Alan Wake Remastered: Game Walkthrough and Guide

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November 29, 2022
19 minutes
275

By Jonny Gamer

Alan Wake Remastered: Passage
Alan Wake Remastered: Game Walkthrough and Guide

Episode 1

As soon as you can manage Alan Wack, take a look at the light source above the character. Decide whether you should invert the camera movement with the mouse. Go forward. Your task is to get to the lighthouse. Following the main road, go to the wooden platform on the right. After the cat scene, go straight. Everything is quite simple and straight, so it will not be lost. During the journey, you will face the first horizontal obstacle. Surride through it using the “space”. The opponent will appear with an ax. Damage it, using the Shift key and movement to the side. Repeat actions several times, and the enemy will disappear. Keep going to the lighthouse. Suddenly, the gates of nearby will open. Go through them, run forward until you meet a guy. Bridge collapse.

Enter the glue hut and watch the video. Wait. Soon the door leads to the backyard. Alan will lose part of health, but you can restore it, standing under the light source. In this case, the lamppost. A staircase will appear in time. Go down on it down, go to the lighthouse and once again collide with a guy with an ax. Choose a flashlight and enclose on the enemy using power gain through PCM. So you destroy darkness. Raise the gun and shoot the enemy several times to finally kill. Nearby there is a container with endless cartridges for a revolver.

Continue the way forward until you meet the new enemy. Understand him with the same way (lit and shoot), and from bushes ahead will jump two more. Soon you will find the first emergency box (red cabinet on the pole). Open it and take the rocket. This is the most powerful weapon in the game! Use the “1”, “2” keys and so on to switch between different types of weapons. Remove the signal rockets and continue the way forward. Soon you will see several enemies at once. Shot between them to kill everyone. Continue movement, kill the enemy and go towards the asphalt road. Reaching it, run on the bridge to the lighthouse. Be careful because cars and other things are flying. Sign in the lighthouse and watch the video.

Sleep will interrupt. You will see Alana, which is on the ferry moving to Bright Falls. Go to the old man standing in the corner, which will be introduced by Pat. After conversation with him, go back to Alice. Barry will contact you, Alana agent. After the conversation, wait a bit until the ferry reaches the destination, and then interact with the red car.

The next episode unfolds in the diner. Go to the passage to the left. On the way you will be stopped by an old rocker, which will ask to include a certain melody on jukbox. Optionally, you can help him. Keep going further by a woman who fears in the corridor in front. Go through the corridor, roll to the left and stick in the men’s toilet. After the cat scene, leave the diner.

Move to the leased hut. Looks like electricity is disabled. Go to the shed in the backyard and turn on the generator located inside it. Need to tick the LKM in the right moments. Get out of the barn and watch the video. Optionally, inspect the pen, located nearby, enter the hut and find Alice. It is in the bedroom on the top floor. Alice will say that Surprise is waiting for Alan in his office. Enter the room opposite the bedroom and watch the video. Alan leaves the hut. You will be able to control them when the writer will turn out to be on the bridge. Run to the house by evading birds. We continue to pass the Alan Wake Remastered on the StopGame website.RU.

Alan wakes up a broken machine. Inspect the trunk, go along the mountain road and see away the refueling. This is your destination! Continue to walk along the path until you see the blind light. So you get two first manuscripts. Run forward, go through the fallen tree on the other side, for the fence, get to the lit building and view the video. Travel will continue through the sawmill.

On the way you will meet Karl Staks armed with ax. He is trying to kill Alan. Apply and run to the building. Inside it is a gun and a lantern. Observe the enemy, pick up the batteries from the table, take the ammunition from the shelves. Come to the table and use the phone. He does not work. The stacks were so angry, which is about to collide from the support of the building in which Alan is. Jump out and go through the open gate. Kill the enemies, take the cartridges from the barrel and turn on the light. First, you will see a generator. Go to the device and run. Secondly, you will notice a yellow arrow drawn on the tree. Such arrows lead to supplies with supplies. Inside they are hidden ammunition, weapons and so on, and the search for all boxes is associated with receiving achive.Alan Wake Remastered: Game Walkthrough and GuideAlan Wake, the main hero of the game.
Complete through the destroyed fence using the sideline. Run forward to get to a damaged excavator and one enemy. Kill the enemy who loves to throw knives, and next to the excavator, look for an emergency box with ammunition and batteries. Go through the destroyed fence in front of the excavator and continue the movement. Go across trees and rocks to get to the other side of the river. Move the bright light located in the distance, pick up ammunition and batteries. Moreover, you will notice the hut located on the hill to the left. Kill the enemies and take the cliffs to get to another part of the sawmill.

On the tree on the left there is a yellow arrow. Follow the paint to find the stairs. Climb on it, roll right and see a hut with a box. Having gathered everything, go back to where the first traces of paint saw. Go in the opposite direction and find a damaged staircase. Take the batteries and ammunition lying in the nearest emergency box. Native locality. You will encounter three opponents. Try to apply the signal rocket against them. As soon as you figure out with enemies, take a look at the building. The shelf is a shotgun, but no cartridges. Leave the building and use the generator not far away. The cat scene will start, and you will see the activated panel. Take advantage of the panel to move the suspended log and create a bridge. Climb the stairs to alone brica and go to the other side.

Move into the lit barn, pick up the cartridges for a shotgun and turn on the radio. Continue to go ahead. Pay attention to the next sign depicted on the right of the road. It will lead you to an abandoned shed with a box with supplies. Inside it is alarm rocket. Keep going forward until you see another refueling. Follow, kill enemies and look for a light source. Reaching a lamppost, restore health, take the ammunition and batteries from the emergency box and continue to go ahead. You will find a broken bulldozer. On the stone Nearby there is a yellow arrow. Go to the left if you want to find a box with supplies and rocket inside. If you go to the right, you can detect another broken bulldozer. Behind the back opponents will appear. Kill all enemies, go to the big sawmill and enter the building on the right. Collect equipment, scattered in the shelves, and use the switch on the wall to open the gates to the sawmill.

Inside the sawmill, on the left, is a working machine. Take advantage of the switch to turn it off. Continue to go forward, get to ammunition and batteries. Fight with a big enemy group. If there are rockets, I strongly recommend using them. Otherwise, take a shotgun and destroy the enemies from a safe distance. One of your opponents – stacks. He is incredibly fast and uses an ax, but does not know how to throw things. There is a chance that it will get stuck in the gates of the sawmill. If this does not happen, use the flashlight until you destroy the darkness, and shoot the stacks. Using the control panel on the right, open the gate and go to refuel. Enter the inside through the garage to see the included TV. Check the record, and then use the phone located on the rack. We continue to pass the Alan Wake Remastered on the StopGame website.RU.

Episode 2

Turn on the coffee maker indoors and head to the room with Alice. Take the thermos and head to the room on the right, inspect the cover of the book and write on the left side. Once the light goes out, go to the hall and take a flashlight. Give Alice Chair, protecting from darkness called “Nutcracker”. As soon as the doctor will return from fishing, he will inspect. Go to the hall and inspect the two posters “wanted”, which are on the left side on the wall. Go to the Cabinet to Sherif through the left Hall and talk to Sarai. Take a mobile phone. Take the phone and find out that the unknown kidnapped your wife. He will tell where you go further.

Go to the corridor, the main output will be closed. Going away a bit straight and in the office take the thermos that stands on the table, as well as – records on the right side under the fridge. You can turn on the radio, but it will not give you anything. Go to the hall with cameras: in one of them you will see a drunkard, turn on the light. In the last chamber, take the record. Go to the backyard and see the thermos and radio. In the fence you need to knock out a wooden fence. In the meadow for Nimea, on the cobblestone pick up. Roll into the wheelbarrow and see the driver’s license of Alice, which the thief left on the driver’s seat. Return to the plot and talk on the phone with Barry Wieler. In the lobby with cameras turn on TV. In the corridor, see the sheriff. Then we meet Dr. Emil Hartman. Next will occur with Barry, who will bring you out of the site.

After learn that the thief has appointed a meeting at twelve o’clock at night to the Peak Lavers. Take up from Barry in the cottage. Enter the building and read the sign that is on the right side of the mammoth skeleton. Go straight and you can choose a thermos located on the right side of the welcome. Then talk to the Ranger to grow, standing on the balcony and helps the PSU that has fallen into the trap. Return to the reception and take the form. Take it to grow to get the keys to the cottage. Barry will decide to stay inside the cottage, and you go down to the first floor and take a battery and thermos from the kitchen. Leave the room can be exclusively through the door on the left side. Go home and on the right will see a jacuzzi and thermos. Go down to the car. Near the shed are records.

Go down on the way and inspect the rest of the cottages. In the first building on the right side in the closet you can find cartridges and radio. In the second building – TV. A little lower on the road is a taxone. On the right side of it is a hill with a gazebo, and inside – manuscript. On the left side on the road there is a car with other manuscripts. Return to the Ranger building, watching the car rolls without a driver. Go from the left side in the barn and see the thermos. Trees are broken everywhere, no electricity. Go to the tree on the right and look for a manuscript on the curb. The building on the right will be closed. Go around it and in the backyard will find thermos.

In the building on the left side, detect the wounded grow. Take him keys and revolver. Go to the building opposite and open the doors. Go to the end of the hall and see records. In the glazed room in the closet lie cartridges. In the kitchen you will see the electric boards, broken by an ax. We continue to pass the Alan Wake Remastered on the StopGame website.Ru.

Return to the next building and on the way to destroy the light black liquid. Ranger disappeared somewhere. Go to the hole in the wall on the right side and in the courtyard will find a container with cartridges. Concederate a few opponents, and then deal with the absorbed Dark Ranger. Unlike ordinary distraught enemies, he knows how to become invisible and much more moving.

Then head through the discourse in the fence to the first bridge. Talk on the phone with Barry. Go to the lantern and on the right on the table you will find records. On the balcony on the right side in the closet are cartridges and batteries. Follow the trail on the left side. How to see a pointer, go to the left side of the wooden flooring. Enter the gorge and in the middle Read the gorge plate. On the right side of the gorge, you can find a shotgun, container, batteries. The way to the right leads to the second bridge. Enemies are attacked there. On the right side, under the table there are records. You need to move left. Before the bridge there is a large tree in which there is an arch. Read the sign. For the third bridge, activate the generator to illuminate the area. Go forward and pick up. On the right side there is a cabinet with cartridges and batteries.

A little further, on the right side there is a broken taxone. Sure through the fence behind the payphone and look from above the thermos. Down will not succeed. Observe the opponents and follow the end of the right side. From the table at the clearing take the thermos. On the left side will see the closed gates, even left from them to the stone and jump over the fence. Take the recording from the stone. Go down on the funicular down.

Alan will lose his weapon, after which he will meet a man who saw on the ferry. Remove battery and fayer from locker. Need to beat back from enemies. Shine on them a flashlight or use signal checkers, and an unknown will finish opponents from the revolver. Continue to fight enemies a few minutes while your assistant will open the gate. Get to the arch with the symbols of the heart called “Peak of Lovers” and on the right side of the poster take the thermos. On the site below the lantern, locate the batteries and files. Observe with three enemy waves and find out where to look for alan Alan. He needs some manuscripts. After the video, Alan will receive a revolver. As soon as the kidnapper hits, pick out other objects of equipment.

On the left side are supports. Complete them and descend down the slope. Go to a dead-end gorge and find a container with two fireyers. The main road is on the right side, and on the slope there are records. Sense through the abyss of brothers. Be careful because the trail is littered by traps. Start along the left side and find yourself at the river. The mill is located, and on one of the cliffs, for a log – records. You can also shoot in a pyramid from tin cans standing on a barrel. Pass the gap on the log on the right side and deal with opponents. Go down to the left and activate the generator to illuminate the site. In the shed on the right side, pick up the thermos, and in the barn on the left side – the record and hunting gun.

Next you will find a fallen plane. It is on the slope of the right. Go to it. As the plane approaches approach. Wing will disappear on the right. Climb him to find the box with supplies. Inside are two fireyers. Go down to the reservoir and activate the generator. Follow the left along the shore and pick up the thermos on the clock. The road will lead to a building. Log in to it and climb the stairs to the second floor. Go to the far room and find the records on the balcony. Climb on the third floor and trigger counterweight down. Once the elevator rises, go to the opposite direction and find records in bags. We continue to pass the Alan Wake Remastered on the StopGame website.RU.

In the next room, pick two Falf Faera, in the right corner, look for thermos. Leave the mill by passing the top of the mountain. Complete a little higher and select a hunting gun. Then you need to climb the small boxes inside the barn. Surride through large containers and look for a manuscript. Get out and move through the fence, take cartridges and batteries from the locker. Climb the path and go through the gate. You will meet the enemy with chainsaw. It will be killed with 8-10 shots from an ordinary revolver, but ideally you need to use a gun.

Move to the gazebo where the lantern lies, talk on the phone from Barry. Learn that his house surrounded birds. Go through the bridge and find yourself in a trailer park. Take the thermos from the table, and also pull the cartridges and batteries from the locker. Go to a garage with a car. The garage will be locked. Go to a wooden building with toilet cabins. At the entrance on the right side of the poster and urn, select the entries. In the female toilet lie cartridges for a gun, and in the men’s – the keys to the garage. Turns on TV.

Sit into the car and go away from this place. Opponents will appear in front of you. Use PCM to destroy the darkness, and after you can press enemies. Over the gates first go to the right, to a dead end where you can find a thermos. Moving forward, you are rolling into a forestry. Right from it on the right side and go to the barn. In it will find a box with supplies and two checkers. Next, go to the right to the lantern, under which the hunting rifle lies and there is a pyramid from cans. Drip the bridge and see the forester at the crossroads. Cut it on the right side. Closer to the end of the road will be a dead-end tunnel. Go to it and pick up a manuscript. Return to the intersection and from the forest ride go to the left side. There is a thermos on the table.

As soon as the cottages and the House of Ranger, the trailer will block the path above. Leave a pickup and move up the slope in the foot. Pick up the rocket and checkers. Lear to your cottage and follow the backyard to detect the box with supplies under the mountain.

Near the cottage you need to deal with flocks of birds. Throw down the fires to make it easier. Shine on birds with a lantern. The episode will be completed soon, so if you have a signal missile, then shoot it in birds.Alan Wake Remastered: Game Walkthrough and GuideBarry, agent and friend Alan.

Episode 3

Schedule in the morning from Barry in a trailer park to the waitress Rose. She will report that she managed to find your records. In place, go for the chrome Reindolf and how to get to the lying kayak, on the right, examine the table on which the thermos is. Drown tea in a trailer with Rose, which, as it turned out, slept sleeping pills. See video. As soon as the TV is turned on, you wake up. In the kitchen, take the thermos. Barry will not have time to move away. Leave the trailer and on the way, look for a manuscript. Follow the standing near the trailer, on the porch of which is the radio. As you will leave the park, the police will arrive and the Agent Nangeale will start shooting Alan. Have to run away!

Follow the left side of the ditch, run under the bridge and jump into the forest. On the main road select the records. On the way you will see a car crashed into a fence. The road to the right leads to a dead end, but there you can find a manuscript. Long way to the left leads upstairs. There you will open fire from the helicopter, so hitching behind the stones. When you see an observation tower, raise there and look at the first binoculars. You will see the gas station that visited earlier. Through binoculars in another corner visible radio. Inside this supervisory item, look for thermos and radio. We continue to pass the Alan Wake Remastered on the StopGame website.Ru.

Path further block shock. Go left and climb the mountain to discover the spotlight. Near him, on the stone, pick up the thermos. Activate the generator located under the canopy. Running it, send a searchlight to the gate to get rid of darkness. On the way you will see another gate. Follow the right side and subside the lantern under the canopy. Continue on the road, open the trunk of a broken car and get six light grenades from there.

A little below is a pillar with a lantern, under it is radio. Pass on the bridge and go to the mountain on the right side where you will find records. Ahead – intersection, and on the stone depicted the yellow arrow pointing to the right. Therefore, first go in this direction. Opponents will meet on the way. Enter the gorge and input activate the generator, inside, look for a box with supplies and three checkers.
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