Darksiders: Wrath of War: Game Walkthrough and Guide

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May 4, 2022
11 minutes
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By Jonny Gamer

Darksiders: Wrath of War: Passage
Darksiders: Wrath of War: Game Walkthrough and Guide
After reviewing the introductory video about the disgrace, you start your hard way in the game with a simple fight, designed to teach you azam management hero. Run ahead down the street, despite everyone on your way until you get to the building with a destroyed wall, where you can go and climb to the second floor, and then on the roof. Having moved along the roofs of several buildings, you will dive into one of the houses where we take another fight. Running around the ruins of the house, the war (namely, the name is the main character) will again come out on the street and will come to confrontation with a new portion of enemies, which can be used, among other things, throw cars standing on the street. But a little ahead of you is waiting for the first fight with the boss in this game. Despite his hypertrophied sizes, the battle algorithm with it is quite simple. When the Galer knocks his fists on asphalt, causing fiery tracks, just go away from their trajectory, and micro-earthquakes created by them are easily overcome by bouncing into the air. And as soon as he charts in you, you need to pick them up and run back to the sender. After that, your opponent will lose vigilance, and you can run up to him and smash several times with a sword in physiognomy. Repeating this procedure several times, you will see an emblem above your enemy, requiring you to press the action button and view a short cat-scene. Unfortunately, the Galer will be overwhelmed with the war even with one eye, sending it to that light. Nothing terrible is just the beginning of the game, at her end your offshift will receive its.

Grabbing a sword and examined on the ground, we are sent back to the real and strongly changed world, search for a demon of Wolgraum. Close to the upper tiers of underground parking, jumping in the floor and overcoming them with the help of beams fixed on the walls. Covering with few enemies, climb the elevator in the mine and go up above, going out in the hall on the next floor. If you need to correct the health from the green chest located here and pay attention to the square tumba standing in the long part of the hall. You need to pose it to one of the walls so that you use it to jump on the previously inaccessible height and from there to continue your way. On one of the floors, you will come across the first serious opponent in the game – a flawless dragon, suffering obesity. And as soon as you end up with him, you can go further forward, where you will admire the panorama of the city and learn that from the moment of the apocalypse, about 100 years have passed, and at the same time, and at the same time will meet with Wolgram. But for nothing this subject does not intend to do for you and ask for its services to give him 500 souls. Make it you can destroy opponents on this location and finding a couple of chests storing this resource. One of them is in the failure in the asphalt directly opposite Wolgrim, and the other you are referring in a flooded basement (come to him on the left road, if you look directly at Wolgrim), to which you can get, working on the ceiling and hurting from creatures wishing to throw youin water.

In exchange for the soul, Wolgrim will advise us to find Samael and will still give a signal horn that should be applied on the gateway located right behind his back. Guarding their german will wake up and releases you a passage to the building, where and should go. Moving a dilapidated library hall and a few doors, you will again find yourself on the street, where you will come across a small resistance from the local aborigine, go to the bridge and the site, where you have to fight with the general of local brethren. In principle, there is nothing difficult in this, but after the victory you will have to solve a simple task. To do this, confine a couple of statues of Garguli closer to the center of the site so that the blood is poured from their paste to the altar, and Samael came to your hero. He gives us an instruction to get him the heart of Tiamata. To fulfill this mission, he rewards the hero wings that allow for a shortage to soar in the air to overcome the wide advous.

With a new skill come back and turn left from the bridge. There we see the source of light blue energy, allowing us with the help of the received wings to rescide inside the cave. Inside it, you still have to use such tricks a couple of times to overcome the lava rivers until you go out on the fresh air of the cemetery park. There is a gazebo, where you are waiting for Wolgrim, who can be soldered to all sorts of useful upgrades in exchange for mined souls. Having traveled to the other side of a small river, you will pass through the stone arch and refer to the gate, in front of which you need to use your mountain. Their Guard will ask you to give him a small service and deal with all the opponents that are inside the four portals located on this location. It will be easy to see them on the rays of light, beating from them right into the sky. Alternately goes to each, your hero will be in a small arena, where you have to perform a small quest for the destruction of local creatures. In one of them you just need to grind 40 opponents in a salad for limited time. In the other – kill only 5 enemies, but do it in the air (throw them up with one blow and seek a series). In the third, it is necessary to parse with opponents only with the help of finishing (when the corresponding icon lights up above them). Finally, in the fourth, you need to kill 50 opponents, of which the energy that restores health will not be departed (although the chests with this resource are present in the hall and they can be used). As soon as they coped with these tasks, return to the Hollema and pass to the freed passage.

Passing through the sewer, the war will reach the destroyed bridge, whose faults he will easily overcome, using wings and upward sources of energy. At the end of the journey on the bridge you will overtake another fattened villain. Just wait until he ships himself to you, donating from cars thrown and calmly shake with it. When you get to the destroyed houses, you will see that you will not be able to get on the roof of one of them immediately – the passage is closed with blue magic seal. Go down and get the key from the chest there, after which it is calmly climbing the roof inaccessible earlier. After watching the roller, your hero saddle griffin and you will find a rather dynamic flight surrounded by unfriendliers, through the city, and then inside the cave. End these flight by the fact that the war attacks the big dragon and relieve it from Griffin.

Go inside the castle and stand forward, until you reach the altar, from which the sword sticks out – take it with you. A little ahead you will break back into the closed door. On both sides of it are the statues – one with a sword, and the other without it. Put into the hands of one of them previously found the sword and go to the open door. So you will fall into a spacious hall where tentacles hanging from the ceiling, hold a piece of statue above the floor. Get out from here to the courtyard where the door is closed on the blue. While I ignore it and pass through the only open door. You will see a thigh of red crystals that can be explored using bombs located here. Grab the bomb and throw in crystals, after which you calmly pass forward. We climb on the second tier of the courtyard, we reset the statue down and jump into the resulting break. There are a blue key and with it open the locked door. Steaming there with the knights of the roshi, you can pick up another sword from one of the statues and with this find back to the main hall. There we use the sword on the statue at the door and go to the opened passage. Throw a bomb into the tentacles hanging under the ceiling and removed the sword from the hands of the statue, after which we use it on an empty statue, next to the locked door. In the next room we rose with the help of the wings and the source of energy to the second tier, and from there we climb on the wall of the castle on the opposite side of the balcony. There shy down the tumb and jump off after it. Now make it close to the wall, climb on it upstairs and go to the nearest door. Here take a bomb and throw it in a tentacle, holding a piece of statue over the floor of the main hall. Finally, you can jump into the resulting break! In one of the halls you will get a kind of combat boomeranga, allowing you to amaze flying goals and solve some logical puzzles in the game. Having broken with the enemies, throw a boomerang into a glowing switch above the locked door to open it and go ahead. Once in the hall with a sculpture flooded in the lava, you need to do the following. From the front side of the sculpture there are red crystals, and bombs are attached – run on them boomerang and blow out the growths. Now climb on the ledger, where you will see the door sealed on the blue stamp, and look through the army to look at the back of the sculpture. There are also red crystals with a bomb – blow and their. It remains only to turn the wheel and raise the figure from the lava, making the switch available on it available on it. Throw the boomerang into it and go through the open door. Blow bombs hanging on the column to go ahead. Further you need to repeat this trick, but to do it a little different. Bombs on the next column are detonated only from fire. So throw in them boomerang, spinning it from torch. So we found themselves in the hall, in the center of which are three statues, and each of them needs to be in hand in a sword.

To begin with, go to the door, located directly opposite the stairs leading from the main pedestal. We hit the hall where we will have several puzzles at once. While I ignore the mechanism located to the right of the entrance to the hall and do not pay attention to the bridge leading on the other side of the room. Instead, the moon on the left wall of the hall, until we find yourself in a niche, where you can take a bomb and throw it through the entire hall, attaching it to the red crystals, interfering with the place of the gear of the bridge. Singing it from a torch and climb back to top. There we can turn the mechanism and launch the bridge. With the help of a rotating bridge, we move into one of the side pockets of the hall, where there are two types of bombs (exploding from the shock and from fire) and a pile of red crystals. Throw one type of wall bombs, building a chain between the upper bomb and red crystals. Now throwing the boomerang to the Ma Maid, which explodes from the blow, and already all the rest of the chain works and explodes the crystals. We go to the resulting break and raise one of the statues there. We run on the bridge on the other side of the hall and build a chain of bombs in a similar way, which set fire to a bumaranga from a torch. In the resulting pass, we raise the second statue. After that, with a ricochet, we cling both switches on two statues at once, we take the sword and hand it with one sculpture in the previous hall.
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