ART OF MURDER: HUNT FOR THE PUPPETEER: Game Walkthrough and Guide

Ballet Studio.
Photographing the ballerina. We speak with the inspector, then go to the left. Calls the phone, speak. Then approach the table, we look at the extreme right box – locked. Open the middle box, taking paper, stapler, tape and plastic bag. Press the button on the right in the box. Come to the locked box, take the boxes of matches, some kind of tool, book with name and package with cotton. Photographing a book. Returning to the killed. Approach the window. We look at it and take pictures. Come to killed. Take a plastic bag and select a doll. Come to the victim even closer and we consider. We see some crystals around her lips. Take watts and matches, we combine, spend on crystals and put in the package. We go to the door and go out.
Take a sweater, make a stick from it. We speak with the police, we take a pencil. We return to the door, look at the switch, go back to the policeman and talk to him. Return to Ballet Studio.
Come to the window, closing it with a stick and take pictures. In the inventory we connect a pencil and stapler, then the paper received to the paper and use all this on the print on the window. Next, take the scotch, remove the imprint and glue on paper. We move away from the window and approach the studio center (a magnifier will appear on the floor). We see the gap in the floor. Take the tool in the inventory and use on the floor. We get a plate with numbers 1793. I take pictures and take it into the plastic bag.
Come out of the hall, talking to the police and go out.
Hotel.
Go to the hotel. We speak with the receptionist. We rise to your number. We approach the table. Connect the camera with a laptop. We try to turn on the antenna (turn in the outlet). The wire from the adapter is not suitable. We take out the antenna cable from the adapter, turn off the lamp, take out the light bulb and try to connect the plug. We leave the hotel and go to the cafe. We speak with Pierre, the girl gives us a hairpin for hair. We go back to the room. Connect the cable to the lamp, insert the stud in the lamp. Turn on the antenna, click on the laptop and photographs are transferred to the office. We take the camera.
We leave from the number. The inspector calls, talking to him. Come to reception. Take a business card taxi. Click on the call. Comes the porter, talking to him and ask you to call a taxi. We leave the hotel.
House.
Go to the house. Climb the stairs and talk to the police. We go to the 13th apartment and talk to the inspector. Take pictures of the window at the window and the long wall. We go out and speak again with the police. Go down and call the door. We speak with a woman. She says to us, they say, nothing knows and saw nothing. Show her a business card that the inspector gave. Spoken. Call the boss and root.
We leave from the entrance. We look at the drain grille and see the bracelet there. We return to the entrance and speak with the police about the tools. He doesn’t give us anything. Go down and take the newspaper from the box. Returning to the policeman and give him a newspaper. While he reads, we take scape from the box, plastic bags and film. We go out on the street and go to the drain grid. Open it, get the bracelet and put it in a plastic bag.
Hotel.
We speak with the receptionist. He gives us a letter. We read and talk to the receptionist. Climb into the room. Transfer pictures to office. We take a bag for a laptop by the bed, taking a laptop and go from the hotel.
After conversation with the inspector, we turn out again at the hotel. We speak with the receptionist, get the keys, call the boss and root.
We leave from the hotel, talking to the police, go back to the hotel, we speak with the receptionist. Come to the reception on the right, look at the keys and key.
We leave the hotel, speak with the police about coffee. We go to the hotel, we speak with the receptionist. He’s leaving. Take a stick from the palm tree, we take a cork from a champagne, a napkin and a hook from the door. Connect the hook and stick. Come to the locker with the keys and take the key stick. Open this key the door of the stairs. We go out, but the policeman can see us. We go to the reception. Call the call, talking with the receptionist, taking coffee with croissan and refer to his police officer. While he eats, we leave through the spare door. Then we go to the policeman and talk to him. We use GPS and go to Montmartre.
Montmartre.
We rise in 13 kV. It is sealing and go to us do not succeed. Go down and get out through the window. Come to the next window and take 4 rods from it. Raise above and take 2 boards. Fit to the edge and insert rods in holes, put the boards on the rods. We rise and take the aluminum antenna. Returning to the window that could not open. Take an antenna and use on it. We climb inside.
We approach the table. We look at the card and pay attention to the compass, take the keys. Come to the wheel from the bike and take the needle. Returning to the table and look into the box. It’s dark there. Light lantern with keys. I put forward the box, we find a hole in the drawer and come up with his needker. Take the code and hook.
Come to the wall with hooks. At that place where the hook lacks insert your hook. I exhibit hooks (numbers on the note color and light directions, too, color. We substitute in color):
1 – W
2 – NW
3 – S
4 – N
5 – SW
Open a secret door. We take letters and a box with a notebook.
Press the box with a notebook and everything becomes separate.
Click on the notebook and read it. Then hide in the closet.
Use GPS and go to the hotel.
We speak with Louis carnote and get his business card. We speak with the receptionist. Call the boss and root. We go out and go to Moulin Rouge.
Moulin rouge.
Come to Felrie. The door is locked. We select on the left of the posters Poster Kan-Cana and take a torn strap. We go in the lullet. Come to a pile of sand and take a hole-hole bucket, wheel with a car and iron rod from sand. We pass to the door. Come to the iron hatch. Trying to open – does not go. We leave and approach the green box. Open it and put a bucket. Twist the crane – water pours. Take a bucket and put a poster in it. Put back and pour water. Return to the hatch. Hide on the hook wheel. Tie to hatch belt. Hide on the wheel bucket, twitching the bucket – ale-op! Luke opened. Go down.
We pass along the corridor. We take fire extinguisher. Open the keys door that is next to the fire extinguisher.
Turn on light. We listen to the message on the phone, at the other end of the table we take the bank, open the bank and get a cross and aspirin. Come to the box and take letters. Take the hand of the mannequin and remove the ring from it. Turn off the light and go out.
Hand mannequin smash glass (where they took a fire extinguisher), we take the ax. Fit to the door, lie down the fire extinguisher to the floor, cut the hose with an ax and go out.
Hotel.
We speak with Jack Dupry. Go down, we speak with the receptionist, take the box. Return to the room. We speak with jack about the box. Open the crossbox. We collect a card and glue with scotch:
We speak with jack. We go to the house brand mystery.
Photographing the wall, table. We select from the floor caliper. From the table with a mug, remove fingerprints. Come to the wall where the black box is worth. Photographing pictures. Move the box. From the top box get a card. Self-cake crash a green wall. Using the card open the door. Come to the gray refrigerator. Open it and photograph the corpse. We leave and see the fire. Take a blanket, I wash it in the bucket and go out.
Spain.
Talk to Raole. Go to the right. Go to the antique shop. We speak with the seller. Come out. Go to another store. It is closed. We go to the fountain and get a coin from there. Return to Raul and talk to him. We return to the store, say again with Raul and approach the gaming machine. When you win, we take money and come to Raul. We give him a win and take a photo. Go to Antikvaru. We speak with him and show a photo. Go to the right. Take scissors on the table. Return to Antikvaru and talk to him. We approach the shelf and looking for a book Marcel Proust “A La Recherm Du Temps Peradu” (3rd row, closer to the middle). We get the key and come back to the place where scissors took. Open the door and go to the courtyard. Come to the motorcycle and take a wrench. Return to Antikvaru and talk to him. He’s leaving. We inspect his table and take the marker.
We go to Raul. Speak with him. We take the rod, tire and disk from the wheel. Inflate the tire pump and run to the fountain. Put the tire in the fountain and supply the marker. Returning to Raul and speak.
We go to an antique store, speak with antiquarian. Take the umbrella and go to the yard. From the roof remove a piece of rubber umbrella. Scissors cut it and go to Raul. He gives us a new wheel. Inflate him and go to an antique store.
Antiquarian is already killed. Take a doll at his feet in a plastic bag. Go to the right. We look bull and get the code: 02 – 06 – 25 – 21 – 28. Come to the safe and gain code. In Safe Take 2 Wheels. Sew them to the safe fit to the table and take a chair. We disassemble it and go back to the library. Take off the rapir. Return to Saiga. Rapier put on the safe and move it. Pull out the area from under the safe and move the safe again. From under the door we take the keys and a piece of paper. We go to the motorcycle. Put on it the remains of the chair and unscrew the key. Put the wood, put the wheel, taking a nut from my bowl. We look at the wheel, wear a nut, we attach a coin and tighten the nut. Click on a red seat at the helm, the key to the start – went!
Near the wall.
Come to the gate. Call the door and talk to the guard. Go to the phone booth. We take a stone there, a film container and a small stone. Open container. Returning to the gate and go down the slope. We look a broken boat, take the rope, bucket, a small bucket and a board. From the blue bucket, get scolded. Come to the second boat. Cling the rope for the hook. Get anchor from the boat. We assure the rope. We combine the rope and anchor. We recruit water into a container from the film. Return to the wall.
Come to the gate. Put on the ground a blue bucket without the bottom, we put the board on top. We climb on the cornice. Put on the cornice big stone. In a water container throw aspirin and running to the wall. We throw anchor in the place where the wall is broken. Climb, but the guard has already returned. We go down, take a container with a stone at the gate and we do all the same. We climb on the wall and wait when the guard goes. Let’s go down and go to the mansion. Watch the window and move. Come to the basement window. We connect scolding and ring. Apply it on the window and small pebble knocked glass. We climb inside.
Basement.
We speak with jack. We go to the corridor. We take from the table with a newspaper and a silver strip. Click on the newspaper and turn it out with a tube. We leave and check all the doors – closed. We return to Jack and talk to him about the key. We go to the kitchen. We look at the stove, Sharic under it with a newspaper, get the key and 1 euro. We go out into the corridor, climb on the 2nd floor and open the door the key. Auto storage.
Room.
Close the door to the key. We go to the library. Come to the fireplace, take a photo, a statuette and some kind of item. Come to the bookcase. We remove the books, clean the shelf and open the door. We collect mosaic (ordinary spots. A little torment and everything is ready). When laying mosaic, add the missing part.
Go to the secret room. We look at the table. Take a map, connect it with old and glue a scotch.
We leave out of the room, we wind the map on the statuette, we rush with scotch and throw in the window.
Call from Booth. Sitting on a motorcycle, start and leaving.
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