Metro-2: Death of the leader: Game Walkthrough and Guide

Building
Killing soldiers, leave the room in the corridor. There you will find another couple of infantry people who wish your blood. Kill them, then right on the corridor. In a place where, coming out from around the corner, you will push a couple of soldiers, immediately shoot on them, and immediately turn back, t.to. For your back the door will open, from where the soldiers will appear. Next, go ahead along the corridor and roll to the right. Go to the door located in the corner. Once in a small corridor, go to the long-distance room. Turn out the window and move along the walls along the pipes. When you see how a truck drives with soldiers into the courtyard, open fire on the arrived reinforcement. Cleaning the courtyard, open fire on the enemy, which shoots you from the window at home opposite. You need to penetrate this window inside the house.
From the apartment go to the corridor. On the right on the corridor, a couple of soldiers awaits you, kill them and keep moving. Once in the next corridor, go to the first door on the left, followed by a toilet. Get out from there through the second door, turn the left and move to the end of the corridor, where the door leading to the staircase. From there, raise on the last floor (not the attic). There is open door leading to the apartment section. Having passed on the corridor, you will again go to the stairs for which you need to climb the attic.
Roofs
From the window shoot in the soldier on the roof. Then get out of the window on the pipes walking along the wall of the building. On them you can go to the roof. There, go to the room with a broken door, where you will find grenades. After that, go to the left to the edge of the roof, there are taken to the ventilation pipe located next to the wall. From there you can climb inside the room through the window. Next go to the next room, shoot in the emerging soldiers. At the end of the shootout, get out in the window and move with battles to the last roof. Take up the vertical metal staircase there and go left. Going out to the neighboring building, shoot the soldier who get out of the windows. Then jump from the edge of the roof on the painting cradle and, without lingering on it, jump over the roof. From there you need to go to the house standing on the right. Inside it, you can get through the auditory window located in the corner.
Once in the attic, go to the central corridor. Shoot there a couple of infantry. Next, go ahead and turn to the right at the first dead soldier. Passing into the next room, jump down across the hole in the floor. Next, go through the neighboring room through the door located in the right corner. There will be four soldiers: two and two from below. Killing them, go on the door through which car guns broke and go left to the end. Reaching the door, next to which the board is attached to the wall, you can go through the door to replenish the ammunition for Akma or climb the board to continue Promotion.
Upstairs move along the corridor, then along the roof. In a place where soldiers will jump out of the door on the left, turn the right and go through the doorway. After a couple of steps, you will see a roof output.
From the exit run forward between the pipes, destroying the enemy car gunners. When you get to the roof, part of which is enclosed by grid. Jump from the right edge to a small transition between buildings and pass inside the house. Being in the room, shoot the soldiers on the roof on the left. Then get out of the window on the pipes walking along the wall. On them you can go to the windows of the neighboring room and climb inside. In the long part of the room you can go to the door and go to the roof. There you need to climb the stone stairs to the locked door. To the left of it there is a vertical metal staircase, which needs to be climbing up and jump into a visor located above the door. From there, move along the chapellars sticking out of the wall to the corner of the building. Behind him hides the opponent’s infantryman, so jumping into the roof, be careful. Next, go along the wall and go through the next roof.
Sewerage
Riding on Red Square in the company in any other driver, you will get to the entrance to the metropolitan sewer. How can you get to the secret subway branch.
Going to the basement, go to the right to the control panel. You need to turn the valve (it differs from others in color) to overlap steam, beating from the pipe, which is located above one of the tanks, which is on the left side of the room. Then go to the tanks and raise the ladder coming between them. Over it go to the wall and jump from the edge of the transition to pipes located near the long-range window. From there you can jump inside the room. After killing a soldier, sprawling from the next room, go through the door in the right corner. At the end of the opening room there is a door leading to the corridor. At the end of it, a couple of soldiers awaits you who want to put blood to you. Having broken with them, go to the end of the corridor, kill hiding around the corner of the right of the infantryman, and then return back to go to the storage room from which several Nkvdnikov appeared.
Inside the room stand on the box lying at the wall and jump from it to the rack. There, scroll the ventilation lattice shots and take into the box. When you will try to turn, wait until the soldiers can be “powered” the box with automatic queues, and then keep moving. When you reach the exit, break the second grille, quit the grenade or a bottle with an incendiary mixture in order to destroy the infantry in the room. After that, jump on the floor and go to the door.
By killing the soldier’s path that bargaining you, go along the corridor through which the collector will go into partially flooded water. It is necessary to get out of it through the door located on the right side. But before that you can climb the corners in search of ammunition for your weapon.
Going down the stairs, go left along the corridor. On the last turn, go to the lattice located on the left. Inside it lift the hatch, located in the right corner, and dive there. Next swim forward through the tunnel and turn on the last sleeve on the left. There you can float and block air.
Coming out of the room, go to the right along the corridor and climb the stairs. Once in a dry corridor, you will have to get into battle with a group of machine gunners hiding behind drawers. Next, go to the end of the corridor and go to the passage from which the fighter will fall into the body armor. Raising the stairs and overcome the corridor, you will go to the fresh air to the place where the NKVD soldiers lead with someone fight. Help your invisible allies to repel the attack, after which go to the end of the collector and go to the passage located on the right.
Metro d-6
Passing on the door, go left. At the glazed room, get ready to open fire on soldiers inside the room. Next, go to the end of the corridor and go to the door. To the left of yourself will see the soldier, kill him, then run to the right to the stairs. You will install a couple of fighters, who also need to be sent to that light, and then turn around to reflect the attack from the back. Going down the stairs, go left. At the end of the balcony there is a door to the control room, where you need to turn on the far from the entrance of the switch, located on the wall. After that, leave the room and go through the balcony to the end, where descend down the vertical staircase to the railway track. From there, go to the right. Before entering the tunnel there is a second control room where you need to use the control panel, after which the barrier in the depths of the tunnel will drop and block the movement of the metro trains. Once you figure out with soldiers who arrived on the elevator, go to the side of the lowered barrier. On the right you will see the door where you actually need to go.
Coming out of the ventilation chamber, deal with a pair of soldiers who will appear in front of you, then go through the tunnel, adhering to the left wall. At the end of the tunnel, come in the door and run along the half-hearted corridor. When you get to the place where Nkvdshniki are leading with someone fight, open the fire on the enemy. At the end of the battle you will meet with the general, from which you get documents.
After a small roller, go to the end of the room. In his left corner, go on the door and walk to the end of the corridor. Take up the vertical staircase located on the right and go through the door. From the iron ladder jumping to the right on pipes going along the wall. Next Go on them to the site where wooden boxes are crushed. One of them, which is standing next to the fence, you need to get climbing and from there to move through the fence. Jumping on the railway path, run to the right to the vertical staircase fixed in the wall.
In the lobby of the subway go down to the far transition and move to another branch. At the bottom of the stairs leaving the station, carefully look at the left and right to assess the situation. Both exits from the station barricaded and guarded by the soldiers of the enemy. To destroy them, it is best to use SCS carbine, which allows you to enable aiming mode. Destroying the enemy, go to the right to the escalator.
Warehouses
To begin with, kill the watch-standing on the tower, and then another soldier sitting behind the bags at the entrance to the courtyard. Next, enter the territory where warehouses are located and move to the left far corner to try to open the door and penetrate the inside of the room. In the course of the movement, do not fly away from Gleb, otherwise it will be shot running on light milking machines. After an unsuccessful attempt to open the door, shoot the car gunners, which, like peas of a pod, will fall from the windows of the building. Then go along the wall of the building to the door opened and pass inside.
Go to the right on the corridor, go to the door from which a pair of car guns will pop up. When you go to the corridor, the right and left side of which are located warehouses, go ahead to the car standing in the depths of the building. Having understood with the guard, go out into the gateway. Observe the soldiers who carry the service on the towers. Then go to the end of the courtyard in a small building. Inside it you will find a first-aid kit with which you can give medical care Gleb. Next, go to the corridor located on the right of the truck. In place of a small warehouse you will find a carabiner with an optical sight. Having touched the weapon, go to the courtyard and go left to the door, near which the guard walks. Before entering inside the building, throw a couple of grenades into the open door to try to destroy the soldiers near the entrance. If nothing happens, it remains only to rely on your accuracy. After the destruction of the enemy, leave the room into the corridor through the door located in the right corner. Having reached the development, turn the right and go to the end of the corridor. There you need to try to open the door and then reflect the attack of soldiers who climb into the windows. Then occupy the position opposite the windows and destroy machine gunners located on the platform. Then go to the end of the corridor where you can go to the platform. From there, go between commercial cars to the neighboring Perron.
Upon arrival at the platform, a bunch of people armed with automatic weapons will appear. Observe them, after which you go around the locomotive on the left and move to the right along the composition. In the place where a couple of infantry will jump out of the car, go inside the building, on the threshold of which another soldier of the enemy will appear. In the room of the warehouse, fenced with a grid, you can choose an anti-tank gun, though, honestly, it and nothing. Next, go out into the street through the door located on the left, and walk to the platform along the wall. Approaching the wagons, pay attention to the building on the left. There are two car guns in the ambush, be relaxed not to get under the cross. After you work out the platform, go to the station building. There go to the left by the corridor and climb to the second floor. In a small room you will see a sniper that you need to eliminate. After that, get up to the window and help Gleb beat back from the infantrymen, coming from the carriages.
Here’s actually all, then the final roller awaits you.