Assassin’s Creed: Valhalla: Game Walkthrough and Guide

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December 1, 2022
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By Jonny Gamer

Assassin’s Creed: Valhalla: Passage
Assassin’s Creed: Valhalla: Game Walkthrough and Guide
Before starting the game, select the level of complexity of battles and research. From the first everything is clear, and the second option affects the number of prompts that you will receive when studying the Gaming World. As soon as complete, go ahead through a long house until the battle starts. See long video.

Norway

Case of honor

After release, you will need to get to the settlement, where you are held in captivity of the rest of the Vikings. On the way, remove to the top of the mountain and activate the synchronization point. She will open new markers on the map, removes the fog of war and will be used in the future as a fast movement point. Avor can climb on any rocks, except for those covered with ice. For treatment, any food is used. In the lower left corner of the screen there is a separate scale. Replenish it, collecting berries and food from kotelets. Understand the opponents, on the way, having met Dag. Clean the camp, acting secretly or in open battle. In any case, you will need to get inside the long house. You can do it through the hole in the roof, having risen on the construction forests. Win a powerful opponent. Do not forget to shy up on time! Having done this, try to go beyond one, and at the end of the vision, free the prisoners. To kill other enemies with them and get to your dragon. You can kill enemies on the island in the center of the bay to find other treasures. Talk to Randwi.

Welver consolation

First you need to execute this quest. Go to the house rollers and talk to her. During the vision, move the following by Sigurd and Wolf. When he falls from the cliff, complete the task conversation with the roll. For further convenience, activate the synchronization point near the house rolls.

Family affairs

You can look around. Talk to different characters and examine side activity. You can fight in duel drink. You need to reincarnate your opponent, by timely pressing the “space”, as well as a or d, if the hero starts to bring to the side. You can usually allow 1-2 errors, but no more. You can also play “Orlog” – this is a game of bones. Pretty simple, the main thing is to read the instructions. Also, read the flutter. Need to select the right rhymes in response to the phrases of the opponent. Sometimes he speaks one phrase, less often – three. In the case of three phrases of rhymed, there may be two first, and therefore you should look for rhyme for the third. And in the case when the first and third phrases are rhymes, pick up the second rhyme. Duel drinking and “Orlog” allow you to earn silver. It can be obtained for victory in fluthing. The same in the “Orloog” will be issued unique signs used in the game. And fluuting will raise charisma. The latter is useful to activate some options in dialogs with different characters.

Talk to Tuva, shoot from Luke, and after interact with the local tattooker. Having done all this, you can take a task from the old woman who asks to kill three deer. Having done this, bring the woman horns. To search for deer, use the vision of the same, holding the V key. Communicate with Randwi after the task “Welver Consolation” and the study of all these activities marked with markers. See the cat scene.

Return of the prodigal son

Meet with a Sigurd on the pier, then go together to Conund. Before you go out, you can chat with the rest of the NPC. Chat with Sigurd, who will give Evaru hidden blade. Go along with him, Bassima and Heisam outside, to the training chart. Attack different stuffed. The problem may arise with a mannequin from above. If he is not falling, just leave the camp and return here re-. Mannequin will be in its place, and you can repeat everything again. On the last goal you need to jump on top. Finish the quest with a walk with Sigurd.Assassin’s Creed: Valhalla: Game Walkthrough and GuideThe image of the main heroine AVOR.
Worried Son

Kill the scout in your settlement, then move up the snow-covered slope and find two enemies in the campfire camp. All this can be done using the vision of one. Run to the pier and talk with the konung and sigurd. Together with my brother, follow the quest marker to the camp of Kedevi. You can do this with a drax or quick move to the activated synchronization point. Drakkar can be called from any point by the sea. Just clamp J key. Do not forget that in Norway it is cold, and for a long time to sail on the water will not work. Follow the camp of the Kietvi, while looking at another village. Inspect the camp, then shoot in red jugs on the carts. Or you can throw in them burning torches (so that you hold t). Talk to Sigurd.

Cruel fate

Move on the top of the tower to the Sigurd, and then fight in battle one on one against Kedevi. Note that from its attacks should be shy. You can shoot onion, but in this case, try to aim in mind. Winning you run the siege. As soon as you can go upstairs, do it using a staircase. Kill enemies, go down and scatter two goals on the gate to let the allies. Get to the new gate, run from them to the right and find the point where you can move on the other side. Repair the gates and follow the temple. Having heard a mountain, try to catch it up, but nothing will come out.

Birthright

Follow the specified village. In her middle, on the left there will be a tavern. Next to her still stand horses. Enter the inside and talk to the Sigurd. Then go for bassime that will tell about secrecy. Hold B to hide from everyone hooded. Go to the building ahead, enter inside and view the video. Follow the meeting place. Harald will declare himself as a king, and you can suggest a punishment for a mountain. However, Harald is driving it from lands.

Sea Fate

Talk to Sigurd in a long house, then – on the pier, and after sitting in the drake. You go to England! But at any time you can return here, opening the map and clicking on the “Atlas” button on the left side of the screen.

England

Swan road home

As soon as Drakkar stops, clean the camp and find the chain inside the ruins of the building. Sick in two restraining mechanism to remove the chain, and then return to the drake.

You are not glad here

Kill opponents in a new place, look around and free hostages in a long house. These are your first NPC for settlement – Grandmiths and merchant.

New house

Chat with Gunnar, who wants you to create a blacksmith. But for this you will have to get supplies and materials. And now you will learn about the new mechanics – raids for Anglo-Chamber monasteries. Map is covered with red markers. The complexity of raids depends on the region in which they are. Do not attack the regions with the recommended influence 90, if the level of the power of Euvora barely exceeds 20. In any case, sit down in the dragon and swim around the marker. To automatically move to the marker, you can clamp alternately z and e. In place, kill all opponents, and then hack the red doors, followed by glowing golden points. They point to large chests. You need to open every big chest to collect supplies and materials, as well as complete the raid. To get access to one of the buildings break the doors with an ax. Build a blacksmith for Gunnar, go to the Sigourdu in a long house and look at your room. Having done it, talk again with a sigurd of a stable.

Ledeschir

Sons of Ragnar

Communicate with Ivar in the specified location, take the point of synchronization and move to the Ubb. Go to the fortress Tamswort. It must be captured. Catch up with the leader of the Viking, and then manage the ram and the gate, holding the LKM. Hide from arrows by giving the command to q. Breaking the gate, do the same with the frequency. Finally, destroy one more barrier, and then climb up and finish off the two best people of Burgred. Look at the side house. In one of the rooms there will be a note. Show her Ivaru and Ubbod to learn about betrayal tons.

Exchange

Talk to Sigurd, go to camp tons and listen to a woman. There are several options here. You can show aggression or pay. For charisma price can fall up to 260 silver. If you do not show aggression, in the future this settlement will be allied for you. Go to Ubba and Ivara.

Rumors about the iceboarder

Go to the central city of Shira and pick up a large tower in the corner of the fortress. Listen to Ivara, inspect the church and bathing. The right goal is in the bathing. Go there in any way and open both rooms of the second floor. One will be closed. Key take away the opponent. Use each other’s vision to detect the desired goal. Opening the door and listening to Kelbert, go for him to the market and kill enemies. Talk to Ivar.

Templeborough walls

Go to the Templeborough Fortress and listen to my brother. Inside is Etocevita. Go inside using Drakkar and your team. Concederate each enemy, go down and remove the door. Talk to the fake woman, and then run to the boat and swim for ETELSWIT. Killing all the soldiers, tie a woman and take her to the horse to the Ubb, Ivaru and Sigurda.

Strengthening positions

Communicate with Eitelsworth in Tamswort, open the map and move to the left and down from the iceboard, to the intersection of the Rivers of Aln and Errow. There will be a crypt source. Kill enemies and descend to the crypt. You can move the unit to find a room with artifact. In the depths of the crypt, kill opponents and blow the jugs. Go down into the water and swim to the depth to the treasure chest. In the far room will be a warriol and burgred. Observe Burgred, tie it and choose out. Take the king to Tamswort.

Heavy burden

Go behind Ivar, talk to him and follow the long house. Go to Reton and kill enemies. Get to the neighboring shore, where Leofritis will be. Defeat the enemy, after which you decide on his fate. If you kill, you will not know about the hunt and you will not stop it. If you spare and tell about Burgred, you will learn that he left a scroll, as a result of which jealous hunting will begin in the day on Avora. However, do not rush to destroy the scroll. Jealous – members of the Order traveling within their regions. And they will be difficult to find, and so they themselves will find Avora, which will make it easier for the task of destroying the Order of the Ancients!

Uninvited guests

After returning to Ravevstorp, the city will be attacked by enemies. Kill everyone and talk to Doug.Assassin’s Creed: Valhalla: Game Walkthrough and GuideThe image of the chief hero of Eyvor.

Grentebridgeshire

Great scattered army

Talk to the character in the fortress, activate the synchronization point and go to the drake. Arriving on the boat to the desired point, examine the vision of the same. Concederate the enemies and free hostages. Then go east for a cat. You will understand that you are moving in the right place when you see many corpses of English warriors. Chat with somo.

Syroids in swamps

Move on top and burn fire using torch. View dead. The key next to the house with supplies (behind a wooden bridge, from which almost nothing remains). There are three marker. Go to the right and discover the ruins with a tower. Kill wolves to save the first trusted person soma. Help him stand up. Move to another marker and finish off the robbers in the camp, and then free the hostages. Finally, get to the next enemy group and free other prisoners. Listen to somewhere in her camp.

Return of the former Glory

Communicate with all the characters, get to the right place and look at the cat-scene. Combate with opponents. Speach into the red jugs to blow up the gates, kill everyone and get to the new gate. Catch through the wall and break the goals on the gate. Go to the soma for a long house and defeat a big opponent. Talk to soma and prudrubte in big horn.

The destruction of Ernningstone

Communicate with Galinon in the specified location and attack the settlement. Need to burn enough homes. To do this, throw torches (hold T) on the straw roofs. Fill the damage scale.

Saint father

Job with Liv, attack the settlement and kill enemies. Jump over the wall and go to church. Concederate the specified priest, and then learn the note.

Assault on Ravesburg

Meet with Burna, attack the settlement and follow up the hill, killing enemies. At the very center, finish all opponents. When enemies will be small, they will be marked with markers. Get the remaining goals. In one of the houses there is a book of knowledge. Such books open the new Avora’s abilities – the active skills of the near or long battle.

The smell of betrayal

You need to find out who betrayed my. Examine the settlement, inspect the houses of three characters. Inside a long house there is a tunnel leading to a dragon with yellow paint. Real Traitor – Galinn. On it and specify. In this case, the Byrna will join you and will become Yomsviking on Drakkar Avora. That is, will participate in raids.

Island or

Move to soma on the island or and with her attack the monastery. In the main building there will be Wigmund. Kill him. You will learn that he was a member of the Order of the Ancients.

East England

On the creation of kings

Job with a yarl and go to Oswald near the main gate. Go to the desired estate and finish off the enemies, and then report on the success of Oswald. Go to him in the settlement, and make it at night. To do this, rewind through meditation, select which you can on the wheel wheel (G key). At night, go to the house, and after the video, fight with two brothers. Conquer them optionally, and difficult.

What the Norwegians want

Go to the desired point and listen to Oswald. Taking his fluta, go to the island and fight him on swords. Defeat Oswald three times, no need to succumb. Kill enemies in the ore camp. To finish each! Burn all wagons and buildings using torch. In the carts you can shoot from the bow. More precisely, not in the wagon, but in the red jugs located on them.

The winner comes back

Talk to Oswald, go beyond the city and catch the cake near the river. Tied it, bring to the allies. Get to the specified fortress and kill enemies. When everyone destroy all, climb to fire and burn it. After a video, run from the fortress. No one do not need to kill.

Ring of Iron

Listen to Finnire and go to the settlement to River, fighting with the ore. Get to the monastery and capture it. You can attack from the river so that Yomsvikings help you. Kill opponents inside, find the key on the bench and open the neighboring house to collect all the treasures. In any case, after the murder, the enemies need to go upstairs and take advantage of the horn.

Rage of the sea

Communicate with the Finnire and swim to the fortress Burg. Tarante the first gate and kill enemies. Do the same with the second gate and palico. There are jugs with butter. You need to shoot them in their vulnerable places to eliminate the burning of allies. And then tarante the gate. Rotating to the top, kill ore. He fights together with the wolf, so first you need to kill the beast. Then listen to Oswald and Finnire.

Roar roar

Go to the settlement of Oswald and have fun. Can spin the novel with my brother Vladis. Roll into the protrusion to the Finnire and talk to him. Shoot it down, jumping around the columns, and then listen to Oswald. If ore spared, it will appear at the wedding. Do not let Oswalid fight him! Instead, fight and kill yourself. In this case, the Finnire will join the team of your dragon.

Oxenfordshire

Important uprising

Go to the right city and look for the tavern to the left of the long house. You can detect it through vision of one. Enter the tavern and talk to the hostess. Move on the shore and enter the marked building where bassim and sigurd are hidden. Listen to them, go around the enemies and get to a long house. You need to go around the house, clockwise, so that no one has noticed. Here you will come across Idvin. Kill the soldier of the woman, talk to the hedrik and follow the right place. Kill opponents, acting secretly or not very, and then release each Tan. Return to the hedritik.Assassin’s Creed: Valhalla: Game Walkthrough and GuideIvar Ragnarson.
Little-picking

This task is performed parallel to the rest of the quest. Just destroy the Camp Camps, blast the carts and so on. While the damage scale will not be filled. If you do this quest, then destroying the Idwin will be much easier.

Path to the Abbey of the Holy Alban

Go on Marker and Look for Basima and Sigurd Camp. Communicate, get to the abbey and go around enemies. Inside the main temple you need to kill each opponent to find the key on the body of one of them. Open the door, go down and chat with the priest. Having got the key, free the total. Move with a woman to the stable.

Blood from stone

Go on Marker. Here will be a dispute with bassim and sigurd. Do not give in temptation and keep yourself in your hands, so as not to beat the characters, otherwise the Sigurd will remember it. Get to the tower and activate the synchronization point. Inside it, destroy the drawer and move the stone to open the passage in the secret room. Inspect the corpse, choose out and kill Idevin soldiers. After the victory, talk to the allies.

Flame trap

Get to Ethan Barne and listen to Full. Blow the carts scattered around the district to finish the Quese scale “little-lounge”. You can blow up the wall nearby, using a red jug to find a prompt pointing to the member of the Order of the ancient and the treasure map of the region. Treasure cards will lead you to caches with various sketchs for tattoos or decorations of the dragon. No more! Talk to Full after destroying reinforcements and prepare for the battle. After that, listen to hedrick and move to the fortress. Climb upstairs in the center and destroy boilers with butter. Also need to destroy guns. When the scale is filled, go back to the hedrit.

Stone Sag

After the start of the siege, shoot in the fasteners holding the bridge. Go to the lattice, get used to the top and move on the other side. Stop near the lattice, look up. Remove the room from above through the hole and lift the grille using the device. Go to the far building and kill Idvin. Talk to the hedrik and raise up to the Sigourdu.

Linden

Shadows on the walls

Talk to Stow at the main gate and disperse with the enemies. You can even twist the novel with him. Move together to Eldorman and inspect the building. Read the letter on the throne and inspect the tracks next to the entrance. In the corner of the left of the entrance will be boxes. Destroy them and explore the tools of the hairdresser. Climb upstairs and inspect the hanging corpse. Follow the marker and look inside the temple. For this will have to go down to the basement. The first tip is looking for the right wall, the second – on the table on the left side. Slide the block to the right of the table and arouse over the hole. In the very depths, there is a chest with a shield, and above in the wall there are boards that can be destroyed. Shot in them, arouse over the hole and find the third prompt. Talk to Stow and Erka.

Break the arrow

Talk to Stowe, go to the market and listen to people talk. You are interested in two Norwegians, one of which will say that he has a coin. Go behind him and steal the coin. Either kill to pick up from the corpse. Go to the place of testing and hit all the targets. Having done this, follow in a new place, and when AVGOS appears, then kill the arrow, one of the members of the ancient orders.

Examine leech

Go to Erka, watch for a man. If he notes, run next and hack the door to detect a blacksmith on enemy territory. If the charisma is enough, it will be possible to do without a fight. Then move to a new place and arouse the forbidden territory. Enter the lateral building and find leeches on the second tier. Kill a woman.

Spas compass

Choose one of the approaches proposed by Erka and Stowe. Kill enemies, raise the fence and go along the wall. Top to the far part of the cathedral, follow the beams and find yourself in a distant room. Above eating a hole. Will be up and go out. Kill the enemies at the main entrance and save allies. Then select how to follow, and go for the ally. I recommend to get rid of the enemies in the ballots in advance, and after jumping to the ship and defeat Vizelina.
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