Wanted: A Wild Western Adventure (Fenimore Fillmore: The Westerner): Game Walkthrough and Guide

Home » Game Guides » Wanted: A Wild Western Adventure (Fenimore Fillmore: The Westerner): Game Walkthrough and Guide
October 28, 2022
18 minutes
292

By Jonny Gamer

Wanted: A Wild Western Adventure (Fenimore Fillmore: The Westerner): Passage
Wanted: A Wild Western Adventure (Fenimore Fillmore: The Westerner): Game Walkthrough and Guide
Control:
Management in this game is fully based on Point and Click. So I ask all those who saw three-dimensional graphics in the picture, not to scare control on the keyboard, as it is simply no! All your actions you will produce with the mouse:
Left button – actually the action itself (apply, walk, use)
Lying the button – the choice of action, and there are only two of them: watch and take (use).

Inventory:
When moving the mouse in the top of the screen, a list of items appears with which you can perform certain actions.

Saving and downloading:
To save or download the game, you need to press the SpaceBar or ESC key and select the desired item.
IMPORTANT: The game creates automatic preservation when performing any action, as well as when visiting locations.

So, proceed to the passage of the game!!!

We are on the farm of banisies. We look at the room and take a holster, rope, also open the drawer and take toy pistols.

We leave out of the room.

Next comes a conversation with Stella, talk to her about everything. Take next to a basket of an apple, take fur around the fireplace.

Also inspect all cabinets and lockers, bedside tables and t.D. In search of money, in the game they will be very needed for shopping. I don’t remember the location of the money, but I think it will not be difficult to find them.

We leave from the house.

We go beyond the garden and take from basket for linen sock Billy. Take a bucket, then we go to the right from home in the barn, take the saddle there and saw there.

We go to the water column, apply a bucket on it, picking up water. Go to the garden and pour it. A scale appears with a water margin in the ground, as well as a scale with a growing carrot. If one bucket did not have enough, then we go to the column and repeat all the actions.

Tip: Grow carrots more often for a horse, as it is necessary to move on locations. And it is best to grow as much carrot as possible, so to speak, with a margin, and as needed to feed her horse.

Come to the horse and apply a saddle on it, as well as carrots. As you can see, a horse has its own scale, you can find out how hungry is our horse. Only 5 cells, if they are empty, then the horse must still be carrots, she will not go anywhere without carrot. As the cell moves will be empty, and the speed of their disappearance will be different. If the horse is worth it, then they will be spent slowly if moving, many times faster.

Move on the map on the farm Alvina Jones. Next comes a conversation with Alvin and Joe, talk to them about everything. You will find out that you need ammunition, a lot of money and another person to help against Strek. By the usual, all lockers in the search for money, take them, come to the fireplace and take a chockerel. We rise to 2nd floor. Move the stairs to the window, we take the basket on the hanger. We go into the room and again search for all lockers in the search for money. Next we go to the stairs, which we recently moved, and climb the roof.

On the roof we need to go down the rope on the belts (while we do not have them) and get into the pan to the booze. What is all this – you know later! In the meantime, come out of the house. In the garden we find another bucket, it is full, also pay attention to the device that stands on the side of the house. It is useful to us for sawing.

Feed our indispensable horse in the event that it needs. To do this, approach the well, we attach rope and bucket there, we recruit water and water the garden. Now we have 2 buckets, so to speed up the process of cultivation, launch both buckets of water and sprinkle the garden. That’s all!

Sit down on the horse and go on a map to school.

Slip Stark breaks on our head chairs, and we lose consciousness. Starek leads our “princess” to her mansion. Waking up, open all the school desks, we find the folding meter and carrot in them. We also search for a teacher table and find some money and handle.

Hint: Close the lid of the desk in which there was a carrot and in a difficult moment when you open it again, carrot will be. One day it helped me!

Come out of school and go to the right where the girl swings on the swing. Talk to Ne. We need her dogs to find Billy and pick up our revolvers from him, but the girl asks to bring her a portrait of Jesie James. There is nothing to do, you need so much!

Sit on the horse and go to the city. There we discover the following buildings: Salun and a hotel, a sheriff office and a prison, shop, bank, station.

Let’s start with Saluna.

Go there, speak with the bartender. Nearby is a man who invites us to compete in the drinking of Zhugia Sarzaparillia. We will not compete with it yet, as it is a waste of time and money. Next to us sits by Contarabandist, but he refuses to talk, simply ignoring the impairs. Nearby at the table sits the guilt of Strek, who also suggests to compete in the drinking. Also we will not! Come to the bartender, and ask him about this conbandist, he invites us his help in meeting him, but requires tips. Give him 5 dollars, then approach the smuggler again, now he is more conversative. From the goods he offers us, we need only a fake sheriff resolution on dynamite and grease with mechanical impurities. But, alas, there are no money for now.

We try to climb the second floor Salun, but the bartender stops us and requires 3 dollars for it. Give him them. In return, he gives us the key to the room with public baths. We rise to 2nd floor. Here is the hotel. Turn to the left and open the door with the key, take soap on the bath, on a chair – matches. Come out. Go on the door opposite. Talk to the doctor. Agrees with him about the exchange: tooth for the picture :). Now we need tongs and whiskey XXX.

Go down, come to the bartender and buy for 12 dollars whiskey xxx. We leave out of Salun. We go to the store. We speak with the seller and learn about the materials to strengthen the farm, as well as about the dynamite. In the first case, he says we need a visa card. Where to take it something? Bank rob? Ha – ha!!! In the second case, we need a sheriff permission and a name for one hundred lollaras. Well, okay, something we distracted!

We buy nippers and go to the doctor again. We tell him that we have everything you need for the teeth breaking procedure. Tear the tooth, taking it. We take from the table Portrait of Jesie James. We go to the next room, we take the key from 4 rooms from the table, from the bed – the bag and again search all the cabinets in the search for money. Come out of the room in the corridor and go to the door opposite. From the chair we take the dock and looking for money. We leave out of the room.

Sit down on the horse and jump to school. Come to the girl and give a portrait of Jesie James. Our dog! Giving her to smell Billy sock. Come to the tree and throw the rope. After our conversation with the boys, they agree to give revolvers. Left from school is the toilet, it is there that our precious weapons are hidden. Take it.

After the screensaver, we need to fix the wheel, and also pretend to be a doctor to get into the mansion to the agelet. To do this, we need very thick glasses, an old coat, a bag, a hat, similar to the pot, and we should look thoroughly. Well, let’s go looking for all this!

Sit on the horse and go to the city.

But it seems we end with money. Not a problem. We go to the station to the telegraphist. We find out when the train from Abilene will arrive. We send telegrams.
one. Tetushka Filomene. Pay 2 dollars. Soon the telegram comes from it, in which 10 dollars lies.
2. Mr. President, pay 3 dollars. We get $ 20.

Total is $ 30 – a good pension increase, but we have little.

We go to the store and buy all 3 newspapers. We spend $ 17. From the newspapers we learn about the robbery of the bank with the help of photography, about the explosion of the bridge and on prison shoot. We also learn about our old familiar with the scientist of the bull and Doctor Hungilhofer, who is sitting in Yuma prison, also about the poet.

We go to the telegraphist and send telegrams:
3. Dr. Hungilhofer. Get 40 dollars.
4. Scientist Bull. Get 40 dollars.
3. Poet who came up with a contest with Zhugey Sarsaparillo. We get a new verse.

Now we have enough money to stay by store.
We go to the store, buy Tyrolean straps, a starting device and a cell phone and give another 5 dollars to enter the door with the clothes. Go there and take a black hat with a hanger (bowler), go down. Here is an exhibiting device for photos, but this is later!

Come out from the store and go to the saloon to the smuggler. We buy lubricant for robots.

Come out of Salun and go to the sherif. We speak with him and go out for the house. Here not far from the window is worth a bull. Come to the window and talk to the prisoner. Go back to the sherif and talk to him!

Next, we go to the bank, we speak with a banker and leave the key as a collateral. We take a loan 30 dollars.

Now go for the store, we use the trolley and go to the fair.

We change the usual lubricant for robots on lubricant with impurities. We speak with a man, learn that the robots lose their heads from lubrication with impurities. This is what you need! Pay him a dollar and play.

Tip: If one has a crisis with money, then get out every time up to 4 levels and will receive $ 8.

If anyone with money is in order, then we play up to 5 levels. At the fifth level with a robot, something happens and it breaks. Hooray!!! Winchester is now our!

We are again in the city.
Again sit down on the trolley and go to the bridge. Go down to the beach, put on it a basket and start catching the fish. Go to the water and get face to us, and when the fish will swim to the right of us, dramatically press the left mouse button sharply and…Fish in basket.

Again sit down on the trolley and go further on the bridge. Near the house we take the rope and ax.

Return to the city.
Go to the station and go to the door, take glasses. Go on the door again. Take the cart and log.

We go out and go for the store. Come to the door, trying to raise the valve – there is nothing. Look up. We throw the rope and open the gate. Come in, take straps and another rope.

We go to the store and buy a jack.

We leave, sit down on the horse and go to school. Come to the cart, we use the jack. Come to a drunk doctor and remove the coat. It is dirty, but nothing, right now we wipe.

We are going to the farm Alvina Jones, come to the ACME device and saws with a saw saw. Freshing are obtained.

We go to the farm of banisters. Here you need to nourish firewood.

We go to the left and put on the washbasin (something like that) soap. We go to the house and ask Stella to wash our coat. She agrees. While she erases, let’s see the fireplace. Put firewood, set fire to matches and inflate fire with the help of fur. Usa.

We take a wedged coat at Stella and go to dry it by the fireplace. Hinder it on a hanger near the fireplace. Then we take.

Going to the farm Alvina Jones. We go to the corner for the boar, go back and put fish on a bowl. Then sharply omit the door. Everything, now the boar is not a hindrance!

We go to the house, climb on the 2nd floor, on the roof and use Tyrolean belts to the rope. Land near the wheel. We use on the wheel of the Koch. In the corner again we take a poker, come to the wheel and use the cart.

We are at school. Put the wheel in the place of flying. So, now we need to change clothes. Give a bowler, coat, glasses and bag woman. We change clothes. Yeah, you need to be thorough. No problem. Put the empty. Everything, now – a poured doctor.

After a small screensaver, we turn out near the mansion of Strek. We try to climb the window, but it is closed, take a lantern from the bench. We go to the right, go to the kitchen. We speak with the kitchen, trying to take a book from the table, but the cook does not give it to us. Then we change with her, the tooth for the book. Book from us. Also ask her to open the window of our sweetheart. Again search all boxes in search of money.

We go out, go to the window, Zalazim. Now we are in the house of Strek.

Go around all rooms in the mansion. You must find 5 books, some money, as well as a camera. When all books are with you, on the ground floor, go to the room to the left and put them in the bookcase. Click books in the order that is described in the newspaper with various periods of history.
A secret passage opens, take the lamp from the inventory, go down.
Sit on the horse and go to the city.

We go to the bank, photographing the banker. In the store we show a photo (basement). We go to the bank and try to boot a photo on the chamber of tracking. However, for us on the heels there is a guiltleship of Strek and does not allow us to do. Need somehow get rid of it. Output one – a contest in the drinking of burning sarzaparilli!

We go to the saloon, talking to a man who sits behind a rack. We begin to compete!

Remember, we got a new verse from the creator of this contest? But save him for a crushing blow. So, you need to say proposals in rhyme. You do not know much. You have a current one movement “And you saw my fist”. At first, he will beat you, but in his sentences will slip the offer to which you can answer rhyme. Moreover, those proposals that he will tell you will be entrusted to your stock. Gradually discharge with him rhyme for every expression. All of your rivals (and their 3) will be a weak side. They do not know the rhyme for a certain expression, it will also be to find out.

The purpose of these competitions is to learn rhyme on the expressions of the Streka.

The most recent enemy will know all the answers to the expressions of the priest, but to get to it, you need to go through the first two.

It is not at all difficult and does not take much time. Act!!!

So, the enemy is defeated. We go to the bank, place a photo on a video camera, come to the banker, pull out the revolvers and robbing the bank. Infection! Banker closed in a safe. We approach the door, we open it with the help of a kocher, we take a name of a hundred dollars a hundred dollars and a visa card from the table.

Show a visa card seller in the store.

Next is the screensaver, where we buy everything you need to strengthen the farm. But on the way we meet Bandits Strek. Elvin lights us dynamite, and for 1 minute we need to have time to shoot all enemies and release the passage.

Killed? If yes, then continue.

We are in the city.
We go to the saloon and buy permission to dynamite in the smugglers. We need to get a sheriff’s signature, but he refuses us. We go beyond the building. We speak with Tom: it turns out that Tom knows how to fake signatures, but it is better in freedom. Will have to pull it out of the tried!

Sit on the trolley and go to the bridge. Fit with the post and with the help of a belt to the climb on it. Put a cell phone on the connection of the wires and send a sheriff telegram on behalf of the Commissioner.
We are going to the city. Come to the telegraphist. He asks us to take the Telegram Sherif. This is what we need!

Go to the sherifa, give a telegram, he leaves, but closes the door of the key. We go beyond the building, speak with Tom, give him a folding meter, he is the key to the sheriff office.

Open the door door. From the sheriff’s table, we take a red rag, left from the table to take a diploma with the painting of the sheriff, search for an office for money. Come out.

We go to the bull, we use a red rag on it, as a result, the walls did not happen, and volume is free.

Sit down on the horse and go to the farm Alvina Jones. We rise to the 2nd floor, go into the room and open the cabinet. Give it a sheriff diploma, handle and permission to dynamite. Hooray! Now we have a fake sheriff signature.

We are going to the city. We go to the store and give the seller this is a permit and a number of $ 100. Dynamite from us!

Go to the bridge. We go to the beach, pass the water and go to the bridge, more precisely, to the supports of the bridge. We use the starting device on the bridge and lay the dynamite. We go to the left, hiding behind the rock and use the Winchester, aims to dynamite and…blast the bridge.

We are going to the city.

Come to the horse and let her bite the apple. Return to the bridge. There is already sheriff, he is looking for evidence. There will be evidence! Put a satent apple on the beach. Sheriff builds the assumption that this is the work of the hands of a super farmer. Ha – Ha. So we will mow under a super farmer!

Return to the city. We go to the sprown in the wall of the sheriff office. Again he is looking for evidence! He needs a track of this super farmer. It will be a mark!

Sit down on the horse and go to the farm Alvina Jones. Wow!!! With such a defense and third world, there is nothing to be afraid! On the left in the trench we find the leg of the Toltek. Fine!

Return to the city. We go to the sprown in the wall of the sheriff office. Using the foot of the Toltek, we get a footprint. This end justifies the theory of the sheriff about the super-farmer. The sheriff is recovered to tell all.

Sit down on the horse and we are also going to the mansion of Strek. We go down to the drain, find ourselves in the house of Strek. We go to the room of our sweetheart, descend from the window and go to the right to the window.
There is a screensaver, and the final battle awaits us ahead.

Win the battle and sheriff arresting Strek for killing his brother.

Enjoy the final roller.

Secret: Wait for the end of the titles and after them will be waiting for a small surprise, namely: unsuccessful moments in the “filming” of this game 🙂

    How do you rate Wanted: A Wild Western Adventure (Fenimore Fillmore: The Westerner): Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *