Nancy Drew: The Final Scene: Game Walkthrough and Guide

Game in English, passed at the level of the junior detective.
Characters:
Nancy Drew – Detective, you.
Maya – her girlfriend, the victim of the abduction.
Brady – famous actor.
Simon – Brady agent.
Joe – Cinechanic.
Nick – Activist Some Organization.
Day 1
Nancy and Maya in the theater, only Maya comes into a brady grimer to take his interview, how do you hear her cry. Having rang into the room, you see that it is empty, mayey nowhere. The phone calls – this is a kidnapper. Talking to him, move away from the phone, but he calls again, this time is Joe. In a conversation with him it turns out that there is a secret passage in the room. Includes Brady. Talking to him, we begin to examine the room, in the closet on the top shelf we take a magic wand. We look at the dressing table, but the box is closed, and so far nothing. I see the portrait over the washbasin, come to him and click, pull for the lever once and go to the other end of the room to hanging clothes, behind her secret move.
We pass through the tunnel and get into the female grimer, where Simon sits, but there is little sense from talking with her, so we go to explore the theater. Going out through the door, to the right of the outlet of its grimer, go there and get into the lobby with photos. Look at the balcony, there we find a coin on the floor, take it in handy. There is nothing more to do in the lobby, so we go to the auditorium, in the central passage between the seats, on the left, on one of the seats, the chewing is passed, the hands should not be taken, but the most magic wand. Bevel sticks on a wand. Now we go to the door with the inscription “Exit” and get into the big hall.
We see near the babe of a guy in a T-shirt of khaki color – this is our activist Nick, talk to him. Climbing the stairs to the left of the balcony gallery, inspect the balcony, paying special attention to his parapet, it is necessary to look down, there is a wheyko, which is not allowed by hands, the magic wand with chewing. There is nothing to do on the right balcony, we go to the hardware, it is between these balconies. We celebrate Joe, who will offer to call the police. Talking to him, we will examine the hardware, from the closet, take a strange thing like a pin-lamp, from the table with the coils (it is left of the cabinet) take the slide and see the book about the film projecture, you will find that there was a key on the last page, but he has already-This kkarmanil. More in the hardware to take nothing and we go down. To the right of the bar Music machine – Play and get the 2nd Koloysiko, if you win, of course. Need a round note to drive into the opposite corner, while not encountered with square. But for those who are lazy to suffer, the decision:
up
up
right
right
up
up
up
right
down
down
right
right
right
right
up
Left
up
right
We go to the ticket (it between the red sofas) – there they have a phone. We call the police (you can simply score 911), chat with the police, but they refuse to come, it is necessary to wait 24 hours from the moment of abduction. Well, okay, we will cope. We go out in the hall and again chat with nickname. We climb Joe, he claims that Maya in the building, we ask him a building plan, but he doesn’t have, however, he advises to contact the city administration, they have exactly. Then again everyone goes around with a question who was where he was during the abduction. After we talk to Brady, we leave his grimer, we make 2 steps forward and turn to the right, keep up in a strange wooden piece with ropes, something like fasteners, unwind one of the rods and go to the side of the female grimer. Before us is a big box, over which hooks hang, cling the hook box and return to the wooden design with the rods, drag for rings again. It turns out that under the box was a secret passage, go down to it. Passing to the left, rest in the gaming machine, play and, when you win, we get a set for focus, ring and note to it. The game is simple: you need to guess where the ace of peak is after 3 cards shifting several times. Now we go to the other side and find a safe, you need to set all the peaks on it. When the safe will open, you will see the box, on its lid the picture of a woman, gather – opens. Some blocks need to be turned over, for this, hover the magnifying glass to the upper left corner of the block. Opened, but not all. Need, it turns out, insert 2 wheels and click on the button. When you do everything, get the key and read the documents.
Now again the time of the conversation – we go to Simon, then to Brady, then to Nick. When talking to Nick, he will leave, come to his table and watch brochures, on one of them the city administration (555-33-09). Hear how Joe calls us and asks to climb him. He shows you a Maison certificate and says that Bradie found him, advises to call the police again. We go to Ticket, call the police and the city administration. When we go to the hall, Joe will send you to sleep, the time later, the day is completed.
Day 2
We see the funeral wreath, come together and read the card on it. We rise to the hardware and see the flyer about Maya on her door, we enter and talk with Joe. Then we go around all the others, in the conversation of Simona, a press conference will be mentioned, which should start now. Brady in the grimer is not, but on the table he forgot his book, let’s see. Having read the book, we go to Nick, he will please you with the fact that I found the phone of one lady, the relatives of Houdini, some Madame Andropov, go to call her, her room recorded near the phone. She will advise contacting the Congress library and give the phone, there may be any papers of Houdini. Call the library, Mr. Truth promises to send documents if you find. Speak again with nickname. We go to Bradie and we are interested in where he found a certificate, he will answer that on the balcony, will say that he needs to press conference, and will ask you to leave. We go to the ticket and listening there as Simon speaks with journalists. Let’s stand, listen, and when we know everything, let’s go to the grimy, Brad and Simona while they will try at a press conference. We first go to Simone, let’s see in the drawer on the dressing table and take the hairpin. Now her backpack: look at the digital and see by photographs that the certificate was found not on the balcony, but somewhere else. Now her e-book: To read that in it, you need to pick up the code, on one of the cards in the next pocket, we see * 8-1-3 * and the score for the funeral wreath, I exhibit the code so that 8-1-3 were on the middlelines, and on top and bottom – stars. But if it fails not scary, there is nothing important, only the fact that Simon rewritten from Maya. We close a backpack and go to the brady to the grimer, open the stud box on his toilet table and read the book, on one of the pages of a red pen written figures 121192. Gudini Focus Book. There is nothing more interesting, we go out and go to the female grimer, some kind of falling on top, it’s good that not on the head.
We go to the hall, there is safer, to Joe, it is not, we look at the telegram on the table, where he always stands. We approach the control panel, let’s talk to the microphone, listen to music. Now the buttons – type found in the book 121192 – Energy will turn on. Now we will deal with levers and light bulbs – click in turn:
1) Left and Right.
2) omit levers until you stop.
3) Magnets.
4) both levers raise one division up.
5) Trap DOORS.
6) Switch.
If everything was done correctly, two cells get out on the stage, we go to them and climb any, go down. We fall into a small corridor, click on the broken lamp between the ladies and we see a magic hidden room, and in it Maya, at this moment the cells close, have to get out through another way. We are looking for a hatch and climb into it, we go to the left, there is another puzzle, but the blocks do not move, you will have to go to the other side. We see the elevator and rising on it, the hatch is closed, shout, and Joe comes to the rescue. He opens the hatch, but it does not work out, it closes again, but we get some kind of can, come back again to the riddle and pshikham on it from the can, blocks can now move. The mystery is very light, you need a piece with the image of the rabbit to drive into place for one strip.
Solving the riddle, finally, we get into the magic room, where we find the remains of pizza and the sneakers of Maya, we take a book about magical secrets in the closet and read, take rubber gloves from the chest. You can go out, only through sarcophagus with spikes. We fall into the basement with the safe, but the door under the current, you will have to act with rubber gloves. The combination of numbers each time is different, so you have to select: you need to click on all the numbers in the correct order, if you are mistaken, buzzing is heard and you need to start a set of combination first. The main thing is not to depart, and then the combination will change. When typing properly, we go out and stumble upon Brady. Talking with him, go to call the police. After that, we go talking to Simon, then with Joe, he will offer you to go sleep, you leave the hardware and everything, the day ended.
Day 3
We read a newspaper note. We go talk to Joe, he says that the police did not find anything in the magic room, then let’s talk to Simono and Bradie, and we go back to the police. We go to Bradie and see that he forgot his portfolio, fight it in it and find a notebook Maya, take a pencil. Bradie comes, and, talking to him, we find out that he is a relative of Thompson, the founder of the theater.
Having a pencil, we can now find out which key was before in the book from the hardware – go there and use a pencil on the last page. Remember how it looks and go to do the key. The key making apparatus is in the lobby, to the left of the bar. Before you do, you need to persist, since you have one alone, if wrong, you will have to start everything first. We lower the coin into the machine, press the S, I, V, O button and the “Make the key” button by receiving it, go to the hardware and open them the box of the film projector, take the slide and pin lamp, and run into the closet, hide from the police. When a policeman leaves, we get out and open the projector again, insert the pin-lamp there, which is new, we close, insert the slide (go along the projector until it stops) and press the lever. The screen caught fire, but everything is blurred, grinding focus, UPS, it falls off, bend off behind it and find a tape recorder, listen and take the focus. We put everything in place and look into the window on the screen, we see secret passages. Turn and see Joe – that’s who kidnapper, he locks the door. You have little time, the building will now destroy, and you can not open the door. Click on the outlet on the wall to the right of the door – the staircase will go down, go up and get into the dark corridor, go forward and rest in the locked door, there is no key from it, we return back to the stairs, to the left of it safe in the wall, open it with a keyboard key andTake 9 keys from it. I open the door in the corridor and enter the room. On the left you see Maya, but I can’t get it, we grab a sledgehammer, but still does not help. Go forward, you need to attract the attention of people, go along the wires and see the switch, you must click, but again interferes with Joe. We use the magic ring on it and, while it is broken, quickly press the switch. Hooray. We were noticed. Happy end.