Bulletstorm: Game Walkthrough and Guide

Action 0. Prologue
Chapter 1. On the way to hell
We watch the video, listen to the conversation and at the right moments perform the required actions. After sending the next hunter for heads for a walk in a vacuum, follow a friend to the door, try to open, but an explosion is heard. We get to the button, click it, and then we make it kicks to the door. Here are shooting the control panel and go inside. IHI urgently calls on the bridge, run there all the crowd and watch the video. Make a flight around “Odyssey” is not so difficult – just enough to shoot in highlighted guns.
On the wall of the skyscraper, we go straight, until it stops, after which we turn right and reach the second mine of the elevator. Know the brake and pass forward. Rotate to the right again, jump down, shoot and watch the roller. During the shootout, the turmoil run and kill everything around, it is recommended to use the pink.
Once again on my ship, watch the video and go to the elevator. Let’s go down and attribute to the fuck in the Madblock, passing the road. Requires a battery from a rescue capsule. We go to look for a capsule. For the first time, we first meet with representatives of the local not very friendly fauna, we understand with them and find a way out. Once on the street, run forward and kill everything that moves. “Odyssey” swears over the heads. We are successful to the ledge and watch the video.
Attract a whip wheel and go ahead, killing my enemies. When you get to the big gate, we throw a couple of opponents on them a whip of opponents, and the passage becomes free. We are successful to the ship, we give the energy cell of the dock and come out of the room. Enemies begin to fall out of the ventilation – we understand with them, but suddenly the explosion is heard. We look at the roller and shoot a barrel.Landscapes in the game are just fascinating.
Action 1. Stygian lands
Chapter 1. Like the good old days
Watch Roller. Run forward, we cleaned the block, blasting a barrel, and kill several savages in the same way. Get to the container with an ammunition and join it whip. The gate right in front of us at half open, and they are savage. Having understood with this small car, connect again to the ammunition, and the gate opens completely. Further along the way, we will meet an ambush in the middle of the cacti, which will be a small complex with a large number of explosives and supports inside. In order to open the door, it’s just enough to kill the guy on the tower to the right, to start the chain reaction and the door just bouncer. Inside and outside the complex hangs a lot of platforms with flammable barrels. Cleaning the courtyard, climb the wall (the staircase is on the right of the entrance) and pass to another half of the complex. Here we descend down and break down to the door in the opposite part, I embroider it and activate the lever.
Chapter 2. Last train from the city
We run along the tunnel forward, we jump into the drain and go down, knock down a guy and go on the tunnel on the tunnel on, oncoming enemies by any way. Hitting the hall with turntables, use whip for their destruction, so that the cartridges do not spend. Once the case is done, the enemies will rise. Best of all, they first attract, so as not to shoot the lacaround. Doors will open then, and flies the helicopter. Faster to deal with him with a whip.
We go out on the street and immediately we turn right, break through to the platform and while we go down – you can shoot the hosts. Going down, go ahead, we clean the house and undermine the barrels behind the helicopter. We go further and climb. As soon as we get close enough, a heavy guy will throw a machine gun. We clean the platform and are preparing for the attack. The first two helicopters can be destroyed so, and then choose a machine gun and deal with the rest with it. Charge should just be enough. We go ahead and turn to the right, we clean the room for the opened door, activate the lever and run into the next room ahead of the concrete block. Killing everyone here, how suddenly the floor fails, and we turn out to be lower. Run forward, we clean the room with the generator and see how Ishi recharges. Everything starts to explode, which means that it is time to carry legs. Break through the loading platform, we clean two more platforms, how suddenly the mini-boss appears with a machine gun. Shoot it, if possible, alternative fire from the rifle. After flying the helmet, – Stun Boss and Pink deprive of his heads. After death, the machine gun will not need it – we grab the gun and weaken with the crowds of the aggressors who want to tear off our tight piece. Watch Roller.
During a trip by train, the main thing is not to give the savages to break your train. While attacking jeeps will be enough, it will be enough to shoot them from them. As soon as another train sees the tail – you find explosive barrels on it and shoot them. After the train in the attack I will go helicopters. To understand with them one machine gun – long, so it is recommended to use a whip as often as possible. Further, the relay wand picks up a helicopter with underground torpedoes. Shoot it just like that – meaningless. But on the launched torpedo it is necessary to shoot. Relaxing a torpedo attack, you can relax a little – it’s necessary to shoot in huge fuel tanks. After it is successfully fulfilled, only the last train will remain overcome. Watch Roller.
Chapter 3. What would it be, it is furious
I climb forward, go down to the platform, and from the platform – down, on the cable. Running along the path forward, passing up with enemies. Two turntables fly past – you can not pay attention to them. One will fall, the other will somehow go. We enter the cave and go ahead. Climbing through the abyss, inspecting and immediately fall somewhere down. Once at the masonry, begins to break the eggs. It does not matter on the fork, where you turn, you will still have to come back. As soon as you get to a dead end and hear howl behind your back – run back, to the fork, and begin to beat a new passage. This passage will not be closed, so jump over a small obstacle and run along the path up, jump out to the street and sit down in the turntable. It remains only at the right moment to shoot a train and all.Race-harassment with a huge wheel, crushing everything in its path.
Action 2. Lost heaven
Chapter 1. Maiden in trouble
Watch Roller. Run along the path forward, we cleare of yourself and get to the first houses. On the opposite side of the pool turns out enemies – a couple can be attracted by a whip and jump into the pond, and just reach the rest and kill. Run past the ammunition forward, we turn right and cleaned the square. If you shoot gas tanks in the center of the square in the center of the square, you can save yourself from many problems. We finish the remaining, approach the door to the club.
In the club, the first thing come to the scene and deal with the mini boss. In the following mince let the remaining aggressive visitors. After the end of the disassembly, doors to the yard will open. It is not worth going to enter – they can lie very quickly. It is better to wait a little bit inside until the enemies themselves resort, to divide with them in the club walls, and then go out and finish the sacotos. Now we turn to the left in the alley and shoot a gas cylinder. Run forward, pass by the ammunition and go down the stairs. Kick the door and immediately run away so that a hefty black block will arrive in us. We clean the room and open the gate. On the street there will be a helicopter that will bring four, and then there will be a few waves of men with dishwashes, hidden by grenades. If you shoot such a torso, an explosion will happen. It is for this scheme that we understand with them so that you do not get to you. Cross the courtyard and enter the building, we go through it and go out on the roofs. You can cope with the bulk of opponents here, just kicking them into fans. Two shooters on the balcony can be eliminated using a revolver. At the end of the roof will meet a mini boss. Go down and we drag the path to the pool, listen to the dialogue. Turn to the right and reach the door, which will open, and from the inside there are several enemies with suture. We rase with them and go further. Now get to the bridge, where we understand with the next party running charters. Further turn right, cling a huge ball whip and drop it down. On the next small arena, first of all, we deal with a small amount of sacred and climb upstairs. In the transition it will be a mini boss and some of his associates. We understand the first, grab the machine gun and we endure the next attack from the monster.
Chapter 2. Awful day for entertainment
We go along the corridor ahead, go out into the pavilion, wandered a little and jump down. Suddenly it turns out that we are not alone here, so we grab weapons and we are painting with all the dissent. In this case, the surrounding buildings drowning. The first must be killed savages with shotguns, and only then – all the rest.
We pass around the city and activate the lever. We look at the scene and in time we are driving from the blow of the mechanic. Run along the corridor and climb upstairs. We pass by the ammunition and bump into the strength of the enemy. We understand with them and go further. Dinosaur suddenly appears again. While the fuck will mess around with the door, you can safely stand – the mechanot will not have time to get to you. Run in the door and run as quickly as possible forward, on the way killing everything that we meet. We are successful to the right place, watch the movie.
Having received a hefty dinosaur at the disposal, break the door and pass to the next. We strip it. On the street, first we designate in turns with three mini bosses, after which we go and push a small van. From that moment on, the enemies will appear constantly and crowds. First, in front, on the balconies, the turntables follow them, after which a breakthrough will happen. We understand with them all and the last chord we give out the gate. We go into the courtyard and go down.Trishka. Sexy and deadly.
Action 3. Dam
Chapter 1. Where is one sniper, there are still ten
We run on the cave. When the collapse begins – quickly run forward and find a large coil there, which can be attracted by a whip. Attract it and check in the hole appear.
We run along the path to the elevator, climb on it and meet a new grouping. Kick or attract such an enemy whip just will not work. First, you need to shoot him on the legs, so that the buses are divered, and then do what he wants. After stripping the first two rooms, we will get on fresh air, where sniper will immediately appear. We go around to the right or on the left, as more convenient, and eliminate the reptile. The next point – we clean the balconies. It is better not to hurry, kill one, then hide into the shelter and calmly recharge. After the snipers are finished, go to the building and go down to the marina. Come back on the snipers group, we deal with them on the familiar scheme and pass forward. Get to the tap and again we are taken for shooting worms, while Ish busy by the bridge. When the snipers will be finished, and the bridge will work out – we run on the pier, to the cafes. We understand with all the sink, go to the last cafe and turn the left. I go out on the berth, break first, then turn left and go further. Pose into the building.
In the building, first will not be anyone, so you can simply run to the elevator and climb above. We go to the spacious halls, where some worms will wait. We paint with them and run on. Having passed another pair of elevators, find out in the ambush. Here it is very appropriate to use the drummer, t.to. Enemies are boiled under the roofs, which makes of them perfect targets. After some time in the wall will open a break, where several enemies will jump from. Kill them and go in a break. Lower the bridge, we move to the other side, we turn to the right and the stairs climb the second floor, where again we find the passage inside.
In the machine room you just need to kill everyone. In part, huge boiling metal cans can help. Having broken with the sophisticated worms, watch the roller.
Chapter 2. Full Bardak
We are selected from the engine room, we turn right and climb the stairs. Going to the square, we are accepted actively scattered all right and left. Enemies will be a lot. On the first half of the square will be predominantly skull, and then – worms. Once at the other end, go down and go out on metal structures. Go down on the stairs down and break through the diverse groups of forwards forward, to the elevator. Get to him and climb upstairs.
Selecting the huge wheels, we clean the way forward, then we turn left and take a piece of magnetic generator. We reach the end and turn right. There will be another group of meetings, including guys with shotguns and dishtheets. Through them through them, we pass between two huge wheels and take another piece of the generator. We reach the end and find yourself in a dead end. Shot a few enemies from afar and jump on the cable. Going down, protect against the turntables and insole the explosion of the hydroelectric station.Grayson Hunt. Rough, sarcastic, but kind.
Action 4. restricted area
Chapter 1. The only way
Watch Roller. Go ahead, listen. Kick the sign and observe the consequences. Make your ways to the ruins by the ammunition and stumble on the worms. Having understood with the avant-garde, we notice at the other end of the bridge of two snipers. Podcast get to them and kill. Ishima lays the door from the car and the passage opens. Rolling there and cleaned the square. Watch Roller. Tishka and Ishi will run down the road, and we are not there. First you need to stop and look up where the huge metal ball hangs. Tighten it with a whip, look at destruction. We pass into the resulting break and turn to the left. I get out the window, and immediately flaws with automata. Scatter incorrect and go on, to a small platform. Cleaning her, go to the door together, coming from the new mini boss with a formidable cannon. If gas cans remain around – we grab their whip and throw in a scoundrel. First you need to destroy the charger on his back, and then everything will go on the already familiar scheme. Go to the building.
Chapter 2. Cannibals prefer ambushes…
We run along the corridor, look at the instructive scene about suspicious plants. Now we run ahead and in the nearest room we destroy the enemy detachment. IH joins ventilation and opens the door. Climb upstairs and see the scene of eating our expensive partner. Now it must be saved. We are successful to the end of the gallery and we turn right. First we run forward, to the right staircase, where there is a ving, and we are waiting for the people at thenime, after which I kick the cart and enjoy the spectacle. We finish the rest with any way like and go on the stairs. Downstairs will be a small glade with plants. One of the most profitable sacrentheat method in terms of sacrees here is to throw the enemies wrapped by chains from the enemies. After the end of the parties, we go on the corridor from the cacti, we leave for another clean. There is no one here, but the helicopter flies. Some time I hurt from the helicopter and wait until it makes a break in the wall. Go to a new way out from location and go ahead. As soon as we start the battle, the plants immediately attack the helicopter and it falls, and after a few seconds, the mini-boss with a machine gun is selected from there. We focus on fire on it, and after it we kill everyone else in the district. Come into the cactus corridor again and go to the stairs up. We rose with the battle, we pass along the corridor and find yourself in the big hall.
A huge flower in the center is a vegetable boss. In order for he to show his true essence, it is enough just to approach it. First, just shoot a mutant until the strip of lives at the top of the screen does not drop to zero, and the best thing to beat the creature whip and save the cartridges, they will also be useful. Or beat strong charges so that in one shot to apply as much damage as possible. After that, the monster will raise a storm, and the bags of its foundation will be brightly lit – we cling to their whip as quickly as possible. Time is limited here, so it’s worth hurry. And if you stand for a long time in one place, then Gadda hits you. If you do not have time to blow up all the growths, you will have to drop on montstra. When all bags will be destroyed, the plant will be offended and jumps into the ceiling. Here is the same: you must first apply a sufficient number of damage so that the boss falls, and then a whip pull the worms that appeared on the site of the former bags. It is complicated by everything will be only one – the monster will erupt the small camicadze plants, which will have to constantly run away and dug or destroy, losing cartridges and time. At the final stage of the battle, you just need to shoot creatures in the neck. Bite, emit controversy-kamikaze and spike-torpedoes a restless plant will still be fiercely. Finish, watch video.
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