Homeworld: Game Walkthrough and Guide

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March 18, 2022
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By Jonny Gamer

HOMEWORLD: PASSAGE
Homeworld: Game Walkthrough and Guide
Consider All Combat Units That Can Be Built Or Sometimes Capture, Naturally With Characteristics and Comments.

UltraLight Class (Fighters)

One. Defender – Having Twice As Big Defense Thant His Friends in Class, He Lags Behind Them in Speed. IT IS ALSO Extremely Effective and Due To Low Weapons. I Never Built Them At All.
2. Scout. The First View Available to US "Aviation". Having The Highest Speed, But The Low Power of The Fire Is Effective Only to Distract The Embam from the Target Until It Will Not Pass The Heavier and Slow Ships. Built Them At The Beginning, Then NO.
3. Fighter. Very Good and Very Effective Small Star Pilot. Good Against Corvettes and Large Minority Purposes (FRIGATES AND AIRCRAFT CARRIERS). IT INEFFECTIVE AGAINST THE DESERTSERS, MISSILE DESTRUNELS AND HEAVY CRISERSERS – THEY WILL NOT BE ABLE TO MASK THEM, AND THE FIRE OF RUDE GUNS AND ROCKETS IS INSTANTLY SPREADING IN SHREDS. But For Distracting Maneuver Comes. USED OFTEN.
4. Sturmovik. Having Quite Strong WEAPONS CAN HELP IN THE DESTRUCTION OF CORVETTS AND FRIGATES. Against Other Species, He Lacks Speed and Maneuverability. Used Only 2-3 Places.
Five. Sturmovik-2. Strange Ship I Found In The Second Race. Designed for the Shooting Of Small Goals and Missiles. IT HAS A Very High Firepower (193 Units), But Weak Armor (Only 300). It Was Trying To Use It, However, The Enemies Well Know Him and Attack First. HOWEVER, UNDER THE PROTECTION OF Attending Frigates Or An Invisibility Generator – A Terrible Thing Against Small Enemy.
6. Machine Guns. Are Located on Space Landfill. Do Not Move, But Have Powerful Weapons and A Large Radius of Fire. Usually Hang Up Three Things That Makes Them Very Dangerous for Single Ships Worthout Support for Repairmen.

Corvetov Class.

One. Light Corvette. ONLY FOR FOOLS. Weaker Weaker Than The Defender and Maneuverability and Speed AT All Nowhere. DID NOT BUILD AT ALL.
2. Heavy Corvette. SAME AS LIGHT, Only Weapons Are More Powerful (But Weaker Than the Fighter). DID NOT Build.
3. REPAIR CORVETTE. For the Whole Game Built Only One. AT The Beginning. THEN HE COULD COME WITH FRIGATES OF SUPPORT. Will Come Down If All Possible Frigates Are Aladya Built and IT IS Necessary to Treat.
4. ABORDAZK. Very Necessary Flying. SLOW, Small, Low-Breed, But Can Not Live Wort It. Allows You to Capture Enemy Ships. IT Is Enough For Small Enough, For Frigates IT IS Necessary Two Times, For Destroers – 3, for Cruisers, Aircraft Carriers and Ship – 5. Capture Them Ships From Class "Fighters" Impossible Due To Low Maneuverability. If You Are Trying to Grab Something, Then Send US Immediately Two More – USUALY HALF DIES ON THE NETTLE. After A SuccessFully Completed Mission, All The Enemy Ships From The Class "Corvette" AND ABOVE TO CAPTURE TO EITER USE OR "Dismiss" ON Resources.
Five. ABORDAZK "Doggy Claw" (Or Something Like That). Enemy. Occurs at the Level "Dump". Very Living. ALONE CAN DRAG ALL YOUR SHIPS. Capture It Has Not Yet Tried, But I Will Try. To Destroy IT IS Necessary to Paralyze It With The Help of a Gravitational Generator, Then Shoot The Whole Fleet.
6. Destroyer. Great Thing. Turn It On For A Reset Min Near The Base and You Can Fly Where God Will Send. Your Ships In Their Mines Do Not Rush. MINES SWEAR THEMSELVES TO THE ENEMY SHIP AND EXPLODE. I Left 3-4 Destroyers – The Rare Enemy Lived To A Rapid To the Base. WHEN WE THEMSELVES HAVE TO FLY THROUGH A MINEFIELD – SENT One Destroyer Forward WITH 5-7 Support for It. Just So You Can Collect All Mines On The Ship, But Not Lose It. YES, And Even Despite The Treatment Sometimes Health Left To Yellowness. Do Not Remind You That It Is Desirable to Fuck An Enemy Destroyer, As We Will See, Otherwise He Falls The New Field.
7. Multispattle Corvette. Extremely Useless Hrenovina. Allegedly Can Be Rained in All Directions in Small Aircraft, But Beats Weakly and Crooked. IT Easier to Paralyze The Enemy With A Gravycology and Calmly Shoot.
8. Gasoline Tanker. ENEMY KORVETICS Used to Refuel Fighters That A in Nebula. For US IS Complekely Useless, SO I’m Immediately After Capturing "DISSOLVED", ALL 200 LOANS FOR EACH Introduced.
AND. Rocket Corvettes. THERE ARE OUR ENEMIES. SHOOT THE HOMING ROCKETS. Capture Failed. Very Dangerous for Small Ships.

Resource Class.

One. Collector. Collects Resources Naturally. Platedting 650 Loans. IT CAN ALSO BE USED AS AN AtTacking Ship, But Very Weak (from Despair).
2. Collector Resources. Sails to the Place of Collection and Collectors Give Up Resources to Him, and not Fiber Far from The Base. Being Naked And Small Maneuverable Becomes Easy Prey for the Enemy. I DID NOT BUILD IT. Instead, It Is Better to Build An Aircraft Carrier – The Meaning Is The Same – He Can Take Resources, But It Has An Armament Of 100 Units and Can Build Ships, Including for Its Protection.

Fregete class.

One. Attacks. Malomanery, But Strongly ARMED, Effective Only At The Beginning, Until Ionic Frigates.
2. Support. King and God, The Savior You are Our! REPAIRS SHIPS AND REFUEL. 11 Such Frigates CAN TREAT THE SHIP FASTER THAN THE MOST POWERFUL FLEET CAN SHOOT IT. IT HAS Even Messengers.
3. Robotofregate and Field Frigate. Different Races Are Given. The Robotofregate Produces 24 Robots That Are Shooting In All Directions (or Reflect Enemy Shells). USUALY THE ENEMY SHOOTS FIRST ROBOTS ONE By ONEF ATTACKS. While He Is Having Fun, You Can Slowly Flush by Other Ships. The Meaning Of The Field Frigate Is Not Clear to Me, Although in the Comment IT IS SAID THAT HE "Reflects Enemy Shells". Circled Rare.
4. Ionic. Excellent, Albeit A Small Creation! Hits Strongly and Efficiently! Very Necessary Before The Appearance of Destroers, And Then It Does Not Hurt.
Five. "Eared" Ion Frigate. CAN BE CAPTURED BY THE ENEMY. REMINDS WARLON SHIPS FROM BABYLON 5. Being Slower And Less Armored Than Our Ion Frigates, It Has a Greater Range (by a third) and, as it seemed to me. I Highly Recommend IF You Can Capture.
6. "Triangular" Ion Corvette. Hostile. Having High Maneuverability and 2 Ion Beams Are Very Dangerous for Small and Medium Ships. I Have Never Succeeded – IT Shoots Great, Dog. Subject to Immediate Destruction!

Superbaz Class.

One. Destroyer. Powerful And Extreme Effective Weapons Makes IT Indispensable in Battle. Especially Since He Also Gives God! IT IS A PITY THAT ONLY CAN BE DONE (ONLY 6 OR 7).
2. Rocket Destroyer. Having Self-Equipped Rockets Is Very Effective in The Fight Against Fine Aircraft. As It Seeemed to Me, In Battle with Powerful Ships It Is more Difficult for Him to Fill Up The Emblue Than A Simple Desire.
3. Aircraft Carrier. May Have to Build Ships, Except for Heavy, Has Quite Strong Weapons, But Small. Ised IT AS A Resource Collector – And The Function Performs and Armed. And Pays – You Can Add Fighters.
4. Heavy Cruiser. Very Small, Very Slow And Nightmare Powerful Technique. Death to the Enemies! IF He Got – Here Any Enemy Comes Bored. And If With Support for Support for Support – In General – Do Not Come – Kill!

Class Mirny.

One. Probe. Allows You to Spit The Enemy Ships, UNDER THE COVER OF THE INVISIBILITY GENERATOR. Bad Because Disposable.
2. Sensor. Curses and Tracks on The Map Close-Swapping Ships Enemy.
3. Scanner. SHOWS ON THE MAP All Enemy Ships and Completely Tracks Them.
4. Researcher. Allows Research. I Grab One Game.
Five. GRAVIPOL OR GRAVIDSTRUCTOR GENERATOR. Creates Around Himself A Gravelic Galoda, in Which All The Enemy Ships of The Class Fighter and Corvet Will Simply Hang, Do Not Move. After That, Their Ion Frigate Rolls.
6. Invisibility Generator. Fully Hides from The Embes Ships Around, While His Charge Does Not End. However, IF The Ship Shoots, Then He "Manifest" AT TIME, WHILE FIRES. There A at Least One Level Where It Would be Almost Impossible without it.

Matter Class.

One. Our Own and Enemy Base. Having A Big Defense, But Weak Weak Weakons and Not Having To Maneuver (in Missions) CAN Only Survive Against Small Enemy Ships. Big Need To Destroy, Not Allowing Her.
2. Ship Bantusi. TRADING RACE GIVES US New Inventions for Loans. Safe, Friendly.
3. Gravicocrabl. Very Dangerous for Large SHIPS Above Corvette. AT The Close Distance Captures Control and Manages Our Ships Against US. There Is No Influence On Small Ships. INDITION TO GRAVIPOL, IT IS NOT ARMED WITH NOTHING, BUT TESTSES WITH ME SOME LARGE SHIPS OF DIFFERENT RACES THAT THEY PROTECT HIM.
4. Supermeteorite. Awesome Cobblestone WITH A MOTOR IN W…, I Apologize in the Stern. RUSHING TO OUR BASE IN ONE OF THE MISSIONS AND IS SUBST TO DESTRUCTION. The Base Does Not Stand The Collision.
Five. Research Station. Base of Enemy In The Supernov Star. Destruction.
6. Quantum Distors. In Nebula, They Look Like Spine, Our ENEMIES – On 8 Coffins Folded With A Cylinder. Paralyzed The Possibility of Hyperbank. Subject to Immediate Destruction, Which Is Not Always Easy.
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