EDNA AND HARVEY: THE BREAKOUT: Game Walkthrough and Guide

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April 13, 2022
11 minutes
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By Jonny Gamer

EDNA AND HARVEY: THE BREAKOUT: Passage
EDNA AND HARVEY: THE BREAKOUT: Game Walkthrough and Guide
Mental hospital. We are in the ward. Went to Chaul. We look at him several times. Yeah, the chair of the chair can be unscrewed. Open. Come to the table, beat on it with a leg from the chair and break it. Come to the upholstery and cut out it all the broken leg from the chair. Now we speak with the guard. Please include air conditioning. He does not agree. We tell him how he professionally protects the door and talk about mini golf, then we say that from mini-golf even swept. The guard includes US Condiecener. From one of the slits, some garbage flies out. Come to this slot. Aha! There is air gap. Again I pick it up with a leg of the chair. We see the lattice. Come to the fan. The lattice is thrown on the screws. We cannot withdraw them, t. to. We do not have a screwdriver. We use on the screws Harvey. He says that we used to be able to unscrew the screws and without dyeing and suggests going to the past. Agree.

PAST number 1. Basement.

We are in the basement of your home. Harvey asks Edna about all things, cat. There is there (we bring the cursor on the subject and drag it to the EDNU). Everyone learned, now we switched to Edna. Take rake. We use a rake on the window and open it. Switch to Harvey. We ask Edna to throw Harvey to the window. Harvey on the street. We go for the house. Take from the newspaper Article number 2. We add to inventory. We go to EDNE and tell about the article (drag the article on the EDNU). Switch to Ednu. Come to the door, take the nail, apply it to the screw. Ale-op! Screws are unscrewed. Move from the past back to the mental hospital.

Ward.

Come to the ventilation grille. Unload nail on foot. We unscrew the screws of the nail. Remove the lattice. There is a fan. Come to the door and speak again with the guard. Please turn it off the air conditioner, it does not agree. Then we speak with him about mini-garbage and take it out of themselves. The guard turns off the air conditioner. We go back to the air conditioner. With a leg from the chair squeeze the fan, go to the mine. Paddle to Dr. Marsel’s office and learn that the father of Edna killer. There is something wrong here. We look at the lattice. Dr. Marsel and his assistant left. We again apply nail on the lattice and get inside the office of Dr. Marsel.

Office.

Take a dictionary from the fireplace, ball handle with a written table, polo club. We look at the frame over the fireplace. It says that the father of Edna Killer. Come to the door and the guard catches us. He wants us to locked us off the chamber, but this is not! Take from the inventory the club and beat her guard. Open the cabinet and hide the guard. Close the wardrobe and come out of the office.
We divide the pot on the column and go to the door, which is opposite the office of Marsela. Open there the window and go out. We pass along the corridor and see the guard there. Pass. The guard runs for us. We return to the storeroom and get out through the window. We go on the roof, break the antenna. We go around the roof and see the lattice of the mine, according to which we got out of the chamber. We use the nail – the lattice is removed, and we are in the mine. Crash and again go to the office. We leave from it. Come to the column and move it to the door, we put the dictionary on top. Now the guard from the room will not be chosen. You can go on.
Go down from the stairs to the 1st floor and go to the door to the left. Come in and see the bubble guard. We speak with him and learn that he drank a lot of water and wants to the toilet, but he can not go away. Remember it and come out. We go along the corridor into the room, the cat. Located next to WC toilet. Open the locker and get the cornflakes. From flakes get a police token. Come out of the room and go down the stairs to the bottom. We are trying to go out, but the guard cathed and Edna will lead to a large room where psychos are sitting.

Large room.

We speak with the drogelbheter at the tent and with Alulen, which stands by the window. Alulen needs hanger. We remember that.
Come out of the room through the right door. We speak in the corridor with Yuppie, which stands with a handset. We ask him to give us a phone, but he does not give it to us. Go to the room, which is in the same corridor. We communicate with Professor Nok, who does not give us to switch the channel. We assure it that we know how the film will end. As a result, we switch the channel and get on stock news and remember the words “shopping” and “Sale”. We go back to Yuppie, talking to him and offer him to buy until the phrase “Look, Yuppie! This is a boy!”. Yappen will give us a phone. Return. Come to the phone automatic, put the phone on the lever and we fall a coin. Take it.
Now we go on the door to the left. 1st door – controller. We learn from the controller that in the linen elevator queue and need a pass. Come out.
2nd door – toilet. We take a bean sauce from the table, turn on the light and Peter crashes. We talk to her and find out that how to get out of the mental hospital know only the keysticker and almilio. Remember. Take from the table chips.

3rd door – a man-bee. We take the scissors from the table, talking to a bee man and learn that he wants coffee. Go to the door that is in the room and get into the bar. Peter sits there. We speak with him and give him a bean sauce. Peter runs away. Take from the bar rack card cocktails. We go to the next door. Raise a cup. Come to the machine, put the cup into the hole, throw a coin – coffee is ready. We go to the bar. We ask the waiter a cocktail from a cocktail card. Connect a cocktail and tube. Drink a cocktail – Fu, whatever, and even flies on the day! Turn on light. We go to the man-bee. We give him coffee. He drinks. In the inventory, we have a cup with ear gray. Put in it fly. Go to Professor Noku. He gives us a hanger in return. We go to the big room.
We ask Drogelbhecher to skip us to the king. He does not agree. Show him a police icon – the entrance is free. =) Go to the king. He boils us about her throne and suggests him. We, of course, lose. Come out and go to Alulen. We change with him hangers and go to the 1st door. We give a conclusion hanger. Go!
1st stop. We leave the room, go straight along the corridor. Extreme door left. Go, turn on the light. We speak with the keymark. Learn how to escape from the mental hospital. Come out. Go to another door – toilet. Also turn on there light. We see the cartoon that the bubble runs away to the toilet. Now we go deep into the corridor. See want and moth. We speak with them. We use scissors on them. We go, sit down in the elevator, we go around and go back to want and Moti. There are no longer. We use chips on the bed (the sheet will take place in the laundry, but we will not show it). Return to the elevator.

2nd station – Laundry.

We jump on the sheet, climb the ladder, go out on the door. Go to the door on the left. We take a blank from the box, study the history of patient diseases. Remember the story of the king adriana. Come out. We go to the door near the drawing. This boiler room. Descend down the ladder, we see a pit. We speak with Ne. Almi will get out of her. Talking to him, he digs a tunnel and he caught alumina. Now he needs a spoon. Return to the door in the laundry. Opposite her there is a staircase. Raised by Ne. Go to the door with the window.

Kitchen.

See the table box. Not a single spoon! Take a knife and fork. We take a saucepan on the stove, remove the tack on the wall. We go to the next door – this is a dining room. We take from the table ketchup and mustard. We go to the door on the left – the corridor. We pass to the door. There is some session and we are not allowed there without a signed form. We leave, go back to the dining room and go to another door. Climb the stairs to the very top. Return to the office of Dr. Marsel. With the help of a knife we wake the box and take the key from it. Come out of the office and go down on the 2nd floor. Using the key, open the locked door and go. We look at Alfred’s notebook. Then in the inventory, choose Harvey, bring it to the notebook. Everything, let’s go to the past learn to fake signatures.

Past number 2. School.

Playing Harvey. We bring all the items that are taken to Edna, so that the teacher closes it in the closet. In the closet hangs a coat, from the pocket of which the letter sticks out. We ask Edna to get it and pass Harvey through the gap. We read it. Then drag on the Harvey Panel’s panel, we use it on Edne and he releases us. Now ask Edna about a note in the bag. All, signatures did learned. Memory ended.
We leave out of the room. Climb back to the doctor’s office. For more on his signature of Hovering Harvey2 for a diploma. Now go down on the 1st floor and go to the door, so that the guard caught us. We go to the bar. Fake a signature on the map of cocktails and order it at Barmen. Barman leaves, and we will carry the scoop that sticks out from the barrel. We go to the elevator. We go to the laundry, we jump and go to Almi. Let him scoop. Returning to the door where we are catching and leading to a large room.
Come to Aluminum and learn from him how to beat king adriana. Aluman need another hanger. We go to the elevator, sit down and use ketchup on the professor of the mantel. I donate to the laundry, we take the hanger from the rack. Go to Almy and take clay there. Returning to the door where we are catching.

We give aluminum hanger and go to the electric chair: elevator – laundry – to the door, GD catch (do not go there) – up the ladder on the 2nd floor (door with zipper). Edna there be beaten about. Now we go to the king Adrian on the audience. Now we guess the side of the coin, but he still does not want to give medal. We go to the elevator, we go to the laundry and go to the group, which has a session of psychotherapy. Find the signature of Dr. Marsel’s signature, we go and answer the questions: “I am Adrian”, “1st number on physical education”, “black”. We go out, go to the stairs in the corridor, climb the 4th floor. Go to the WC toilet. I woem clay in the water, we make a writing key. Return to the big room. Go to the king Adrian. We are talking to him about Phys Ree, about the dog and answer “red”. Then 2 times select the 1st option – our medal!
We are going to boiler house. Put the cast in electrocamine. I pull it out by sticks. Put a medal in a saucepan., we put in the electrocamine and also get the tacks. Pour melted gold into a key shape. Now we go to the kitchen and put the split shape under the water. Skift the key from the shape of the knife. We leave the kitchen and open the locked door. Watch cartoon.
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