Ankh: Heart of Osiris: Game Walkthrough and Guide

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May 2, 2022
11 minutes
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By Jonny Gamer

Ankh: Heart of Osiris: Passage
Ankh: Heart of Osiris: Game Walkthrough and Guide
Introduction

The inventory in the game is called by the Enter key, by clicking on the Tab key, the list will appear with the tasks that currently must be executed. The left mouse button is responsible for inspection of objects or items, and the right mouse button is responsible for interacting with the object or object, as well as for talking with characters.

Chapter 1: Hunt for Scaming

In this chapter, manage Assile. Awakened by Spy, go to search for ank. We go to the right to the square on which the clarification, the magician and the Arabic ambassador are located. Automatically conduct a conversation with a clairvoyant. We speak with him for the second time. We are trying to get information from him. When it comes to money, refer to the salvation of the world. So the lottery ticket will be in our pocket. Further pollize the magician for suspicious persons. We speak with the Arab ambassador and go to the left towards the bazaar.

We talk with the seller of wine. He will send us to a new bar, where the thieves wanted by us. The same information tells us the former tailor, now earning a hairdresser. Take the hairdresser’s tent one sock and go further left until the next store. Call the bell to call for Fatima. We try to take a cage with a parrot. I ask her, could she give us this cage loan. As an explanation on the hell of us a cage, tell her that we want to teach a parrot to talk. Having received a cage, go to the left to the camel. We select camels. We try to go into the bar, near the entrance to which it is awkward. Due to the disgraceing random of the Assyl, we will not be allowed there.

Return to the hairdresser. Ask him to shave us. Due to the fact that he is blind as Mole, agree to shave using hot waxes. We return to the bar, we go to the left to the house of the Assyl, near which his belongs. Use the garbage to the bucket so that it rolled towards the bar. We pick up the bar scratching the doll.

From the house of the Assyl, we go on to right to the abandoned shop Olga. Jeeping on a hook cage with a parrot on the joy of hungry cats. We select the casket in which we find wax and stamp. We take a knee with pumped parrot and go to the left to the area with a clairvoyant, a magician and ambassador. In the inventory we open a doll, put wax in it. We give a doll with a wax magician, having fun with fire so that he melted the wax to his “hot breathing”. Here is the camel manure put in Nargile Ambassador. We give the extracted wax to the hairdresser, as a result of which we get smoothly shaved me at the Assyl.

Now that the bouncer is not for what to find face, go to the bar. We select lying on the right tools for the fireplace – nippers and broom. With a rack of a bar, we take a glass with a palic juice. We speak with Fatima, we return a damaged cage with a parrot. To rehabilitate in the eyes of Fatima, you will have to make a happy at least three customers out of four: a slave merchant (standing at the bar), comic (sits not far from the exit), the former school friend of Assyl Badavi (sits to the left of the comedian) and people from Caravan (sitin the depths of the bar).

Best. We say first with Badavi, from which we get an advertising sheet. We speak with all other customers. Slave trader give a lottery ticket, and people from Caravan Nargile. From the streets knock down the glass in the bar in the bar. Inside the bar select glass fragments that use on a music machine as a head. We throw a coin into the machine, which we were given by people from caravan. Now, if you turn on modern music, I will be glad to be Badavi, but not a slave trader, but if you turn on the Eastern motives, I will be glad to be a slave trader, and Badavi, if you bring a cocktail. Cocktail can be taken from the seller. On the way back to the bar, we use the bell near the Fatima’s shop to pull it out of the bar. Quickly go to the bar and until Fatima, give a cocktail Badavi. Now three of four customers are happy. Of course, you can try to raise the mood at the comewy, however, to the detriment of the mood of people from caravan. To do this, in the inventory, the stamp in the glass with a dike juice. Then, with a stamp, put a stamp on an advertising sheet. Give her comic. Take away from the table of people from caravan stand under a mug with beer and put it under the feet of a comedian table.

Having raised the mood from any three customers, talking with Fatima about popularity in the bar. Now that the incident with the cell will be pressed, talking to her about thieves. We get a glass from which the thieves drank, and the tip on the cemetery, where they measured to go. Before we can get there, you need to make a lamp. Find on the right of the bar and camel glowing lampshade. Open it with fireplace tongs, collect fireflies in a glass of cocktail. Hinder a glass on the neck of the Assier (right-click on the glass in the inventory) and go to the dark alley, where we started your investigation. We go to the door leading to the cemetery. Yeah, it is on the door.

Chapter 2: Uninvited guests

In this chapter we manage the Tara, the purpose of which is to paint the cup. We take a pot with a dried plant. In the inventory disconnect them. We look at the wild grape tree from which we tear off the long grape vine. Throw the vine through the hole in the fence. We ask Efraim to hold her until we descend down.

We go to the right to the drain pipe. On the way, we break off the unripe fruit. We see the daughter of Pharaoh breathes fresh air. Spofit it. To do this, run from the tube a bat. Gilt the dried plant with flames of torch, then set fire to the burning plant of a volatile mouse. Return back to the grape vines. Throw the fruit in someone from the guys to attract their attention, and climb upstairs.

Now that the daughter of Pharaoh went to his chambers, go to the right. One of the guys will give us a banana peel as a weapon. We select a cleaning agent. Around the corner of the fountain take a bottle of champagne. We consider the head of the elephant, the trunk of which is a drainage pipe in which the bat lived. Speak through a trunk with a security guard under the pipe. We represent his conscience and convince him that he should allow to win a friend in the game “Stone-scissor-paper”. Also assure it that if he does it, then the voice is disturbing it will no longer.

Find a burglar mouse in the ceiling. Shoot the champagne cork on the velocity, which is accurate next to the volatile mouse. So we will force the guard to climb the daughter of Pharaoh. If you want, for the sake of laughter, you can shoot a stopper from a second bottle with champagne.

Go down to the following room. We pass by the door of the kitchen to the curtains. For one of them we find sleeping Olga. We select a spit lying next to it, as well as a leaf with ten cooks, which we find in the corner.

Go to the throne room. Speak the guard that we are new cooking. As evidence, he will need to cook for him delicious soup. Remove the ring from the throne, take fish bones from the plate. Return back to Olga. Change the ring on the keys lying on her stomach, with which we could open the door leading to the kitchen.

To prepare soup, we need information contained in a leaf with ten cookbooks. After reviewing it, you can conclude that we need:

one. Cleaning
2. Dry sawdust
3. Water
4. Fresh chicken meat
five. Onion
6. Cut cucumber
7. Fish fat
8. Bell pepper
I. Cook
10. Delicacy

Product # 1 We already have. The rest – we will find in the kitchen. Fill the pot with water from the sink (product # 3). We grab a plate lying next to the sink. Fit to the wooden table. We take the chicken meat (product # 4) and cucumber, which you do not forget to cut with a blade standing on the table. We select cucumber rings (product # 6). From the trolley take fish oil (product # 7), from the table in the foreground – onions (product # 5). To the right of it we find a bag with sawdust (product # 2), even the right – a bowl. Pour oil from Chan into the bowl. Nearby Other Table Find Podpick Peppers (Product # 8) and Cookshi (“Product” # 9).

To get a product # 10 – Delicates – do the following. Lubricate the jammed lever to the left of the wooden table, twitch it. Take a bag with raspberry. We go to the angle where we took a cook and podpick pepper. Hold a bag with raspberries on a hook, in a bag of putting fish bones that will be transported to ants towards a cat sitting next to a refrigerator with delicacies. Is it worth saying that the cat will run out of the bones, and the refrigerator will remain unattended. Get out of it the last product – Languages languages.

Now, put all the products collected in the sequence set out above in the pan. Pour prepared soup in a plate and go to the guard to the throne room. Give him a soup, for which he will open the door of the ski lift in the kitchen. So that the lift goes down to the warehouse, pull the lever above the sink, then the lever that is on the lift itself.

In the repository broach aimpit big box on the left. Get out of it flattened the statue. Unpack it in inventory. Raise on the kitchen lift. With wanderings in a dream, the pharaoh do with the help of banana peel.

Once in the Throne Hall, drag on the middle lever on the right side of the hall to save their associates. Run all the way back to the place where we started. Let Efraim, Shalom and Shmel on the sheet, then tick themselves from the palace.

Chapter 3: To the Palace

Range Assile, who at the end of the first chapter fell on the cemetery in the grave. Let’s get out of here. We look at the mailbox. Found in it with the feet of mummy. We ask her for help, in response to this it will open the path to the glue.

We select playing cards lying on the sarcophagus and a broken bottle, in the entrance we find a device for blocking camels. Open the box from which we get the statue of the set. The drawer itself take and put on the table under the parrot cage. Cut the rope, holding a cage, sharp edge of a broken bottle. Cage with an exhausted parrot, as it was not planned, falls on the floor. To bring a parrot to feeling and freeing it, do the following. Get out of the box that we see in the foreground, coconut. With the help of a woodpecker in the clock open nuts. Feed the pulp of parrot, and with the help of playing cards open the cage. From the wall removing one of the three notes, fasten it in the inventory to the parrot. Put a parrot in the mailbox and wait until we get to the rescue.

We must ask the Pharaoh for help, for which we need to get to the palace. Palace is located on the left of the Dark Lane, but, of course, for “just so” the guard does not miss us inside. Go to the bar, where we speak with people from caravan. We are threatening them by velvet, then go to the street, where they cling the blocking device on the camel, found in the crypt. Return back to people from caravan for cash. Bribe the money before the palace and pass inside.
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