Mystery of Rose Valley: Game Walkthrough and Guide

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April 19, 2022
11 minutes
321

By Jonny Gamer

Mystery of Rose Valley: Passage

First episode.
newspaper editoring. Talk to the editor-in-chief of Bob on all topics. Then go and negotiate with everyone who works in the editorial board (except for Tom he will swear loud). You can talk with other characters through the “G” key. Take a pager, notepad and camera from your drawer. Talk, with all go to Bob, he will instruct you the first task. Before you go to perform the task, go to your table and see the material about Keith Grace. And go to perform the first task, t.E. Go to the hairdresser in the old town. You can navigate using the card (key “M” Latin layouts). And so you are in the old town. Go to the end of the street at the Barber House Debbie, talk there with Debbie about Keith Grace. In conversation, Debbie will tell you that Keith, there is a mother who lives in the house on the hill, and her name is Mrs. Holmes. Mrs. Holmes house is opposite the pub. Someone to the house and knock by clicking on the “G” key, appear that you are from home help. Mrs. Holmes will ask you to get into the house. Tassel for dust lies in a flower pot in the kitchen. Taking a brush, go back to the room. To wipe dust, you need to go to the object (poster, photos and porcelain cats) in the inventory (key “sh”) to choose a brush and click on the space. After cleaning at home you will have a poster and a card “Friends of the Museum”. Also Mrs. Holmes asks you to record it to Debbie. After cleaning, leave the house Mrs. Holmes and go to the editor. Use the card so faster. PRESIDENTED TO THE EDITOR, Talk to Bob, after that go to and talk to him. Talking with Tom, go to your workplace there you will find a note. Having read a note, go to the museum. In the museum, after you show the membership card guard Go to the second floor. Go on the carpet to an empty pedestal, near the pedestal you will find a second note, and Visinni (Jeweler) is suitable for you, talk to him. Talking, go to the exit, in the previous hall there is Simon, go to him and talk. In the first hall, you will also meet with Bob, just talk to him. After talking to leave the museum and come back to the editor. Editorial Go to Tom Laboratory There you will find a flashlight. Taking a flashlight, go to your workplace, look in the database, information about theft of diamonds. On the table in Lucy you will notice the letter, go and look at it. After you look at the letter, Lucy will appear, talk to her. Having finished the conversation with Lucy, go to Carle, and talk to her. He will unlock again, but you will agree with it to the end, and ask her for lunch. And so you got permission for a lunch break in the cafe on the contrary, where Annie works. Go to Annie Talk to her about everything, leaving their cafe, rain will begin. Near the exit from the cafe hanging an umbrella, take it. Leaving a cafe, go to the old town in a hairdresser, in order to record Mrs. Holmes to Debbie. Talking from Debbie, she will offer you to trim. After the haircut, she will offer you a wig, in the same place near the mirror you will find a book, just like a wig take her. Now go to the house Mrs. Holmes. In the house of Mrs. Holmes, asks you to get out in the attic. To do this, go to the ladder leading to the attic in the inventory Take a flashlight and leave the house Mrs. Holmes. You were in the attic. Go to the old lamp, it is in the mostst room by pressing the “d” key and at that time press the “M” key will turn on the light. After that, inspect the box, in it you will find an old wedding photo of Kit. A little further from the box hanging old things, take a dress. After that, inspect the trash that lies at the beginning of the attic. Everyone can leave the attic. Going to Mrs., Holmes get out of the inventory first an old photo, then an old dress, talk to Mrs. Holmes. After talking Mrs. Holmes falls asleep, you can all leave the house Mrs. Holmes. Coming out of the house, twilight went down on the rose valley.

Chapter 2.
Coming out of the house Mrs., Holmes go to the newspaper Editor. There you see the runaway thief, go beyond him. In the backyard you will see a fire staircase. From the inventory, select an umbrella and by clicking “D” you lower the staircase down, ride on the roof. Go to the left there you will find the board, take it. And so now go through the board to another roof, there is a pipe, one stone which moves. Move the stone and there you will find a small box with a cassette. Get down from the roof and go to the office. Editors a full mess. Go to the Bob Cabinet and examine everything there, then into the Tom Lab, and then go to your workplace, there, there is a player on the cabinet. Listen to the resulting cassette. After that, go to the stands of Lucy and Simon.

Chapter 3.
Morning. Go to Bob and talk to him. Then talk to Tom and Lucy. Negotivis with them, leave the editor and go to the north. On the north side, go on the way to the first turn to the right, there will be a shop of Jeweler Vesulney. Go to the bench and talk to the jeweler. Then return to the main street of the North side and there are not many, to the left there will be a hotel where Keith Grace stopped. There you will see that she is with Simon. Go to the receptionist and talk to him so that he missed you. But you will not work out to persuade him. While you at the hotel do nothing more go to the museum. You just managed the museum already closes. But you will simplify the guards to miss you. Go to the room to the left of the security post.

Chapter 4.
You woke up in a closed pantry museum, you have a kidnapped box and cassette. You see the cockroach pick it up. Then inspect the storage room, you will find in the far room arrow, take it and return to the door. Going to the door, in the inventory, take the poster that Mrs. Holmes gave you, and undress it under the door. At the same time, take the arrow and push the key, the key falls on the poster, and you pull it to yourself. That’s all you again go out of the storeroom. Slightly leaving the pantry room, there is a signaling point. Disconnect the overall alarm, and raise the second floor. Go to the hall where there is an empty pedestal, and go to the window. Through the window you will leave the museum building. Now you need to go to the hotel. Going to the utility room, put on a wig and dress (choosing them before in the inventory). Then go to the restaurant and release cockroaches. On the noise of the porter runs out of the racks. This is just what you need, look at the book of visitors’ registrations, and you will learn in what room, Keith stopped. Make up for the second floor, and knock the number you need. Talk to Kit Grace and inspect her apartments. There you will find a letter from Parker. Load all from the room of Kit.

Chapter 5.
You are in the newspaper. You need to talk to Simon, with Tom and with Lucy about their past. When talking between you and Lucy, Lucy will unfold and leave. Once you talk with all, go to the cafe on the contrary. There I talk and told all the news of Annie, go to the long-range table, Lucy sits there, talk to her. She will tell you about his past, and a lot of interesting things will tell you. After come back to the editor and persuade Tom and Samon to visit the Hairdressing Debbie. After talking to them, go to the Old Town to Mrs. Holmes, and accompany her in the hairdresser. In the hairdresser Mrs. Holmes knows Simon, so you will know who Son Kit Grace. As soon as Simon leaves the hairdresser, talk to Mrs. Holmes. After that, return back to Square, come to the backyard editor, and there you will meet with Simon, he endured garbage. When Simon leaves, go to the garbage container and inspect it. There you will find a coat that was dressed on that person who attacked you in the museum and locked in storeroom. In the coat you will find the sleeve key. Now leave the backyard and go to the editor. Sits Simon and Lucy in the reporter room. Ask Simon, whether it is not hot in a coat. But he will answer you rudeness. You will go to the thermostat and turn it on. After that, Simon will go and remove its coat. Your coat Simon hangs on the hanger not far from Clara Cabinet. From Simon Jacket Take the keys from his car and go to the parking lot, which is near the editor. Going to the car, select keys from Simon machine. Opening the car, check the gloves, there you will find diamonds. After you close the door of the machine, Simon will appear, and you have a very interesting conversation with Simon. After a while Clara comes. And you, together with Simon, will be justified in front of her. After that, you decide to go to the Jeweler Vicinni to prove Simon to you that these diamonds fake. But at this moment the phone from Simon will call. After talking to Simon with Bob, he will go to the airport, and to the jeweler you! You have to go samim. Come to the jeweler, you show those diamonds, and the jeweler will confirm that this is a fake. Talking not much with a jeweler, ask him to straighten the key, the one you found in the coat in the garbage container. After that, go back to the Square, go to Annie. She will offer you a snack, but you refuse and promise to go later. Go to the editor. In the editorial office, go to Bob and talk to him, after he leaves the office, inspect the office. In the trash can you find a burnt paper block. Then go to the picture. For the picture of the safe, take the key in the inventory and open the safe. In the safe you will find lenses from the developing apparatus. Go to the Tom Lab, insert the lenses in the developing equipment, then show the film, which in your inventory.

Chapter 6.
Show photos, and there you will see a photo of Karla with Bob on the Hawaii. On Carla Villary Treasure. Go to the karla’s office Look at the aquarium. After that, go to Ann, and take the sandwich. Return to the editor in Karlya Cabinet. On the table you will see a notebook on which you can barely written a message, read it. Take the sandwich and pull out the piranha from the aquarium. Get a house from the aquarium and find a real diamond there. At this moment you hear that Karl goes, hide. After her care for you, a message will come to the abduction of Annie. Go to the museum. Go around the museum and in the back of the pipe will penetrate into the museum. On an empty pedestal, put a diamond found in the aquarium and fake from the Bardachka Simon. Go down and turn on the alarm of the pedestal. At this moment, Karl with Bob and Annie appear. Talk, take off. Next goes the last movie. End of the game.

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