Neverwinter Nights 2: Game Walkthrough and Guide

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By Jonny Gamer

Neverwinter Nights 2: Passage
Neverwinter Nights 2: Game Walkthrough and Guide
Neverwinter Nights – it is so significant milestone in kind, which somehow even ridiculously explain what it is. But still I will try.

Before us – continuation of the role-playing game based on the classical Dungeons & Dragons system (in its freshest editors 3.five). As usual, we are expected that we will deal with the causes of the monsters on your native hut, and in the process they see a lot of interesting things, solve a bunch of their and other people and, and we will be from a missing young talent by the top of the fate of the forgotten kingdoms (yes, the game takes place in the forgottenKingdoms, or rather, nearby from the city of Zimnsime, or Neverwinter).

It is not necessary to make the fate alone – you can choose to taste a company from ready-to-adventure inhabitants of the world, but only one hero is allowed to create from scratch. The rest come to us with their strong and weak parties, with their problems and character.

The battle is similar to Baldur’s Gate and many other D & D games: with an active pause (the space stops the action, if we play no over the network, and allows you to distribute orders). Tactical wealth ensures D & D mechanic itself, surprisingly implemented to be honest: Starting with the editorial.0, it actively takes into account the movement on the ground, and even a traditionally uncomplicated game for the warrior began to demand a certain tactical thinking. But about it – in a separate chapter.

Story about the game NEVERWINTER NIGHTS 2 must, in theory, consist of three parts. The first – about gaming mechanics and tactics, the second – about the passage of the script, and the third – on how to create new worlds in the game. After all, NWN is primarily not the game we see today, but those hundreds of games that will appear tomorrow.

The first part of the Neverwinter Nights is an absolute record holder in the number of games created on its basis. And many of them are significantly superior to fascinating “branded” scenarios from BioWare.

However, the editor of the game will rain his description somewhat later, and not in a “close-up”, but in the heading “Toolbar”;And we will deal with the passage in the next issue. Therefore, we describe only a part of the game – the mechanics, which, however, will be interested in us for quite a long time – after all, in the game on the basis NWN 2 We’re going to play more than one year.

It is important: Speaking about the mechanics of the game, I’m going to regularly get up to the “Munchkin” position, that is, talking about the most efficient choice. This does not mean that it is necessary to proceed from these considerations! Do not forget before us Rolling the game, which means you need to do this character for which it is interesting to play. Moreover, not so little depends on the identity of your hero. In general, if I want to be half a bard, do not confuse obvious minuses, sometimes playing such an unusual character even more interesting.

Main innovations

The most long-awaited novelty of the game is of course the transformed ideology of the team. In the first part, only one partner was allowed, and he was quite independent (read – I climbed into the fight on the last hits, rushed with a naked belly on traps, in general, I mocked how could).

Now we will easily go with three comrades, and, more importantly, we have the right to command in battle by any of them. You can switch between them – and thus command all at once;But it is required not as often as it may seem.

The usual mode of walking in dangerous territories looks like. If there is reason to expect traps – a thief crawls in detection mode (better, of course, also hide, but this is very slow), they and the command. If not (for example, outdoors) – Command a fighter that is designed to “keep a blow”. But as soon as the battle itself begins – we switched to the magician, which otherwise it will be in vain to pass your magical strength: the right, evil takes, when three skeletons, which our warwork turns into a widespread skeleton, turns into dust, the wizard is worthy of a fiery ball. Mages – sorcerers, wizards, priests, druids – it is better not to provide in battle by yourself. However, it is sometimes possible to save their efforts: for example, it is clear that at the sight of the undead priest will scream to her “Issue!”What, as a rule, suits everyone.

True, in which your partners still differ from the main character. For example, it is impossible to choose a class in which they will receive a new level. Say, Gnome Helgar will go through the warrior until he is pleased. But the skills, skills, spells you can choose them yourself, here they are going.

And it will not be possible to make one of them by a team diplomat: all conversations are conducted with the leader, that is with you. This, of course, slightly reduces the value of classes, which are wonderful to endure with conversational talents (monk, for example).

Transformed and travel. As soon as our heroes become a blue sign, symbolizing the exit from the area, we turn out to be on Global Map. Alas, to get to her where we will not be pleased with us: only in locations that have already been marked on it. And the marks appear from conversations.

Moving with the help of a map is much accelerating the case – do not be tedious to run through a dozen regions. No one guarantees the safety of the road – monsters can meet on the way, but in general, transitions are not too risky.

Even in addition to the first NWN, a system of making magic items appeared;Here it is improved to the state, when to use it comfortably and reasonably.

True, for this you need a workplace – it has to search in the city. Create a magical staff or cook the potion in the campaign is difficult. It corresponds to the letter and spirit of the rules D & D.

Such a novelty makes more valuable class of the wizard – it is to him the easiest way to do whitking, the potion and the visanium of a variety of “rings of power”.

Certainly pay attention to Difficulty levels games. By default, you are in the “sandbox”, where in your characters do not pass critical strikes (and on enemies – easily!), and “square” effects like a fiery ball do not hurt their. In my opinion, it is unworthy of the real seeker of adventures, and not only because it is too easy – and also because he depletes tactics. Do you need a lot of mind to collect enemies around the fighter and centen on it fiery balls?

This, of course, is not all new. The interface has changed. Of course, the role-playing system was greatly processed. We will talk about this Read more.

Hot and cold keys

Alas, NEVERWINTER NIGHTS 2 – Of those games where the interface has to fight. Therefore, just in case, we list the keys from which management is conducted.

Camera Arrows: The left and right turns the camera, the top and bottom control the scaling (“up” – the camera is approaching). Key * (on the “shooting” keyboard) switches the camera mode.

It is important: The left arrow leads the camera to the left, and the review, respectively, moves Right. Right – on the contrary. Which sadist came up with such an “intuitive” system? I would like to look at his honest eyes. I hate cleverware that change the usual scheme to “more correct” for some kind of theories there. But there is a way to defeat it – manually adjust the file NWNPlayer. ini, who lives in the Neverwinter Nights catalog “My Documents”. Replace Rotate Camera Left on Rotate Camera Right and vice versa .

Can be controlled and mouse – taking it to the edge of the screen. But it is slow and sad.

Motion Allowed with the mouse (clicked – ran) and classic WASD. At the same time a and s – turns, and with Shift – Slipbob. Here, fortunately, it cost without revolutionary ideas.

For Fulling The nearest opponent has a button \. E suggests the nearest creature – no matter, its or someone else’s. Tab and SHIFT-TAB switch on the list of enemies back and forth. Backspace is translated into the previous goal. SHIFT-F1, SHIFT-F2 keys and so bend on a character in a team with the appropriate number. And just F1, F2 and so on – transmit you control Character with this number.

Menu Suitable: I – Equipment, C – Character Window, B – Spells, J – Diary Tasks. The “Quick Menu” buttons are activated by numbers. SHIFT-digit switches to a quick menu with the corresponding number.

What remains? R – rest, space, as usual – pause. M includes a map. H need to remove the interface – but it is necessary only to save the picture (Printscreen). It seems that everyone.

Basics of game mechanics

In this chapter, almost nothing has changed compared to NWN, so that the signs of the system can safely skip it.

Game Mechanics D & D is well known and transparent. The character has a number of parameters: characteristics (see. Below), hits (measure resistance to damage), attack, protection, savings.

The attack is calculated in this way: 1k20 is thrown (that is, a random number is taken from 1 to 20), the attack modifier is added to the result (it depends on the level, strength or skills and skills) and compared with the protection of the target: if it turned out more or as muchAmazed. After that, damage is done (depends on weapons and, if it is a near battle, strength) – and the result obtained is written off from the hits of the target. When someone has 0 hits, it is helpless, minus 10 – death. Protection of the goal depends on its dexterity and attached armor.

(Generally, all the checks on whether a everight occurred is made using 1Q20. This means that if it is added to some check, say, +1 is, as a rule, it means that the likelihood of success is 5% higher, +2 – by 10% and so on. But it must be borne in mind that if 20 fell on the bone – it is always a success, and 1 – always failure.)

Spells can work in the same way as an attack (only an attack throw ignores the armor), and can always fall, but in this case they probably give the enemy the right to do Spassy. Spassing is three species, according to the type of effect: reaction (this is if necessary), resistance (if you need to transfer heavy physical exertion) and the will (impact on the mind). In case of success, the spell is weakening or even does not work at all.

Find out that we have “fell on the cube”, you can from the left bottom panel: the results of all our and enemy efforts are honestly reported. You should not neglect this information: it will allow you to analyze how often your hero falls along the enemy and on the contrary, and choose the best tactics.

A character that clogs clogs near the enemy with a weapon, shoots or just runs by, gets free attack from him (that is, the attack is out of turn). She can knock off the spell, and the magic energy will be invesuced.
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