Face Noir: Game Walkthrough and Guide

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July 8, 2022
13 minutes
349

By Jonny Gamer

Face Noir: Passage
Face Noir: Game Walkthrough and Guide
Prologue

The plane leaves the barn, and Jack and Greta are out of the side door. Jack strongly recommends Grehe soon to go to the car and prepare it. He himself will follow the plane, but will soon be stopped and killed.

Less than 24 hours before. Private Detective Jack gets a new worker from Harvey Webber, the owner “Webber Company”, slaughterhouse on Marchmont. His task becomes finding and compromising the Uebberan Padder. Twenty-year-old Susan Webber, which has not yet reached the age of majority, is under his care. The desire to become an actress led her to the thought, that it’s time to leave the stepfather and go to free swimming. At the same time, no one could prohibit her to waste blood earned Money Webber.

Harlem. Hotel “Last Sky”

According to rumors, a blonde with a big wallet was seen here. We carry the pointer to the door under the signboard of the right building. It flies, it means that we can go to another location. We communicate with the hotel owner at the reception. We inform him that we are a private detective. We finish the conversation, get money from the inventory and transfer them to the interlocutor. Speak again with him, but nothing concrete. We will try to good luck again, a replica “I have another question …”. Click on the arrow on the right side, connect the “passion of Susan” and “Hotel guests”. From the plate lying on the table under the rack, we select candy. We rise to the third floor, pass to the room 313 and by changing the form of the pointer, click on the door. Under the second picture on the left side is the control device. Open his cover while holding down the left mouse button and quickly and often pressing the right mouse button. We continue to hold the left mouse button, and move the cursor over the right. Left switch set to Max.

We choose out, turn in the alley. We use a set of launders from inventory on the gate. Viewing a small instruction, start hacking. Slowly rotate the housing clockwise. After each click, change the direction of rotation until the gate is hacked. We select a metal rod, and insert it into the sewer lattice next to the fire staircase. Push the garbage container and climb on it upstairs. Apply the camera from the inventory on the open window of the neighboring building. We bring the lens to “doves” and take a picture of a kiss. Face Noir: Game Walkthrough and GuideMetal rod and trash can.
Click on the stairs on the left side and go down. Selecting from the alley, we use a parked car by the road. We do not drive both the meter, as the fuel on zero. We go to the hotel and ask the owner about the phone. Already as a few weeks in the tube there is no beep. We go to the street and inspect the shield around the corner. On the torn cable we use candy from inventory. We inform the reception that the phone is again in working condition.

Essex Street. Bar “Red Tulip”

We enter inside and go to the only client – smiley. Touching with him, ask the burning of the Greta. We go out, get the camera from the inventory and apply it on a dark alley. Returning to the Greek and give it a device. Asking her a little, study the newspaper lying on the table. Click on all headlines, after which we speak with smile, choosing a replica “Smile, you better to disappear from here …”. Combining the phrases “Waiting for Smiley” and “heavy rain”. Staying alone with the Greta, tighten the radio on the left side. Install the first switch to the FM range, the second – to the frequency of 115 and the third – in ON mode. In the dialogue with the Greta, choose a replica “So you once was a dancer?”. Change the topic of conversation and ask the drink.

Jack office

Having answered the phone call, grouch the switch in the dark (it is easy to determine with the help of the prompt – the question mark on the right side of the inventory), which is located about the upper left quarter of the screen. Click on the bed and pass through the door behind it. We inspect a casket with a code lock near the edge of the table. We enter the code – 8172. Giving a gun, taking and cartridges to it from the top shelf on the opposite wall. Automatically charging a gun, we leave the room and select a note under the door. For the third time, the owner of the apartment in a rather kind of kind asks for rent for rent.

We leave out, we leave the alley and communicate with the taxi driver in the parking lot. Having received a refusal to maintain, return to the office and use the phone on the table. Please connect with a taxi. Speaking with the dispatcher, we go outside and inform Taxist new information. Then choose the blue replica, connect the “missing taxi driver” and “Taxi driver who worked”.

Docks Melville

We go right and inspect the phone in the corner of the building. Under it detect fresh blood. We use the phone, however, cut wires will not allow you to make a call. We go to the port, bringing a pointer to the dark area, to the right of the STOP sign. We use a shield that hangs on the illuminated area of the wall on the right side. We open the lid, from her inside we take a flashlight and redistribute the lever. We go back, on the left side, select a piece of pipe and dry it in the resin next to the phone.Face Noir: Game Walkthrough and GuideBox with a piece of pipe, landline phone and tank with resin.
Almost at the very edge of the right side next to the drawers is a metal rod. On it we use the extracted resin. With the help of the rod attract the buoy in water. Remove the batteries by clicking on it. We go to the port and illuminate the dark area.

Chief Police Management

Not bag, answer the questions of Lieutenant Malooun, choosing a replica: the second – the second – the third – the fourth – the third – the fourth – the second – the third – three times in a row – the first one – the second. We try to open the storage chamber to the left of the door. After talking, we interact with it again and remove the package with our things. We are chosen from imprisonment and first do we communicate with the on duty on the right side. We ask him who made a deposit for us. The stairs climb upstairs, watch the exchange between Malun and Victoria Diaz. Alternately, let’s talk with them, then continue the conversation with Victoria already in her office. In detail asking for everything, leave the office, go down and communicate with Chon, who sits on the left side. Returning to the office, find out from Victoria about the taxi driver. Returning to him, choose the blue replica, connect “Chon doesn’t want to talk” and “Chon, old whitik”.

We inform the duty that we want to talk to the Malun. As soon as it hovers out of sight, we interact with the reception of the reception on the left side. In the list click on the third line from below (RP 834 Ci). Returning to the duty saying that we changed my mind to meet with Malun. We approach Chon, a memorial plaque is hanging near the wall. Click on all names, climb upstairs and inspect another board hanging in the background, where the names of the police and their radio frequencies are indicated. We ask the duty about the confiscated taxi and ask all the questions. Rising upstairs, take from the shelf on the left of the desired form – B26, Signature – Paul Sanders. Folded form. We will also have to boump a dozen dollars. We inform Johnoy news.

Docks Melville

At the entrance to the docks there is a policeman. Use a set of launders by car. As we remember, you need to slowly rotate the housing to the characteristic click, after which it is changed to change the direction of rotation. In the radio I exhibit the frequency of 376 MHz, we use the right right, then the left switcher. We ask the officer to return to the plot, and choose the blue replica. We connect the “Police” and “Equal of Police”. Finally, we can easily go to the pier. Open the shield cover and change the position of the lever. Face Noir: Game Walkthrough and GuideSticking piece of metal.
Move for central boxes when the policeman goes away from them. Now the main thing is not to rush and wait for synchronicity: the first policeman must come to the water, and the second on the contrary – to move away from it. Quickly jump to the next group of boxes and, when a policeman goes to the water, go further. Immediately we turn right to the pier and detect the body of Sean. We take one of the dords, go back and go to the next turn. Look at the box and extraction of the wire from the doll. We return to the sean and with the help of a wire we get stuck between the boards a piece of metal with the inscription “Vera”. Go to the place where we found a doll.

We interact with the door of shipyard and insert the found metal piece in the central design. We inspect Dord Sean in the inventory, connect the “Talisman Sean” and “follow Lord”. Apply Dord on the water, after which we inspect the boxes where we find a girl. We leave out and re-examine the doll box. We collect it in parts, according to the drawing. All items can be rotated, at the same time holding the left and right mouse buttons. Ready sample fasten with wire from inventory. Deliver a doll to the girl by clicking on the drawers inside the shipyard (the pointer should be in the form at which the transition to another location occurs).

We interact with the red container at the edge of the platform and taking the radiolmp. On the right side next to the broken bridge are two perpendicular to the control panels. Click on the first and, without having achieved, we use the lantern from the inventory to the second. Keys unscrew four nuts and proceed to installing fuses. There are two types – big and small. We put them in the desired order, ranging from the sensor:

– Red line: small – big – small
– Green line: small – small – big
– Yellow line: big – small – small

We interact with the control panel and according to the drawing, we build crossing. Click on the nearest detail and move on the other side. We are moving right and inspect the boats that lie next to the barrels. Loosen nails, one of them will be able to extract. Apply this nail on the barrel in front of the door and choose from shipyard. Face Noir: Game Walkthrough and GuideCorrectly laid doll parts.
Bar “Red Tulip”

Several times knocking on the door of the bar and communicate with the Greta.

Docks Melville

We go right and speak with the captain. We present to him documents, inspect the napkin in the inventory and inform the name of the ship – Saint-Marie.

Essex Street

Waking up, we leave the bar, we turn into a dark alley and find yourself right at your home. Entering inside, meet the Slogan. After talking, we give him a fee for an apartment. Sloving Slogovsky slightly, we go to ourselves and lay a bed by clicking on the wardrobe next to the door.

Docks Melville

Here we have already been earlier, so we immediately pass to the shipyard, we interact with the door and, attaching efforts, pull out a piece of metal similar to the dagger. We use it on the castle and go inside.

Essex Street

Let’s leave the office and study the headlines of the newspaper lying on the table. Get to the bar, where we communicate with the Greta. We return to the house, we read a note left by Slovansky at the reception. We rise to the top floor, pass through the central corridor and try to talk to the receptionist. We go back to the stairs, we interact with the pipe to the right of the heating radiator. Slogovsky distracted, it means that we can ask him all the questions you are interested in. During the dialogue, choose a blue replica, connect the “inspector of Ballard” and “Killer with a scar”.

We choose out and pass along the top path. We communicate with Chon and ask him to bring us to the police office.

Chief Police Management

Entering inside, climb upstairs and knock at the door of the Cabinet Victoria. Go down and ask the duty officer about Sergeant Diaz. We pass to Malun (the door between the staircase and the reception) and ask him questions. Return to the taxi driver and ask Street to Essex. Get to the office, from the box on the right side, we get a reference book and click on “M” in the left list, then on “Moore, Violetta” in the right list. We use the phone on the table, please connect with the number, and choose “Violetta Moore”. Specifying all questions, we go to the police office. Face Noir: Game Walkthrough and GuideCrossing.
On the stairs go down and try to open the door. Back climbing upstairs, we are interested in the duty, how to get into the archive. We go upstairs and with the help of bars from inventory, we wake the door of the Cabinet of Victoria. Apply lantern on the locker under the table. Expose colors from left to right: green – white – red. Click on the booklet and taking the access card lying under it. Go to the archive and insert the card to the reader to the left of the door to the left. Entering inside, we interact with the search device at the edge of the wall. We enter the name “Samuel”, move the slider to the right side and drive the name “Cutter”. Having received the room, go to the opposite series 612. We look at each page, clicking on the edge of the folder. We enter in the search device: name – “Patrick”, last name – «olsen». Go to the next 608th row. Similarly, we look at all pages, then we interact with the central shelf at the far end of the archive. Choose: 1933 – November – 05. We read all the headlines, go outside and taxi go to the city museum.
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