Diabolik: The ORIGINAL SIN: Game Walkthrough and Guide

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July 13, 2022
14 minutes
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By Jonny Gamer

Diabolik: The ORIGINAL SIN: Passage
Diabolik: The ORIGINAL SIN: Game Walkthrough and Guide
So, Evu is held in captivity and offer a Dyabolik to exchange it on the picture “Originous Sin”.

Starting a new game, we can choose the adventure mode or arcade, in which the mini-games described in the passage itself.

Chapter 0.
72 hours.

To the left of the door there is a beam with a nail. We look at it, press the right button (the eyes turn into the hand), press the left button. Press the right button on the right button received from our actions, following the left. We go to the layer and take the wire (if you do not let go of the left button, then the hero will run to the specified place). We go to the door, press the gap or the average mouse button (the inventory opens), press the right button on the wire, following the left, we use the subject on the door.

Chapter 1. Dead end.

Go ahead to the guard, mini will appear – the game. Need a red circle to pass the way, not touching white boundaries. We look at the slot between the cars, apply the right button, then the left. Under the train lies a box with tools from which we take the nippers. With the right there is a grille on which it uses nippers, go down to the bottom. Again Mini – Game. Circle divided into sectors, in the center The cursor in the form of a circle. Transfer the cursor to the green strip. Choosing a sleeping gas in inventory and apply to the guard. We climb the window and apply a mask on the agent. Apply on the door laser. Go up the location and apply the key on the box. We go to the other side of the car, go to the toilet and take the hairpin from the sink. We go out and go to another car. Apply on the door of the conductor hairpin. Mini – Game: To spend the hairpin without touching the edges (you can touch a couple of times). Come in, look at the table and take the train scheme. We look at the scheme and find out that each car has its own number and its frequency. We go to the wagon – restaurant, we take a swing and click on the red button. Not holidaying mouse buttons, start to twist this red button to frequency: 845.I. In the second window, the numbers are gaining 10. Click on the white button with a side. Go to the restaurant and talk to the guard. Replicas can be scrolled by middle mouse button. We ask him about drinking. When we cut it off, we will examine the body and find the key to open the key. We are trying to open the door to the kitchen, we go to the end of the car and look at the sleeping person. Take him a map (mini-game starts), we apply the map on the electronic lock kitchen. Go and look at the buffet from which we take the key. Open this key wardrobe, we pass inside and with a leva take clothes. We look at the wooden box and take the key from it. We go to the conductor’s coupe and apply the key to the locker with the right. We recruit the code: D5A. We go to the door next to the sleeping and go to the restaurant at the end, which the guard is behind us, we use the brass tube. Mini launches game. Two red circles simultaneously should be on the luminous strip, press the left button when it happens. We go to the door, look at the electric shield, open it with a knife and cut the wires with the same tool. Go ahead to the hole in the floor and apply “Cat” on it. We bring the lever to the position included. We approach the door, we use a laser on it. Press the red button from our side. We take the pipe next to the switch and go. We go to the shield, open it with a launder, return to the switch and put it off. Returning to the shield, look at the wires and apply the laser. Remove the lid and cut the yellow wire with a knife. Click on the yellow wires with hand and go to turn on electricity to the position of a strong current. Mini appears – game. Go to the shield and climb the stairs. Climbing into the car, we pass a little further and apply a brand tube on the guard. Look at the guard, mini mini – game. We go ahead until I do not even stand in the closed door. From Lev from her there will be a conveyor from which we take out the block. We return to the guards and look at them, look at the suitcase next to the grid. From it I remove a notebook and by pressing the number 6, remember the code: 149. We go to the loader and next to the lantern we find a digital keyboard on which I enter the code. We go further and click the red button. Returning back and climb the stairs, first mini mini – a game with which we are already familiar. Then a large image of the mouse appears in front of us, and we must quickly press on the left button until all the light bulbs are lit.

Chapter 2. The last sigh of Eva.

We go to the bottom of the location and look at the table, put forward the box, look at it, we use the knife and take the green card. We go further, go to the door. We pass and look at the boxes from the right, move them. We look at the box, go further and look at the boxes from Lev, we take a wire. Return to the guard and look under the box next to him, we use the wire on it and take the key.

Return to the locker and apply brass key on it. Take a blue card and go to the wagon with the guard. Come to the door and apply both cards on it. Come in and get mini – game. We pass, the car and go to the next door, we go through this car, go to the next door. Here we pass to the door and look at the boxes at the top, discard them. We look at the grille, we return to the beginning of the car and look at the boxes at the top, we use a knife on them, taking the rope. We return to the lattice and apply the rope on it. Mini launches game. We climb into the mine and another mini game – game. We pass a little further and click on the passage on the ceiling. Go to the door from which the guards came out. We look at the iron box next to the table and take from it the map. On the left there is a reader to which and apply the map. We go to another end of the car and inspect the raincoat. We take a diary and watch it, remove the printout and view it. We look at the file and click on it right-click. We look at the drawer extended and choose document number 57. We return to the wagon with the guard and look at the card file from Lev. Mini launches game.

Chapter 3. Fire rain on the lake.

Go to the left. Now right along the fence before its end. We pass forward and look at the junction box, select a stone and throw in it. We return to the wagons and take a bottle from a piece of garbage that filled with water from the lake. We go to the distribution box and throw a bottle into it. We go to the gate and open them, go ahead and study the gate. We return to the grief of tires and go further to the left to the locomotive. We go around from Lev, look at the window and go back to the sign, from which we laugh down a piece. This chip apply to the locomotive window. We go to another end and climb it through the door. Go ahead and go to the door to the right. On the wall hangs a jacket, which inspect and remove the note from it. We look at it in the inventory and come out. We go on the car further, and mini is launched – the game. We look at the small locker and get out of it instructions and certificate. We look in inventory. We approach the control panel and take a photo from it, which we just look in the inventory. We go to the end of the car, we look at the chair, move the curtain. We notice on the floor panel and get a key from under it. Return to the hydroelectric station. We go to the right to the loader, look at it and open the coupe from which we take the adjustable key. Apply it to the tank, we use the found key to the puddle from the reservoir. Go to the door and open it with the key. Open the door with the right, mini-game starts. Come out of the room and go to the door to the left. We speak with the guard (scroll by replicas), cut it out and take the pass. Insert it into the panel, take the guard. We look at the electricity panel in the far wall and lower the toggle switch. We go to the automatic loader and look at the distribution shield. We go into a room with a damaged electrical cable. We look at the shelves and take the net blank. Go to the table with a computer and insert the blank to the machine to create passes. We look at the pass of the security guard in the inventory, we use a computer to create a new profile. We use the machine, get a new pass. Go to the left door. Use a new pass to the panel. Go to the opened door. We pass to the end of the room, look at the digital panel, on the wall above it. Go to the computer, choose the second line and the name of the Truman. We go to the digital panel and type Code: 27107. We leave the building, go to the left in the opened door. On the wall we notice the switch and use it. We go to the door and go down the stairs.

Chapter 4. Secret base of Dyabolika.

We go ahead and take from the box next to the refrigerator aid kit. We go further and go to the door from Lev. Come to the table with the computer and look at the picture. We notice the numbers on the bracelet. We look at the computer, click the second file and enter the password: 058769. Inspect the picture on the floor (it is inverted). Open cabinet box and enter the password from the picture: 4412. Go to the closet. Apply a flash drive from the inventory to the main computer. We go ahead and look at the geographical archive. Return to the computer and apply the card on it, go back to the archive. Apply the camera on it, we return to the computer and apply a helicopter document on it. Climb upstairs, look at the book above the TV, go down. We go to the left in the sport hall. From Lev will be a locker, from which the syringes take, we leave. We go to the right and go to the door of the angry type. Mini mini – game.

Chapter 5. White rose petals.

Go to the tunnel, we go while the Dyabolik will not protest. We look at the tree and throw a radio. We return to the shed and on the radio we use the isolent. Ravens are sitting next to the tunnel, on which we apply a radio. Go ahead, and starts mini – game. We go ahead.

We take a plumbing with tools from the toolbox, apply them to the locker, from which they take scrap. We go to the right to the boxes of the closing passage into the pipe and apply scrap. We climb into the box. We go under the bridge, watch the peg and get the rope. Next to the fire there is a box with tools. Take a hook from it and connect with a rope. Return and look at the ring hanging around the middle of the bridge. We use “Cat” on it, mini-game will start. We look at the boards and take the knife from -. We pass under the bridge, look at roses and apply a knife on them, mini-game will start. We go to the left and ask for help from Freda. We take with the right lubricant, go around the plate and on the table next to the pots take scissors. We go further, we use scissors on the meat grinder and take the glove from the table. Apply the cord from the meat grinder on the door from which Fred came out. We go to the closed door, try to open it, we use lubricant and glove on the loop. We inspect the boxes, we go to the bottom of the location, look at the drunk. We go to the left and apply an empty bottle on the crane. Apply a bottle on a drunkard, ask him about the doctor. We return to the boxes with some sticker, we select a bottle, connect them and give a bottle of drunk. We go to the alley behind the fountain. When Elena opens the gate, mini will start – the game.

We go ahead and climb in the room through an auditory window in the roof. We take the key from the table, from the shelf key card, from the Flight Card Flight Card. Apply the key on the door. Near the angry doors to use the key – a map, sit down in the basket, will start a mini – game. Go ahead until the Dyabolik stop himself. Let’s go back and go to the right pass, we look at the cabinets and change clothes, go back.
Between the window and the cabinet on the floor there is a tile, which we move.

Chapter 6. True, about copies.

We go to the left and click on the hanger. Inventory consider the plan of the building. We go to the door and seem to the Ormond. We appeal to the approached waiter and go to the toilet room. From the cabinet take a copper handle. We go to the female toilet and read a note on the door of the cabin. Open the neighboring booth, apply a copper handle on it. Apply to the toilet desired cabin device.

Mini mini – game. We go directly and apply the laundr on the door between the boxes. Start Mini – game. We look at the door and, putting the costume of Ginko, go to her. On the main computer we use a hacker device. Mini mini – game. We go out and apply to the camera video device. On the door next to use the launder, we pass a mini – the game.

We go straight and go to the door, go along the corridor and another door. Need to record video without interference. Now you need to open the door, press the buttons: 156.

We look at the main computer.We go to the door, go to her, we go along the corridor to the door of the dispatch. We go into it look at the main computer.

Click on the picture and bring it closer. Click on the marked red places in the picture. To press the blood on the trunk of a tree, it is necessary to bring it very much. When you click on the right place, the sound will be heard.Diabolik: The ORIGINAL SIN: Game Walkthrough and Guide

Chapter 7. True face evil.

We go to the bottom of the location and left until the Dyabolik refuses to go on. Apply a smoke checker on the guard near the gate. Mini launches game. We use a knife on the tuned guard and go to the door. The video will begin to live with dialogues and will start a mini – game. Speak with the wounded girl and take a handkerchief. We look at it in inventory. We look at the door and click: stars, rose, stars, lake, stars, lake, lake, heart.

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