Death to spies: Game Walkthrough and Guide

Remember how many times we had to remain unnoticed. And what is interesting, never we were in the fields of World War II. But this is at least strange. So many scouts – and not a single game. But, fortunately, domestic developers decided to correct the situation and created a pretty good game about our, Soviet intelligence officer. Ready to show fascists Kuzkin Mother? Then forward!
Game control
Office is not new. Much we saw in other games of the genre, but there are also fundamental differences. Let’s consider in more detail.
- Most of the action in the game is made using a special menu. It is called by the e button. For example, to stun the enemy, you need to go to his back, click e, select the “Stun” item in the menu, then press again. Stunned can be split, seize or simply transfer somewhere. All this is done in the same way – using the E key.
- We shoot, as it is, the left mouse button. Well, of course, it is better to shoot from the “sighting regime”, which is included with the right button.
- Inventory opens key I. Our hero is not a mule and is not able to drag on themselves half a thin sink, besides, some items can be worn only in a backpack.
- Current tasks and full area map can be seen on the “Briefing” screen, which is called by a button about. To each task there is a comment without which one can not be mission.
- At the top of the screen is a danger scale. It appears only when the character threatens something – for example, he noticed the patrol. The stronger the scale is filled, the suspiciously our actions from the point of view of the enemy and the greater the chance that it will be hot.
Under the scale are shown additional icons. There are four of them four types:
- “Eye” – at least one enemy sees a character. Do not carry suspicious actions when someone looks at you, – immediately will open fire.
- “Exclamation mark” – the current actions of the character will reveal it. For example, you should not walk in German form with Russian weapons. The Soviet backpack behind the shoulders of the German soldier will also attract attention.
- “Ruor” – Protection gathered to raise anxiety. That is, while she is not raised, but someone is already going to include Sirena.
- “Character with weapons” means that your cover has come to the end and, most likely, the security is already looking for you to shoot you.
- Map and zones of visibility. Each opponent has a specific visibility area. The zone consists of two parts: the first denotes the state of the enemy, the second is the range of its vision. Conditions differ in color: red – hostile, yellow – alert, green – calm condition. Remember that in the “gray”, the second zone of the enemy does not see you, but hears, can notice and t.P.
Enemies on the map are also marked by different colors: red – hostile, green and light green – friendly, gray – neutral. “Green” enemies cannot declassify you, red, opposite.
Jobs are displayed with numbers with numbers. Depending on the difficulty level, different interesting places may be celebrated by an exclamation mark.
- Hacking castles – Someone in the plot will have to open the doors and safes without a key, and to do it will be quick. The hacking system in the game is simple and beautiful: it is only necessary to choose a suitable molding. Catch the mouse with the mouse mice, and leaving the castle with the left button.
Spy weapon
Each self-respecting spy has a set of some of his special stuffs. Our agent is also not scolding. Consider all special types of weapons encountered in the game. Ordinary, like COLT-1911 and PPS, we will not take into account, let the army be fighting in the open.
Knife – the main means of quiet murder. Flies far, kills the first time, can be removed from the corpse. Perhaps the main weapon in the game, just do not forget to take your knives after the throw, their number is limited. With a killed knife you can not decrease, blood traces remain.
Drove – ordinary string and two handles, kills even quieter than a knife. Unlike a knife, the form is not dirty, time to suffocation – a few seconds.
Chloroform – shifts the goal literally in a few seconds. The noise level is minimal, it is only necessary to come from the back close and press the button. Clothes or shape does not dock. The only drawback is the onset of chloroform much longer than suffocation.
Nagan with silencer – good old revolver, but with an attached muffler. Absolutely Beshum, you can shoot over the enemy’s shoulder, and he will not hear anything. Docks clothes, and the ammunition is limited, we recommend using only in extreme cases.
Delisle Carbine – English carbise with a built-in silencer. From Nagan qualitatively distinguished by a distant range of defeat, but it cannot be hidden under the clothes, so a silent rifle loses relevance as soon as you need to change the enemy uniform.
MK walls. III – The only machine gun in the game. Slightly smaller than carbine, range and accuracy. Again, it is impossible to hide under the clothes, and the German with English weapon looks very suspicious.
Sniper rifle Mosina with silencer – Beautiful weapon! Kills any opponent from the first shot, while silently. Of the minuses – little ammunition, and it is impossible to hide under clothes.
Passage
Missions in the game worked out on fame – every one can pass in various ways. Of course, we will not write them all. After all, in some cases there are ten different ways to achieve success. Therefore, we tried to choose the most interesting options for passing, not focusing on some one.
Mission 1. Cannibal
This mission we will try to pass with a knife. Remove the gun with the silencer to the side – we still begging with him. And do not waste throwing weapons in vain, it will be nowhere to take it.
Well, we are in the rear of the enemy, and demand from us… Miracle. More precisely – find “Language”. It is, which is interesting, at the military base, where the fascists – darkness. However, scouts do not complain. Therefore – forward and with the song.
Although it’s not necessary to make noise. After planting in squatting, moving to the small post of Germans. On the way, we will meet three groups of fascists. They can be shot at least from the machine, the benefit of anyone. But on the approach to the checkpost, it is best to take a knife. Only throw them in the trees do not advise, three knives – it’s insanely little. Although there was a moment when we had to pass the game of everything with one knife. This is also possible, yes.
If you kill passing guards, try to hide their bodies for a tree – yes away from patrols. If the corpse is found, the failure of the mission is provided. Perhaps it is better to once again deal with the fascists on the belly, than to start all over again.
We came to the first goal: Bunker. Nearly two enemy. One walks around, another will fit the passage. In principle, they can not be touched. True, it is difficult and meaningless: to hide the Germans is not a problem, so they attack. We catch the knife and, by following the back, throw. We boar the guard on the shoulders and carry to his friend at the bunker. It is not necessary to throw a knife in it, you can and strangle. Now I instantly run into the bunker and beat the driver while he did not notice us.
It is important: It is not necessary to beat. You can also strangle or sleep. The main thing is that there is no blood. Otherwise we will not be able to change clothes.
But the bodies remained at the top, and they may notice. Where to hide much better? Of course, in the bunker. Lean them to the wall on the right, and everything is not visible. Now you can not rush. We change clothes into the form of the driver and go to the truck.
Closely approach officers can not be broken. How do not ask. Maybe we have a pronounced not an Aryan appearance, or we are Russian spirit and ruus smell?
Truck nearby. Run up to him, start the motor – and went. I always knew that the Germans are proud people, but so that so… In no circumstances are they not inferior to the road with a huge truck. Therefore, very carefully, slowly bypass them. However, if you are not typical of excessive mercy, and the desire to ride normally, instead of riding every counter, great – on the way we will meet a couple of patrols. Here they can be crushed, nothing fear.
Driving up to the database, we park somewhere nearby and go to the warehouse, labeled digit 3. Soon there will be a “language” and his guard. When they enter, we are stunned one and kill another. The main thing is to accidentally not kill the “client”, otherwise you will have to look for another “language”, and this is more difficult.
It is important: The guard is also not killing, in his clothes you can change clothes. And then only a few people outside and with a dozen in the headquarters will be able to learn.
Taking the key, go to a large building in the center of the base. We need to open a safe, but it is on the second floor. And let go there only officers. Well, hell with them, let’s go across. Left door leading to a long corridor. On him there is one patrol officer, so we are waiting for it when he finished around the corner, and kill the German near the door. Opposite it will be another door, there is also a fascist. Throw a knife and in it. Hide the corpse first near the second and wait until an officer passes. And as soon as he again wraps the corner, we run to the next door. There, there is some woman with a gramophone – her knife, and after the next door, an officer – it is also worth killing him. Now you can finish the patrol.
The road to the second floor is open. But there again is full of officers. Unfortunately, it will not be possible to kill everyone (although if you take the machine yes try good luck…). And it remains to be content with the fulfillment of the mission. While patrol turned away, we run into the room marked on the map. In the corridor we will stop us two fascists. They are allowed inside the only elected. Close the door behind you and throw two knives in them. If you have only one knife, you have to suffer. Come close to the first enemy and having snatched the knife, immediately throw it. As soon as he reached the goal, pull it out of the corpse and throw in the second Fit. So so that there are no such curiosities, the knives must be preserved.
Taking in a safe everything you need, we run to the truck. It must be adjusted to the warehouse number 3 close. So that the Germans do not see how we endure the “language” and ship it in the body. All – the mission is completed, it remains only to get to the start point. On the way, with a special desire, you can crush someone.
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