING PALACE. You Don’t Need to Climb Again Through the Wall – We Will Miss Our Palace Wall Problems, It Is Only Wall Going to The Right Along The Guards of the Palace.
We Pass Through The King, Where The Feast Goes Left, Through the Bridge.
We Pass Along The Past Past The Kitchen Deepwhew.
We Use Skate On The Dress Hanging On The Rope.
IN THE MARKET FIRST WE KEEP. Then I Click On The Basket Lying On Earth and After Detective Takes It, Quickly Click on the Bottle Of Wine, Standing Near The Second Left Of The Merchant. The Detective Must Pick Her. If IT Failed – Call The Save and Repeat The Attempt.
We Return to the Market and Go Deep Into The Pharmacy.
In The Pharmacy, We Use A Bubble with Lemon Juice On A Bottle, Standing On the Third Bottom of the Left Cabinet Shelf. The Detective Must Change Them.
RETURN TO THE PALACE OF THE KING.
We Go to the Kitchen.
In The Kitchen Quickly Hiding Behind The Entrance Door and Wait for the Arrival and Serving The Servant.
After His Departure Come Out Because Of The Door and Take the Apple and Chicken.
IN INVENTORS WE USE A CHICKEN FOR AN Apple. THE RESULTING HYBRID APPLY TO THE ENTRANCE DOOR.
After Stunning The Servant Take A Tray With Wine Glasses.
Go to the Lawn in Front Of The Palace, Where the Whole Royal Family Is Having Fun.
We Pass To the Bushes to the Right of the Bushes, The Robber Quickly Give A Dress from the Inventory.
Inventors We Use A Bubble with Sleeping Pills for a Tray With Wine Glasses.
We Use a Tray On Yourself – A Detective Invites Everyone. The People Are Stupid – Drink and Fall Asleep 🙂
SO Breaking Ingenious Detectives!!! Okay, Fold. RETURN TO THE PALACE.
In The Palace We Go To the Throne.
SPEAK WITH THE KING.
Go to the Hall of the Military Cooncil (Door Opposite The Throne Hall).
Take The Banner from the Wall.
WE GO INTO THE RIGHT (NEIGHBOR) Door; We Return to the Market and Offer a Merchant in The Center Banner in Exchange for His Tent.
RETURN TO THE HALL OF THE MILITARY COUNCIL.
We Go To the King We Go To the King.
In The Barracks, Proceed to the Search for Guards.
I Pull Out One From The Gun.
SECOND – From the Barrel.
The Third – From the Fire Crane.
The Fourth – From the Bed On The Second Floor of the Barracks.
Click on the box with GunPowder and Pronounce a Flame Speech. We Are Sent. 🙂
So As Not to Send Even Further, Give Warp The Wine Bottle That We Have Already Taken on the Market.
With Such Warriors, The Bank Does Not Take: (
Apply ON "Pyramid" Tent.
But The Victory Was So Close… RETURN TO THE HALL OF THE MILITARY COUNCIL.
Consisted, Called… NOW THEY ARE STILL IN FEELING. GO TO THE PHARMACY.
Investment We Connect Together A Lavender Flower, Cactus, Egg Shell.
WE SPEAK WITH THE NECESSARY COMPONENTS.
We Take the Medicine and Return to the Hall of the Military Council.
SO, in Pursuit of the Ataman, Who Pulled the Royal Crown. The Most DiffiCult Puzzle Is Carefully Remember The Map, Because After Going The Mouse, It Will Distort on the Principle of Puzzles. IT IS Necessary to Restore Its Original Species, Choosing Palakways That Change Places. WHO DID NOT REMEMBER THE MAP – SEE THE PICTURE-TIP,
To Pass a Border Guard That Closed The Passage, We Use a Helmet on the Gate (Preferably Higher, So As Not to Hurt the Image of the Border Guard).
IF On the Border Guy – You Will Have to Decide The Puzzle With the Code Lock in Prison.
ON THE SQUARE GO TO THE LEFT, IN THE RESTAURANT.
Take The Pepper from The Table, with A Bar Above the Phone – A Knife.
We Can Talk to the Bartender.
We Go Out, Go Through the Square to the right, to the hotel.
We Take The Tube from The Lamp On The Table and Kerosene Lamp. If The Porter Notices – We Go out and Go Again.
We Go to the Square and Go to the Port.
SPEAK WITH A SAILOR.
We Go To The Right, to the boat.
We Use a Knife on the Castle, Kerosene Lamp – On The Boat.
To Escape After A Collision With A Fish-Saw, Click On The Rescue Circle and Sailing To the Uninhabited Island.
Use the Rope On The Fruit of Palm Trees.
USING THE FRUIT ON THE DOLPHIN.
SO Cyprius. WE SELECT THE ORS ON THE COAST, THE PIRATE FLAG, THE FISHING NETWORK (Hanging On the Centers in The Center).
We Go to the Glade.
We Use The Oar Chip On The Leopard, Pass To the River.
Apply To The Crocodile A Lifebuoy, We Go to the Other Side.
Monkeys Do Not Let Let The Detective Go Along The Path – So Scare Them, We Apply A Pirate Flag On The Macaque. To The Fallen Monkey USING THE NETWORK. NOW THE WAY IS FREE.
Click On a Splitted Tree – And Stuck In It! We Use the Prisoner Monkey.
In The Village of Natives, We Take A Fishing Rod in The Shoon.
We use the chip of the chalny and swim on the uninhabited island.
On The Island We Use the Chip of the Oars and Dig a Treasure.
RETURNING TO THE THE NATIVES, APPLY TO THE ABORIGINE WITH THE BOOKS OF BEADS AND IT INDICATES OUR WAY TO ROBBER.
We Leave On The Road.
YES, Powerful Fortress. There Is Nothing To Do, Go Back to the Village.
Let’s Give The Native With Ink Blue Hat – We Get Instead Of Ink.
We Use A Bubble with Ink on Yourself – A Detective Writes a Letter to Bremen.
Go to Russing With Fish – Right from It Periodically Become Visible Skins, But She, Dancing, Constantly Closees Them. We Submit A Moment and Take The Skins.
RETURN TO THE ROGUE FORTRESS.
We Distribute The Skins of The Donkey, PS, Cat and Rooster.
Click on the window at home.
Apply to the Crown Fishing Rod.
SIT INTO THE BALLOON AND FLY AWAY.
We Look At The Final Cartoon. Everything!
AMOUNT TO B. Efimov