BIOSHOCK: Game Walkthrough and Guide

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March 18, 2022
9 minutes
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By Jonny Gamer

BIOSHOCK: PASSAGE
BIOSHOCK: Game Walkthrough and Guide
BIOSHOCK PASSAGE:

One. Crash plan

The Game Will Begin With A Short Introductory Video, In Which We Will See The Last Minutes of the Aircraft Over the Ocean. WE Float to the Building Similar to the Lighthouse from Burning Liner Burning Wrecked. CLIMB THE STAIRS AND GO TO THE DOOR. We Find The Staircase On The Other Side Of The Room and Go Down to It to the Batiskuf. Inside Batiscopes, Click On the Lever to Go On the Ocean. Conveniently Arranged BEFORET THE PORTHOLE AND Watch The Beauty of the Unknown Underwater World.

2. Welcome to Rapture

Reliable Radio from the Shelf to the Left of the Porthole. We Listen to the Message from the Atlas. We Leave From Batiskof. We Turn Left and Climb The Stairs. We OBSERVE THE FIGHTING OF HUMANOID WITH THE SECURITY SYSTEM. We Go to the Aisle, Littered with Pieces of Concrete. Raise The Adjustable Key From The Ground and Divide Them Concrete Blocks. We Go to the Next Area. Stand In Front of the Stairs Until We See The Couch With A Flame. THEN CLIMB UP THE STAIRS AND PUT THE KEY TO A COUPLE OF FATAL BLOWS OF THE HUMANOID, WH ATTACKED US FROM AROUND THE CORNER TO THE RIGHT. Do Not Forget To Search by You in Search of Plasmid, First-Aid Kits, Cartridges and Other Useful Things. Then Climb on Another Staircase and Take From A Special Gatherer’s Garden Machine – The First Plasmid ElectroBolt.

After Waking Up, You Will Find That The Became The Owner of Supernatural Power. NOW YOU CAN START Electrical Discharges in the Presnce of Appropriate Plasmid Reserve. We Release Electrical Discharge In The Door Control Panel. We Go to the Tunnel. WE GO TO THE TAIL OF THE THE PLANE WHO PERCED THE TAILSPARENT WALL OF THE TUNNEL BECAUSE OF THE WATER BEGAN TO RAPIDLY Arrive. We Climb Into The Tail of The Plane and Choose The Other Side of the Tunnel. We Continue to Go On The Tunnel To the Door With The Securis Sign. We Pass Through This Door To a Half-Walled Room. We Find A Couple Of Syringses With The Reserve of Plasmid and Kill A Few Humanoids.

We Pass Through The Door Above Which The Nameplate with the Inscription Airlock Active. RAISE THE LONG STAIRS. Kill The Humanoid Covered by Fire. We Go Into The Neighboring Room and On The Elevator Climb The Top Level of the Underwater Complex. Pay Attention To the Top of The Screen, It Will Indicate You The Right Direction.

GO TO THE ARCH WITH THE INSRIFTION RESTAURANT KASHMIR. We Destroy Another Humanoid and Take The Revolver From The Stroller. GO TO THE RESTAURANT. We Are Looking for a Male Toilet, in Which Part of the Wall in the Farc Can Be Labeled. BREAK THROUGH THIS HOLE IN THE NEARBY ROOM. We Move Around The Lighting Reinforcement On The Opposite Balcony. Go Down On The Stairs. After The End of the Humanoid Skirmish With A Robot, SHOOT from Your Revolver in a Hanging Castle, Locking the Grid. We Go to the Next Sector. We Take The Cartridges for The Revolver from the Murdered Humanoid. We Go Along The Corridor, Destroying All Enemies Along The Way. Having Reached the Stairs, We Produce An Electric Discharge In Two Humanoids Standing in Water. GO DOWN TO THE CENTER OF THE HALL AND GO TO THE DOOR NEPTUNE’S BOUNTY.

AS SOON AS THE LATTICE SHUTS RIGHT IN FRONT OF YOUR NOSE, IMMEDIATELY MOVE ARCH OPPOSITE THE WATERFALL. Killing Humanoids, Launching Electric Discharges Into The Water. We Leave From The Shelter, After the Message From The Satin Sounds. We Go to the Medical Plaza Sector. HERE WE LOOK AT THE SCREEN, Which is Broadcast by The Appeal from Andrew Rayna and Wait for Help from the Atlas. WE GO INTO THE FOLLOWING ROOM After His Team, in Which You Turn the Medical Pavilion.

3. Medical Pavilion

We Turn Left and Stop In Front Of A Closed Double Door. DOORS FASTENED Security System. We Wake The Device Code. The Essence of Hacking Is. The Screen Will Appear, Divided Into Squares. You Will Need To Connect The Pipe So That The Liquid Will Freely Pass The Path from the Starting Point to the Ultimate Goal. After SuccessFully Implemented Hacking, The Device Will Go to Your Side and Will Help You Deal With the Enemyes. We Go Into The Following Room. HERE WE KILL TWO HUMANOIDS AND CLIMB UPSTAIRS TO ANY OF TWO STAIRS. THE BALCONY HAS A CONTROL PANEL. Click on the Lever to Open The Door Behind Your Back. In The Radio, The Voice of the Atlas Will Be Heard, Which Will Tell You That You Should Get The Key From DR. Steinman. We Pass Through The Door and Go to Another Control Panel. Click on the Lever to Feed Meals in the Hall of the Medical Pavilion. Go Down DowN. WE ARE STRAIGHTENING WITH HUMANOIDS AND PASS THROUGH THE DOOR THAT OPENED AS SOON AS LIGHT APPEARED IN THE HALL. WE ARE WITNESSING THE ACTIONS OF THE GHOST AND PASS THROUGH ANOTHER DOOR TOOR TO THE MOST ACCURACY OF THE MEDICAL COMPLEX. IT IS Worth Noting The Accumulation of A Large Number of Humanoids in All Rooms and Corridors of the Complex. be Careful. Also Do Not Forget ABOUT THE Automatic Firing Towers. Initially, We Release An Electric Discharge In The Tower And Then Destroy It in Any Available Way.

FIRST OF ALL, LOOKING FOR THE DOOR ON WHICH THE INSRIFTION “DR. Steinman’s Aesthetic Ideals. Go to This Door and Go to the End of the Tunnel. We Leave The Tunnel Into A Large Room in Which DR. Steinman. AS Soon As The Doctor Notices You, He Will Rapidly Run Away, Leaving Behind The Pile of Ruins.

RETURN OF THE MEDICAL COMPLEX. Now You Have to Solve The Problem on The Penetration In The Staircase Next To the Entrance to the DR. Steinman Region). Entrance to this Area is Tightened With A Thick Ice Hat. You Need to Somehow Melt All The Ice To Free The Passage. We Go to Crematorium. In The Back of the Crematorium with An Electric Discharge Temporarily Output

OBSERVATION CHAMBER AND CLIMBING THE STAIRS. We Destroy Humanoid Near The Pantry. We Find A Hole In The Wall of the Pantry and Having Swolled, Inside The Inside. We Select Plasmid from the Floor Fire WHICH YOU CAN. Gilt The Humanoids Surrounding The Storage Room From All Sides. EXPECT THE END OF FIER EXTRAVAGANCIES. We Leave From the Storage Room and Go to the Dental Services Area.

Melt Ice With The Help of a New Plasmid. The Only Thing We Need To Pick Up Here – Plasmid Telekinis. IT Lies In The Left Area of the Dental Complex in the Broken Machine Gatherer’s Garden. To Establish in the Nest of the Plasmid of Telekinez You Will Have to Throw One of the Two Plasmid Already Available. What to lea to Solve Only You, But i Recommend to Leave An Electric Plasmid. Creates to Plasmid Telekinz, Go With Him to the Clinic of DR. Steinman. USING THE POWER OF TELEKINS, “LIKE” A GRENADE, FLYING IN YOUR SIDE FROM THE BALCONY AND, LAUNCH IT INTO A DILUTED PASSAGE. We Go Into The Following Room. We Destroy Two Security Systems and Pass Into Operational Through Any of the Two Doors. WE OBSERVE THE ACTIONS OF THE DOCTOR THROUGH THE GLASS OF THE OPERATING. Literally After A Minute He Rushes Into Your Side With A Machine Gun. IT’s Time to Put An End to the Mockery Experiments of the Doctor. This Enemy Does Not Represent Much Danger To Your Health. If You Have A Plasmid Alert, You Can Tri To Lure The Doctor to the Operating Table and Quickly Set Up It. AS Another Option, You Can Offer to Use The Electric Plasmid, If The Doctor’s Lurzed to Puddle Water in The Corner of the Operating Room.

Immediately After The Murder of An Archelap, Listen to the Message From the Atlas. SEARCH THE BODY OF THE DOCTOR AND FIND A KEY. Return to Tunnel. We Go to the Other Side of the Tunnel While On The Left I Will Not See An Open Passage. Go to this Area. We Pass Through The Glass Door To the Big Hall. ATLAS AGAIN GOES WITH US TO CONTACT WHITLE SISTER, AND TENNENBAUM WANTS YOU TO SPARE HER. THE CHOICE IS YOURS. I Will Note Only That You Will Receive 160 Points for Killing My Sister and Only 80 Points You Will Receive IF You Leave Her Live.

After The Adoption of A Certain Decision of the Atlas Will Send You to the Machine-Shop Installed Right in this Room and Until Recently The Hidden Massive Cordier. We Explore The Contents of the Store and Buy, What You Lack most at the moment.

WE EASTER THE HALL THROUGH THE HALL, THEN PASS THROUGH ANOTHER DOOR TO CENTRAL SECTOR OF THE MEDICAL PAVILION. Going Towards The Hall. On the Way You Will Come Across a Big Dad and a Little Sister. Dad Is a Serious Opponent, Not a Doctor. WHEN DEALING WITH IT, IT IS ESPECIALLY EFFECTION TO USE EXPLOSIVES O IMBUMING Ammunition in His Armor. Also Constantly Have to Be In Motion to Be From Dad At A Safe Distance, Because, Despite Its Dimensions, It Moves Quite Quickly.

WE ARE DETERMINED WITH MY SISTER: KILL IT OR SUBORDINATE TO YOURSELF. Go Down in the Hall and Go to the Long Open Door. Kill Along The Path of Humanoids. We Go Now Room and The Stairs Rise To the Second Floor. Click On the Chop to Open The Path to the Batch. Go Down DowN. Go to Batiskof. In Batiscife, Omit The Lever To the Lower Position and Select The Neptune’s Bouty Route.
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