Black Mirror 3: Final Fear: Game Walkthrough and Guide

Prologue
The action of the game unfolds immediately after the end of Black Mirror 2. We run through the forest and run away to the browning castle, where we are going to arrest on suspicion of murder Miss Amanda Vley and arson of this Castle. We look at the roller who will tell us what was a few hours before.
Chapter 1
For a 3-week conclusion, we will lead to a psychiatrist. Soon some mysterious person will make a deposit, and we will be ready to let go. Before blocking the air of freedom, we will take the personal items from the camera. Pencil can be found in the cabinet, but the diary took Matt. Pre-playing over the personal entries of Edrian, he will still give us it, frightens the vision of the main character. Everything is ready for liberation. We take a wallet, a business card of a certain lawyer, sign up – and forward, to freedom.
Going out to the light, go to the telephone booth to find out what you need Dr. Johnson. Go to the inventory, take a business card and use it on the machine. Talking with a lawyer, remove an orange business card with the doors of Madame Fortune with her phone number. Why not call her? Call and find out that Edriana threatens death from wild animals – take this note. Now we look at the terrain. Near the stall you can find a plank on which the menu is written. Take it, can come in handy. Now we go to the grocery store, where we ask for a frightened saleswoman roadmap. Taking it from the table, go back to the square and go to the police station to ask about your business. Inspector Schooner will refuse to show it, so while we walk along the Pub. On the way, we find a sponge suspended near the door, select it. We go to the square and approach the river where we wathers a sponge in water. She will come in handy just later. In the meantime there is time to visit our psychiatrist Miss Winterbottt. Across the bridge fall on the other side of the river and look at it. Racing by hypnotherapy the next day, look at the cafe, which opened after the break.
Looking at the showcases, we notice that there are no donuts at all. Come to Denis and we are interested in where they are all. It turns out that they are in stock, but prepared specifically for the inspector. Please make coffee to us, and at this time are slipping to the warehouse. Now you need to come up with something that can delay the inspector for a while. To do this, inspect the shelf with products and find donuts. Open the freezer, put the donuts inside and apply a wet sponge on the freezer. As soon as the water freezes – the cover will be hard to open, which will certainly detain the inspector. We go out, where we see that our cunning plan worked. Now we go back to the police station and ask you to make a copy of our business from the contest. He will say that it is impossible, since the xerox is broken. Come to xerox and remove 4 distilled wires by dragging them to another place. We spend them again and click on black, after on the green button, after preparing that all 6 light bulbs caught fire (if difficulties with puzzles arise, they can always be skipped by pressing the chopper in the lower right corner, which appears after a while). Xerox mined – ask you to make a copy of the case, to which the contest Zack agrees, but the copy will not give us, and send by mail. We go outside and approach the mailbox. We put in it previously found by the wooden plank, so that the letter does not get to the bottom. At this time, Zack will enter the street to send a letter. We are waiting until he leaves, after which we get the case, print it and read it. In the diary notes two new goals: you need to ask about Murray’s lies and visit Victoria.
To begin with, visit Murray, it is located in the hotel. Go on the bridge to the other side of the river and on the way we climb the hotel. Murray, depicting an innocent sheep, will agree to help us only if he receives a photo on which we must appear in the role of butcher. We get a camera, hotel room and backpack. Search it and find a lighter, bloody knife and plastic key shower. We go to your number where we leave unnecessary things. Now you need to visit Victoria. We leave the hotel, go down to the embankment and go to the forest. We pass a little further and turn to the right to the castle. To get over the gate, we use bilateral connection. On the threshold we will meet Valentine. We pass with her inside, where we continue our conversation with her. Next, we go directly to Victoria itself. She is in a deplorable state, so there will be no answer to our questions, and then go wrong, after the next vision of Edrian. There is nothing to do, leave the castle. And since we are here, we take a picture with a knife in your hands, applying the camera on the background of the castle near the gate. Return to the hotel and give Murray a photo that he requested. We go to your number to relax, but right before entering the feet we notice a strange letter. We read it and find out that someone is going to help us. Need to come to the grave of the father, only we do not know where the cemetery is here. Asking about this Murray. Learn that the cemetery is opposite the castle. We go back to the forest, only on the fork you turn to the left. Go through the stream and get to the church. We go into it and near the confession we find the sleeping grave brand Colevia. I will find out that the priest is not yet, it will appear only the next day at noon, and without him finding the grave of the Father will not succeed. Well, go back to the street. At this time, it was already very hot. We go to the stream, where with each step all the strongest and the strongest will be heard of someone’s growers. It turns out that this is the wildest animals that the fortune tailed. Not twist thinking on the path on top and cover in some abandoned hut. A little time later, the beasts will leave us alone. Now it would be desirable to look around, what is this room. We light the lamp with a lighter, after which someone will immediately knock on the door. We look out the window and see the ghost girl. Calming after what they saw, look at the bed, under which something lies. Take nearby lying old rake and get a lagged box from there. Open it and find an old battered toy, luminous sticker and a bottle tube. With the walls take a file and a jar with gasoline, which is slightly above. Near the lamp you can see the shadow in the form of a key, move the lamp and select the key. Open the castle on the box in which we find the costume of the Order, torn leaf, corkscrew, folding meter and chainsaw. With the help of saws, you can cut out floorboards. Pour gasoline in chainsaw, plug the tank with a lid. Before proceeding with the seeding of the floor, check the line as there is a free space under the floor. After that we start the saw and do the way out. At the exit, our hero will have another attack, after which he will lose consciousness.
Chapter 2
After another vision, wake up in the office of the psychiatrist. Talking to her and taking a recipe that will help us from hallucinations, we go out on the street and write to the diary our action plan for today. To begin with, we go to the store for the medicine where we once took the roadmap. The store is closed, but some strange barrel appeared near him. Search it and find the parcel for Murray and our pills. So that you do not run there, back, go to the police station to check if Murray wrote a statement. The inspector is not on the spot, the Constabel Zack says that he may be in a cafe. We go there and, talks with his inhabitants, we understand that there is no inspector here either. Well, then go to the hotel to transfer to Murray his parcel. Coming to the place, we see that it is also not in the workplace. Knock on the door leading to the Bureau. No one will respond, so we go inside and leave the parcel on the table. At this time, we notice a document confirming that Murray himself paid the deposit for us. After a moment Murray will appear. We speak with him and, collapse in the fluff and dust, leave the hotel. Now it remains only to check the grave of the father and visit Victoria. To begin with, we go to church, at this time the priest was to appear. Come to the place and find that the church is closed. Need to find at least the grave. We go to the cemetery on the left side, we go beyond the gate and go out to houses. From the graveman, we find out that the priest is not again, he immediately despair after breakfast. There is nothing to do, take at least a garden scissors with you, in vain here we went here, or what. We leave the church and look at Victoria. It seems that we still do not be happy here – come a little later. Go down on the way from the development a little lower and wrap on the path right right to the lighthouse. There we will visit the next memories of the past. Eat a tablet from hallucinations, cut the barrel wire near the shield and pass along the road to the left, moving through the barrage. We go to the house that Edriana is very famous. After watching, we find near the bushes in the dark puddle another luminous sticker, which we used to see in an abandoned hut. Apparently, in this house there is Ralph. Napping and calling the door, we understand that there is no one at home. We inspect the car and see the next “glitch”. Looking around, in search of a place we saw in the memoirs, throw it meaningless. Return back to the church, t.to. The priest is already there. Find Frederick’s father in the church itself under the stained glass window. Unfortunately, he does not know where his father’s grave is, however, he will give us a paper in which the names of the buried in August 1981 are recorded. In the list of buried there is a surname of the Father, this is very useful to us. Go to the cemetery and approach nameless graves. In the list of only 5 names, and graves 7. Need to find out what two graves are superfluous. To do this, we consider a large tombstone near the crypt and the grave of Miss Thought to the left of the church. Returning to the nameless graves and try to determine who belongs to. Immediately determine will not work, so we return to the priest in order to learn more about the engraved biblical sayings on the graves. Returning, distribute names in the following order, from the top row from left to right: James, Henry Stanton, Sam Gordon, Dr. Hans Herman, Dr. Robert Gordon. Unfortunately, in the grave of the father there is nothing interesting. Returning to the Frederick’s father again and asking him about the grave of the Father. After going to the column with biblical sayings, which is located near the entrance to the church on the right. There you will find a cache in which the letter is written specifically for us. After reading it, we return to the city, t.to. We already have nothing more here. On the way, Fil’s meetings picking in the car. We could see this car near the closed house. We offer help to a stranger, after which we get a hood on the head, as soon as we spell about Ralfe.
Come to yourself in some incomprehensible camera. Call for help is useless, you need to somehow get out of here. Walls are made of iron, so do not break through, but here the ceiling rusted. We exclude it and detect the stretcher there. Using the corkscrew, make improvised handles and choose from the box. Come to a red light bulb and turn on the light. Now you need to look around. Come to the freezer and detect the corpse there. Frightened, close the box and we consider the average. It seems that someone is in it, but to wake a person and open the box itself will not work. Well, okay, let’s look at the writing desk. We notice a casket with a code lock on it – it will be necessary to find out this code, but for now you will be embedded from the table of cigarettes and an empty bottle. Also borrow scalpel and book on chemistry from the drawer. Come to the skeleton and remove the hip bone and the skull of it. In the skull hid the film. Urgently approach the projector, which lies on the operating table, and we are interested in what is filmed on this film. Insert the film and bring the projector to the screen. Without light filters, we will not see anything interesting. Come to the screen, raise it to the top and find various glass windows. Lower the screen back and watch the film is already using filters. Playing with levers and buttons with filters, find on film code 2180. This is the code for that metal box on the table. Open the casket and find a letter written by Murrey. So, urgently need to get out of here. We take a scalpel and with the help of it cut off part of the wire from the cassette player. With this wire, you will find an internal connection near the red light bulb, after which turn the projector to the door and call phila by communication. I hide over the door, and as soon as Phil goes inside – we beat his bone on the head. Search the defeated enemy and take the keys with a gun. Using keys, open the middle chamber where the Ralph is detected. Need to wake him up something, and the bottle with the ammonia is all over. In order to make a new, apply an empty bottle to the book by chemistry. We need to get a grated deer horn. After watching in the room the last time we leave her.
Let’s go out in the hall. Deer heads are lying on the floor, we take it and process it with a file. As a result, we get the most important ingredient for ammonia. From the showcase, we get a glass chemical flask, after from the rows of bottles we get an empty plastic bottle. With the help of phila keys, we open boxes from a computer table and find a gun there, cartridges for it and a necklace. We take it all, plus the same will not forget to take a floppy disk from the table. Now you need to bring the Ralph in the feeling. Go down back down, come to the table, fall asleep into the flask powder of a deer horn, put the flask on the burner, turn on and install it with a lighter. Ammonia is ready, pour him into a bottle and give a sniff Ralph. He will cry out. To calm him, give him a rag toy – Mr. Babby. When the Ralph runs out, go out in the hall and close the door with the keys, so that Phil did not escape anywhere. Now you can safely vise the computer with its computer. Turn it on and enter Morgue password. Suddenly suddenly something clicks, this is probably a cache opened. We approach the shop window and open the lowest box in which we find a letter and video tape. Insert it into the VCR and see the torture of the Ralph. Turn off this nightmare, we go outside, open the trash can with the help of keys and throw a gun with a gun with a gun, having previously taking a cardboard roll and a steel letter M.
It’s time to return to the hotel and bring Murray. He starts to blackmail with the help of the photo that we ourselves did near the castle with a knife in the hands. In the course of the next attack, we will not kill Murray, but he will have time to escape, having released gas from the can. Sew a tablet from hallucinations and calming down, go to the bureau. We need to find photos that probably lie in the safe. We try to open it – to no avail. Check the table box for the presence of keys, but find the instructions for the safe there. We understand that we need to know the date of birth of Murray and the serial code to open the safe. Year of birth can be seen on the diploma on the wall (1942.). To find out the serial number of the safe, we measure it with a folding meter. We go to our room and measure the wall by the meter. After we tear the wallpaper with the help of a scalpel and an iron letter M I scrape cement with bricks to pull them out and see the serial number (8528-173). Code with us, we can go back to the Bureau, taking tubes from the box with tools in the corridor. Entering the room, call the office to learn the code from the safe. By typing the desired combination, open the safe and take all photos from it, proving our unfortunate to the murder. Now it’s time to go to Victoria.
On the way to the castle we celebrate our old familiar ghost girl. Follow it and we go to the goal, which this time are open, which is very strange. We pass to the main door leading to the hall in which the workers are full. It is necessary to somehow get around them and go quietly, so that we did not notice and did not drive Valentine. To do this, go to the garden where we find the door to the kitchen. Go to her and take a candle near the boxes that I set on the lighter. With the help of buns, pull out the powder from the pistol cartridges and fall asleep it into the cardboard tube. After we take a candle and close the edges of the wax, where insert a cigarette later, which will serve us with a phylet. Returning to our homemade slapper to the main goal and insert it into the right lamp. Gilt and run away back to the garden, from where you go through the door back into the kitchen and directly to the hall itself. As soon as an explosion occurs, workers will learn to check what happened, and we skip the Victoria room. When Valentine comes out from there, hiding under the stairs, after which we go to Victoria and talk to her. Soon the great-grandmother is dying.
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