Secret Files 2: Puritas Cordis: Game Walkthrough and Guide

PROLOGUE
Take a book from a writing table. I put in her parchment and put it in the closet to other books. We leave out of the room.
Open the door to the left and enter the room.
We inspect the plan of lectures on the wall. A plate with the name Forrester move to the very top, and Patterson put on the second string. The rest of the signs do not touch. We leave out.
CHAPTER 1
On the ship
Play for Nina.
In the closet we take the roller hitch and leave the cabin.
Go up. We approach the reception. We take marzipan potatoes and call the call. We talk with the Switzer meter.
You will wake a knock on the door. We leave, take a bikini and read a note. Raised again at the reception. We look at ULL. Sake a horse under it and move the design to the window. Go to the passage at the bottom of the screen. We go further along the deck. In the bar we take a bucket with ice. We pass to the pool .We recruit water in bucket. With the sun chairs we take a towel.
Return to the corridor, where our cabin, and go to the right. We take a paddle with the wall, and with the opposite wall lantern. We go further into the open door. In the bucket add liquid soap, then towel and paddle. Return to your cabin. Just ahead in the ceiling look at the window. It is dirty. Apply our design with a bucket, my window. Then take a flashlight and light up this window. We get a new riddle. Go again to the right and look at the picture with the ark. Take the picture, there is attached to the photo of Max. But we can not tear it. Go to the door and keep the picture above the ferry. We go to the medical center, inspect the window and apply a photo on it. Finally we got our suitcase.
Return to your cabin. BAC! We get on the head.
After talking, we take a bathrobe, cap and socks. We leave the cabins and climb the stairs. Complaining about the loss of the handbag. We pass to the restaurant and watch the TV, which is transmitted by the next Bedni. One hundred table pick up roses from another table opening.
We go to the pool bar. We take a poster with a column, a rescue circle, toothpicks and a drive. Speak with a bartender about everything. Also speak with a boy and a woman in a lounger. To get into the cabin of Jordan, we will need to get dressed like her. We pass to the pool and speak with a passenger, taking a tube.
We go towards your cabins. We automatically get to the reception, talking with a passenger who will meet us at 8 pm.
We go to the laundry. At the entrance, talk with one passenger. We enter into. On the call we use the opener, get a cap from call. From the basket we take a piece of matter.
We leave from the laundry and speak again with the passenger. He dug some kind ..
Return to the laundry. In the car put a bathrobe and socks. Turn on the car. Socks successfully polished, and we get a pink bathrobe. Fill with liquid soap tube.
Return to the pool. Give the passenger Tubik. While he sunbatches, tirim his glasses.
In the inventory, we combine roses, a circle and a piece of matter. We get a wonder hat.
Raise to the upper deck. Put on the ventilation robe, then socks.
Now we have everything you need, it’s time to change clothes. Combine in inventory a bathrobe, hat and glasses, we put it all on yourself. We go to the pool bar and speak with a bartender.
We go to the reception. Do not have a call to make a call to call it. Apply on the pin in the wall cap from the bell from the laundry and opener. We remind a swiss about a handbag and ask about the cabin number. Here is harmless! We’ll have to deceive it.
Give him a poster, and when he leaves, use a disk as a mirror. We use it on the rack and find out the number of cabins. We need cabin number 2.
We go to the bar, change clothes and speak with the bartender. Finally we have a key.
Go to the second cabin. She is located next to the medpark. We enter the cabin and take your handbag. But here someone goes to the cabin. Quickly hiding under the bed and listen carefully. Take a magazine and go to the bar.
Talk to Jordan. The capricious lady requires a cocktail. Take a cocktail and give her. She tells us a fantastic story about our handbag. NDA, the conversation ended in deplorable. After that we speak with the captain.
It’s time to go to the restaurant to meet. Men … late, and something about women say;)
In anticipation, we look into the porthole and we see a fight there, which ends with a falling person overboard. We must urgently tell the captain. We talk with him. We are clearly considered crazy. Return to the restaurant. Passenger never appeared. Let’s try to go to him in the cabin.
When the Office returns to us, we go to the restaurant. I talk to the reception with Mr. Lee. We go to the restaurant. Apply a magazine to an empty frame on the wall. Between the tables take foil and speak with a passenger about the draw. In the inventory, combine foil with marzipans and with toothpicks. Then connect it all together. We give this design to the passenger and get a ball.
We leave from the restaurant. We go to the bar. We talk with a boy. Give him a ball and take the drums. We take a M3 player with a rack and speak with a doorman, which works instead of bartender.
We go to the reception. We use the player on the microphone and speak with the Chinese. Cheer poor man, resulting in a photo. We go to the captain on the top deck. Knock on the door and talk to him.
Next, events are developing rapidly. First you find Jordan killed, then kill the captain, you yourself miraculously avoid death, and the killer runs away on the helicopter. Apotheosis of Armageddon is a raised wave, which collapses the ship.
Chapter 2
Indonesia
Play for Sam.
From the bowl we take 3 peels of orange. We look at the platform, hole under the statue, corpse of the animal, the flowers of Venus and a bush with white berries. Top Cell Take Bamboo Wired. We talk with a security guard about everything. In the inventory, combine wire, crusts, bamboo and signal rocket. Our design rolls to the fire.
Play for Max.
We see the explosion of rocket. We collect things throughout the camp: peacock feather, flag, helmet, documents, kettle, tear hibiscus flower. Click on the backpack, things from it will take automatically. From the tent take out the pole.
We go to the right screens. We take a fence, bamboo. Then rolling the foot on the tree and get papaya.
We read documents in inventory, carefully study the list of planets. We go to the river, we recruit the water in the kettle, add a hibiscus flowers there. Gray the kettle on the fire until the water becomes red.
Combine the fence and tent from the tent. Clear this mesh river. Flag hide on a branch over the river. Fish fishing))) taking fish.
We go to the right again. Downstairs will be the place called the garden. Put a can of beer.
Papaya in the kettle. Give her a monkey. It’s time to send to the jungle. Monkey runs ahead, pointing to us the road.
Hurray, we found Sam!
Tearing white berries with bush. And a half ago to the back of the temple. Here we tear the flower Rafflesia and remove the web. Now we have an outflow of plants. Hinder it flag. We go to the entrance. Take out the donut from the packaging and put it in the hole to the right of the hive. While there is no bee, tirim from the honey.
We read the inscription at the entrance. Once again we study the translation in inventory.
Return to the camp. Go to the river. On the stone put the flower Rafflesia, we catch a poor frog, taking a flower. From banks with beer Take a snail. Return to the temple.
Remove web with fireflies and take the flag. Go to the front of the temple where Sam is.
Apply Rafflesia flower on guard. To move the flower, we use pork from the tent. We tear the flowers of Venus and take the Rafflesia flower. Return to the back of the temple. We look at the inscription.
Solution:
The door will open, enter the temple.
Chapter 3
“Buried alive”
Play for Nina.
Come in my senses. Categories our Savior, he tells us about the letter.
We look at the hatch and pick up a bust. We inspect the closet, there is a code lock, we do not know code. Nearby is a picture, inspecting it. There is a date of descent of the ship to water. This is the code.
We enter: 7475. Open the bottom drawer. To the left of the door we translate the lever into the “Full Full” mode. We use a bust on a hole above the cabinet and climb into it.
We inspect documents, find the desired. From the floor we take a metal pole, under the water stream we put the drum. Go down down.
Speak with a passenger. NDA, it is much to give tasks.
Apply an empty drum on the pipe next to the lever. Then drum with water, get drum with butter. Lubricate Oil Luc. Open it.
Using the lever, omit the chain. We bind to her a piece of iron, which is attached to the passenger, and fix the chain with a steel cable. Transfer the lever to the “Full Back” mode. Speak with a passenger and leave the ship.
Chapter 4
Coast France
Play for Nina.
Speak with the passenger, it urgently needs medicine.
We collect everything that you can: wheel, rake, handbag, hanger, diplomat, tin sheet, life jacket, hose, box with tools, harpoon, auto chamber, take the water to take stones. Click on a suitcase dressing.
On the left on the rock we see a suitcase with medicines. Put in a handbag stones and throw it on this suitcase. We take the suitcase and buckets, from the suitcase, take out bandages. We use bandages on the bucket and draw this bucket of water. We get relatively clean water.
Next, we begin quite complex manipulations. Empty bucket connect with a hanger, tin sheet with robbles, a drawer with machine tools, and a hose with a wheel. Then we shoot from the harpoon to the electrostrolb and apply the box with tools on the pillar. Turn off the current.
We examine the diplomat, take out documents and chocolate. Documents put under the cable and turn on the current. Paper will light up, take fire with rake and carry it into the barrel. In the bucket on the hanger, we pour water and put a hanger over fire, put the chocolate in the bucket. Now we have a chocolate driver) we consider our brew. Talking to him and learn a lot of interesting and terrible.
Apply the machine on the suitcase, taking the camera and clothing. Near a motorcycle from a backpack take a map. On a motorcycle dressing the wheel. The right is the splashing cardboard. We take our miracle rake and dig a landslide next to the cardboard, feed the fan.
We transport a motorcycle to the boat. Rescue vest put under the boat. We use a motorcycle tool box: remove the engine from it and secure it on the boat. Put the fan on the boat. New use of our miracle robble: they will be padded!
Returning to David, give him clothes, modestly turning away.
We go to that part of the beach, where there is an electrostrolb, upstairs on the rock stands the pointer. But we cannot read the inscriptions. Taking taking a pointer. Now we can read the names. Speak with David, sit down in the boat and swim.
Chapter 5
Indonesia
Play for Max.
We turn out in complete darkness, put on a hat with a lantern. Now you can look around. We consider an antique painting and the shift panel. What to press there, we don’t know yet.
Stretch the air ball on the lantern on the helmet. Look at the painting again, now the symbol is clearly. Remember it.
Now we need a red color. We take foil, paint it in the kettle and also apply on the lantern on the helmet. We look at the symbol. Remember?
The blue color remained. Apply the flag on the lantern on the helmet and look at the symbol.
Now you can go to the console. All characters we have.
We click them in this order:
So we got to Sam.
Switch again on Max. Send Sam in a hole bamboo and white berries.
Switch to Sam, speak with the guard, ask about raspberry. Here is the hell! We take a bamboo and suck the Malina from my bowl through it. Put a white berry in Malina and throw her back to a bowl. Speak again with the guard about raspberry. Zhadjiga eats a berry, and he starts glitches. How sweet revenge!)))
Switch to Max. Put the frog in the head of the statue, then Petarda. The guard finally moves the roof, and he runs away.
Here is Sam and free. We find some strange subject, we go to apply it to the temple and find a bomb. It explodes, and Max falls into the paws of two “friends”.
12