URU: Ages Beyond Myst: Game Walkthrough and Guide

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April 20, 2022
10 minutes
372

By Jonny Gamer

URU: Ages Beyond Myst: Passage
URU: Ages Beyond Myst: Game Walkthrough and Guide
At the beginning

At the beginning of the game you are standing in the desert. Wrap back and go to the shield near the closed gate. Go for the shield and touch the first sign. Wrap and go to the trailer, talk with a guy named Jeff Zaddi.
Go for a trailer and touch the second tablet.
Wrap and you notice the brine with the windmill. Go there, and a little long ago you will see the remains of the destroyed telescope. Nearby you will find a skeleton of one of the sea creatures from Riven. Go inside the skeleton and tap the third plate. Return to Rasseks. Try to turn the windmill behind the lever – nothing happened.
Go around Rasseks and go down the stairs. Go on the left bridge. When he collapses, turn right and climb the hanging bridge. In the illuminated room you will find a letter from Artus, and in the dark fourth plate.
Left from rooms are three boards on the opposite direction. Cross them and climb upstairs. In the second room, pull the lever. Get out of the room and choose the surface. Go to the windmill and push the lever, – earned!
Return to the first room with a lever (through the boards). Click on the button to the left of the door, – the door will close. Draw symbols on the wall a little left. Go to the device on the left, set the characters in the order as on the wall and click the button in the center. Listen to the story of Yeesha.
Come to the niches on the right and click on the fifth table. In the second room, open the door. Complete the hanging bridge (where there are no boards – jump over) Go to the device with the bucket. Click on the pedal below. Go down and inspect the bucket. Activate the sixth table. Now again will have to return to the already closed door through the boards. Press the last seventh symbol.
Jump and go to the other end of the cutter. At the very end you will see a tree with a hand symbol (like on signs). Touch it and go down. Go to the end of the tone until you find yourself in a round room with four characters. Take and explore the book, click on the image inside the book to be…

RELTO

RELTO is a kind of teleportation item. From here you can move to other worlds. At any time you can return to RELTO to move to another world.
Enter the house. Next to the door you will see a small handle, click it to open shutters. On the left there is an empty bookcase, and right – the gardener, opening which you can inform the appearance and change clothes.
Right on the bookshelf lies the book. Take and read it. It describes four worlds that you need to visit – World Teledahn, World of Gahresen, World of Kadish Tolesa and World Eder Kemo & Eder Gira. Note that the pages are listed in D’Ni-numbers at the bottom of each page. Now you have d’ni-numbers from 1 to 8. Draw d’Ni numbers and their compliance with normal numbers.
Get out of the house and go to four wooden columns. Each of these pillars contains a binder to one of these four worlds. First of all, you need to open all the pillars and take the binders. Go to the left pillar and click on the icon, the green light will light up. Take the book and click on the picture inside. You will move to the World of Eder Kemo & Eder Gira. In order to return back, click on the picture in the book in the left corner of the screen.
When you return to RELTO, note that one book appeared in the bookcase. Go back to the poles and click on the first post icon on the right. Orange light will light up. Click on the book and in the image inside to get into the world Teledahn. When you move there, go back to RELTO.
Now there are two books in the bookcase. Go out and click on the left rear post icon, blue color will light up. Click on the binder and in the image to get to Gahremesen. Come back to RELTO. The third book appeared in the bookcase.
Go out and do the same with the last post on the right. Purple light will light up. Click on the book and in the image to get to Kadish Tolesa.
Return to RELTO. Now you have all books connections for teleportation through worlds! From left to right You have a green book connecting with Gahremesen, an orange book connecting to Teledahn, a purple book connecting the Kadsih Tolesa and, finally, a red book connecting with Eder Kemo & Eder Gira.
Remember the order of worlds, which are described in the book on the bookshelf Right: Teledahn, Gahremesen, Kadsin Tolesa and Eder Kemo & Eder Gira.
So, let’s start from the world Teledahn. Take an orange book, open it and click on the image to move to…

World Teledahn

You are standing in the hut. In the center there is a hatch, which is now unopened. Get out and go to the back of the hut. Activate the first sign of this world. Go back to the entrance of the hut. Cross the bridge and go to the left. Right to the right on a long bridge. On the development of turning to the left. You will fall on the platform with an antenna, telescope and a yellow glow device. Press three times on the device to push the antenna. Now go to the opposite side of the platform and look at the telescope. Pay attention to the metal ring in the center. Also note that it has four buttons to press, one in the left, one in the right and two below. Press these buttons you can direct a telescope in the right direction. Your task is to catch the sun in the center of the rings and move to the same speed.
On small platforms there are three levers that need to be included. One of them is broken, but he is unnecessary. Go to the fork and roll left.
In the end you will see a lever and a ladder leading down. Do not press the lever! Go down the stairs and you will see a huge bucket.
You need to click on the lever and get very quickly climbing. If you did not succeed, make the lever again to stop another bucket and try again.
Explore the room in which the bucket delivered. There are two niches with telescopes, and between them the second plate. Activate it.
Come to the elevator. On the right side you will see the pedal on the floor, press it. Turn right and go to the control panel. Click on the remote to sit down. Lever and button on the left drive buckets. Do not touch them. Click on the lever in the center to pump out the water under the hatch in the hut. Wait until the lever is back up. When it stops, all the water under the hut is gone. Now click the Red Indicator with the Right Switch to unlock the hatch in the hut. Leave the control panel.
Go to the elevator. Press the blue button to rise. Get out of the elevator and activate the third tablet next to the window. Press the lever next to the window. View all papers on the table. There are two important paper. The first is the use of the use of aquarium in which it says that for the III and IV models, the switch must be pressed for three seconds to open the bottom of the aquarium. The second, in the center of the table, giving you information about seven pressure plates. Come to the aquarium.
On the left side of the aquarium you will find the first RELTO paper. Safear it and click on the image. It will be added to your RELTO Book. Now press the red switch over the aquarium for at least three seconds. When you release, the lower part opens. Click on the book and in the image. You will get to another office. Wrap and go to the table. Read all the paper and Douglas Douglas diary to know more about the world of Teledahn.
Complete into the room with a telescope. Click on the image to move to the platform. There is nothing to do here, so come back to RELTO. Note that a new book appeared in the bookcase. Take the fifth book and click on the image to return to the office. Pass into the room with pictures. Click on the book on the stand to return to the room with aquarium. Come to the elevator. If the elevator is not, click the blue button.
Enter the elevator and press the yellow button to go down. On the next floor you will find yourself in the dispatch. There is nothing to do here, press the yellow button again to go down below. You will find the hut.
Enter the hut, and open the hatch. Go down the stairs. In a huge reservoir, there is another staircase leading down. Go down on it down.
Go through the pipe to the break on the right. Rise up the stairs.
You will fall into a kind of prison chamber. On the wall you will see the fourth tablet. Do not forget to activate it!
View the room, you will notice seven plates on the floor and two closed doors. Go to the right door and look at the next room. On the wall in the back of the room you will see the door opening control panel, but do not get there. Look attentively and you will see that four of them (yellow) are at the top, and three (gray) – down. According to the paper you visible earlier, you need to press the second, fourth, sixth and seventh plates. It turns out that you must press two plates before each door.

4 2
7 6
15

Raw stones on these plates, the doors will open. Enter the following room.
Go to the control panel. Press any lever, but just in case you remember what. Go to the opened door.
Go along the corridor to the wooden platform. Turn to the right and descend down, on the way you will meet a wooden bridge. Jump on it and then click on the lever on the right. Continue to go to the box with drawers. Come on the door to the right.
Climb up metal stairs. Go to orange symbol. On the left wall, activate the fifth plate. Go down along the corridor next to the sign.
On a small platform, you will see a device like a telescope, but you can shoot out of it. Watch it and cook left on the hanging stairs. Vododov hang three stones that need to be knocked down. After you do it, go back to the box with drawers. Jump into the boxes to the right of the door, then on the cornice. Jump over the eaves on the left. Click on the sixth table.
Climb up the stairs on the right you will see the seventh plate. Go out through the door in the opposite side of the room. Get down down the stairs and open the door. Climb the metal stairs again. Go to the orange symbol and click on the symbol of the right door. Enter the room and go forward to the dark, until you hear Yeesha.
Once it finishes, touch the symbol on the wall. Jump from the protrusion. See what happened to Teledahn Post.
Now enter the house and take the first (green) book from the bookcase. Open and click on the image to move to…
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