Full Spectrum Warrior: Ten Hammers: Game Walkthrough and Guide

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June 14, 2022
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By Jonny Gamer

Full Spectrum Warrior: Ten Hammers: Passage
Full Spectrum Warrior: Ten Hammers: Game Walkthrough and Guide
Two years have passed and they returned. With the aged faces and the loose gameplay. Found new comrades, enlisted support for armored vehicles, aviation and learned new tricks. War Everything is also spreading Zakistan on the part, tyrants do not want to calm down – and over the civilians Navis Genocide. The original tactics of 2004 received a worthy continuation. The developers brought the game to a new level – both quantitatively and efficiently. What she can offer players? Wide tactical capabilities, complex levels, interesting gameplay. Play is hard but interesting. I hope you have already matured questions: “What the developers came up with? What pleased, what?”. Then we turn to business. It was somewhere in the Middle East, in the mysterious country Zakistan…

Game and Management Concept

What is Full Spectrum Warrior? Tactical strategy of indirect control. You can give orders: where to move and shoot. Fighters perform them as far as possible. Here you do not need a quick reaction. The main thing is tactics. How to place fighters? Where to find a workaround? Open fire for suppression or throw a grenade? Hundreds of questions. And, finding the right answers, you can pass the level.

The most serious innovation is the density of fire. Previously as it was? If the enemy hangs the shield, then in reliable shelter. Not fall. Now a little different. Red triangle – Nobody shoots around the enemy. He is not afraid of anything and acts brazen. Yellow triangle – they shoot on it. The more sticks over the triangle, the stronger the fire. The enemy less often changes the position, shoots and try not to twitch. Yellow triangle with a cross – sits in shelter and does not show the nose. The same applies to your fighters. See the indicator from the left? The more filled, the stronger the fire. If the indicator has become red, it means that a rock bullet will arrive at any time. Usually this means that I went on the side or someone from the detachment is not in the shelter. Under hurricane shelling it is difficult to accurately shoot (see chapter “The skills of fighters“), And sometimes do not bother. Destructed shelters remained. But they became less. For example, foolish sofas disappeared. Another novelty – at home. Now you can go inside and shoot out of the windows. But only of which are allowed. Not a fountain but much better. Together with the houses came the seats of terrorism. He looks like a plain door. Only on the wall is drawn black

or yellow sword. Opponents are constantly run away. To stop the conveyor, you need to shoot a grenade launcher or throw a grenade. At your disposal up to four detachments – “Alpha”, “Bravo”, “Charlie” and “Delta”. Usually in the group four fighters. If you want to choose a specific, use the WASD keys. To switch between detachments, press the Tab key. If you hold and hold TAB, a map will appear on which the location of the unit is shown. Click the icon to select the desired. To order moving, right-click the mouse button. Four yellow mug will appear. Maybe less. They show how many fighters in the detachment. Mouse over any object. He will change and will show how soldiers will stand if send there. In Ten Hammers interface brought to mind. We will talk about this in more detail in the chapter “Skills and tactics“. Now let’s stop on the main. Suppose you play the “Bravo” squad and see boxes. Want to send a detachment “Alpha”? Press the right mouse button and hover over the object. Click and hold the right mouse button. Select the desired unit. Conveniently? Not that word. Finally, you can easily command fighters. It already gives unslab tactical capabilities. Want an example? Please. Detachment “Alpha” closed fire. You see bypass path. “Bravo” does not see him. Not a problem. Two clicks Mouse – Made. Previously, such a maneuver would not work. If you want to use an item (for example, lay explosives, open the gate, etc), right-click and hover over. Press and hold the left mouse button. In the menu, select the left item. Also occur: dragging and passing the wounded, the replenishment of ammunition and other actions.

To set the fire zone, right-click the mouse button. Mouse over the enemy and press the left button again. If you press and hold – populate menu. Two extreme points – throw a smoke and combat grenade. Upper point – set fire zone. Choose it. It is divided into two subparagraphs. Just open fire and open fire all. What is the difference? In the first case – two fighters shoot. The rest covered the flank and rear. Duplicated as it may seem. I can remember with dozen cases when it saved from defeat. In the second case he shoots the whole detachment. Ammunition melting in front of the eyes, but the enemy is afraid to lift his head. To be honest, I have never used. It was necessary to suppress fire? Usually done machine gunner. Edit enemy – accurate shot or grenades. I will not argue that meaningless ability. Just did not use. Cartridges are a pity. To call the area map, press the left Ctrl. It shows the purpose of the task, squads, warehouses of weapons and doctors. The last two are needed: a) replenish the ammunition, b) to treat wounded. Warehouses with weapons can be discarded from the enemy. Usually it has to be engaged in the last chapter. With wounded things to be more difficult. If a comradist was shot, we stick it on the shoulder and drag off to the doctor. He will take him into the lazaret – and the new fighter will rise. But the stock is not infinite. For each mission, a certain number of people released. And if you lost two fighters, it may turn out so that half. Hello? Certainly. But sometimes it does not end in this trouble. Usually in each new mission give a full detachment. But sometimes in a truncated composition you have to fight until the end of the chapter. If you lost a grenadeometer or machine gunner, then it is better to replay. Otherwise suffer. And in general, try to do without loss. To carry the wounded – the case is a vigorous.

Skills and tactics

For the allotted time, the soldiers learned a couple of tricks that will be counted in battle. They can independently search for shelters. For example, you run in the open area and hit the shelling. Press and hold SpaceBar (if you click once – cancel the order). Select Cover. Fighters scatter on shelters. And hide sensible. Prokobol does not happen. Or more interesting. Sitting into the shelter, press and hold Spacebar. Choose – Set POS. Orange marker will appear on the detachment. Now run away somewhere, enter the menu and select Fallback. The division will return to the marked place. This ability can be used for intelligence. For example, you do not know what to wait ahead. Put a marker, moving forward – and if the opponent appears, go back back. I advise you not to be lazy and constantly put a marker. Replay less often. Suppose you are standing in front of a suspicious alley. It needs to be. But who knows what is waiting ahead! To protect the fighters, right-click and hover over. Then press and hold the left mouse button. Choose Hot. Fighters will go ahead, holding a weapon ready. Similarly, you can clean the building. In order not to enter the Namobum, Mouse over the stairs and select the bottom item in the menu. It is called differently, but the point is the same. Just remember that the fighters move twice as slower.

Do not want to risk? Then send to the exploration of one fighter. Specify where to move and call the menu. Select Scout. A brave volunteer will run to the specified place. If the enemy notes – returns back. Otherwise – will suggest a detachment. But useless ability. If you shot a fighter, hover over it and select Drag item. Comrade will desperately throw out the wounded. Just before you give an order, make sure the enemy does not shoot too fiercely. Otherwise, instead of one wounded there will be two. Why useless? Why pull out the wounded under fire? If I may First finish – but Then calmly pick up. Now the detachment can be divided into two groups. Specify where to move and press 1 or 2. Made. You can switch between groups with the WASD keys. To merge back, press the right mouse button, then left and select Regroup. What is useful? Many. First, four groups – more opportunities for maneuvers. Much easier to destroy the enemy. Secondly, often four fighters are not needed. Example: You are standing on the corner. Order open fire. Two shoot – two sit without a case. Need a grenadeometer, and he is the third in the detachment? Then nothing happens. Select the charge from the bait next time. Not suitable. Plus – one group can be controlled remotely and give orders (Hot, Scout, ETC). I always tried to crush the detachments when it was possible. True, there is one “but”. It has already been said, but I repeat. The fewer the fighters shoot on the enemy, the most confident it acts. However, if you remember that Usually two shoot, that’s all right. Grenades. Here little has changed. Smoke – to create a veil and smoke a dangerous area. Battle – destroy opponents. Before throw, try to hold the opponent with fire, so as not to run away. But now grenades can be far and throwing high. Who remembers the first part, will understand what progress it is.

The skills of fighters

The detachment consists of four fighters: commander, machine gunner, grenadeometer and arrows. Everyone has special skills. For example, Grenadeometer – can shoot from a grenade launcher (iron logic, though?). Arrows – accurate shot to lay an opponent in shelter. Just need to be hiding. Machine gunner – open fire for suppression. Having hit under the shelling, the enemy will even bother. Commander – Call helicopters. Winged friends mean enemy lead in seconds. If aviation support is not provided, then you will have to be satisfied with the exact shot. How to use? Press and hold the E key. A machine gunner will have a circle that shows the shelling zone. Command. With a grenadeometer, the shooter and commander a little more difficult. It is necessary to wait when a red point will appear in the circle. When calling aviation – Laser sight on the target. He means that the fighter ate. But when the fighter is aiming, he falls in full growth and becomes vulnerable. Enemy, respectively, this uses. And the squad is not charged one comrade. If the fire is dense, do not even try. Generally, actually aim – whole science. Need to look at the density of fire, calculate when the enemy gets up and hiding. Feel how much time you need to aim… Do not despair. Gradually learn. But how much useful skills? Very. Just need to use correctly. The accurate shot will finish the enemy, which can not get around the flank. Grenadeometer is convenient to destroy snipers, enemy grenadelatometers and groups of opponents. Machine guncher – suppress the enemy to, for example, throw a grenade. Just remember that the cartridges are spent before. Yes, by the way, when the machine gunner recharges, the ammunition decreases sharply. Usually by 40-50%. Aviation – a matter of useful. True, do not count on permanent support. In general, any level can be passed, without using helicopters. Therefore, in passing, I did not write when to call them. No such need.

Technique Finally you can control technician. Nice, damn it. To switch to the armored personnel carrier, clamp the Tab key and select the appropriate callsign. How to control steel monster? Like infantry. Right Mouse Button – Movement. Left Mouse Button – Set Fire Sector. Also, the armored personnel carrier knows how to spread smoke grenades. Hold the left mouse button and select the left item. To shoot from the gun (the usual attack is a machine gun), hold the E key. There will appear. When the red dot will seem in the center, artillery is ready. You can shoot. The only thing that costs BMP is to be afraid – grenadeometers. Three shots and the car will turn into a pile of scrap metal. So that this does not happen, send an intact infantry. Noticing a grenadeometer, open the fire on the suppression, keep the armored personnel carrier and destroy the enemy.
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