Alone In The Dark (2008): Game Walkthrough and Guide

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August 23, 2022
14 minutes
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By Jonny Gamer

Alone In The Dark (2008): Passage
Alone In The Dark (2008): Game Walkthrough and Guide
Want to play scary and at the same time perfectly made game? Then Alone In The Dark: Last features exactly what you need. True, immediately get ready – the bumps in the game will be plentious. So, we start our passage.

The best weapon in the game Alone In The Dark: Fire extinguisher as a club. Lighter with any can.

Game from the first minutes does not give us relax. After several dialogues of two unknowns, we discover that we need to raise your eyes. If you do not lift, one of the comrades discharges your gun in us. Then you need to blink often (x button) so as not to lose the picture.

One of the strangers requires us to go ahead. We follow, follow the instructions, blinking through your eyes. Raise the stairs. The man is trying to open the door, but the live crack in the wall eats it. Return to washbasin. We see the video – our hero does not know who he is.

Jump on the roof of the elevator. We hear the conversation two. Then one of them devours the crack. We find ourselves on narrow cornices. We climb up the stairs, freeing the rope. We start descending down.

Jump over the working fans, move the left sparkling cable to the left. When we go down to the end of the rope, the door explodes. Jumping the opening.

Open the door behind. We go to the next room, weching the table. We go further, take a fire extinguisher, Gasim Flame. We go to the door. There is a man. Knip the door with a fire extinguisher, go further, the fire, throw the fire extinguisher and jump over the fiery failure. Turn around.

The peasant was already buried, Baba runs away. Raise a gun. We shoot in the door lock, we go to the next room. We are trying to eat a live crack, but rushed.

We go into the room, inspect boxes. We take two batteries and therapeutic spray. We go to another piece of room. The house begins to collapse. We run to a man who appeared in the doorway, the house falls apart, our character is enough for a metal sculpture on the edge of the abyss.

We fall on the balcony. We go for a man. His collapse is killed. We climb on the either back, then jump upstairs. Jerk on the cable, we free it and jump over the other side.

Go to the room. We jump into the bottom room, put the fire extinguisher on the stand, we climb back and jump onto the rope. Fire extinguisher throws up on the second floor. Gasim them the flame, throw the fire extinguisher, climb upstairs. On the rope we climb upstairs, we jump right. There we are waiting for a runaway woman.

In the room begins to collapse. We fall down, the woman eats the crack. Making the table to the opposite wall, climb up. There – fire and electricity. We climb on the cornice on the left hand, rolling down to the left of the fire. Get out in another room. Turn off the electricity, jump down, go further. We see a police officer.

Gondolate stools. We go through the serpentine road to a policeman, jump (only from the very edge).

Bab turns out to be monster. Kills a policeman, begins to kill us. We grab the lamp, make a chop from it. Now you need to sign her body into the fire, otherwise she will revive again. Get up to the rope.

Jump over the swinging fire, jump down. We grab the fire extinguisher, break the door of the elevator, not forgetting at the same time to extinguish.

We jump inside the elevator. Baba there begins to call rescuers. Tops begin to descend monsters. We are trying to open the door of the elevator, we see the unfortunate policeman who is eating. We put your hand with your hand, she climbs on his hand, and then gets out on the roof of the elevator.

Jump into another open hatch. We go into the room. There is darkness. We see the corpse of the policeman. Understand it. Just make a few steps towards the illuminated light room, small jumpers get out. Kick them until you possess in the fire. Only there they breathe.

We take a fire extinguisher, raise the cartridges on the floor, we return to the elevators. To the right of them there is a door and a staircase. We take emergency lights in the cabinet and an incendiary bottle. We climb the stairs, the fire, raise the cans with a repellent. Go back, go to the room with a dead police and electricity shield. Fire extinguisher is recommended to take with you. Turn on light. From the ceiling crashes a mutilated person and rushes on us.

Shoot it out of the pistol when it falls on the floor, take the fire extinguisher, and dop his body to the fire.

Baba is already waiting for us at the door to the lower level. We recruit the code (which buttons to press can be seen on the bloody notes, three of them – you need to start with the bottom). The door opens. Go to her, come on another comrade. He supports the door to his body. We take our old good fire extinguisher and pouses them by door. Monster departs to the side, go and knock him up with a fire extinguisher until he falls. Kick the body on the stairs down to the nearest fire.

The fire extinguisher fire, go to the underground garage. There is a fitted companion with a ritual stone, which we saw at the very beginning of the game. He begins to tell the story, but monsters are approaching.

Kneel the glass with pistol shots, sit down for the wheel. But the ignition wires are not contacted. Monsters are resorted, pull us out of the car. Quickly run from them away on the garage. We run a few turns, jump into the hole in the floor, find another car there. We bring the wiring together – it works.

We go ahead by car to a burning obstacle, knocking on the road of monsters. Turn off the ignition at the last moment. Garage from behind collapse.

Go to the room, take a lighter and batteries on the shelf. We use a lighter on a gasoline track. The car explodes. We go to the end of the garage. Sharpen the guard. We take a chair or any other wood, set on the boards in the corner. A fractured monster appears. I hurt in the corner closer to the fire and jump there, trying to make the monster did not pull us into darkness. He will chat a little and leaves.

We pass inside – there is a car. Sit down in it, break the exit and leave the garage to the streets of New York.

There are zombies everywhere. And New York begins to collapse. Now we need to go a race against death.

The only place about which you need to say in the races is separate – this is a place in the department store, where we enter straight through the glass showcase (actually, go further just nowhere). Next, we need to go along the stairs upstairs and flip out of the window without fear until the collapse of us. Then a pair of worst go here – and the episode passed.

Episode 3

Finding near burning machines and bodies shot. Help your maiden climb on the rock. The phone rings. We speak with Crowley, then call 911. There are advised to go for medicines to the public toilet. Burning remains of cars explode, free the road. Shoot from the flying pistol, go ahead on the road, turn left. We see a lit toilet. Go back. We take bandages and medical spray in the medical locker, in another box – bottles and rags. Please note – in this box are cartridges, and they are updated there every time we look into the box. I advise you to gain cartridges to the maximum. Shoot a sparkling cable, make a cocktail hammer and blast the left wall.

We see the abyss. New York destroyed. Types of stunning. We climb on the cable. Gun (digit 2) kill bats, shoot cable coils, go down. Kill still volatile freaks, then shoot the glass and jump down.

We go through narrow plates, jumping up faults. We climb into the bus. Drag all the bodies back, after that calmly go further. On the next plate – an ambush out of five zombies. Easy to deal with them with a repellent and lighters. Move on. Pass over the reinforcement on a tiny chip plate, shoot the door lock on top. The body falls out with the rope. We climb upstairs. Jump on the eaves. The machine drops on top, it is necessary to keep it (I am a pool at the same time – space, Q and E). We climb on the visor. We climb into the car on the one hand, we get out on the other. The car falls into the abyss. We climb on the rope upstairs, climb into the sewer pipe.

Burn a repellent with a cocoon lighter, climb the stairs. We go around the aisles. Turn off the electricity on the shield. Move on. Before the second shield – a pair of jumpers. We understand with them with the help of a repellent with a lighter, we derive a packer (it is necessary to put the wiring to the wiring in a special way, I turned out only with the third time).

Move on. There is hanging cable going under water. We shoot it in such a way that he gets clinging for the debris of the pipe (shot just above the middle). We go into the room, pick up the supplies, take a gas cylinder and tested to the armored door. Shoot in a balloon, the door opens. The room appears zombies, burn it. Move on. Behind the turn, we see a mechanical outdoor alone, which eats the miner. She is afraid of light. I drive it off with a lantern, go further. There is a room with electric water and cocoon, giving birth. As soon as possible burn the cocoon, we kill jumpers. Squeeze the cable of water. Watch the valve, overlapping the fiery post.

We pass on. Overlapping another valve. I again get into the room with supplies. Now you need to connect the mechanical outdoor alone, covering the passage to the stairs.

This alberty, she spoiled on the lantern. We store several wooden items near the Grazhi, set fire to a chair and throw down. Zhiy retreats. Take the next thing, set on fire and throw on. So do until the road to the staircase is released. Run forward, climb the stairs.

We pass on. We kill bat worst with a cable, get out of the hatch back to the park. Here we are awaiting the Trinity Zombie. Pierce them. We go to the nearest car, sit down in it and go on the road on beacons. We do not advise you to deal with Melkota and Zombies in order to take care of Arsenal. Get to the rippled on the collapsed bridge. Machine sweep the remains of other machines, accelerate and jump over the bridge.

Episode 4

Here is the ambulance. Learn that Edward Carnbee just a hundred years. We go to the house, we take a pistol Magnum and a spray can. Sit into the car. Begins the race on the highway with monsters on the hood.

The main thing is to periodically knock on trees and lampposts. Otherwise, monsters will raise the car up.

When we come to the last point on the map, throwing creatures transfer us to the site. There is a huge cocoon. It is necessary to throw four bottles of Molotov cocktail. Rag is only alone, but you can make cocktails from bandages. After the cocoon falls apart, select a complete set of sprays and repellents, cartridges and other things that we do not have enough.

Move on. Sit on the car, we go to the lighthouse on the map. There is a break, which needs to be jumping to get into the museum. I sit behind the steering wheel of the tow truck, catering it to the cliff, with the help of the control panel next to the cab rising a springboard, a pistol kill the castles behind the back.

Baby kidnap the flying, and two zombies are attacked on us. We understand with them, sit down in the car, we recruit a good overclocking and jump into the abyss.

Cover before entering the museum. Run forward, dodgeing from cracks, to a concrete pipe, broken precipice. You jump over the island in front of the museum, the pistol break the glass of the cabinets with the control of the lift, run up, connect the pink wiring, sit down on the lift.

Attention! In this place in the game there is a bug. Often, the crack moves behind you and on the island, although after rebooting it is usually not haunted on the island, giving the opportunity to quietly connect wires.

I am moving on the lift to the top, shooting a glass door from the gun and at the same time the long door at the end of the corridor. Go to the toilet, right closed door. There is a first-aid kit and fire extinguisher. We take a fire extinguisher and run to the door at the end of the toilet. A crack appears, you need to quickly slide the fire and run on.

In the following three rooms we are waiting for two monsters of knives. Burn them with a repellent and lighters. Break the locked door with a tank for garbage, go on.

Episode 5

We see a roller. Sarah is stubborn in cocoon. It is impossible to shoot in it, immediately appear flyers and eat Karnby. Take the fire paint from the floor, destroy the cocoon from the bottom. Sarah fell out of it. Making indirect heart massage. You need to press both mouse buttons when the pulse slider is in the middle of the line or a little further. Then make an artificial respiration (you hold the right mouse button twice until the lungs are filled). Then both of these procedures repeat again.

Everything, Sarah saved.

Appearing in the next room, we immediately run to the destroyed cocoon and burn the nests, burning the runners. After that shoot all the creatures. We bring down from the ceiling cable, climb the balcony. There are another nest, Molotov’s cocktail set fire to the trees covering the passage.

Move on. Burn two hanging cocoon to a repellent, remove the fragment and body from the laser rays, jump into the rays. In the next room – laying nests and cloud of small runners. Thrust in the nozzles of the Molotov cocktail, the nests burn. We go further, we see the creature, which is aware of blood, and a nest closing a laser beam.

Making a cocktail Molotov, wind up with his sticky ribbon (she lies in a box in the kitchen), ignite and throw a bottle into the slider. We lean back so that the creature returned to the nest. The explosion is racing, the nest is destroyed.

We enter the hall of the museum. There are six monsters there. Burn them. Climb the stairs, kill three more freaks. Speak with the police, he opens the lattice to us, and runs away himself. Go down.

There – Living Jig. We use the light of the lantern and move short swipes in the circles of light. We go to the big hall.

We talk with the police, he opens the door and sends us to the floor below. Sit down in the elevator. He is stuck. Swipe the door, we get up, go to the hall. Everything is destroyed there. Giant appears.

To kill him, you need to blow up six bottles in close proximity he is him. Sometimes he screamed from pain and pistol shots, but very rare, at the moments when he kovned.

Kill it. Sarah appears. Remove the sword from the wall, cut off the hand of the policeman, open the door. We pass down. Open the hatch, shoot the rope on the ceiling. Go down to the lattice, shoot the lock. We go on catacombs to a metal door. Kill two zombies. Cylinders undermine the door.
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