Silverfall: Game Walkthrough and Guide

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July 15, 2022
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By Jonny Gamer

Silverfall: passage
Silverfall: Game Walkthrough and Guide
Magic or technology? What do you prefer: get to the enemy for the distance shot and, feeling in hand a pleasant cold severity of a gun, let him bullet in the forehead… Or, overlooking the bastard with a contemptuous look, from the soul to indulge in it with a fiery ball a more powerful? Nature or progress? What a nail to your heart: hissing a steam boiler or rustling of century oak foliage? From your choice will depend on what path you drive yourself in the world of Nelva…

Control

Management in Silverfall is sufficient and, as it is customary to speak, intuitive. All major actions are made using the left mouse button: movement, choosing an attack object, actually attack (however, not magical), interaction with other characters. Well, we choose the items too with her. The right mouse button we catch in opponents with all sorts of magic surprises, as well as treat yourself and resurrect allies. Ctrl and Alt keys highlight all that in a certain radius from us you can, you need and do not need to pick up. The mouse wheel closures or removes the camera – or the map if the corresponding window is open.

By the way, about the camera. She is not that very uncomfortable… But as if on the same nail nail. You can unscrew it to the maximum range or closer so that each blade is becoming visible, you can turn it on three hundred sixty degrees, summarizing the mouse to the right or left edge of the screen, but why you can not look up or down, it remains a mystery to me. Here and the moon we have pleasure to observe only in reflection… In a swamp.

In the lower right corner of the screen there is a panel with several buttons – the top of them is responding consistently for the opening of the inventory windows, character, skills, guilds (only in multiplayer) and cards. From the right edge, the settings call button – it is possible to get out of the game or the current mission.

On the same panel, the red stripes of life and blue, pointing to the magical energy level, which is called here Silia. Under them – the indicator of the experience gained. To the left of the life strip – the semicircle of the buttons of the quick transition to the most frequently used combat skills, to the right of the power strips – to the magical.

In the upper right corner, the mini-card is cozy, in the upper left – a small panel with your name and stripes of life and strength, as well as three squares, on which the “hanging” are displayed on you active effects – both positive and quite the opposite. If you have friends next to you, you will see the corresponding panels by clicking on which you can contact a particular partner.

Here, perhaps, everything that can be said about the game management.

Birth of the hero

First of all, in almost any role game, you need to decide who we are and what we. That is, simply speaking, create a character from existing components. The set of components, how to say, is small – not the same TES IV: Oblivion or Neverwinter Nights 2. Four kinds of persons, four skin colors, six hair color options and five hairstyles, of which one – Lysin. But, of course, first of all, we choose the floor and race of the hero.

The main races of Nelwe – people, elves, goblins and trolls – once were enemies, but later learned to coexist and concluded alliances. In most countries, any one of the races dominates, but in some more or less peacefully adjacent all four.

People very similar to his “relatives” from our world. They are equally sophisticated in magic and in possession of a weapon, quickly adapt to everything and are as quickly learning.

Elf, Fragile and low, from nature possess wonderful abilities for magic and perfectly managed with onions.

Trolli – Hefty muscular creatures possessing an outstanding force and impressive jaws. No doubt, the best fighters in all nerv.

Goblins. Small and green – it’s just about them. Their apparent weakness is compensated by incredible dexterity and acute mind. With goblin technique exclusively on you.

In fact, to be honest, you have to be guided mainly by your own aesthetic preferences, because the initial characteristics of any character among the same. Only racial skills are important, but about them just below.

Character development and skills

Role-playing system in the game is simple. We have four main characteristics: power, dexterity, endurance and intelligence. From strength, as easy to guess, it depends on how powerful our attacks will be in the near battle. Endurance affects the amount of health, and intelligence – on the amount of magical energy, or Forces. Well, finally, the higher the dexterity, the more pains are biting our arrows, arbalt bolts and bullets. We also have indicators of resistance to the spells of elements of fire, cold, air and black magic. These indicators can be modified with the help of armor, which, like weapons, there are four types: ordinary (gray), good quality (yellow), excellent quality (green) and, finally, elite (blue).

For each murdered monster or for the completed task, we get experience. When the amount of experience reaches a certain mark, illumination is conducive to us, then you mean the next level. As you can see, the system is quite classical. With each level we take four points characteristics and four glasses skills. They give us the opportunity to make a character stronger and toothy.

Despite the fact that the levels in Silverfall are really gaining surprisingly fast, skills glasses never happen too much. Therefore, it stands from the very beginning to decide who we will do from our hero: what weapon it will fight, if it is, and what magic will choose – black, light or spontaneous. Although everything is somewhat simpler with magic – no one bothers to learn from the pair of spells and from there, and from here, your taste. There are no restrictions on this account, there are no classes in the game. Mag- “Spiritus” is completely able to learn how to call white, transparent and very, very angry ghost to help. And the black magician can master the healing spell or resurrection. The latter, however, it is necessary if you prefer a joint passage: an experienced necromancer, of course, without difficulty will raise the untimely deceased friend, but on the hell we are another zombie?.. However, I’m kidding – this feature does not provide, so it’s better to study the skill of the resurrection.

By the way, about death: If you have a sudden cue in the game, do not be mistaken – we will resurrect in the nearest settlement. We will only have to run in what the mother gave birth to the place of rest – behind the thing. And if you perform the task of the insurance agent Goblin Lilitip, it does not have to – for a round sum in gold, the entire Skarb will be returned to you immediately. This Lilithip also also has a bank safe – at least there is no weight in the game in the game, but the capacity of the inventory is very limited, so you can donate.

With masters of martial arts, however, everything is more complicated. It is better to immediately decide what we will do: sword or onions. Well, or crossbow, or firearms – it is already little things. The main thing is that we need more: power or dexterity. With endurance, everything is so clear – good health has not yet been a single hero of noise. With intelligence too: magicians develop it first, others – at their discretion. Although I adhere to the opinion that the pair-other spells in the sleeve – the thing is exceptionally useful and necessary.

Skills in Silverfall An incredible quantity that, on the one hand, of course, is good because it gives ample opportunities to develop a variety of characters, and on the other – they are not sin and get confused. For convenience, all skills are divided into three main groups – combat, magical, as well as not in any of these categories and meaningfully replaced “other” – in each of which there are about three subgroups.

Combat

Middle Boy

Master of Small Arms) – increases the efficiency of using one-handed weapon.

Master of Heavy Weapons) – increases the efficiency of using two-handed weapons.

Hand-to-hand fight (hand to hand) – Basic attack, passively improving all skills relating to the melee.

Berserker – Powerful hand-to-hand attack, damaging armor.

Berserker Charge (Berserker Charge) – Increases the strength of the attack of the enemy, located in the distance from you. This skill acts if you have an active skill “Berserk”.

Circular Attack (Circular Attack) – You make damage to all enemies that surrounded you. Application of this skill is possible only if you use two-handed weapons.

Counterattack (Counterattack) – The next attack parry will be more powerful, and the enemy will not be able to intercept your initiative. Skill valid with the activated skill “Protective Stand”,

Dangerous Knowledge (Critical Knowledge) – Provides a greater chance to apply a critical strike. Acts only if you use one-handed weapon.

Protective Stand (Defensive Stance) – You attack from a protective position at the price reduction of attack strength.

Double Attack (Double Attack) – Powerful attack, twice beating for the purpose. Acts only if you use one-handed weapon.

Master of Hand Weapons) – increases the effectiveness of the hand-to-hand combat.

Stunning (Knock Down) – A blow that knocks down the enemy from the legs and for a while makes it vulnerable. This skill works only if you have an active ability to “Berserk”.

Crushing strike (SMASH) – A powerful blow that temporarily leads the opponent’s armor. Acts only if you activated the skill “Protective Stand”.

Hail of punches (Volley of Punches) – You apply five strong blows to the enemy. Acts only if you work fists.

Stunked Art (Stun Knowledge) – gives a chance to stun the enemy. Acts only if you use two-handed weapons.

Painful Attack (Knowledge of Injuring Attack) – Increases the chances of wandering the enemy. Acts, only you are a hand-to-hand combat.

distant battle

Aiming Stance – You shoot a position for aiming.

Weakenging Shot (Weakening Shot) – a special blow that lowers the characteristics of the enemy. Acts only if you use firearms.

Long-Range Shot – shot with a large radius of defeat. Skill, in addition, increases all small skills.

Master Arrow (Master Of Bow and Arrow) – increases the effectiveness of archery.

Master of Crossbow – increases the effectiveness of firing from the crossbow.

Element Shot – Magic shot, separating without mishai.

Explosive Quarrel) – when shooting there is a chance to arrange an explosion and hurt all the opponents around you. Acts only if you use crossbow.

Quick Fire (Rapid Fire) – Blow with great than usual, radius of lesion that inflicts fire damage.

Master of Firearms – increases firearms efficiency.

Crossing Arrow (Disabling Arrow) – Shot slows down the enemy. Acts only if you use onions and arrows.

Multiple Shots) – The shot is striking several goals at the same time.

DESTABILISING QUARREL – Slight hit, knocking down enemy with legs. Acts only if you use crossbow.

Stun Shot Shot – gives a chance to stun the enemy. Acts only if you use firearms.

Acute Arrow (Wounding Arrow) – gives a bigger chance to wander the enemy. Acts only if you have onions in your hands.

Head Shot Shot – your arrows fly far and hurt bite. Each attack causes critical damage. Acts only if you are standing in position for aiming.

Reflex Shot – acts only from the position of “rapid fire”. The rate of defeat of the nearby enemies increases.

Technique

Master Of Parrying – Acts only if you use a hand-to-hand fight or a protective rack.

Quick Shells (Rapid Missiles) – increases the speed of the arrows or bullets.

Dodge Wizard (Master Of Dodging) – increases the chance to avoid an opponent’s attack.

Armor Penetration – The near attack and shots damage the opponent’s armor armor.

Reflexes (Reflexes) – Increases the chance to avoid or parry, but also a chance to get a serious wound.

Connoisseur of Critical Blows (Master Of Critical Blows) – Increases the chance to apply a critical strike.

Master of Armour – increases the effectiveness of the carriage of the armor.

Deadly Weapons) – increases the effectiveness of any weapon.

Speed (SPEED) – increases your movement speed.

Poisoned Weapons (Poisoned Weapons) – weapons acquires poison properties

Concentrated Poison (Concentrated Poison) – increases the chance to poison the enemy and the period of action of poison.

Rust (Corrosive Poison) – poison corrosive armor.

Weakeng Poison – poison slows down the enemy, lowers his strength and agility.

Endurance (endurance) – gives you a chance to resist the staggering, wounded, poisoning and knocking down attacks.

Troop (glimpse) – Increases the chance to find magic items.

Magic
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