Battlezone (1998): Game Walkthrough and Guide

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July 15, 2022
12 minutes
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By Jonny Gamer

Battlezone (1998): Passage
Battlezone (1998): Game Walkthrough and Guide
At the end you can find cheats.
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To help Patriot, we developed a small memo. Passing all missions for Russians, secrets of the most complex combat operations in Battiezone – in front of you. Forward, comrade!

Mission 1

Recycler in mousetrap. The first mission for ours is not at all hid on the training and far from Ba-Nalna. Task – intercept and destroy the American Recycler. Well protected Recycler moves to us from the north one of the three canyons. The problem is that at the beginning of the game it is unknown, for what exactly. Therefore, build a couple of me-tallol collers, grab everything on the clearing, to which all three canyons converge. Here, install the Fabry-ku, stamp tanks and carefully aloud, develop in a non-rigany American speech – is about to announce, on which out of the three passes is moving RecyCler. Schal-Shav, a) immediately command the globory-co-compared to the enemy golem’s rear to nail to the point "Walker Cut-Off", b) collect guys and gas to the exit from the specified gorge. Mouse in a mousetrap! Now the main thing is not to give her to leave. Provide your subordinnee to deal with the avant-garde and group of support, and they will do the head chain themselves – Recycler. If the Golem Pilot is not mistaken by an error, it will definitely help to deal with the rest.

Task number tweet all the rest. The base of Americans is well protected, and therefore get ready as the faces. First, protect the companion citadel. Let the golems and Tour Retki reliably cover our Terry Toria from the North-West – the enemy attacks should be waited from there. The time the construction of the designer, and with his help, the solely tower for the mea-tallolom, so your assemblers do not have to fly for the raid lands (I am sure that you have already configured their goal without my instructions). OK? Everything is ready for a new year meeting.

Attacking the base of his Armada, the first thing to cut out energy push-novki (it will de-energize the towers) and Fabry-ku for the production of units. With this, de-scrap will greatly handle the gaubi at the elevation. Having deprived-like protection, the American base of Nehhhhhhhho will reveal his arms of heavy co-wind tanks of class "Tsar".

Mission 2

Professor Ceser must survive!

This is a monstrously difficult mission will require you all forces. Here you need to deliver three APCs with scientists on the starting area in the integer and co-storage. Study from six tanks "Tsar" and two scouts have to collave around the finger of the American Protection System, deal with the superior enemy forces, slip the minefield and avoid a meeting with tearing artillery.

Stretch will have to be from the on-chala. Break the attacking forces into two groups and secure each "hot-kite". (I hope everything is aware? Keep Ctrl and choose the necessary Si-lies to the group, and then, without releasing Ctrl, click F1-F7. Selection of the desired group in 3D – Ctrl-Fn, in "view from above" – just Fn.) Literally a second on the radar, two red-ki will appear on the radar, and your groups should rob to meet expensive guests. After the vigorous Americans refuse, leaving us alone, you will receive new instructions and two more red dots on the radar – repeat the maneuver with the meeting.

Now you can relax a bit and think. There are three ways to the starting area. First – go to the goal "head-on", On the canyon: the second is to try, smiling to the south, and then wake up to the site bypass, hiding around the corner;Third – wave north, in the mountains. The latter method should be disciplocated by Sagli – the places are difficult and to the same very well protected.

So let’s start with the most obvious, "head-on". Spice the remnants of your forces on three or four small bands and start slow, I would even say, gentle, move from one point of the route to another. In the area of the point "2" From the south you are attacking four tanks. Quickly appoint each of your groups on purpose and join the battle. Never allow scientists to overtake avant-garde detachments – ARS should be behind.

A little further, artillery-ryya awaits you. Send pilots to press Gaubi-Tsy, and grab ars and break through the fire. Delay here death like – distribute. Not OS drive to walk on a minefield – Full ahead and with a song. If all ARS is still alive (that, generally speaking, unlikely), under-pull your strength and move on the board to the starting area. Bu-children Another wave of attackers from the south-west, but as soon as the professor and his comrades will fly to the goal, the American Tsy will retreat.

The second way is not simpler, but the origin is closer. Bypassing the canyon from the south-east, you will be stumbled upon the closer system. Leave your eagles on the distance-Jania 150-200 meters from the cameras, then carefully pick up closer and from-straight one first, and then the friend of the camera grab all the strength in Ohap-ku and run on, because soon there will be at leastscouts. Do not think that the Americans from you from-steel – very soon they are again singing on your radar. Use the tactics described above to prevent direct contact of ARS and La Seres of Enemy Tanks.

Mission 3

Under the cover of the night to get to the American base with a group of bombers, destroy the Recycler and quickly clean up – it would seem that it could be easier? Path to the base "Black dogs" Lies through one of three canyons. We do not advise moving along the bottom (extreme right, if you go from on-ours). He is the longest and price of mined. On the road to the enemy’s base, the most chapter-keep your strength. Therefore, it is better to avoid direct contact with American patrols. Having envy on the radar sinister red dots, urged a squad in one of "Butch check" And overwhelming the danger. Perhaps to kill one patrol will not be difficult, but the forces are clearly unequal, so it’s not worth climbing. Regardless of which of the cano-new you choose, the ledger will be at the output of it, be though! While your subordinates are seed with them, destroy solar panels. Then – actually Recycler, after which quickly quickly, throw the scene – Ame-Ricans have already opened the season of hunting for your head.

Mission 4

The bridge is too paloye tauraling tug is luckless by the invalid artifact on the starting platform of Va-Sha, Komrad, ensure its safety. The task would be much easier if it would not limit the time – everything about everything we have only 7 minutes.

Install Recycler immediately and build two scrap collectors. While the guys clear the planet from the garbage, make the recycler produce another fighter – you will need to protect against random torture to break through the database. Players with exacerbate reflexes may try to have time to build a factory and nashify more powerful units, but it is not necessary.

When the collectors finish cleaning the ter territory, build another destroyer-tel, pack the recycler and without progress, move in the direction of the bridge, destroying the American Skat’s road. The bridge will be waiting for you a unpleasant surprise – Gaubits. You can try to get rid of them alone, jumping on the rocks, or the study, to deal with them of your own artillery. Cleaning the area of the bridge from the enemies, organize defense, but do not further, in the location of the NSDF base – the approaches are covered by power Towers. Once transports with the artifact cross the bridge, the mission will be considered completed.

Mission 5

Hands away from Soviet scientists! "Black dogs" landed on tit – not and shoot our engineers from sniper rifles one by one. Va-Sha Task – destroy the externalpost of the Americans.

First of all, take care to not destroy you. At the beginning of the mission, our base is under the same shephering of enemy haubs and the bearer, and the meeting with a strolling-Xia nearby Walker does not promise anything good. The walking machine is better to postpone on the case, the first thing to shoot the warmness. The robot, ideally, should be killed, from the back – otherwise he will be offended and will be able to fire on fire.

Suppressing the offensive, go around the economy. To begin with, create a non-punched defense system – distribute in key places to the Gun Tower and ascend the approaches to the mini. Now time for "Otring" Powerful offensive army. Periodically, the Americans will come to visit – do not open the door to them. Sooner or later, co-manding will inform you the place of the enemy Recycler’a. Oh, right on his trail, not forgetting when you have enough of my army.

Mission 6

Yankees, Won from Titan! It’s time to finish with the main base of the American imperialists in Titan, Comrade. However, the path to victory will not be simple: canyon, vehicle to their strengthening, grin-van and guarded Gun Lower MH at both ends.

Install the Recycler on the nearest geyser and make it make three beings. Position them around Recycler with the mind to protect the design from random attacks. Yes, let’s grab your medal dongy friends (golems that mean) and rushed to the navigation point number 1. Perhaps you are re-seated that it is unreasonable to lead robots on mines and under the fire the enemy of the bearer, but the practice will show that Bodryaki will get to this Mes-Ta, when everything is already cleared. Abroad will have to take-smiling directly to you. Do not forget that mines are best to destroy the multiple use of Thumper – a light earthquake will make them jump out of the ground, as scratching.

When the golems are willing to the scene, modestly go out to the background, swaying them into the sour-nickname of energy that feeds two gun towers. Do not go under the fire of SA-MI – kill and surnames will not ask. While slightly booty golems move to the north, towards new tests, create a scrapbook of scrap – let it pick up OS-Tuttokes from the battlefield.

At the exit from the canyon, the story is reversed. You – dismiss under-moves and shoot small turret-ki, golems are busy with everyone. Eyes-Steve passage to the enemy base, not honey with an offensive, otherwise American will have time to destroy your Recycler. As usual, come across torr, giving the golems to deal with dissatisfied. If everything is in order with the ammunition and the golems are not too different in the road, illumination

Mission 7

Liberty engineers! It all begins very simple – a standard rescue operation, in the Ho de which we must pull out on-shirt engineers from prison. However, in the process of fulfilling the mission, the situation will change, and instead of the submersing, additional tasks will appear.

The first goal is to deliver ARS to prison and save engineers. According to Doro-Ge, it is necessary to avoid the table-values with the enemy at any cost, otherwise the enemy will be warned about the upcoming Water. Having found a prison, try to arrange the ARS as close as possible to the entrance door, say, to the right of it. Avoiding the enemy fire, undermine the dungeon if Ars stood near, spa engineers will climb in it immediately, and you will win a few devil -cent seconds needed for a pretty deviation. Leaving follows the same way as they came, – a little north, and then south-east. Judging by the new data, invested from the head of the mastercaster, the connection with our base is lost, and now the head of the task is to detect three objects (factory, storage and hangar). You will find them by TRO if you keep old roads laid by the rivers of dried titanium rivers. Very important to follow the ARS all the time. Do not worry about other units, take care of engineers. Having found a hangar, you will receive up to stumps to two metal collectors, which should immediately do business.

Strain remained – Return a touch role over the captured Recycler. In this case, ARS will help you, or rather – engineers inside it. Try to get to the recyclerny from south-per-fence, there is a passage. Good luck!

Mission 8 battle for scrap

Saved scientists under the leadership of Professor Cesechakov finally broke in the drawings of aliens and co-building prototype Fryy. It’s time to finally deal with "Black dogs".

By installing the Recycler and the factory, in the building Silo east of the base, there are a lot of scrap metal. Of course, all your collectors must be directed there, in order to ensure the rapid inflow of resources. Americans will not disturb you too often – they are engaged in collecting and accumulating minerals. To preserve sincere equilibrium, build a couple of gun towers in the location of the base, but do not get fond of investing in defense. In this battle will win the one who will control the majority of the deposits of valuable iron. Therefore: a) Protect its assemblers, exposing in the places of their livelihoods of the bearer, and b) once, return the hunt for enemy collectors. Americans will try to capture control over the rich resources of the Card Center, and you must prevent this mu at all costs. When your army reaches inspiring respect, go to the last campaign. Concentrate shocks first on energy sources, and then on RecyCler’ax and factories. Having finished with the base, we have a visit to the territory in search of adverse Americans. Do not forget to leave him alive – it will go as an exhibit at the Soviet Army Museum.

Comrade we did it! Yeah, Man…
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Cheat codes

Keep [SHIFT] and [CONTROL] and promote codes:

BZBODY – Eternal protection;
BZFREE – endless resources and pilots;
BZRADAR – the whole map;
BZTNT – endless ammunition.

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