THE OUTER WORLDS: Game Walkthrough and Guide of Side Tasks

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September 8, 2022
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By Jonny Gamer

THE OUTER WORLDS: Passage of Side Tasks
THE OUTER WORLDS: Game Walkthrough and Guide of Side Tasks

Gravestone Delz

Talk to Sialas, who will meet at the entrance to Edzhooter. This task is associated with a visit to several citizens of the city, who did not calculate with Silas in “grave taxes”.THE OUTER WORLDS: Game Walkthrough and Guide of Side TasksSilas.
The people with whom you should talk are listed below:

– Conrad Sadik. Look for a character in a hairdresser. You can declare him that he loses his medical license due to non-payment of tax. However, there is a second option – read the document in the far room, and then offer a conducer to sell gold teeth.

– Phyllis Granger. Look for a girl at a tiny plant. She pay money without any objections.

– Abernati. With ease will give you the duty of Silas, and will also ask to perform a side task “Long Tomorrow”.

– Ludwig. You can find it outside Edzhooter, on the landing site nearby. Without any objections, he will give the money to owe Silasu. Additional experience points can be obtained if you apply a lie level 5. He will also talk about the conspiracy of robots and will suggest the task “Hey, Robot”.

As soon as we collect all the money, go back to Silas to get experience points. Applying the persuasion level 6, you will receive 500 bits.

Saver in the sky

Read emails in the terminal opposite the building of Alkion’s representative office to the “Pioneer” (when you exit diagonally in front and left). You will learn about some kind of work. Complete the task “pass anywhere” to get the Navouple from Stellar Bay. Then follow the Lilies Hagen, which is located on the top of the “Pioneer”. The elevator leading up is located opposite Alkion’s representative, on the other side. Talk to the girl. She will say you need to do. This task will be completed, and you will receive 8100 experience points. The side quest of the faction “Spatially Criminal Continuum” is activated.

Flowers for Sebastian

Selia – Assistant Sanzhara, Head Stellar Bay on Monarch. She needs help: she wants to invite a guy for sending Sebastian. You can find it on the streets of the city, not far from Sanzhar headquarters. Even if you say Sebastian truth, he will not believe. You will need to apply the level of level 35 or a lies level 20 to achieve the desired result. On the other hand, a bribe is available (about 1,200 bits, which will give you 6570 experience points). Whatever you choose, a man will agree to go on a date. Return to Selia to get 6570 experience points and 375 bits.

Random worker

Talk to the bronus, who will meet on the territory of the Ember Hight – Settlements of the iconoborets near Stellar Bay on Monarch. A man will ask for three tasks by activating different levers. Visit them, interact with each, and then return to get a reward.

Spring king

Nelson Mason from Fallbruk needs help. Enemies kidnapped its supplies. Understand the sprats in the tunnel nearby, then in the second tunnel and take the supplies. Talk to Nelson again, but it will not be satisfied, so send you for the rest.

Follow the enemies on the main way to Bertrand. You will need the persuasion of level 20 or medicine 30 levels so that he will have to pass opponents without any problems. Otherwise it will have to fight with him (even if you try to retreat). Transfer the remaining things to Nelson to get 375 bits and 8500 experience points, increasing the reputation from the “Subsveta”.

Laboratory aircraft

This quest begins after you agree to assist the researcher from Byzantium by name Gilles Molina. He asks to find his six missing sprats. Accommodation can be found near the entrance to the technical tunnels of Byzantium south-west of the research bureau. As soon as you agree, go to the tunnels through the passage nearby.

A total of six laboratory sprats that can be found and catch in tunnels. From all the other sprinkles to distinguish them. It is not difficult: they have a characteristic white color, and they behave non-aggressive (run away if you approach them). We strongly recommend to start carefully examine these tunnels and remove all patroling automatons before catching laboratory sprats.

In addition to the attack on your hero, these automatons kill all sprinkles, including laboratory animals. Therefore, it is best to start to destroy them. Keep in mind that in the room with a note of Parcel Service there are several Sprots (Automatons).

Having understood with all automatons, select this task as an active quest to appear markers indicating all laboratory sprats. Try to catch lost animals. For this you need to run up to them quite close. Note nothing at all.

One sprat is located to the left of the first workbench, located at the entrance to the technical tunnels. Another hiding behind drawers in the room for parcels, and the third indoors in the northwestern part of the tunnels. Be careful when you approach this room, because there you can meet a random group of frantic sprat led by a huge monster. In this place there is also a hunting rifle, helmet and armor lying on the ground.

If you manage to catch alive all six sprats, then you will receive 6,300 experience points. Return to Byzantium in the same way, which came here, and again talk with the Gray Molina. He will reward you 14,700 experience points and 900 bits. By the way, you can catch some or even all sprinkle dead. In this case, the award will be slightly smaller, although the quest will not be considered failed.

Long tomorrow

During the task, the “gravestone Delz” you will meet Abernati, one of the debtors of Silas. He will ask to steal some medicines. If you agree, then after getting his house, a woman named Esther will be suitable for you and tell you that Abernati’s disease is connected with mind, not a body, and the medicine instead should receive it.

In any case, go to the public center. Destroy the group of marauders on two floors of the building, then go through the right lower way from the entrance and crack the terminal. Then do the same with the terminal in the main hall to get the key to the first aid room. Complete on the left lower way from the entrance to find the medicine and small prey.

Give the Abernati medication to get 3000 experience points and 625 bits (+60 experience points and 375 bits, if you can convince it). You will also increase the reputation in the “Just Space” faction. If you pass the Esther medication, you will earn 5250 experience points and 875 bits (even more if you pass the verification or intimidation). It will also increase the reputation in the Space faction.

In addition, there is an alternative – abandon both characters and transfer the drug to the Reyes. For this you will receive 500 bits and an increase in the collegium reputation.

Hey you robot

Communicate with Ludwig outside Edzhooter, which is at the landing site. You will learn about the uprising of cars. Ask him about the details, will asked to destroy the nearest robot. Go to the northwest to destroy the specified robot (automaton). Can help him and leave to function. Return to Ludwig to get 2750 points of experience and find out where weapons are.

Weapons hidden in the toilet, for the toilet. Visit the bar in Edzhooter to get it. You need to go from the left of the bar, and then minimize the right room on the right. Look at the toilet to find a bundle with weapons.

Return back to Ludwig to get modification as a remuneration. After that, he will send you for a logical module for the nearest geothermal factory. If not friends with hacking, you will have to talk with Reed Tobson from Edzhooter to get the access code to this place (according to the plot). When everything is done, take the module and take it to Ludwig to get experience points, a shock baton and 625 bits.

Fist Justice

Talk to Constable Reyes in Edzhooter to get several killing contracts. You can find this woman in a building with the inscription Constable not far from the canning plant.THE OUTER WORLDS: Game Walkthrough and Guide of Side TasksConstable Reyes.
That’s what you need to do:

– Dock Maibel. Go to the right place, kill several animals and marauders, including mebel inside the cave. Name of body and cave to get prey and finger.

– Bertie Catton. Several marauders and a couple of cave animals – everything you need to eliminate. If you focus on sniper weapons, you can kill Berti before the start of the battle.

– Guillaume Antrim. You need to destroy about seven marauders and several monsters. Pay attention to mines. They are considerable, so they are easy to recognize. When Guillaume Antrim will come out of the building, kill a man, and then await his corpse to get finger and power armor. Finally, aim is the surrounding buildings to get a shock gun.

When you collect all your fingers, go back to the rey, to get 1250 experience points and 625 bits for each finger. And for the fulfillment of the entire quest you will give 5000 experience points and the junior assistant icon.

Soul mates

Go to the botanical laboratory outside Edzhooter. At the entrance you will meet Grace Romero, which is looking for a girl named Zoe. Perform the side task of the “fist of justice”, because one of the bandits is in the same place where Zoe is hiding. If you have already fulfilled the quest, then go back where Zoe is. In order to convince Zoe return, a level level 20 is required. Alternatively, chat with Stephen on the territory of the camp and go through the verification of the belief or a lie level 5. You will receive a video tape with a new series of the famous film, which loves Zoe. Show this record a girl to be tempted and returned to the camp.

As soon as Zoe will come back to the camp, talk to Grace to get 8750 experience points and a gun of a bolter. In addition, your reputation will rise from Deserters.

Frightened engineer

Communicate with Thomas Kemp on the territory of the Botanical Laboratory. He is looking for three volumes of the famous engineering book:

– Tom 01. You will have to return to the public center. Fake min at the entrance.

– Volume 02. Hidden on the territory of the Canning Plant Edzhooter. Climb the stairs in the room behind the elevator.

– Tom 03. Look inside the geothermal factory. Go down and open the door using the terminal and access code received from Reed Tobson. Destroy the watchmaking to find a note indicating that the books were taken into the pit. Complete the room with a red light, and go down to the bottom where Chester Higgins is also located. Next to him will be a book you need.THE OUTER WORLDS: Game Walkthrough and Guide of Side TasksThomas Kamp.
As soon as they collect all three volumes, go back to the camp to get a reward – a few bits and 8750 glasses of experience with a modification. Reputation among deserters will also grow.

Weapons of the abyss

At the beginning of the game, when you run “hopeless”, climb the captain’s cabin. Read the messages on the terminal to learn about two types of scientific weapons created by Fineas Wales. One hidden in the secret laboratory of the scientist, and the other – on the “pioneer”.

First weapon get the easiest way. Go to the Fineas Secret Lab. Take it off the table (and if you want, test on the pig). But to obtain the next items will have to logically reflect and apply the opening skill level 60.

Fly on the “Pioneer” and use the second door to the left after the test point with Wheeler. You will understand that you got into the right place when you see some sleeping bunk beds and a seating area with a TV. Climb on the bed on the left, using drawers near the entrance to find a secret zone with several gangsters and automatons. Observe them and hack the door to the right to find the weapon. If necessary, use Drinks to enhance the parameters. At about the same time you will learn that scientific weapons are even more. You can find tips to it from sellers on the “Pioneer” and in Fallbrook.

Buy from Gladys with the “Parrip” cartridge with information. Follow your ship and read the information from the terminal in the cabin cabin. Third weapons hidden on Scylla. Take at least up to level 15, find good weapons before going to this planet, otherwise the opponents will be practically invincible. When you are ready, fly on Scylla and kill everyone, then go to the North Building to find the desired weapon.

To get the next item, go to the monarch and find Duncan in the Fallbrok shop. Buy two cartridge with data to learn more about two types of weapons. One is located in the area of Cascade, and the other – in the laboratory.

Go to the southwest to the laboratory to find the first weapon from two. On the way you will have to fight with monsters. Weapons can be found in the room at the lowest level of the laboratory (you must first kill the handful of marauders). Once inside, you will need to use a 50 level hacking to unlock the room using the terminal. Otherwise, use the key card you can find at the top. After unlocking the room, use the opening skill 55 level locks, then – 100. So you can get additional experience points. Otherwise, you will have to respond to the test: Protect the Chair / to scold him / arrest the spouse (spouse).

As for the second weapon, which you learned about in Fallbrook, continue to perform a side task “Spatially Criminal Continuum” until the sealed door appears at Cascades. Go down on the elevator to the secret laboratory of Rizzo and go through the rooms with monsters until you reach the room with terminal and various equipment. Take a jump from the run to jump over the ledge behind the door in the back, hitting another platform. Do the same for the next platform. Climb the stairs to find weapons, then return to where they came from (make jumps in the previous room).

Guarding health

Capral Leonard Wheeler at the entrance of the “Pioneer” asks you to inform the woman from Lazaret, Wanda Dorsett, about the status of her cargo. You will find it in the depths of the “pioneer”, in the medical bay. When inform Vanda about status or ask what is happening, she will explain that the supplier of goods is delayed and most likely located on Scylla. Ride at least 15 levels and buy a good weapon because the enemies on this planet are strong. Go there and find the supplier, Captain Irion, southwest of the landing point, next to a handful of gangsters.

Observe the villains, save the Irion, from which you can get a special subject. Talk to different topics, go back to Wante and inform her news, for which you get 12,000 experience points and medicines. Your reputation will rise on “Pionery”.
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