Runaway 2: The Dream Of The Turtle: Game Walkthrough and Guide

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September 29, 2022
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By Jonny Gamer

Runaway 2: The Dream Of The Turtle: Passage
Runaway 2: The Dream Of The Turtle: Game Walkthrough and Guide
Runaway 2 passage:

Phenomenon. Runaway 2 – toy over which breaking his head – solid pleasure. Even tightly stuck, you probably do not lose interest. Reflect on precarious tasks and combine objects in the most unexpected way to verification is very fun and exciting. Of course, while hopelessly will not bother in the clog of misunderstanding. No wonder, because the genre is a classic quest. Yes, and we will not smash, the logicality of some puzzles is striving for zero. This passage is intended for desperate to go through this magnificent and moderately complex game.

Let’s start with the description of the interface. He is extremely simple, intuitive. Ball rules minimalism. The keyboard is not needed. Really useful only “Space”. He is responsible for “pause”. Considering the length of local video signs – a very useful button. All in-game actions are performed exclusively with the mouse. We bring the cursor to the active object, the pointer is transformed into a magnifying glass. If you click on the left button, the hero will say his comment about the little thing or man. Press the right button. Hand appears. Now the subject can be taken or impact it physically. If you induce the mouse on some character, instead of hand floats the cloud. This means that by clicking on the little man, you can talk to it. In the top of the screen are the inventory and menu buttons. With the last everything is clear. There were some options and buttons of saving and loading. Inventory will stop more. Items can be inspected, take into hand and combine. As you probably guessed, the actions are chosen by the right button, but are carried out – left. Now you know everything you need for the successful passage of Runaway 2. Start!

Chapter 1: Trapped in the Jungle

Old Chrych Otto fell asleep behind the steering wheel. The plane crashed. Brian – inside the pile of fused metal in the midst of impassable and dangerous jungle. First of all – looked around. Near the outlet of the plane piece of glass. Take, come in handy. In the right corner – a lot of boxes with toys. Close a puppy with you. Left – closed on the key compartment. Remember it. In the middle of the trash, it is not far a barn of Gina. Her, as you guessed, also put in the dimensionless pocket of Brian. Go forward. Website the cockpit. In a small drawer, you will find binoculars and a bottle of whiskey. Somewhere not far away Loupe is located – an extremely useful tool. In the cabin next to the figure of Elvis there is a small lever. He opens an external sunroof aircraft. But the trouble, during the fall, the mechanism was damaged. After a few seconds, the lever lowers and closes the hatch. Here I will come in handy. Click on the leaf, and our hero will fix the stubborn mechanism. Moving to exit. You can breathe fresh air.

Outside laundry sun. Yes, the plane suffered seriously. It’s amazing that Brian managed to survive, but the old days are not visible anywhere else. Stop, posttoye. From somewhere on top it falls his flight license. Hmm, take with you. Go to an open hatch over the cab of the aircraft. Inside some kind of iron, canister with water and spray “anti-slip”. We grab everything in an oakha. Left nothing interesting, so we go to the right to the right. While our hero does not hurt in the swamp. Pay attention to the huge lemur. Dead end. It doesn’t work on the ledge, and the big stone is too slippery. Close, on the surface of the water floating light points Otto. Try to deliver. Brian will turn off the branch, will give them and now we have two more extremely useful objects. A piece of glass cut off the gum from the glasses, they hang a branch. We combine the rubber strap and wood – we get an excellent slingshot. Return to the plane. We take binoculars from inventory and click on the active area at the top of the screen. The flight bag of the pilot hooked over the branch. No problem. Now we have small arms! With the help of slingshot kill a bag. Inside only the key. Probably from the closed compartment in the aircraft. Everything would be fine, but the key is broken in half. Rays of light around, Magnifier from the aircraft: Face Logic? Brian, too, but the knob of the magnifier is short. Without thinking, we combine a piece of hatch and an optical device, put under the ray of light. Voila! Self-brass laser ready. Introducing the key and with full pants happiness on all pairs running to the locked compartment. Does not open. Welding came out a bit neakkurat. Will have to fill a piece of glass. Can be opened. Surely inside something useful. What?!! Snowshoes? In the middle of tropical jungle. So much effort in vain! However, they still grab them. We went down, it’s time to make legs. Return to the swamp. Slide slippery stone. You can climb upstairs. True, it’s still not to pass. Nasty Lemur Fights Brian with Log. Need to get rid of the robe. Note when we return to the location, it always runs away from the same place. Let’s see what can be done here. Fill the dog with water from the canister and put on this place. We look at the result. Damn, there are no more dogs with us, but we know that Lemur torments thirst. Last time we return to the plane and take another dog. But this time I fill in it not water, but whiskey. We repeat, too, as with the first toy. Poor Lemur, in the future he is waiting for heavy and long hangover. Road free. We passed the log. In front of Brian Old Bridge without a few boards. This will use snowshoes. Go to the bridge. Stage passed.

Chapter 2: Surfin ‘Mala

Where on the island Military camp? Yes, and as it came next to the lake, where Gina fell. Need to find out if the soldiers did not see a friend Brian. We are removed to Leslie, the son of the colonel. That something writes in a notebook and goes to report to a daddy. Watch out. Soldatina confiscated all inventory except Lemur. Nasty. Hmm, notice, it turns out, underlined Leslie very similar to the handwriting of Brian. The guy is discharged into a tent where a stern colonel Cordsmeyer is sitting. Next follows a small dialogue, confused in which it is impossible, all variants of phrases ultimately lead to one result – we are removed beyond the camp. We go to the right until I do not stand in the beach. Brian will go to the bar. Behind the counter misses the pretty waitress of Loclary, it seems, she is fine to chat. After a long, exhausting conversation with beauty and parrot, inspect the rack. Break up from the locked the board with a shallow and select a blank case from the cigar. We leave from the bar. Before us, several locations. Come to the garbage containers near the big building. Running a little, Brian will find a pack of cream oil. Next, we go to the hut for the monk. The poor fellow can not, only nods head. That was useful with a chalk board. However, in the most interesting place, chalk ends. Lokanai no longer, it means you have to look for yourself. Yes, do not forget to capture a metal cable from the hut. He very closely hooked behind the palm tree, but oil will help. We go to the bay to the soles. We speak with a knife and kam. Under the house I find the rope and plastic jar with Talc. We go down to the category. Bryan’s float can not yet, but it’s standing next to the drawer with tools will capture.

Go back to the beach. We go to the bar and bring the conversation about makeup. We can apply, but you need photos. Behind a large building parked jeep. There is also a warrior O’Connor. He will take us for the secret agent and tell us how to make chalk handicraft. Combine a cigar case with Talc, after bringing it all to Palma. Mel is ready. You can continue a conversation with a monk. Here is a surprise! This is the schizoid Joshua from the first part. What a meeting. Joshua is looking for Professor Simon, Brian offers him help in exchange for some services, of course. On the coast, an attraction is installed on which a knife could train. But it is still necessary to repair. While Joshua is taking with a mechanism, give him a box with tools and oil (which later do not forget to pick up). Repair is finished, but the attraction does not work. Something is missing. Electricity. In location with a garbage container there is an entrance to the basement. True, open the doors are not easy, the board prevents. Cheer the iron cable to it and try to pull it. No result. Here you need something powerful. For example, Jeep O’Connor. Come to the soldier, issue him a rope and order a tree to climb. And meanwhile, pull out a photo card from his book and borrow the car. Board is broken. And, most importantly, O’Connor was so passionate on that he did not notice anything. Well and wonderful. Go to the basement. First you need to turn on electricity. De-energize both parts of a large building (omit the switches), and the clip of the attraction is raised on the contrary. Excellent, there is current. It remains only to talk to the knife. Offer him to work surfing on a kind of simulator. He will like it so much that he will allow Brian to use the boat. They figured out this, but still need to get into the camp and rescue Gin.

At the top of the island there is an instant photo machine. However, the light is not lit. It seems that the unit does not work, and we still have no coin. Get a conversation with locked. It turns out, just need to include electricity. Coins are full under the platform on which the machine is installed. A little fascinated with the choppers, de-energize the Loclany house and instead we will supply electricity to the machine. It remains to get a coin. Under construction yourself do not climb, go there Lemur. Forest money found, but I am not in a hurry to give Brian. Beer asks Beer. There is nothing to do, go back to the bar. For beer, Lokalany asks 2 dollars. We have them, naturally, no. By long persuasion agree to pretend the bottle. But only if Brian recalls all her boyfriends. Carefully listened to her story? Then no problem. In the same time they missed through the ears, here’s the right sequence of answers: Milo, Lopatti, Tiros, Russell. The bottle of us and the girl seems to have sympathy to us. We solder lemura-alcoholic, he cuts out and again falls to our inventory. Lockery will come running to you and you will get an excellent joint photo. We go to the bar. Give both pictures from the inventory to the girl. She will say that he must scan them in his hut and will ask to look after Brian for a parrot. Lemur spoiled everything again. Parrot flew to the top of the palm trees, Loclary in tears and no longer wants to help us. Well, there is an idea. O’Connor Just Masta Laptop Trees, That’s the chance imperceptibly putting a photo back to the book. Stupid soldip! He pinched into a parrot from a pistol. Fortunately, did not hit, only stunned. We grab the parrot and carry Kai, his grandfather just on this part.

Having received instructions where to seek grandfather, go back to the camp and ask one more meeting with the colonel. While Leslie will report on our visit, write something in his notebook something like “to determine the exact location of the hut in the north-western part of the island”. Quickly complete the conversation, go out on the road and again ascend to Cordsmeer. This time, Leslie will pronounce the coordinates of aloud and Brian will write them down. It remains to find some device with which these the most coordinates could be found. Talk to O’Connor. Warrior recently lost his GPS. We go to the hut surfers. Oh miracle! The child is played in the device you need. Child need to somehow distract. Lemur is even suitable. We select GPS and introduce the coordinates. Say kai that the hut is found. Single-foot surfer can not accompany us because he lost his prosthesis. Survey metal detector Turtle on the sand. The prosthesis is found. In the hut of Shaman Kai recalls that the desired book of spells is buried along with the dead grandfather. Solve the problem naturally to us. It’s good that iron book cover. Next to the hut there are graves. Go to them and check the metal detector. Brian finds a book, but can not dig it. We return to the house and take the turtle shell (right from the door). Come on their book spells and bring her kai. Bird alive. Loclary happy. She gries Brian under professors from a photo. You can go to O’Connor. He will take a guy in a military camp. End of the second chapter.

Chapter 3: Simpler than An Ameba

Masquerade succeeded. Waries adopted Brian for some important scientist. It was led to the ancient temple of ticks to work on a secret project A.M.E.B.BUT. Ploching position. We do not know anything about Gin, and now still locked. The chamber is installed in the hall – Cordsmeyer does not descend with us. Let’s see what can be done. Among the boxes on the left you will find a rotten digital video camera, and on the table on the right – a plastic bag. Climb the stairs to iron structures. Go to the one under which the tracking camera is installed. Get the one that you found down. Yeah, you can play spies. But something is missing. Go to the left end of the design, there you will find scotch. Whole camera with sticky ribbon. Brian will automatically go down and depicts a hard work, after which it will put a new camera on a permanent repeat and connect the wires from the old. Great, now you can look around. In the room on the right there is some strange cube. I don’t touch it yet. We go to the left. Listen to the conversation of the guards outside the door, you can even go to them, but it will not give anything. Go outside. Our old sign O’Connor! The guy will give the package and hints, which revealed our disguise. Open the parcel. Inside the ring of this Professor and the letter from Loclany. Go to the table where the case lies. Run – Key. Inside the suitcase you will find a strange glove, a plastic card, dark glasses and an item that Brian takes for an eraser. Return to O’Connor and try to experience the device on it. Nothing happened, but now we have three little balls.

We go into a room with a cube, use a plastic card to remove the power field. Before us Shar. Insert in it beads. The ball rises into the air and the recess appears on it for the palm. Take the glove and apply your hand. 2 portals are formed. Strange all that. Go for your computer and learn documents. Now you represent the principle of the device. Return to Cuba, come back to the stage with a glove, but now we have a list of locations for teleport. Choose Alaula Bay. Repeat the opening of the portal and talk with Joshua until he gives you a box with tools, and you will not lose a glove. Let’s try to find another way out. Climb the stairs to the platform and go to the control panel. Digit into it tools. The elevator will raise you to the mouth of a huge idol. Boldly climb into it. Unfortunate archaeologist pressed a cobblestone. Mourn and confiscation at the corpse of a whip. We pass to the end of the cave, after which you will witness a conversation between the Colonel and Tarantula. Obviously unkind special in red latex and with a sterrect character. Return back to the place where the archaeologist rests. On the stone is a hat. Under her – spider. Use a plastic bag. Try to release a spider in the room where Tarantula is worth. Nothing comes out. Will have to go down in the room in which the guards speak. Take a remedy for snake. Now return back and release spider. Tarantula gone, stick out and grab the glove like that you lost. Watch another conversation. Everything is lost. Our masking is disclosed. The big hall is blocked. Grab the radio that Tarantula dropped and return to the elevator. It remains only to apply the whip to the left earring of the giant deity. The rest is the case of technology. Escape a success. We go to Alaska.
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