Corsairs: City of Lost Ships: Game Walkthrough and Guide

Home » Game Guides » Corsairs: City of Lost Ships: Game Walkthrough and Guide
September 23, 2022
14 minutes
270

By Jonny Gamer

Corsairs: City of Lost Ships: Passage
Corsairs: City of Lost Ships: Game Walkthrough and Guide
The game can be taken over three characters: Peter Blad, Yang Steis and Diego Espinosis, each with his unique storyline.

Scene line for Peter Blady

You appear in the estate of oklport, england. In the yard on January 1, 1665. The servant Jeremy Pitt informs you that Lord Guilda is wounded. Go to the house, talk to the servant Andrew James and proceed to the bedroom, in the western wing on the second floor. Come to the bed with a dying lord. A servant will appear and report that it brings everything you need to treat.

You find yourself in your office. Talk to Andrew James. A second servant will appear, Jeremy Pitt and report that the royal dragoons will jump here. He will advise to take the sword from the balcony and run hide. Exit the cabinet, take the key from the table on the left and go up to the second floor. Remove the chest on the balcony and take Brett’s sword, gun and cartridges. Soon the captain of Gobart will appear and the dragoon will attack you. If you kill him, two more will attack you. You can’t kill all of them. As soon as they win you, you will be captured and in the plot will be imprisoned.

You will appear on the Katorga. April 1, 1665. Jeremy Pitt will tell you what the Colonel Bishop wants to see you. Get out of the room. Talk to Colonel Bishop. Come home, you can find something useful. But do not take a weapon – the guards will take it when meeting. Go beyond the plantation and run along the path right. Position on the streets of Bridgetown. Head to the governor’s residence. Talk to the governor sitting at the table, go to the door near him and go up to the second floor in the bedroom of his spouse. Talk to Mrs. Stid. Talk to the governor. Tell him that I went to search for Mr. Dan and you need money to buy medicines. Take 1000 Piastrov. Go out and turn right. There you will find the house of Mr. Dan. Dan himself in it is not, but there is your competitor – Dr. Vaker. He ask you to come the next day in the tavern for an important conversation. Get out of the house and you will meet Mr. Dan. Tell him that they came for medicine from the spouse of the governor. He will give it completely free to you. Return to the residence and give the medicine Mrs. Stid.

You will appear in the tavern the next day. Mr. Vacher NO. Ask the owner of the tavern, where you find Dr. Vacher. Go to the tavern room. There you will find Dr. Vacher, who promises to give you a champion of twenty thousand piastra in helping your escape organization. Return to plantations and find Jeremy Pitt. Tell him that he is the only navigator and depends on him the fate of escape. After he agrees, you will need to find three slaves: Hagtorpa, and Nicolas Dike.

Nicholas Dyke will tell you that Colonel Bishop wants to sell it. Talk to Colonel Bishop. You will find it in his residence on the plantation. Start in the tavern and drink along with one of the drunks. He will tell you that an important merchant has recently arrived in the city, the militia of Colonel Bishop. Probably it is Vernon. Find his house. From the tavern leave to the right, pass by the house of the Roshchik, you need to – the next. Wait until Vernon raises the top of the stairs and a hotel’s seafood, which is right under it. Take everything in it, and go outside. Talk to Nicolas Dyank and let him know that the deal will not take place and he can safely prepare.

Find also a slave in the spotted gang – Levyis Muier. He complains about his headache and ask you to bring him a medicine. Return to the city in the house of Mr. Dan. He himself is no. Go to the second floor and in the box next to the weights take the medicine. Return and give the medicine to Levai. In return, he will give you a light dagger who will not be able to detect the guards.

Now find in one of the houses of one-eyed slave reality. Return to the city, find the house of the Roshovshchik and give him a debt of 5000 piastra.

Talk to Pitt and let me know weapons and a team.

You will find yourself the next day in your hut. Go to the tavern and talk to Dr. Waker. Instead of the promised 25,000 pirasters, he gave you only 18000. The remaining need to get somewhere. Go to the usurist, he has for you Deltsa. Talk to him back to the restaurant and talk to his master. Give him 500 piastra otherwise he will refuse to talk. Go to the shipyard. Talk to Impostvant. Tell him that he is your old debtor.

He is scared and gives 55,000 instead of 30,000 piastra, although it will affect your reputation negative. Now you can either be noble to return money to the usurist, or leave them for your needs. Now that you have the right amount in your hands, go back to the tavern and talk to a carpenter at one of the tables. Exit the tavern. Soldiers will come to you and order to go to plantation. Return to plantation. On the way, Nathaniel Hagtorp will be satisfied and reported that Pitt grabbed the guards. After talking, you will find yourself at night at the gate of the city.

Run on plantation. You will need to imperceptibly get past the guards to the edge of the plantation and take weapons from the chest. Pay attention, each guards has its own patrol zone. The area of visibility in the dark is small, so the main thing is not to pass right on the path of their following. Get to the longest white building. In the near corner of the plantation, see a bunch of bircaws and boards. Among them is a cooler with a weapon. Unfortunately, only a saber and several healing potions will be satisfied. Fighting protection is almost useless. near the house of the colonel you will see a grasp of Pitt and two guards near him. See guards somewhere around the corner and disappear with them. Then talk to Pitt. He will say that Natal has run away on your gate.

Now leave the plantation by the guards, trying not to enter with them. Enter the city. Send all Spanish Guardsmen, lumbling them one by one, and one lady will come to you, thank for her salvation. She will tell you that the Spaniards captured the city. Go to shipyards. Slide shipyard from the side of the sea and find your comrades. Swim to the ship. Pick up him and cross the security. Then go to the cabin and fight one on one with the captain. Ship are yours. Exit the cabins and talk to Pitt. Talk to the team. Only Ogl will agree to serve you faith and truth, the rest will ask you to land them in the first port. On this uniqueness of the plot line Blady ends.

To start the national storyline in the game, you need to get a caper patent (if you want to pass a pirate line, you need to talk to the Morgan in the port of Piano). To do this, you need to perform about 10 minor instructions from the governor of the city owned by the rule you need. Below are possible options for these tasks.

1) Destroy in the jungle gang of thugs. Run through the jungle, you will find a couple of thugs, destroying them, soon you will obscure the chapter of the gang. Split him, you can return to the governor for remuneration.

2) search for an enemy cowher in the city. Search it is needed in homes. As soon as you go to the right home, a conversation will immediately take place with him, after which the battle will begin. By killing the pancake, you can return to the governor for remuneration.

3) destroy smugglers.

4) get into the enemy fort (city) and take the documents from the connected. The task is not from the lungs. Write under the cover of darkness, from the nearest beach on the jungle. Soldiers in the dark see only in front of them and not very far. So the chances will scream unnoticed you have.

Dutch National Scene Line.

Governor-General of Holland, who you will take tasks, is located in the city of Willemstad.

1) The first task is to deliver to Curaçao chapter Jansenists Chumaikeiro, at the moment it is located on the island of San Martin. Saying to the island Go to the tavernger and ask about Chumaikeiro, he says he took a house that is located near the residence of the governor. As soon as you enter the house, two people will attack you. Killing them, enter the room on the second floor, where Chumaikeiro stands. Now swim on Curaçao, where in the residence of Peter Messente, ChumaKeiro will give you 30,000 piastra.

2) Second Task – Buy Orange Coffee, Black, Red and Sandalwood Party for Curacao. You will be given papers for purchasing goods at a special price and money amount. The whole cargo will take 6,800 centners, be prepared for this. Goods must be delivered to Stavezant for 2 months. Swim into Jamaica, guess at Cape Negril and go to Fort Orange. First go to the governor and give off the papers for preferential prices, then go to the store. Having bought goods, return back. For the task, get 75,000 piastra.

3) The third task is to obtain information on the plans of the British in relation to the Netherlands due to the trading war. Go to Espanyol and talk to the head of La Vega. Head of Edward Mansfield, but in fact, his surname of Manswelt, by nationality he is the Dutchman. He is also the trustee of Modyford on the affairs of the Spaniards. But Mansfield can not say anything to the British plans, but recently the English envoy from Modyford appeared to him with a proposal for an attack on Curaçao, naturally Mansfield refused. Edik will also say that the British plans are better to learn from the great and terrible Henry Morgana. Go to Jamaica and find out there that Morgan on Antigua. Go there and talk to him. He will say that if you help him, he too. Need to learn honestly his companion Pierre Picardian. It is located on Torch, then ask the Roshovist, the owner of the shipyard, the owner of the store, in the tavern and in Bordell. It turns out that he spent a lot of money. Now go to the Morgana, he says what the plans do not know anything, but one of his officers who put to jail knows about Modyford plans, go to prison, cross the security. You will learn that the British want to attack the Fort Orange. Swim to the Governor-General and will pay 50,000 piastra.

4) the fourth task – to intercept the British and save the Fort Orange from ruin. Swim to Jamaica as quickly as possible. Near the island will run a small squadron consisting of 3 england ships. Speake them and land in the bay. Select all the British in the bay and in the next location. The task is completed. You can go to Stavezant, it will pay 100,000 piastra.

5) The fifth task is to accompany three flutes to the settlement of Pirates La Vega and back. Swim to la-vega, sit down. It turns out that the Spaniards attacked the settlement and killed Mansilda. Buy a provision and go out in the sea. The more shipping ships, the more rewards will be. If all the ships are sent, it will be 60,000 piastra.

6) the sixth task is to find Morgan and notify it that the Dutch is craving for revenge. Swim into Jamaica, take aim in the city and go to the Morgan residence. Henry will say that the attack organized the Spanish Governor Santiago José Sancho Jimenez and we need to conduct exploration, whether Dong Jose will find out in the near future. Swim in Santiago and guess at the lighthouse. Go to the city and go to the tavern. Ask the owner of the governor, under the pretext that you want to enter the service. Some Spanish officers will enter. Kill them and run on the ship. The task is made, you learned that in the city there is a holiday and the governor must attend it. Return to Jamaica to Morgan. The task is completed.Swim on Curaçao to the governor and get 200,000 piastra.

7) Seventh Task – Deliver Berrann Dozo Neron. Swim on a cortem in order to deliver Devesh d’Orhrone, then he will ask you to walk for two hours until he writes a letter to the simple. After two hours, you will receive a letter. Messenger will meet you in the port and says that the messenger from the governor of Holland is waiting for you in the tavern. Go to the tavern and climb the room, then you are stunned and will disable a letter. Go to the governor d’eltone. He will tell you to find out in the port control, which ships left the port in the near future. It turns out that the port left Brig La Rochelle, who goes to San Juan. Hide there and off the shores of Snu-Juan Take the ship to board. The captain will say that Antonio, who took the letter from you, left the ship and moved to Galeon Isabella, who goes to Santa Catalina. Catch up with Galeon, take him to the boarding and antonio will surrender. Take the letter and head to the weatherproof, it will give 150,000 piastra.

8) The Eighth Task is a business trip to Aaron Mendez Chumaikeiro. His house is located in the city, not far from the residence. Aaron will give a task, find an ancient book, which was trying to sell in a pirate settlement on Bermuda some English caper. Go to Bermuda and go to the residence to Jackman. After talking to him, swim on Martinique, to the local brothel. Ask all the girls there, one will give you new information, for the remuneration, Flibuster, who wanted to sell the book, on an incomprehensible language, called Laurent De Count, usually it lives in a cortem. Swim to Torchuga. In the local tavern learn that now de graph is already two weeks as he went to the raid to Cartagena. Swim there. Near Cartagena Laurent, fighting with superior to the Spaniards. Speak an enemy squadron, not letting the French ship sinking her. Send a boat on the ship Laurent de Count. Learn from him about the desired thing, he will offer to buy a burden of a buried treasure for 235,000 gold. Pay the desired amount. Clay hidden on the island of Terks. Swim to Terksu, go to the cave and find the chest. Find there with the Holy Book, as well as Muscoketon, a couple of good pistols, expensive Kiraça, 200 gold bars, rings, brook, and a couple of idols, among which is a very useful idol – rat God. Swim on Curaçao to Chumaikeiro and give him the Bible. In a reward, get 1,000,000 piastra. Then go to the residence to report on the success of the mission.

9) The ninth task is to capture the four linear first class ship, namely Manovarov. Usually they are found in large shopping caravans, military squadron and gold caravans. For each ship will give you 50,000 piastra.

10) The tenth task is the defense of Curaçao from the attack of the Spanish squadron, consisting of 8 ships, including Manova. Go to the port and go out into the sea, there already Fort fights the invaders, help him defeat the Spaniards, after the last Spaniard goes under the water, the Curacao protection mission will be performed. Return to the residence for a reward that will be 200,000 piastra.

11) Eleventh Task – Reflect the Spaniard’s Attack on San Martin. Go to the sea and swim on Marigo as quickly as possible. Reaching to San Martin, enter the battle against 8 enemy ships. Speaking their fleet, return to Willemstad and get a reward again in 200,000 piastra. Governor-General, says it is time to take response against Spain.

12) The twelfth task – capture Maracaibo. Fort there is not so powerful and disseminate its work will not be. After capturing a colony for the Netherlands, you will receive 300,000 piastra awards and the possibility of capturing for yourself or Holland of English and Spanish colonies.
1234

    How do you rate Corsairs: City of Lost Ships: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *