Nancy Drew: The Phantom of Venice: Game Walkthrough and Guide

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June 21, 2022
12 minutes
536

By Jonny Gamer

Nancy Drew: The Phantom of Venice: Passage
Nancy Drew: The Phantom of Venice: Game Walkthrough and Guide
Rubbish eyes inspected on the sides. Being here, we can: take a bath, go to the balcony and admire the beautiful view, look at the phone number of the room, Helena, and postcards, to extract the guide to Venice, and also to try on Nancy outfits (ranging from headdress and ending with shoes),closer. Having done and having studied everything that can be released from the room.

In the corridor we communicate with Colin Baxter, which works in the hotel restorer. During the conversation, he can show us mosaics of various colors, if we, of course, want (the show can be interrupted at any time). At the end of the conversation, Baxter will show us a bronze statuette and will be mentioned about the letter that Nancy expects outside.

We pass on the terrace (the entrance is located at the end of the corridor on the opposite side of the Colin table). We communicate with the owner of the hotel Margarita Fouborg. We return inside Palazzo. We pass through the door to the right to be on the street.

Going along the steps, we will come together on Helen. We select letters that she dropped, and give them to her. When Helena leaves, we take a letter from the table, which we sent a local bank located on Piazza San Marco. Inside the letter we will find a card. It should be activated as quickly as possible in ATM. To learn about the latest news of the elusive thief, read the article about the phantom in the newspaper, which lies on the same table. Return to Palazzo.

Near the door leading to the terrace. Since she is now in place, then sin will not get to know her closer. Helena – journalist, writing articles for Eurowelt magazine. She will inform us that he heard Kolin Baxter appeared to someone by phone name Justin.

Now we need to get to Piazza San Marco, where the bank is located. Just click on the right place will not work. Before it will have to get a step by step from one place to another, and then, coming, clicking it in the right place (Icon of the Eye) to inspect the place from the inside. You can get to the sights of Venice in different ways: on foot (black lines), on boats (red lines) and on gondolas (blue lines). The first two ways of movement are absolutely free (it would be lacking money for walking on foot), while the services of the Gondolners will have to pay from their own wallet (initially we give the amount of 200 euros).

Piazza San Marco

To the left of us there is a bank, and on the right newspaper tent. First visiting the bank. On the way for 5 euros we buy avian food from a special machine. Inside the bank in an ATM insert a card. After that, the actions will be offered to read the instructions and dossiers on Antonio Fargo, followed by us to trace. To do this, we will be very useful to binoculars and communicator, which we will find in a special compartment on an ATM. Communicator is equipped with e-mail, direct connection with the police and “surveillance”.

Now we pass to the newspaper tent. We buy the magazine “Correct Detective” (lies in the second top of the shelf), the magazine Eurowelt (lies on the third shelf) and the German dictionary (lies on the bottom shelf). For all this will have to lay out 30 euros. To read the Eurowelt magazine written in German, we use a German dictionary on an open log.

Palazzo Ca ‘Nascosta

Going to the courtyard of Palazzo, the “Sliding” signal will work on our communicator. This means that Mr. Fargo came to his office. We pass on the terrace. We use binoculars on the Argon building window. On question Margarita answer anything. We are waiting until Fargo is suitable for the pigeon, severly on the windowsill window, and will not remove the letter from his paw. When this happens, Nancy will decide to call Sofia on Communicator in his bedroom.

Sofia wants that we raise the blue bug, which can be found at the Clothing Store at Campo Santa Maria Formosa, followed him and removed from his paws.

When we talk with Sofia, a stationary phone call will be heard. Take the phone and communicate with Mrs. Rogerfor. If you want, then call a friend Nancy, Need.

Campo Santa Maria Formosa

Open the communicator and look at the bug in the email section. Having learned how it looks, go to the store Costumi di vera. Quickly search the entire store to find a bug: it must lie near the shoe box on the left side of the screen (see. Figure below). As Sofia said earlier, the bug is equipped with a self-destruction system. If we do not find it on time, then the bug will be destroyed. Do not despair, we will be given a second chance in case of failure.

Campo del Frari

Going to the building, we will immediately find ourselves in front of the door of the Fango office. We try to open the door (she, of course, locked), then read the magazine “Correct Detective,” in which it is said about how to open locks with a stud. Behind the stud go to Palazzo Ca ‘Nascosta.

Palazzo Ca ‘Nascosta

We go to the bedroom of Nancy, where from the cosmetics lying in the wardrobe, get the hairpin. Return to Fango office.

Campo del Frari

Use the stud on the door lock: the image of 6 pins appears on the screen, which go from top to bottom if you click on them. In addition, click on any pin can lead to any other pin. If you carefully read the magazine “Correct Detective”, then you should know what to open the castle just. It is enough to set the pins so that the line between the dark and light part coincides with the black stripe on the castle wall.

Approach the window. Raude on the windowsill in front of the pigeon bird feed, then to feed a bug. When the pigeon swallows the tracking device and we will move away from the window, the signal “Slot” will work. This means that Fango is directed straight to us. There is no time for meditation, so quickly hiding in the closet, standing on the left of us. Only so we can avoid a meeting with Fango. When he leaves, get out of the closet and glue the corner of the sprinkled poster with the image of various masks. Examine all these masks and inscriptions them appropriate.

Now go around the table and look at the laptop. He will need to enter a password. To the left of the input row we will see a mask. If you compare it with masks on the poster, then we will find out that this mask is called LL Capitano. Enter this word as a password. Then look in the “basket” of the computer. There we will find two letters with a refusal of tickets (translate with the Italian Dictionary) and several letters with chess games. On this we leave the office.

Campo Santa Margherita

When we look at the Map of Venice, the “surveillance” will work on the communicator for the dove. The arrows will point to the southwest, just to the town of Campo Santa Margherita. There and go. On the square we will see a lot of pigeons. We find among them our (green head, on the trouser one strip, yellow paws) and with his paws we remove the letter with the only word “Hi!”.

Nancy will contact Sofia and report her letter. It will recommend to study the letter under the microscope, because at the point of the exclamation mark, it may be hidden by microtext. We turn into the alley on the left and study the contents of the garbage container. In addition to the real debris, we will get acquainted with interesting pieces: Dossier of Scotland Yard about Colin Bakxter (he is Justin Beam) and the letter addressed to Enrico Tatstsu from the Institute. Doppler for Samantha Kvik (I translate a letter using an Italian dictionary).

The letter states how this Samantha will look like: a red dress, white gloves, black sunglasses and blonde hair. We will definitely use this, because Sofia suggested in confidence in Enrico Tackstsu and to become for some time Samantha will be the most correct decision.

Palazzo Ca ‘Nascosta

In the courtyard of the Palazzo on the table we will see a box of sweets sent by some LL Dottore. Raise upstairs. Having overheard the conversation of Margarita with Helen and Bakster about Nancy, go inside the house. Talking to helen about the case of Machiano, with Baxter talking about the microscope and his (Justin) in the dark past.

Having received permission to use the microscope, we use the letter “Hi!” On him. At the point of the sign we find the text: “LL Dottore asks to change the combination of the Safe Castle on 43556”.

We pass on the terrace, where we communicate with Margarita about Helena, Baxter and money on the Rialto market. After that we go to the bedroom of Nancy. There, with the help of the communicator, we communicate with Sofia. She wants Nancy to establish on all these people – Margarita, Helena and Baxker – Bug. They will be transferred to us through an ATM, leaping into a bank on Piazza San Marco.

Piazza San Marco

We go to the bank. Insert the card into an ATM and by clicking on “Equipment”, we get 3 listening devices.
Since we are here, we look into the newspaper tent. We buy black dark glasses and textbook on chess (every product of 5 euros).

Palazzo Ca ‘Nascosta

First of all, talk to the Baxter to hand him a gift – a mosaic with a built-in bug. Next we go into the shared bedroom of Nancy and Helena and try to enter the bathroom. Finding out that Helena is there, we go into the corridor and come to her table. Take a handle, unscrew the top cap and inside the handle put the white bug (oblong shape). Finally pass on the terrace. We speak with Margarita in order to give her a built-in bug.

Now, when the surveillance behind all persons is installed, our next goal is to meet a closer to Enrico Tatszo. To do this, we will need to reincarnate in Samantha Kvik. Go to the clothing store, located on Campo Santa Maria Formosa.

Campo Santa Maria Formosa

Go to the store. We buy a red dress for 60 euros, white gloves for 5 euros and a blonde wig for 40 euros. To change clothes, we need to go to your bedroom.

Palazzo Ca ‘Nascosta

When we find ourselves in the courtyard of Palazzo, the signal “Slogging” for Fango will work. We rise to the terrace and through binoculars we look at the windows of the building. We will see how Fango sends the next message through the pigeon. We go to the bedroom of Nancy and through the communicator call Sofia. Next, open the wardrobe and mannequin on the left, wear: red dress, white gloves, black sunglasses, blonde wig and black shoes. All, Nancy, she is Samantha, ready to meet with Tatszo. Go to Campo Santa Margherita.

Campo Santa Margherita

Knock on the door of the gambling house (Casa Dei Giochi). Speak with Enrico Tazzo. He will want to play with us in a card game. If we win, he will continue to conduct “negotiations” with us. The rules of the game will be detailed told Tazzo himself, so there is no point to explain something. Having won the game (need to score 11 or more points), Enrico will give us a task to steal sapphire from the Zattere Palazzo. Since the house is protected by a very complex system, it will recommend to turn to Gina for help.

Palazzo Ca ‘Nascosta

We go to the bedroom of Nancy. We communicate through the communicator with Sofia and inform her about a successful meeting with Enrico and about the task received from him. We change clothes to the usual clothes for Nancy and go to the Fango office.

Campo del Frari

Office door lock will have to operate again with a stud. Getting inside, rushing to a laptop standing on the table. At this point, the signal will sound on the communicator that informs the approximation of Fango. Quickly hiding in the closet and sit there until Fango leaves.

We approach the laptop and enter the password LL Capitano. Check the performance of Gina’s game chess server. We see that it works, and some user under the nickname SCARAMUCCI is ready to start the game.

On the desktop laptop go to the “basket”. We view the chess game for December 29. From this letter we will find out that Scaramuccia prefers to use algebraic notation. We need to use this notation, to inform him about the Palazzo Zattere.

The decision will be found in the textbook on chess purchased in the newspaper tent. There in the table shows which moves for what letters answer. For example, to transfer opponents the letter A we need to be like any figure on A4 to pass the letter E need to be like E4.

We go to the game server and pass the name of the Palazzo – Zattere with the help of moves – Zattere. We recruit the following: KB1, KA4, KD2, KD2, KE4, KB2, KE4 (the first letter indicates a figure, you can walk anyone). After each move, press Enter.
At the end of the “Game”, Scaramuccia will inform us that tomorrow morning in the Rialto market in the trash can we have to find a bottle with a message.

Palazzo Ca ‘Nascosta

Climb Nancy and go to bed.
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