The Secret Of Monkey Island: Special Edition: Game Walkthrough and Guide

Part 1. Three ships.
Go to the Bar Trecking and talk to the pirate by the window, Mancomb Sipgud. Tell him that you dream to become a pirate. Ask where you can find the governor. Instead of the answer, he will tell you the story and send to Esteban, who will tell her to the end. Estaban stands under the chandelier. Ask him about Le Chuck.
Go to the right, for the curtain. There you will see a group of serious pirates. PRESENT them with their intention to go to the pirates. They will explain that only the one who passed all the “three ships” is becoming a pirate: the art of fencing, theft and adventure (t. E. will find treasure). With that pirate, must provide evidence of the completion of each of the 3 ships. You can ask them about each of the courts, and you can finish the dialogue.
Open the door to the right of you – the cook will send you much away. Wait for it to leave the kitchen and come. Take a piece of meat from the table and a pot. Use meat on a pot with stewed vegetables in the corner. Now pick up a pot with stewed meat.
Open the door leading to the bridge. Nightly launched a seagull and starts to peck fish. Complete until the end of the bridge: you will come on a flattened bar than you make a lot of noise and scared seagull. Do it several times and select Fish. Return to the street going through the kitchen.
On the exit from the bar, see the cartoon: Bob tells Le Chuk that the newly connected Pratish creates problems on the island of contractions. Turn left, go back to ahead reading and pass by him right. Before you will be the COUNDS COUND. Places that you can visit are limited to highlighted locations. You need to locate close to the center of the island, called “Rogalina”. Circus hid around the title. Go inside. You will see the fetchini brothers engaged in a hot spore. Wait until they are shifted, and speak with them. They will be killed to test the gun. Agree to the deal – you will pay 478 coins. Brothers will ask if you have a helmet. Answer “Yes” and show the pot. Then Gibrash will fly out of the gun and land exactly on the head. Tell me something to calm the brothers. Get paid. Get out of the circus and return to the map. Go to the city, past the bar.
At the corner you will notice a guy with a parrot on the shoulder. His name is a citizen of the island of contractions. Chat with him. He sells a treasure map for only 100 coins. Boldly buy it.
Examine the map. At first glance, it will seem that you are deceived, but you just need to know how this map is read. We will come back to the map. Turn left – in the distance, three people with a rat will seem. Cut the rat escape. To relate to it the cursor. Now come to men and tell me: you sorry that the rat escaped, and you yourself – a big lover of rats. Men shake an important story. Enter the first door to the right. Pick over rubber chicken. Turn right and get acquainted with the wood witch. Catch with her about everything that will be found in the list of dialogs. Then leave her house and go through the arch. From the allecent nearby someone will call you. Go to the lane. Halling you Fester Shaintop. Talk to him and leave the lane. Go to the door to the right – this is a store. You must meet the owner. If it is not, call the bell. Climb the stairs and take the shovel next to the safe. Go down and take a sword with a red chest. Now tell the owner of the store, what you want to buy both things. Do not ask him, on whom you can try the sword. To this we will return.
Return to the top of the Rock and go to the map. Choose the Location “House” – the place in the right half of the card. Troll will stop you on the bridge. Talk to him and give fish. (Pay attention to how the troll eats.) Click on the location “House” again. There lives Captain Mock, training fencing. For the lessons, he takes 30 coins. Touch the door. You will meet the captain. Ask him to train you. In a conversation, the captain mentions Karl, fencing masters. When the captain agrees to give Gaibrah lesson, both will go to the house. See cartoon with training. You have mastered the fencing. But before you beat Karl, you will have to learn a couple of insults.
Return to the map. It will appear on it, noting the position of pirates. You need to fight with them to learn Pirate Brani. Just stand somewhere on the map and wait until the pirate is suitable for you. The picture will change: you will find yourself opposite the pirate a few steps from it. Tell him to be preparing for death. Start fight. The enemy wars you. You must answer. The first few times you can hardly benefit, but you will at least learn to swear. Continue to fight pirates until you hear the recognition of your skill: “Wow! Yes, you and with the master: let’s handle!»Now you need to find it. Return to the store. Tell me, looking for master blade masters. The owner will answer that he must first visit the craftsman. As soon as the owner comes out, follow him. When you open the map, you will see that only the location of the benchmark is now highlighted. Follow him to the Logova Master. When the shopkeeper leaves, speak with Carla. The long-awaited fight will be tuned. Take it with her, like with pirates. The defeated master will give T-shirt in the testimony of your victory. It is optional to return to the pirates in the bar, but if you want, you can boast once again.
Return to the forest. You can go on any road: Ultimately you will come across yellow flowers. Now back to the treasure. To start visit the first section of the map in the forest. Look at the map. If the map tells you “Back! two three four!”, Ignore” 2-3-4 “. The left will be left, right on the right, but back in this context means “up”. Now go on the map. You should be in the part of the forest, noticeably different from the other lushes and edges. Pass right. Somewhere there should be a cherished “x”. Dock the treasure and watch the cartoon. Gaibrash digs Mike. Again you can visit pirates if you want.
Return to the city, go through the store to the mansion. Now you need to steal a multiple idol. Dogs will be broken down. Use yellow petals (sleeping pills) on a pot with meat. From meat dogs fall asleep. Open the door and log in. Now open the door next to the vase. Fezter Shaintop will try to arrest you. Bracking fight. You will run away, and the fence will be trapped. Gybrash will come to the conclusion that he needs a hacksaw to open the door. Go out and go to prison. Talk to the prisoner named Otis. Gaibrash will refuse to talk to him because of the terrible smell of mouth. Buy Mint Pastille in the store and give them to Otis. Discuss everything with him in the list of dialogs. Give him a repellent. In return, get a carrot cake in which hacksaw hide. Return to the mansion and arouse the hole formed in a fight. The cartoon will follow again: Fester will still grab Gibrash. The enemy will require explanations from you. Choose a meeting with the governor, Elaine Marley. She justifies you. Exit outside. Shaintop will not calm down: he grabs you, the sword will steal and throw in the sea with an idol tied to his leg.
Select idol. Gaibrache will raise the sword and rises to the sea surface. Update in the air, you will see a ghost ship that floats to the horizon. The scene will appear aperture. He brought bad news: Le Chuck stole Elaine Marley and sailed to his lair on the island of monkeys. Also Le Chuck left a note. Need to get a ship and collect the team out of 3 people. But first look at the bar. There you will put the sobbing chef. Talk to him about everything. Leaving, grab all 5 mugs. Open the card and choose the brightest cluster of lights – location is called “Lights”. Here you will meet Stan. He will show you ships, in t. C. Semi-powered ship. The hero will be stock on this ship. Ask Stan Ship. Ask if you can take it on credit. Stan loans do not give – you have to go to the bench. Leaving, you will get from Stan Compass.
Chat with a benchmark. Tell me that you need a loan and summarize that you work. Shopkeeper will suit the safe for the reception. Remember the combination. The store owner wants to find out what you work. Will have to confess that you have no job. The shopkeeper will make a receipt back to the safe. When he returns to the desk, tell me that you are looking for a fencing masters. He will go to Carle again, and you can take a receipt. Put on the lever and pull it.
Visit Stan again. You will have to bargain with him: he wants 10,000 for the ship, and you have only 5,000. Speak with him about additional gear. Dialogue about every gear finish with the words “Yes, I don’t need this garbage”. Pour Stan and tell me “Stop chatting about extra equipment”. If the price fell only to 7300, give up the ship. Stan gives the price to 6300. Offer 5000, and he will agree. Stan will wait for you in the dock with the ship.
The team will consist of Karla, Otis and meat hook (Mighthuk). Click on the map on the Location “House of Wizard Fencing”. Tell me Carla, that Governor’s stolen, and she joins you. Return to the map. Next will follow the cartoon from which it becomes clear that the Fester Shaintop and Le Chuck – one person.
On the map Select Location “Island”. The island of the hook can be seen. To get there, connect the chicken with a rope. The house lives the same meat hook. Tell me that Marlley was kidnapped, and you type the team for salvation. Hook agree to join only if you touch the winged devil. Open the small door – for her parrot. Touch it – and your hook.
Go to jail to swim with Otis. Otis will agree to help you if you come to freedom. Go to the bar. In the kitchen there is a head barrel. Fill the circle. Grandfather burns a mug, so on the way to prison you will have to overflow it into new circles. Take the prison castle with grogis and return with Otis to Dock. Answering the questions of your team, you can finally go to the sea.
Part 2 – Travel.
Open the chest of drawers and look there: the hero will get the old book. This is the Captain Diary. From him you will learn how the captain and Mr. Tuttrot were on the island of monkeys. Take the pen and ink from the table. Exit the room and take the rope ladder. Once at the top, take the flag with a fun Roger, go down and open the hatch. Going away, see the door and another hatch. Go down on it. You find yourself in the storage room. Pick up a long rope; look into the red chest (there is wine);Check the barrels on the left side of you (powder). Return to the hatch, climb upstairs and open the door – you will be in the kitchen. Take a pot from the table. Open the locker to the left of you: Take a box with a cereal and open it;Inside hidden key. Return to the cabin cabin and open the chest found the key. In the dresser is a casket. Look inside: the hero will get cinnamon and parchment with voodoo-spell. Read the spell: it will lead you to the island of monkeys. Go down to the kitchen. Tighten into the pot: Cinnamon, Wine, Pirate Flag, Powder, Ink, Mint Candy, Rubber Chicken, Crupe. This hellish mix is your ticket to the island of monkeys.
After the interlude, you will find the hero of the sleeping on the floor. Click on the floor – it will make it wake up. Lift to the deck. The island can be seen away, but you need to somehow get to him. You will have to repeat the trick with a gun. Go down to the storage room and grab some more powder. Powder puff into the Garlo Gun, and use the rope from the reverse side. Go down to the kitchen and burn on the fire under the pot of the map or T-shirt. Lift to the deck. Fit wick, put on the pot and pick up the cannon. You will not have time to climb the first time – just go down to the new portion of the gunpowder and try again.
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