Get Even: Game Walkthrough and Guide for Black

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September 14, 2022
14 minutes
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By Jonny Gamer

Get Even: Passage for Black
Get Even: Game Walkthrough and Guide for Black
Find and save the hostage

Leave the starting building and move on a linear route through Square. You will fight the drone flying in the opposite direction, but a little further – the outgoing enemy. No need to kill it (although it can still be shot from a pistol with a silencer – “2” key). Instead, go to the building of the old school on the right. From now on, you can start searching for various evidence. Although to complete a separate episode, it is absolutely optionally to collect all the evidence, but we will look at them, because they are all connected with the plot.Get Even: Game Walkthrough and Guide for BlackOld school, first memories.
First evidence. Drainage on the table in a distant room, which you can scan using the “Scanner” function in the smartphone (clamp and hold Tab to see all the functions).

Go further on the stairs to the right.

Second street. Next evidence, which can be scanned – Chuckwear on the battery in a spacious room.

Third evidence. On Earth in the same room, next to the overturned chair, rope is lying.

Fourth evidence. You can also find an ashtray with a glowing cigarette in the adjacent room. On it, with the help of a scanner, a fingerprint will detect a fingerprint.

In one of the side rooms nearby there is a table on which you will find ..

Fifth evidence. On the table lie bottles of nitrazempama, sleeping pills.

When you get to the stairs, then descend on one floor down. Around the corner there is a security guard that can be killed in silent mode (sneak and click on F).

Sixth evidence. After the guard is neutralized, go to the end of the room, to the target, on which the killed mercenary shot. Scan the portrait on the wall to consider the bullet holes.

Continue moving through the building for the only possible way in the basement. When approach the new opponent, you can test the angular gun, allowing shooting enemies due to the angle. Two main advantages of this weapon – a lower chance to be detected and a much higher level of security, as you will shoot without winding out of the shelter. Apply weapons to shoot from around the corner. Next, find two enemies and shoot them in slow motion.

The last part of this memories will occur in the basement of the old school, where Grace is tied to the chair along with the bomb. Having understood with two enemies, try to save the girl. Unfortunately, to do it will not work. Even if you have time to take advantage of the “3001” code from it. Soon the Prologue will be completed, and you will be taken to the next level.

Meet the Building B

After reading the message on the smartphone (what to do is absolutely optional) Go to the building C. The first evidence is on the path to the hospital. Pay attention to the stone gazebo on the right (do not forget that green light bulbs appear on the smartphone, pointing to the distance to the evidence). Find the clock lying on the ground. Mouse over your phone and scan.

You should also inspect the area between buildings a and b. There you can find the next evidence – a broken drone, which needs to be scanned.

Now you can enter the building and find other evidence. The first of these will become a mechanical wooden hand of a mannequin, lying under one of the beds in the room on the left. Scan it.Get Even: Game Walkthrough and Guide for BlackDummy hand hand.
Move forward. Ultraviolet lamp used to search for traces will help you find the right route, although its use is optional. When you move to the goal, look into the room with a wardrobe on the right and open it to find and scan the mannequin.

Apply an ultraviolet lamp to find a small hole inside the cabinet – you need to sit down and sneak through it to get on the other side. Follow the evidence that will lead you to the floor below. So you will find a closed gate. When you turn the toggle to open the gate, the electricity leap will occur and the fuses will blown. Need to find where they are located. This is an excellent opportunity to test another charm tool – thermal imager. Follow the red cables that you see on the screen of the smartphone.

So you will return back and find the floor with four panels. On the screen of the smartphone, one of them will be highlighted – activate it first, and then, in turn, those that will stand out.

Return to the door, turn the toggle switch. This time an attempt will be successful and the door will open. In the new room you will see a few photos on the table. There is also an evidence – a gas cylinder located on the floor, at the corner.

Now try to leave the room, but only after you find and scan the above evidence. The door flashes. You talk to Rada, and then light due to gas exposure.

Studying Building B

When you get off, then listen to the speech of the Rada and take off the neighboring room with a silencer. Soon this weapon will come in handy! Select the Scanner application on the smartphone and apply it to the Pandora device (used to play memories) located on one of the adjacent tables. When you scan, then study a poster with “Pandorah” hanging above the device.

Go to the corridor. On the way to the goal, inspect various documents (mainly these patient notes) and drawings that hang on the walls on the sides. In addition, you can scan two of the patients’ rooms, both of which are evidence. We are talking about Walt Kaufmanne and Leonard Shelby.

In one of the following cameras, you can meet another, which seems to be in the patient’s health – Samson Charnel. Scan it. He will ask the black to save him, releaseing from the camera. This is the first of several solutions to be done in the game. Samson can be left in the chamber, or, at his request, release, activating the tamblers and electrical boards in the same room. If you have chosen the second option, first find the shield on the wall on the contrary, interact with it and return to the camera. Turn the toggle switch to open the back door and free charanel.

Note. If you free charanel, you will soon discover that he kills several patients and the same wants to do with Black. You will have to kill it.

Continue movement, along the way, look for two posters and document. Shortly after you find a note, you must arm a gun, because in one of the following corridors, one of the patients suddenly attacks you. Shoot it before he has time to get closer to the black and attack the main character.

Take advantage of the staircase and read the new email. In the following rooms, you can find a document, as well as scan the next patient named John Lyndon.

IMPORTANT! If you use the button (toggle switch) near the door to the chamber of John Lyndon (provided that the electricity is turned on), it will shortly after that it will hit electricity, for which you will get another achievement.

Move into the last room, where the chair will be located in the center. In this room there are several interactive objects – photos, drawings, documents, newspaper cuttings, business card and poster.

A photo that lies on the table and glows, leave at last. The fact is that when interacting with it, you will begin a new memoiler that will take you to the next level.

Steal the prototype and destroy the data

Solution puzzle with pipes

After reading the new SMS message, you must start moving along a linear route. You can simplify your task by activating the ultraviolet lamp to see the traces. Moving on the right path, be sure to study a note lying on Earth. After that, beg and follow through the hole in the wall. When you get to the pipes, you can first encounter a new game mechanic called “Anomaly”. Use the scanner to remove these pipes from your way.

At the same time, each anomaly instead of green light bulbs on a smartphone activates white. Seeing at least one such light bulb, know – somewhere nearby there is an anomaly. After searching for any anomaly, use scan to remove or, on the contrary, create an object that, for example, will help you hide from the eye of mercenaries.

In this case, you remove the pipes from the passage, but nevertheless most of the anomalies that you meet in the future give the opposite effect, that is, lead to the appearance of objects that are necessary as additional shelters.

Soon you will reach the room with a closed gate. Before doing something, you need to go to the right side of the room and scan the blue substance in the pit.

You can continue your trip in two ways. The first option is to use the gun and shoot the castle (you need to shoot at least twice). If you choose this option, you will get a small reprimand from Rada, because we used in a light way.

The second option is to block the pipes so that hot steam from the passage in the center disappeared. This pass is the left goal. In this case, you need to use six valves that will find on the left side of the room. The solution of this puzzle can be generated by randomly, but even despite this, everything is not so difficult, as it seems.

Go to each valve and turn it 1-2 so that they are turned to the right. If the gas is not blocked, then open all the top valves (three pieces) first, and then turn each of them to the right. If it does not help, then open all the bottom, and then turn each right.

After these manipulations, hot steam in any case should disappear. Mass and wake through the passage without a couple.

IMPORTANT! The choice of this option will allow you to achieve, but only after exploring other parts of the ADS building.

Go through the corridors until you find yourself in a dark area. Here will be a rifle you can take. It will be another training that will tell about the use of “Cornergana”. Complete each marked point, press E and Q to encourage weapons in different directions. After each such action you will find opponents highlighted in red. Shoot them.

The hardest part will be at the moment when you feed and sprinkle under the boards. Aim in the wall and in accordance with the arrows depicted on it, lift your head up, and then enter the weapon on the right side to see and kill the enemy.

After performing all actions, you must find a new anomaly using the phone and scan it by clicking on Alt (in which case it does not matter which application on the smartphone will be activated). Having done it, you will open the door.

Pass through the floods with opponents

Now you are in the corridor with underground parking. From now on opponents will appear. If you want to destroy these mercenaries (at the same time, every time you will receive warnings from Rada, what can not be done), then try to sneak up and kill them in the near battle. Either use for this purpose weapons with a silencer, shooting exactly in the head. Otherwise the anxiety may be raised. However, if you want to avoid them, then use the Radar (Map application on the smartphone) so that you can see the location of opponents and what way they look.

Open the door located in front of the starting point, or go to the room on the right and remove the anomaly in the form of a lattice from ventilation to sneak into the toilet. Do not rush because the opponent will be in the toilet.

During traveling on underground parking, it is recommended to stay left. On the way, you can activate several anomalies that lead to the creation of additional obstacles. For them Black hides from mercenaries.

The easiest way to leave the parking is to get to the elevator in the left side, since it is protected worse than just. Moreover, it does not matter what elevator you use.

Independent from the selected lift, you are in the new part of the building. At the lower level there are two mercenaries – one of them patrols the neighboring corridors, and the second is in the lobby, regularly turning his view of 180 degrees. Other guards are above. The most dangerous of all is the one that patrols the stairs. When you get to the lobby, you select the staircase that is not guarded, and then quickly raise up. Then find the elevator on the top floor. Take advantage of them to move above.

The elevator will take you to the 12th floor. The first few mercenaries are located near the starting location. Wait until they disperse, and then follow the right. Complete the room with monitors and find the ventilation shaft. To remove the grid and get through the ventilation, use the scanner to interact with the anomaly. Wake up through the mine.

You are in a dark room near the corridor, where there is a guard. Wait until he stops “scolding” the vending machine and then go away to the side. Leave the office, go to the left and soon find the next elevator. If you want to stay secretly, it is advisable to squint so that no one has discovered you. When the elevator turns out to be on the new floor, you can get up on both legs, because no opponents are no longer.

Find code and open door

Start the study of the new floor, because here you can find a newspaper clipping and document. Your goal is to get to the closed door and inspect the code panel.

To find the code, you must carefully explore these floor. Start with the inspection of the room, which is closest to the locked door. There you can find a photo of a child with a number “7”.

There are three more photos in a large office located on the opposite side. As in the case of the first, inspect each of the three photos, taking her in hand. You automatically add them to the “memory” of Black.

Now you can return to the panel, which allows you to enter the code. Please note that the pictures found on the wall around the panel are already hanging.

Here is the right combination:

one. Number on the top on the left of the photo – 7.

2. Number on top right Photos – 9.

3. Number on the bottom left of photos – 4.

4. Number on the bottom right Photos – 5.

The sequence is associated with the age of the people depicted on photographs – a boy, a teenager, a young man and a man.

Steal “Cornergar”

Go to the newly opened room and interact with the computer ahead. Now you can approach glass cabinets behind and pick up “Cornergan”, which is in one of them.

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Go to the door and meet Howard. Listen to his speech. After opening the door, new opponents will appear both on your floor and floor below. You can use the “Cornergan” to eliminate them. Stand at one of the stone columns, bring the weapon and kill at least two enemies located on the opposite side of your floor. After that, go to where they were, and go through the open door ahead, leaving offices on my right hand. Try to leave the area by passing through the other door to get a message from Rada, which will immediately suspend the memory.
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