Harry Potter and the Half-Blood Prince: Game Walkthrough and Guide

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June 22, 2022
12 minutes
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By Jonny Gamer

Harry Potter and the Half-Blood Prince: Passage
Harry Potter and the Half-Blood Prince: Game Walkthrough and Guide
First you have to fly a bit on the broom to refresh the skills driving by this aircraft. Immediately after that you will be taught to the first spell, which will allow you to help Ron "Wash" Boilers – throw them away in the lake.

Wanted!

Go along with half-one in the castle. At the intersection near the hut, turn the left and rise to the hill, collecting small badges, twice with the left mouse button at the luminous object.

After talking with Ron, call almost headless nickname and run after it, collecting little badges from luminous objects. When you cross the bridge, take the right icon on the right of the door, and then go inside the tower.

Go to the right for the statue of boar, there will find a big icon. Next, go to the left edge where nickname leads you. When you see above the arch a large icon, use the spell you applied when "soapy" Ron boilers and raise the vase located on the left in the corner. Think it in the icon to knock him down from the wall. Pick up the icon, go down.

Go to the Cabinet of Motor Development and start cooking a mischief potion. Take the flask with the pink liquid and leut it into the boiler until the potion becomes bright yellow. Then take the oblong flask and raw it the contents of the boiler until the potion becomes purple. After turning smoke, proceed to the preparation of real potion, t.to. previous your manipulations were just training. Next prepare a couple of potions, following the instructions. Once you will handle this task, the teacher will ask you to cook a drink of living death. If you cope with the cooking of the drink, then get the battlefield of good luck. Having finished the preparation of potions, collect small badges from the luminous objects and go out into the corridor to talk to the Ron.

During a conversation with a friend, a junior schoolboy will suit and report that you need to go to a large hall where members of the Duel Club are gathering. Also, the boy will show a short road into the hall – you need to go through the portrait at the end of the corridor, calling the password "Knowledge is power".

Going out on the staircase, go to the right down and go under the arc in the right corner. Try to open the door – a nickname will appear, which will help you in this matter. When you enter the hall, talk to the captain of the Duel Club, after which you will be taught to shy away from magical attacks, as well as two new spells that you can try on Ron. After that, an indicative duel is awaiting you, consisting of three rounds. Next, go to the blackboard, located on the left of the entrance door to the hall. On it you can choose a duel. I recommend to go through all the levels of the difficulty of duel and get a token "Champion of the Duel Club". At the end of the duel, go out into the corridor.

After talking with Ron and Hermione, go on stairs to the right far corner to pick a big sign. Return back and go to the goal on the left. Going into the courtyard, run on his far edge. Using spell, lift the bench, turn onto the goal and jump the bench into one of the big signs that are located on the left to the right of the gate. Knocking down the first artifact, take the second bench and run away another sign. Next, go to the passage to the left of the gate and go through the stairs located behind the stone bird.

Tests at the stadium

Run along the corridor for a girl. Going to the tower, pick a big sign lying on the left, and then go down. When you go to the hall where the pendulum swing, use the spell to lift one of the stone VAZs, which are located in the corners of the hall, and drag it to the other side of the room. Next, go to the vase, raise it once again and think the vase into a big sign located on the pendulum. When leaving the street, the lattice locking the tower blocks you. Now you need to fix the lever raising the grid.

Having studied a new spell, use it to assemble a broken lever. After you open the lattice, listen to the spoke of the portrait, and then run for Katie to the stadium. Going out on the street, go to the passage on the right to pick a big sign, and then run right through the courtyard on the long balcony, collecting little and large icons. When you go out, you will have to fight with Goyl. Having won it, go to the stadium.

First you need to go through the workout – fly on a broom, chasing the ball. After training, use the bulletin board to go through the first qualifying round and earn maximum points. Next, go out of the room to meet with Ginny.

Reducing potion

After talking with a girl, go to the greenhouse of grass to make a potion for Ginny. Go ahead and climb the stairs. On the first staircase, lift the bench with a spell and beat it aside to pick up a big sign in the corner. Close to the training field and cross it in a straight line, so you will be near the greenhouses. Go to the door.

Turning around with greenhouses, lift one of the stone vases using a spell with a spell and run away a big sign located in the wall to the left of the entrance door. Next, go to the greenhouse and talk to the captain of the Velting Club. After that, read the job on the bulletin board for the club entering – cook at the time of the talkative potion. After that you will get the opportunity to weld the reducing potion. Prepare liquid, leave the greenhouses and move to the stadium.

Another Slytherinets, Crabb. After the victory over him, you will have to talk to the captain of the Puffenduy Dwell Club, after which to hold a master class, while studying two combat spells. At the end of the workout, you can participate in the club dueling, using the bulletin board. Next, take the Ginny potion, which will wait for you on the other edge of the field.

Hogwarts

Get out of the dining room and go left, go down the stairs, and then go through the secret passage to the clock tower. Coming out of it, you will have to punish Bushube from Slytherin, winning him duel. Next, cross the courtyard and go along the bridge before exiting the castle. From there Already on the familiar road, go to the stadium to take part in the competition.

Sleaning party

After talking with Ron and Hermione, go out into the street through the gate, cross the courtyard and go down to the water along the long staircase, which is located in the right corner of the courtyard. The boat barn you will meet with half-one, after talking with her and studying a new spell, go up the stairs and ignite boxes with fireworks that will come across you on the way. The girl will prompt you where the boxes are lying. When you rise to the very top, use the spell by which you move items to get a big icon lying on the left of the staircase. Next, go for half-one in the Cabinet of Slug. There you need to cook a festive Punch for the entire company of guests who invited professor. After that you need to trace the snowm.

Malfoy

Go through the portrait on the main staircase. Go through it to the right to the flight span turn. Next Go to the left to the top and go up on the seventh floor. Go to the corridor and go on it to turn, roll there right. Come to the cage with a bird – you will find a potion recipe attached to the bird of bird cells. After talking with Ron go to Hermione to find out, the recipe for what potion you found.

Return to the main staircase, go ahead past the first flight flight to the second and descend down, folding all the time to the left, to the secret passage to the class of potion. Passing through it, run ahead along the corridor and go to the class. Talk to Hermione there, and then welcome the potion, following the recipe.

Dumbledore’s lesson

Talking with Hermione, go out on the stairs and go down it, turning to the left all the time, until you leave for a large goal. When you go through them, turn to the left to the entrance to the Cabinet of Professor. There you will meet a girl who has a Slytherin stole an explosion-stone. She will ask to bring her stone to her – go out into the yard and talk to the thief. After a duel, go back to the girl and give pebbles.

After watching the memories, go along with Hermione to Professor McGonagall in the transfiguration hall. There you will meet with the next captain of the Duel Club, study a new combat spell and spend a few fighting. After that, take a large icon lying inside the tower on the stairs using a spell to move items, and then go through the secret passage that you pointed to the Captain Club.

Going to the main staircase, go left, go up the stairs and all the time turn the left while driving to get to the secret passage to the stadium. After training, talk to Hermione, and then run behind the Rhone on the lesson of potion. When you leave for Viaductuk, Ron will ask you to talk to Lavanda – Make it for a friend. Girl will ask you to catch her books. To do this, you need to apply spell "Levios" and using the cursor keys, catch books. When you cope with this task, continue the way to lesson.

Pottery

Welding the potion, leave the office and talk to Ron. After that, the Slytherin will be suitable for you and say that Professor McGonagall is waiting for you in the astronomical tower. In this location, you have not been, so it is better to cause almost headless nickname (press "N") and follow him. Arriving in the Tower Library, you will have to fight with two Slytherins. After your victory, they will run and close the grid behind them. The lever, opening the grille, will remain in your room. You need to use spell "Levios", To break the lever and drag his debris through the grille. Then you need to use spell "Reparo", To collect lever. Next, use the first spell and stick the lever in the gap.

Ron and Protigative Potion

Walk for Potter to Professor of Pottery. Arriving there, start cooking antidote. After cooking you need to give Ron.

Morning next day

Go to the stadium to start the match with Puffendum. To do this, run on the corridor, turn down to the left and go down. Complete the pendulum to the secret passage on the main staircase. On it, go to the secret passage to the stadium, and from there already on a familiar road to the locker room. After the victory over the enemy, you will return to the room where you meet with the recovered Ron.

Curse Katie

Get out of the room to the main staircase and go down on it on the second floor, from where you can go to the main hall. Talk to Katie there, and then run for Malfoy to the toilet, where you will have a duel. After that you need to go to the greenhouse. The movement will be automatic, t.to. You will be under the spell of good luck. On the bridge you will have to fight with a couple of Slytherins, they will not have a chance to resist you. During the movement, do not forget to extract small badges that will be saturated from highlighted items. When you arrive in a greenhouse, prepare a fertilizer for a professor, and then get the necessary information from it and take it to Dumbledore. After that you will have to manage Ginny and win the Quidditch Cup. At the end of the game, the control will again go for Harry.

Go to the greenhouse and weld there a rowan decoction. To do this, you need to approach the bulletin board and by pressing the key "E", scroll through the list until you find the right decoction. After cooking you need to go to the astronomical tower.

Go to the training field, run to the left along the wall to the long entrance. Having passed through it, run straight along the corridor to the turn left and climb the stairs before accessing the next staircase. Go down on it down and go out into the corridor. Go on it, without turning anywhere, and go to the library of the tower. From there, go left and climb on the screw staircase to the very top. There you will find Dumbledore.

Searches for the Crossroads

After talking with a professor, you will go in search of a trouser. When you get to the place, you will have to fight off the heap of the dead, which will appear from the water until the Dumbledore will destroy the race. Next, you will witness the murder of Dumbledore, and also begin the chase of the prince-half-breed – Snowm. In the process of persecution you will have to fight with its minions. After a duel of a forest house, the storyline of the game will end, but you can continue the game, participating in the preparation of potions, training in Quiddich and battles in duel clubs.

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