Harry Potter and The Deathly Hallows: Part 1: Game Walkthrough and Guide

It became a good tradition along with the release of a new film to release the game on this very film, so that everyone could feel all the adversity of the heroes on their own skin. “Harry Potter: Deathly. Part 1” no exception.
General recommendations:
– My shadow, you urace me. Fights in the game are presented by the usual scheme using shelters. But you can do without them, because the spells have a limited speed, so to get to Harry, constantly moving from side to side is not so easy. Use it in combination with shelters to achieve maximum effect, because it is impossible to aim on the run. Play the enemies from afar from the shelter, and eliminate the rest in the melee.
– There is safety in numbers. In the course of the game, Harry will learn all new and new spells with different effects and applicable in different situations. Explore spell features to use different spell combinations in different situations. For example, when dealing with large groups of opponents, it is very convenient to use the “Confeydus” spell to enter the neglence. And when combating one to one, the spell “Perfect Totalus”, freezing enemy for a while.
– Collectibles. Collect bottles, their use in combination with combat spells can noticeably simplify life, and some of this very life restore. Try and find your own combinations of potions and spells.Since the first part of Harry changed noticeably.
Episode 1. Flight
The events of the first chapter occur in the sky, while Harry flies on a motorcycle with Hagrid to Noura. In this episode, you will only have to turn your head and shoot from the attacks of death. At first, it is enough just to beat back from the enemies, later, when Lord Volan de Mort will join the pursuers, they will have more violently to shoot. Under the end of the flight of death, death will become quite a lot. The main thing is not to let Waolars de Morta to the motorcycle, and then he can do something bad. Flying ends, watch the roller.
Episode 2. Nora
We inspect the roller, turn right and go to the father of the half amen. We listen to the conversation. Now it is necessary to find the father of Ron. Soglute Spell search path (default key) and just go for a luminous ball. Return to the barn, watch the movie.
The first battle begins with eaters. Ron strongly recommends to hide in shelter, it makes sense to obey his advice, hide and not aligned until the enemies stop appearing on the clearing. First, three eaters will appear one by one, then two pairs of supports, and after that you can run away. Our task is to get to the wedding tent. We run back, although we eliminate the troubles arising on the path. Watch Roller.
New challenge: Using the invisible mantle, sneak around the area and find out if there are eaters of death. The main thing here is to follow the scale of “detection”. When she gets red – it is necessary to stop and wait. One more thing – do not come across anyone and shoot a mantle, otherwise Harry will be discovered. The first suspicious object is a man next to the drawer. To get to him, it is enough to go ahead the fences, turn right, enter inside and go to the right until it stops. After that, it will be necessary to return. Now go ahead again. It makes sense to circumvent the fence on the left. Now you can just go ahead, bypass the last car and return back. Next – get to the cafes, it is quite simple: it is enough to reach the corner, turn right and go to the only open entrance (it is also right). Watch Roller. I hide at the table and with curses shoot the spells of the attackers (all of them will be four). Watch Roller.
Episode 3. Grimmo Square
At the end of the roller go ahead and left, go down. Not bad at the same time handle the invisible mantle. Below we find smoking bottles, select. Small glowing Fairies Creatures Notice Harry. Choose Dixicine with the F4 key and throw it on the floor. Dixie fuses in the air, now they can be calmly killed. We repeat several times until the bottles of Dixicin and the winged reptiles will not stop appearing. We return to the top, go up to the second floor and go to the door to the left. There will be some more annoying creatures, they cope with them in the same way. And now – again go down, in the kitchen to find Kickymer. We watch the video, give the house a medallion and watch the video again. Suddenly, at the top, it begins to rattle something, climb, go into the room opposite and come to the closet. From there Suddenly Dementor appears. I urgently clamp the desired key and hold it until it does not remove. Now – down again. Kickimer knew whom it was necessary, but they are constantly moving around the room. To stop it – enough to get into the thief with any spell. Watch Roller.Small, winged, glowing, but such nasty.
To advance further, you need to pass 3 tests. The procedure for passing tests is not sufficient.
Test 1. Maglovsky Factory
We enter the gate, turn left and we hope to the booth. Around the corner – three death eaters, eliminate them and liberating the first muggle. Next – through a break in the fence, we understand with the enemies and run right, we find a break in the wall and make your way to the building. Best here, staying at the top, carefully eliminate all the enemies, while getting to the opposite side of the building, pick up there useful things and then go down, release the second hostage and go further. At the outlet of the building there will be a small glade. Do not hurry on it – the evil sorcerers here will be a lot. Further along the way – dementors, two pieces. I drive both, freeing the prisoner and go further. Now the enemies will be quite a lot, but no one forbids immediately reach hostages and release them. In another case, we carefully eliminate everyone, and then we already exempt hostages. At the time of liberation of the last hostage, the test will be passed.
Test 2. Ruin
On the path we run forward, sometimes separate enemies will appear behind the stones, but they are easy to eliminate. As soon as Harry gets to the place, it will become clear what to do in this test. Being on the closed territory of the ruins of some small castle, it is necessary to defend not very purebred wizards from the attackers of death of death for a while. Sugostites will be enough. One of the best positions in this battle is the top of the ruins. It offers a view of the entire area, you can quickly respond to the emergence of a new part of the enemies. If all five good wizards capture, the task will be failed, so it is worth watching them and help them, if someone comes out especially tightly.
Test 3. Dragon Cave
Run forward and look at the dragon. As soon as he rises to the air, urgently hide Harry for the nearest of the stone protrusions. Thus, go further until the wall is found in the wall. We go there, we collect everything useful, stumble upon the next dragon. The principle is still the same – to hide, and when everything around is calm – to go to the next stone. In the next transition there will be enemies, quickly with them we will continue and continue the way. Again the dragon, act on the familiar scheme. Before the exit, there are only a pair of dragons and several enemies in addition.Wooden spell boxes look beautiful.
Episode 4. Ministry of Magic
Watch Roller. It is necessary to imperceptibly to die will be to three employees of the ministry in turn. The algorithm in all three cases is the same: Drain the victim, wait until it is in some secluded place where it and stunning and collecting a revolving potion. If the victim stopped where there is extraneous, – it is necessary to quickly stun it to quickly stun her, collect the potion, get back under the mantle and step into the side of the incoming enemies stumble upon Harry.
Once all the revolving potions are collected, it is necessary to go back to Ron and Hermione, drink, and you can go to the ministry. Run forward down the street, get to the subway and go down, watch the movie.
Once in the ministry immediately go ahead and left, to elevators. Watch Roller. We go, focusing on spell, forward. In a small tunnel, the revolving potion action suddenly stops, in order to stay unnoticed, we throw the invisibility mantle and go further. We get to the desired premises, scatter in the archives and find out which elevator is needed. Back all the same way hiding and pulling. Get to the elevators and go to the first level.
Here it will be necessary for a long time and hard to look for Ambridge, so from under the mantle you should not stick out, immediately throw curses and spells. First we go to the Cabinet Ambridge, search for a medallion. In the office empty. Now we need to get around all the open offices at this level. It’s not so difficult to find them – it’s easy enough to find all open doors in the area and go to each of them. Under the legs will constantly be someone to interfere, but you should not hurry, it is better to wait until someone goes to do a restart from the save point. After going around all the rooms, we learn that Ambridge is in court. Return to the elevator.
Obeying the indications of the pointing spell, go down. Here you can either break through with the battle, or do everything quietly. Opponents will be very much, so it’s easier to just sneak past them.
Reaching the main goal, get ready to expose the wand. Dolores must be overcome by force – first her, then her assistants, then again her and again her assistants and so several times. You will have to beat in the open space, so it is not necessary to stand a post, Harry should actively run around the allotted space. Ultimately, friends come to the rescue. We select a medallion and go back. Now everyone knows that Harry is here, so you have to get through the dense ranks of the deaths of death, huntsmen and other villains. Since there will be many them, it will be very relevant to use the spell, the consciousness of enemies and forcing them to attack each other. The rest is the usual shootout.
Send from courtrooms, we fall into the atrium. Pose from elevators to the fountain, go around and render in a long tunnel with fireplaces. There will be a lot of evil characters here, even very, so do not hurry, gradually moving forward, clearing the way. At the end there will be a dementor – as soon as the approach is best to hide behind the shelter and destroy it calmly. Get to the end, watch the roller.I’ll climb only and immediately call both!
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