The Whispered World: Game Walkthrough and Guide

Description of the game interface:
Location movement is carried out using a cursor. Multifunctional cursor. To activate it on some subject, you need to slightly delay the left mouse button on this subject. A triangular menu appears. With three pictures: eyes, hand and mouth.
“Eye” is used to consider the subject. Apply to all active areas and is always accompanied by the comment of the main character.
“Hand” is used to collect objects and any actions related to the mechanical movement: turn, press, pull and t.D.
“Roth” is used mainly to talk with anyone. Apply to all (!) active zones. Whether it is a man, ax, castle, grid, hay or anything. Also responsible for all actions related to mouth: shout, eat, burn, blow, spit and t.P.
Any of the three types of cursor apply is accompanied by separate, almost always various comments by the main character.
The right mouse button opens inventory, which is located in the middle of the screen. On any of the items in the inventory you can also use a multifunctional cursor. To take the item we use the hand. So that the inventory closes, it is enough to lead the cursor beyond its limits (with the selected item or without).
During the game, our satellite is Spot worm (Spot), which we will also actively use. He has its own separate menu. It is called if you translate the cursor to the right upper corner of the screen. The angle wraps inside. There are five states (forms) SPOT. At the beginning of the game only one is available. Normal. In the form of the caterpillar. Spaw can choose through this menu or just the cursor on the location.
You can use the sewage to any active zones.
All active location zones are highlighted by space.
First chapter: “Autumn forest”.
Main challenge: get to the island.
one. Input part.
one.one. Stan circuschars
We start in your room. Brief biography: Call us Sadwick (SADWICK). We work in a clown circus. Ben (Ben) is our brother.
On the floor lies a carriage carpet. Being a bear on the head. He opens the mouth. Inside is key. Take the key.
In the table open the box. We look inside. There is a list of our duties. Sadwick automatically takes it with him. All this will soon come.
More in the room there is nothing to do. Come out.
On the street hotly beloved Mentor Ben tells us that Worm Sith SPOT (Pale Green Caterpillar on Earth) It would be nice to give a drink. Take a worm and throw in the bright in the background.
Near our trailer Take a shovel.
We speak with Ban. He sends us to look for a people who would not mind to see our circus performance. (In the list of responsibilities and tasks it also has)
We speak with my grandfather (the old man in the chair next to the second trailer). Go inside of his trailer. To the left of the door on the nail hanging the hair mesh. Take it. On the right, we take a plug-in jaw and a scarf under it too. Close the door to the car. Behind the door found a large bottle with a plug. Take a plug.
Come out of the grandfather.
Right Bruno sleeping on the location on the right (Bruno). note.
In the foreground, we see a trap for fiery dragons, which is used at night for lighting, if dragons catch, of course … If you consider closer, then the s demon says that the grandfather always uses the eggs as the bait (noahi). And that spot loves the drainters of these. But while we have nothing to lure them. Yes, and why.
Left out of the forest. If you try to leave, the s shift returns back, because it is badly focused in the forest. Need a compass and map. Speak with grandfather. After a small dialogue, in which we are a little surprised by the full marasuit of the interlocutor, the grandfather gives us a compass.
Compass are not enough for us. Talk to Ban. He tells us that he hid the map in the trailer, because the grandfather often confuses her with recipes.
Go to our trailer. Now it is necessary to give a lot the shape of the larva. Mouse Cursor Translate into the Right Top Corner Screen. He seems to be worst inwards, and we are opening a spot menu with all available states. So far they are only two: in the form of a ball of such and in the form of a caterpillar. Choose in the form of a caterpillar. Take a spot in your hands and throw to the stove through the hole in the sniffing pipe. He opens the damper from the inside. From the stove we take the box Ben. Apply the key on it, found earlier inside the head of the bears, from which the carpet. In the box lies map. Come out.
Leaving from location in the forest. We will return to the circus later, and now it is necessary to examine the terrain.
On the map that appears, select the only available point: “Bereg”, “Lake” or “Coast”.
one.2 lake
We speak Bobby (Bobby). It is a messenger with an important task: to deliver whispering stone to king. Suffers slightly mane. After a rather long dialogue, he asks us to catch her fish. Next to Bobby, we divide the branch. Apply the hair mesh on the branch. We get something like a cuckoo.
Apply a cuckoo on the lake. We give the caught fish to the messenger. After the meal, he throws the bone that we select automatically. Bobby says he is looking for Oracle Shana (Shana), which would help you to send him to send him, where he needs (in the crown). Ask him who she is. We say that we also need to ask her about nightmares that the squeak. Bobby celebrates on the map where it can be searched.
Leaving.
Three new ones appeared on the location map: ruins, wood and cave. Go to the ruin.
2. Search Shana.
2.1 ruins
We see a statue. Gates. Before the gates are impassible bushes.
Next to the big statue are two smaller in the form of turtles. We take them. Using a scarker erased with a big statue with a dried Language Moss. Under moss it turns out to be drawn by the coat of arms, and in the statue there is a deepening.
Return to the lake. Talk to Bobby. Take him whispering stone. We go back to the ruins. Insert a stone in a hole in a statue. Earthquake begins. In our trailer breaks something. Gate open. Whispering stone falls out. It eats our Worm Spot. This must be told Bobby. Return to the lake. Messenger there is no longer. In his place remained a knife and bombing. Take a bomb and knife. Return to the ruin. With the help of a knife cut out interference to pass the bushes. We pass through the arch of the gate.
We get to another location where you immediately speak automatically with the stone brothers on the road. They say that three years ago the House of Shana collapsed because of the earthquake and storms, and only the door we see the right, but that Shana still lives in the same house as before. Open the door. Trying to pass through it. Nothing happens. One of the stones says that go inside the normal path will not work. Therefore, go beyond the door and pass in the opposite direction through it. From the inside out.
Disappear and appear in the house of Shana. She is not here. We leave out. We say the stones that there are no chas. They laugh and tell us what it happens only at a certain time. And that half of the first is something happens that the appearance of Shana foreshadows. We go to her house. Come to the clock. On the dial only one arrow. We choose the cursor a minute arrow. Put it on six. That is thirty minutes. From the inventory we take fish bone, which was received after the meal of the Messenger Bobby. We use the bone on the screw button on which the minute arrow holds. Bone becomes our clockwise. Put it on 12. Total we get 12.thirty. That is, half aperm. Click the cursor again on the button. We look at a small animation. Light beam through the window-stained glass window shows us on the shelf with sheets. On the note on which the light falls, it turns out to be a message for us, in which we are told to help (make a favor) Sleeping Thunder.
Sleeping bulk We have ever met yet that only one: Bruno on the first location with the circus. We look in inventory leaflets with tasks. It says that in 12.15 We need to wash Bruno. Put the clock at 12.15. We get another note. It is written: “Colors are returned to the world” or so. We look at the sheets with duties and tasks. It is written that in 5.30 at dawn (figurative: when the world is poured with a new color) starts training on circus art. Put the clock on 5.thirty. Schao appears in the chair and tells us interesting things.
We need to deliver whispering stone, which inside the sob. To do this, we need to get to the island in the middle of the lake. There lives Calida (Kalida), which should help us further.
We leave from the house of Shana. We return to the first location of the ruins where the statue is located with a dried language. Not far from the statue sitting and plays with a red egg noayi a small creature “Salamander Shadows”. Change the egg to anything it does not want. Sedwic says that apparently Salamandre really like a red egg. Therefore, it is necessary to find something red and round instead … only the balls come to the head, who juggles on the first location our brother Ben. But about this later.
Let’s leave the location and go to the tree.
3. How to get to the island.
3.01 Tree
Near the tree fly wandering lights. Shana told us that in the depths of the forest the light will help you find the road. We are trying to touch the lights. They fly through the hole in the tree, fly from above and return to its original position. Apparently, it is hollow. Come to the tree and plug the hole with a plug found in the grandfather of my grandfather behind the door. Note that there is still an active area on the tree: “Resin”. Again, touch the flying lights. This time they disappear under stone. Remove the stone to the side. Under it, nothing except the grass. Apply a shovel to the ground under the stone. Copy pit. Under the tree is a cave. Go down down.
Walk under the tree. On the left you can get out again. Under this, the yoke of kerosene or oil, which is very good. Get out to the left and look at the top of the tree. We look at the island. Sedwic says that the island is not so far. Go down again. Go on the first location with the circus.
3.02 Stan circuschars
If you talk to Ban’s brother about the possibility of getting to the island, then a joke will be said that a popular circus trick with a shot of a shift from a cannon can help deliver it anywhere. Jokes jokes, but a good idea ..
We go to the shift in the trailer. There are now incomprehensible cables, which appeared after the earthquake. If you touch them, then you can faint. Not scary. From Paul Taking Ben’s Hat, which fell from above during the earthquake.
On the wall hangs a detailed description of the trick itself and all the necessary. We will need a bomb, parachute and something like sleeves to create the necessary pressure. Hollow tree trunk will serve us in the form of a blow gun.
The sleeve is very similar to the hat that we just picked up. It is necessary to make it so that it hardened. Maybe the brothers stones will help us in this?
We find them on locations with a door in the house of Shana. We ask about their world conquest plan. They don’t want to say anything to us because they consider us unworthy miserabers. And offered to answer three questions. First of all, ask that Shan is. We have also visited and know that she looks more like a snake than bird. Respond – Snake. Further ask us how many eyes from the “multidrozing”. Respond – 11. Why 11 learn later. The actions of actions here does not play a special role. Next, ask where Kalida lives. Just we want to get there. Respond – on the island in the middle of the lake. As a reward, we give a stone powder. We use it on a hat. Hat Kameneet.
As a parachute, we will need a grandfather’s pants who hang on the rope between the traps. These pants will chase us all the game. Here will see. If we try to take them, then Ben will not allow them. It is necessary to get rid of him for some time.
We speak with Ban. He boasts us that nothing is afraid. We ask him, whether he is also afraid of Asgil (ASGIL). Ben does not know who it is and we tell him that these are terrible creatures with terrible claws, two heads and sharp teeth. Ben recognizes that the creatures described by us are frightened.
We need to make it a monster to scare Ben. Go to our trailer. From the carpet of the bear we tear the paw with claws. As a teeth we use the grandfather’s jaw grandfather. And two heads will be replaced by the figurines of the turtles found on the location of the ruins, next to the big statue. If you try to connect all this in the inventory, then the s shift hints to us that it will not be kept to keep it and it would be nice to glue everything. To do this, we need a resin from a tree on the corresponding location. Hands to take a resin Senwick refuses and says that you need some container.
Go to a location with a cave.
3.03. Cave.
Before us opens a small place of sacrifice with totems. To one of the totems is joined by a bowl, sidino for victims. We can not break it. For this we need our worm spot. To do this, he needs to give the shape of the ball. So he is heavier. Who forgot: Cursor in the right top screen corner. The angle will be wrapped inward. There choose the corresponding state of our green satellite. Chose the ball. Take a spot on your arms and throw in a bowl. Bowl falls off from totem and falls. Treate it automatically. We go to a location with a tree.
3.04 Tree.
Apply the mined bowl on the resin. Total we get the glue you need. We use it on a bear paw, add a statuette of the turtles and a plug-in jaw. We get the described Bank Asgila own production.
We return to the circus (for the first location).
3.05 Stan circuschars
We use our stuffy Asgyla to Ben. That in fear drops one of the balls, which juggles, and turns away. At this time, we grab from a rope of grandfather. Then pick up a ball, frown by Ban. Red and round. Just suitable for our salamandra playing in the location of the ruins next to the bridge.
Going there.
3.06 Ruins
Use the ball on salamander. He is readily changing. We take egg. Return to Circus.
3.07 Stan circuschars
Put egg inside traps for fiery dragons in the foreground. Soon the couple arrives and fall into the trap. Take or do something with them the s shift can not, but we know that Spot loves dragons to eat. We take our worm and apply a trap with dragons. We got another spot spot besides caterpillar and ball. Let’s call it: “Burning Worm” or “Worm in Fire”. Looks extremely nice.
Let’s leave the circus and go to the cave.
12345